qmk_firmware/keyboards/planck/keymaps/vifon/keymap.c

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2016-10-09 13:34:17 +02:00
Keymap: Update keyboards/planck/keymaps/vifon (#4084) * Implement macro recording * Remove off-by-one from the macro recorder * Holding both modifiers enables the third layer * Exit the 3rd layer into one of the secondary ones * Regular Enter and Escape on the secondary layers Useful for the macro recording because the "tap" modifiers always act as modifiers there. * Remove the buffer overflow from the macro recorder When the limit is reached, the backlight blinks with each keypress. * More robust macro recording implementation * Macro record refactoring and improvement - support for a second macro (saved using the end of the macro buffer) - improved reliability * Add comments to my macros * Macro recording: remove a redundant code * Separate the raise+lower layer from the special layer * Add back/forward keys * Bind mouse movement * More readable KC_TRNS * Improve the mouse bindings * Use a convenience macro instead of the low-level ACTION macro * Add mouse to the Dual layer; make most of the layer transparent * New "mouse" layer; clean up the "special" layer * CapsLock, NumLock and ScrollLock on the Special layer * Enable my fix for the stuck modifiers and adjust the dual layer to it * Fix the macro recording after enabling the stuck mods fix * Click with Lower/Raise+Space * Reduce the memory used by the macro recording Previously the auxiliary layers were numbered 30 and 31 which resulted in all 32 array elements being allocated regardless of the actually used layers in the user code. * Optimize source_layers_cache for the cache memory Swapping the array indices should increase the locality of the memory access. * Remove the mouse layer * Use update_tri_layer to simplify the code * Add some custom per-keymap build options * Add ShiftLock * Secure the reset button * Add numeric layer * Remove explicit layer keys on LW and RS layers * Replace Alt+left/right with Back/Forward keys * Sleep/delay key (for macro recording) * App/menu key * Fix stuff after merging to master * Local per-keymap config.h; minor cleanup * Remove the old macro_record.h Replaced with dynamic_macro.h * Adjust my keymap to the current API * Pure Pro Gaming layer Accessible by double tapping the Pure Pro layer. It features switched Lower and Raise layers, for one-handed access to numbers. * Pure Pro Gaming layer: no Mod4, persistent number layer under RShift * Pure Pro Gaming layer activated with long press, not double press * Reduce the size of the vifon keymap See: issue #930 * Increase the dynamic macro buffer The default was actually decreased. The actual used value didn't change. * Add the context menu key * No more strange ideas in the gaming layer * Reduce the firmware size by disabling API_SYSEX_ENABLE * Make slash available on the PP layer (replaces the RESET key) * Add a generic "hold this key" macro * Add a missing undef * Turn LGUI in the gaming layer into LW instead of disabling it It's not as disruptive as LGUI and it makes the LW/RS order kind of more consistent (LW on the left, RS on the right). * Refactor the Pure Pro Gaming layer * Try out the 1st party qmk KC_LOCK (vs my own KM_HOLD) * Alternative way to switch keyboard layouts with the left hand * Add dot & slash to the Pure Pro layer (but not to the Gaming layer) * Now that there is a second KM_LW, we can simplify the layout a bit It was confusing to have the modifiers completely swapped. Just moving them is much more natural. * Disable the console now that qmk got bigger * Update the keymap for the modern qmk standards
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum userlayer {
_QW = 0,
_CM,
_PP,
_PPG,
_NM,
_LW,
_RS,
_DL,
_DYN,
};
enum planck_keycodes {
KM_LW = SAFE_RANGE,
KM_RS,
KM_SHLK, /* ShiftLock */
