Added local git in gitconfig
Signed-off-by: TuDatTr <tuan-dat.tran@tudattr.dev>
This commit is contained in:
79
config/.config/cava/shaders/bar_spectrum.frag
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79
config/.config/cava/shaders/bar_spectrum.frag
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#version 330
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in vec2 fragCoord;
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out vec4 fragColor;
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// bar values. defaults to left channels first (low to high), then right (high to low).
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uniform float bars[512];
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uniform int bars_count; // number of bars (left + right) (configurable)
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uniform int bar_width; // bar width (configurable), not used here
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uniform int bar_spacing; // space bewteen bars (configurable)
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uniform vec3 u_resolution; // window resolution
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//colors, configurable in cava config file (r,g,b) (0.0 - 1.0)
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uniform vec3 bg_color; // background color
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uniform vec3 fg_color; // foreground color
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uniform int gradient_count;
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uniform vec3 gradient_colors[8]; // gradient colors
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vec3 normalize_C(float y,vec3 col_1, vec3 col_2, float y_min, float y_max)
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{
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//create color based on fraction of this color and next color
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float yr = (y - y_min) / (y_max - y_min);
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return col_1 * (1.0 - yr) + col_2 * yr;
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}
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void main()
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{
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// find which bar to use based on where we are on the x axis
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float x = u_resolution.x * fragCoord.x;
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int bar = int(bars_count * fragCoord.x);
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//calculate a bar size
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float bar_size = u_resolution.x / bars_count;
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//the y coordinate and bar values are the same
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float y = bars[bar];
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// make sure there is a thin line at bottom
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if (y * u_resolution.y < 1.0)
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{
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y = 1.0 / u_resolution.y;
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}
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//draw the bar up to current height
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if (y > fragCoord.y)
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{
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//make some space between bars basen on settings
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if (x > (bar + 1) * (bar_size) - bar_spacing)
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{
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fragColor = vec4(bg_color,1.0);
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}
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else
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{
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if (gradient_count == 0)
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{
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fragColor = vec4(fg_color,1.0);
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}
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else
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{
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//find which color in the configured gradient we are at
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int color = int((gradient_count - 1) * fragCoord.y);
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//find where on y this and next color is supposed to be
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float y_min = color / (gradient_count - 1.0);
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float y_max = (color + 1.0) / (gradient_count - 1.0);
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//make color
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fragColor = vec4(normalize_C(fragCoord.y, gradient_colors[color], gradient_colors[color + 1], y_min, y_max), 1.0);
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}
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}
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}
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else
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{
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fragColor = vec4(bg_color,1.0);
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}
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}
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34
config/.config/cava/shaders/northern_lights.frag
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34
config/.config/cava/shaders/northern_lights.frag
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#version 330
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in vec2 fragCoord;
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out vec4 fragColor;
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// bar values. defaults to left channels first (low to high), then right (high to low).
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uniform float bars[512];
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uniform int bars_count; // number of bars (left + right) (configurable)
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uniform vec3 u_resolution; // window resolution, not used here
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//colors, configurable in cava config file
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uniform vec3 bg_color; // background color(r,g,b) (0.0 - 1.0), not used here
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uniform vec3 fg_color; // foreground color, not used here
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void main()
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{
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// find which bar to use based on where we are on the x axis
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int bar = int(bars_count * fragCoord.x);
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float bar_y = 1.0 - abs((fragCoord.y - 0.5)) * 2.0;
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float y = (bars[bar]) * bar_y;
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float bar_x = (fragCoord.x - float(bar) / float(bars_count)) * bars_count;
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float bar_r = 1.0 - abs((bar_x - 0.5)) * 2;
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bar_r = bar_r * bar_r * 2;
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// set color
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fragColor.r = fg_color.x * y * bar_r;
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fragColor.g = fg_color.y * y * bar_r;
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fragColor.b = fg_color.z * y * bar_r;
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}
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14
config/.config/cava/shaders/pass_through.vert
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14
config/.config/cava/shaders/pass_through.vert
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#version 330
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// Input vertex data, different for all executions of this shader.
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layout(location = 0) in vec3 vertexPosition_modelspace;
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// Output data ; will be interpolated for each fragment.
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out vec2 fragCoord;
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void main()
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{
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gl_Position = vec4(vertexPosition_modelspace,1);
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fragCoord = (vertexPosition_modelspace.xy+vec2(1,1))/2.0;
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}
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@@ -1,7 +1,7 @@
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u:/home/tuan/Documents/Uni/Studium
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p:/home/tuan/Documents/Protokolle/FSE
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o:/home/tuan/.dotfiles/config
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m:/run/media/tuan
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m:/home/tuan/Documents/Arbeit/Uni-DuE_NCS_SHK/04_-_Projekte/04-5G_IANA/02-machine-learning/mvr
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a:/home/tuan/Documents/Arbeit/Uni-DuE_NCS_SHK
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l:/home/tuan/Local
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c:/home/tuan/Documents/CTF
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@@ -9,10 +9,11 @@ t:/home/tuan/Templates
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w:/home/tuan/workspace_l/home_lab/wiki
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k:/home/tuan/.syncthing/Documents/Uni/Studium/2022_Sommersemester/Bachelorprojekt/Implement EFCF based on libAFL/git/foundry/evm/src/executor
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q:/home/tuan/Documents/Arbeit/Uni-DuE_NCS_SHK/04_-_Projekte/04-5G_IANA/02-gps
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':/home/tuan/.config/nushell
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e:/home/tuan/Documents/CTF/TryHackMe/Ice/2_Recon
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':/home/tuan/.syncthing/Documents/Uni/Studium/2022&2023_Wintersemester/Bachelorprojekt
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e:/home/tuan/Documents/Uni/Studium/2022&2023_Wintersemester/Bachelorprojekt/LibAFL with EVM/Project/ethfuzz
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s:/home/tuan/Pictures/Screenshots
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v:/home/tuan/.aya01/Documents/Arbeit/Uni-DuE_NCS_SHK/04_-_Projekte/06-Server_Setup/ansible
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f:/home/tuan/Documents/Finanzen/Unternehmen/Rechnungen
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g:/home/tuan/workspace_l/home_lab
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r:/home/tuan/Documents/roam
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b:/home/tuan/.syncthing/Documents/Uni/Studium/2022&2023_Wintersemester/Bachelorprojekt/ethfuzz
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@@ -23,6 +23,12 @@ Host git.uni-due.de
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User git
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IdentityFile /mnt/veracrypt1/git
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Host git.tudattr.dev
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Hostname 192.168.20.12
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Port 2222
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User git
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IdentityFile /mnt/veracrypt1/git
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# Homeserver
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Host madrigal
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HostName 192.168.70.1
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