Keymap: Update keyboards/planck/keymaps/vifon (#4084) * Implement macro recording * Remove off-by-one from the macro recorder * Holding both modifiers enables the third layer * Exit the 3rd layer into one of the secondary ones * Regular Enter and Escape on the secondary layers Useful for the macro recording because the "tap" modifiers always act as modifiers there. * Remove the buffer overflow from the macro recorder When the limit is reached, the backlight blinks with each keypress. * More robust macro recording implementation * Macro record refactoring and improvement - support for a second macro (saved using the end of the macro buffer) - improved reliability * Add comments to my macros * Macro recording: remove a redundant code * Separate the raise+lower layer from the special layer * Add back/forward keys * Bind mouse movement * More readable KC_TRNS * Improve the mouse bindings * Use a convenience macro instead of the low-level ACTION macro * Add mouse to the Dual layer; make most of the layer transparent * New "mouse" layer; clean up the "special" layer * CapsLock, NumLock and ScrollLock on the Special layer * Enable my fix for the stuck modifiers and adjust the dual layer to it * Fix the macro recording after enabling the stuck mods fix * Click with Lower/Raise+Space * Reduce the memory used by the macro recording Previously the auxiliary layers were numbered 30 and 31 which resulted in all 32 array elements being allocated regardless of the actually used layers in the user code. * Optimize source_layers_cache for the cache memory Swapping the array indices should increase the locality of the memory access. * Remove the mouse layer * Use update_tri_layer to simplify the code * Add some custom per-keymap build options * Add ShiftLock * Secure the reset button * Add numeric layer * Remove explicit layer keys on LW and RS layers * Replace Alt+left/right with Back/Forward keys * Sleep/delay key (for macro recording) * App/menu key * Fix stuff after merging to master * Local per-keymap config.h; minor cleanup * Remove the old macro_record.h Replaced with dynamic_macro.h * Adjust my keymap to the current API * Pure Pro Gaming layer Accessible by double tapping the Pure Pro layer. It features switched Lower and Raise layers, for one-handed access to numbers. * Pure Pro Gaming layer: no Mod4, persistent number layer under RShift * Pure Pro Gaming layer activated with long press, not double press * Reduce the size of the vifon keymap See: issue #930 * Increase the dynamic macro buffer The default was actually decreased. The actual used value didn't change. * Add the context menu key * No more strange ideas in the gaming layer * Reduce the firmware size by disabling API_SYSEX_ENABLE * Make slash available on the PP layer (replaces the RESET key) * Add a generic "hold this key" macro * Add a missing undef * Turn LGUI in the gaming layer into LW instead of disabling it It's not as disruptive as LGUI and it makes the LW/RS order kind of more consistent (LW on the left, RS on the right). * Refactor the Pure Pro Gaming layer * Try out the 1st party qmk KC_LOCK (vs my own KM_HOLD) * Alternative way to switch keyboard layouts with the left hand * Add dot & slash to the Pure Pro layer (but not to the Gaming layer) * Now that there is a second KM_LW, we can simplify the layout a bit It was confusing to have the modifiers completely swapped. Just moving them is much more natural. * Disable the console now that qmk got bigger * Update the keymap for the modern qmk standards
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KM_HOLD, /* Any-key Lock */
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KM_RST, /* Reset */
KM_NUM, /* Numeric layer */
KM_SLP, /* Sleep 250 ms */
Keymap: Update keyboards/planck/keymaps/vifon (#4084) * Implement macro recording * Remove off-by-one from the macro recorder * Holding both modifiers enables the third layer * Exit the 3rd layer into one of the secondary ones * Regular Enter and Escape on the secondary layers Useful for the macro recording because the "tap" modifiers always act as modifiers there. * Remove the buffer overflow from the macro recorder When the limit is reached, the backlight blinks with each keypress. * More robust macro recording implementation * Macro record refactoring and improvement - support for a second macro (saved using the end of the macro buffer) - improved reliability * Add comments to my macros * Macro recording: remove a redundant code * Separate the raise+lower layer from the special layer * Add back/forward keys * Bind mouse movement * More readable KC_TRNS * Improve the mouse bindings * Use a convenience macro instead of the low-level ACTION macro * Add mouse to the Dual layer; make most of the layer transparent * New "mouse" layer; clean up the "special" layer * CapsLock, NumLock and ScrollLock on the Special layer * Enable my fix for the stuck modifiers and adjust the dual layer to it * Fix the macro recording after enabling the stuck mods fix * Click with Lower/Raise+Space * Reduce the memory used by the macro recording Previously the auxiliary layers were numbered 30 and 31 which resulted in all 32 array elements being allocated regardless of the actually used layers in the user code. * Optimize source_layers_cache for the cache memory Swapping the array indices should increase the locality of the memory access. * Remove the mouse layer * Use update_tri_layer to simplify the code * Add some custom per-keymap build options * Add ShiftLock * Secure the reset button * Add numeric layer * Remove explicit layer keys on LW and RS layers * Replace Alt+left/right with Back/Forward keys * Sleep/delay key (for macro recording) * App/menu key * Fix stuff after merging to master * Local per-keymap config.h; minor cleanup * Remove the old macro_record.h Replaced with dynamic_macro.h * Adjust my keymap to the current API * Pure Pro Gaming layer Accessible by double tapping the Pure Pro layer. It features switched Lower and Raise layers, for one-handed access to numbers. * Pure Pro Gaming layer: no Mod4, persistent number layer under RShift * Pure Pro Gaming layer activated with long press, not double press * Reduce the size of the vifon keymap See: issue #930 * Increase the dynamic macro buffer The default was actually decreased. The actual used value didn't change. * Add the context menu key * No more strange ideas in the gaming layer * Reduce the firmware size by disabling API_SYSEX_ENABLE * Make slash available on the PP layer (replaces the RESET key) * Add a generic "hold this key" macro * Add a missing undef * Turn LGUI in the gaming layer into LW instead of disabling it It's not as disruptive as LGUI and it makes the LW/RS order kind of more consistent (LW on the left, RS on the right). * Refactor the Pure Pro Gaming layer * Try out the 1st party qmk KC_LOCK (vs my own KM_HOLD) * Alternative way to switch keyboard layouts with the left hand * Add dot & slash to the Pure Pro layer (but not to the Gaming layer) * Now that there is a second KM_LW, we can simplify the layout a bit It was confusing to have the modifiers completely swapped. Just moving them is much more natural. * Disable the console now that qmk got bigger * Update the keymap for the modern qmk standards
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KM_PP_GAME, /* Pure Pro Gaming layer */
KM_PP_HOLD, /* Pure Pro / PP Gaming layer */
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DYNAMIC_MACRO_RANGE,
};
#include "dynamic_macro.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
Keymap: Update keyboards/planck/keymaps/vifon (#4084) * Implement macro recording * Remove off-by-one from the macro recorder * Holding both modifiers enables the third layer * Exit the 3rd layer into one of the secondary ones * Regular Enter and Escape on the secondary layers Useful for the macro recording because the "tap" modifiers always act as modifiers there. * Remove the buffer overflow from the macro recorder When the limit is reached, the backlight blinks with each keypress. * More robust macro recording implementation * Macro record refactoring and improvement - support for a second macro (saved using the end of the macro buffer) - improved reliability * Add comments to my macros * Macro recording: remove a redundant code * Separate the raise+lower layer from the special layer * Add back/forward keys * Bind mouse movement * More readable KC_TRNS * Improve the mouse bindings * Use a convenience macro instead of the low-level ACTION macro * Add mouse to the Dual layer; make most of the layer transparent * New "mouse" layer; clean up the "special" layer * CapsLock, NumLock and ScrollLock on the Special layer * Enable my fix for the stuck modifiers and adjust the dual layer to it * Fix the macro recording after enabling the stuck mods fix * Click with Lower/Raise+Space * Reduce the memory used by the macro recording Previously the auxiliary layers were numbered 30 and 31 which resulted in all 32 array elements being allocated regardless of the actually used layers in the user code. * Optimize source_layers_cache for the cache memory Swapping the array indices should increase the locality of the memory access. * Remove the mouse layer * Use update_tri_layer to simplify the code * Add some custom per-keymap build options * Add ShiftLock * Secure the reset button * Add numeric layer * Remove explicit layer keys on LW and RS layers * Replace Alt+left/right with Back/Forward keys * Sleep/delay key (for macro recording) * App/menu key * Fix stuff after merging to master * Local per-keymap config.h; minor cleanup * Remove the old macro_record.h Replaced with dynamic_macro.h * Adjust my keymap to the current API * Pure Pro Gaming layer Accessible by double tapping the Pure Pro layer. It features switched Lower and Raise layers, for one-handed access to numbers. * Pure Pro Gaming layer: no Mod4, persistent number layer under RShift * Pure Pro Gaming layer activated with long press, not double press * Reduce the size of the vifon keymap See: issue #930 * Increase the dynamic macro buffer The default was actually decreased. The actual used value didn't change. * Add the context menu key * No more strange ideas in the gaming layer * Reduce the firmware size by disabling API_SYSEX_ENABLE * Make slash available on the PP layer (replaces the RESET key) * Add a generic "hold this key" macro * Add a missing undef * Turn LGUI in the gaming layer into LW instead of disabling it It's not as disruptive as LGUI and it makes the LW/RS order kind of more consistent (LW on the left, RS on the right). * Refactor the Pure Pro Gaming layer * Try out the 1st party qmk KC_LOCK (vs my own KM_HOLD) * Alternative way to switch keyboard layouts with the left hand * Add dot & slash to the Pure Pro layer (but not to the Gaming layer) * Now that there is a second KM_LW, we can simplify the layout a bit It was confusing to have the modifiers completely swapped. Just moving them is much more natural. * Disable the console now that qmk got bigger * Update the keymap for the modern qmk standards
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[_QW] = LAYOUT_planck_mit( /* Qwerty */
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
CTL_T(KC_ESC), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, MT(MOD_RSFT, KC_ENT),
KC_LCTL, MO(_DYN), KC_LGUI, KC_LALT, KM_LW, KC_SPC, KM_RS, KC_RALT, KC_DOWN, KC_UP, KC_RCTL
),
[_CM] = LAYOUT_planck_mit( /* Colemak */
KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC,
CTL_T(KC_ESC), KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, MT(MOD_RSFT, KC_ENT),
KC_LCTL, MO(_DYN), KC_LGUI, KC_LALT, KM_LW, KC_SPC, KM_RS, KC_RALT, KC_DOWN, KC_UP, KC_RCTL
),
[_PP] = LAYOUT_planck_mit( /* Pure Pro */
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, MT(MOD_RSFT, KC_DOT), KC_UP, MT(MOD_RCTL, KC_SLSH),
KC_LCTL, MO(_DYN), KC_LGUI, KC_LALT, KM_LW, KC_SPC, KM_RS, KC_RALT, KC_LEFT, KC_DOWN, KC_RGHT
),
[_PPG] = LAYOUT_planck_mit( /* Pure Pro: Gaming */
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_RSFT, _______, KC_RCTL,
_______, _______, KM_LW, _______, KM_RS, _______, KM_RS , _______, _______, _______, _______
),
[_NM] = LAYOUT_planck_mit( /* Numeric */
KC_TAB, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_LSFT, _______, _______, _______, _______, _______, _______, _______, KC_COMM, KC_DOT, _______, MT(MOD_RSFT, KC_ENT),
_______, _______, _______, _______, _______, KC_SPC, _______, _______, _______, _______, _______
),
[_LW] = LAYOUT_planck_mit( /* LOWER */
KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC,
KC_ESC, LGUI(KC_1), LGUI(KC_2), LGUI(KC_3), LGUI(KC_4), LGUI(KC_5), KM_NUM, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE,
_______, LGUI(KC_6), LGUI(KC_7), LGUI(KC_8), LGUI(KC_9), LGUI(KC_0), KM_SLP, KC_HOME, KC_PGDN, KC_PGUP, KC_END, KC_ENT,
_______, BL_TOGG, _______, _______, _______, KC_BTN1, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
),
[_RS] = LAYOUT_planck_mit( /* RAISE */
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL,
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS,
_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, DF(_QW), DF(_CM), KM_PP_HOLD, KM_RST, KC_ENT,
_______, BL_STEP, _______, _______, _______, KC_BTN2, _______, KC_MPLY, KC_VOLD, KC_VOLU, _______
),
[_DL] = LAYOUT_planck_mit( /* DUAL */
_______, _______, KC_WH_U, KC_MS_U, KC_WH_D, _______, _______, KC_APP, KC_INS, _______, KC_PSCR, _______,
_______, _______, KC_MS_L, KC_MS_D, KC_MS_R, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_ACL0, KC_ACL2,
_______, _______, KC_BTN2, KC_BTN3, KC_BTN1, KC_WWW_BACK, KC_WWW_FORWARD, KC_MUTE, _______, _______, _______, _______,
_______, _______, KC_LGUI, KC_LALT, _______, _______, _______, _______, _______, _______, _______
),
[_DYN] = LAYOUT_planck_mit( /* special */
KM_HOLD, DYN_REC_START1, DYN_MACRO_PLAY1, _______, _______, _______, _______, KC_APP, KC_INS, _______, KC_PSCR, KC_PAUS,
KC_LOCK, DYN_REC_START2, DYN_MACRO_PLAY2, _______, _______, _______, _______, _______, _______, KC_CAPS, KC_SLCK, KC_NLCK,
KM_SHLK, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, KM_PP_GAME, DF(_QW), DF(_PP), _______, _______, _______, _______
),
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};
Keymap: Update keyboards/planck/keymaps/vifon (#4084) * Implement macro recording * Remove off-by-one from the macro recorder * Holding both modifiers enables the third layer * Exit the 3rd layer into one of the secondary ones * Regular Enter and Escape on the secondary layers Useful for the macro recording because the "tap" modifiers always act as modifiers there. * Remove the buffer overflow from the macro recorder When the limit is reached, the backlight blinks with each keypress. * More robust macro recording implementation * Macro record refactoring and improvement - support for a second macro (saved using the end of the macro buffer) - improved reliability * Add comments to my macros * Macro recording: remove a redundant code * Separate the raise+lower layer from the special layer * Add back/forward keys * Bind mouse movement * More readable KC_TRNS * Improve the mouse bindings * Use a convenience macro instead of the low-level ACTION macro * Add mouse to the Dual layer; make most of the layer transparent * New "mouse" layer; clean up the "special" layer * CapsLock, NumLock and ScrollLock on the Special layer * Enable my fix for the stuck modifiers and adjust the dual layer to it * Fix the macro recording after enabling the stuck mods fix * Click with Lower/Raise+Space * Reduce the memory used by the macro recording Previously the auxiliary layers were numbered 30 and 31 which resulted in all 32 array elements being allocated regardless of the actually used layers in the user code. * Optimize source_layers_cache for the cache memory Swapping the array indices should increase the locality of the memory access. * Remove the mouse layer * Use update_tri_layer to simplify the code * Add some custom per-keymap build options * Add ShiftLock * Secure the reset button * Add numeric layer * Remove explicit layer keys on LW and RS layers * Replace Alt+left/right with Back/Forward keys * Sleep/delay key (for macro recording) * App/menu key * Fix stuff after merging to master * Local per-keymap config.h; minor cleanup * Remove the old macro_record.h Replaced with dynamic_macro.h * Adjust my keymap to the current API * Pure Pro Gaming layer Accessible by double tapping the Pure Pro layer. It features switched Lower and Raise layers, for one-handed access to numbers. * Pure Pro Gaming layer: no Mod4, persistent number layer under RShift * Pure Pro Gaming layer activated with long press, not double press * Reduce the size of the vifon keymap See: issue #930 * Increase the dynamic macro buffer The default was actually decreased. The actual used value didn't change. * Add the context menu key * No more strange ideas in the gaming layer * Reduce the firmware size by disabling API_SYSEX_ENABLE * Make slash available on the PP layer (replaces the RESET key) * Add a generic "hold this key" macro * Add a missing undef * Turn LGUI in the gaming layer into LW instead of disabling it It's not as disruptive as LGUI and it makes the LW/RS order kind of more consistent (LW on the left, RS on the right). * Refactor the Pure Pro Gaming layer * Try out the 1st party qmk KC_LOCK (vs my own KM_HOLD) * Alternative way to switch keyboard layouts with the left hand * Add dot & slash to the Pure Pro layer (but not to the Gaming layer) * Now that there is a second KM_LW, we can simplify the layout a bit It was confusing to have the modifiers completely swapped. Just moving them is much more natural. * Disable the console now that qmk got bigger * Update the keymap for the modern qmk standards
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/* It's a pseudo-layer composed of two real layers, we need a function for this. */
void enable_gaming_layer(void) {
default_layer_set((1UL << _PP) | (1UL << _PPG));
#ifdef BACKLIGHT_ENABLE
backlight_toggle();
_delay_ms(100);
backlight_toggle();
#endif
}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
static uint16_t key_timer;
Keymap: Update keyboards/planck/keymaps/vifon (#4084) * Implement macro recording * Remove off-by-one from the macro recorder * Holding both modifiers enables the third layer * Exit the 3rd layer into one of the secondary ones * Regular Enter and Escape on the secondary layers Useful for the macro recording because the "tap" modifiers always act as modifiers there. * Remove the buffer overflow from the macro recorder When the limit is reached, the backlight blinks with each keypress. * More robust macro recording implementation * Macro record refactoring and improvement - support for a second macro (saved using the end of the macro buffer) - improved reliability * Add comments to my macros * Macro recording: remove a redundant code * Separate the raise+lower layer from the special layer * Add back/forward keys * Bind mouse movement * More readable KC_TRNS * Improve the mouse bindings * Use a convenience macro instead of the low-level ACTION macro * Add mouse to the Dual layer; make most of the layer transparent * New "mouse" layer; clean up the "special" layer * CapsLock, NumLock and ScrollLock on the Special layer * Enable my fix for the stuck modifiers and adjust the dual layer to it * Fix the macro recording after enabling the stuck mods fix * Click with Lower/Raise+Space * Reduce the memory used by the macro recording Previously the auxiliary layers were numbered 30 and 31 which resulted in all 32 array elements being allocated regardless of the actually used layers in the user code. * Optimize source_layers_cache for the cache memory Swapping the array indices should increase the locality of the memory access. * Remove the mouse layer * Use update_tri_layer to simplify the code * Add some custom per-keymap build options * Add ShiftLock * Secure the reset button * Add numeric layer * Remove explicit layer keys on LW and RS layers * Replace Alt+left/right with Back/Forward keys * Sleep/delay key (for macro recording) * App/menu key * Fix stuff after merging to master * Local per-keymap config.h; minor cleanup * Remove the old macro_record.h Replaced with dynamic_macro.h * Adjust my keymap to the current API * Pure Pro Gaming layer Accessible by double tapping the Pure Pro layer. It features switched Lower and Raise layers, for one-handed access to numbers. * Pure Pro Gaming layer: no Mod4, persistent number layer under RShift * Pure Pro Gaming layer activated with long press, not double press * Reduce the size of the vifon keymap See: issue #930 * Increase the dynamic macro buffer The default was actually decreased. The actual used value didn't change. * Add the context menu key * No more strange ideas in the gaming layer * Reduce the firmware size by disabling API_SYSEX_ENABLE * Make slash available on the PP layer (replaces the RESET key) * Add a generic "hold this key" macro * Add a missing undef * Turn LGUI in the gaming layer into LW instead of disabling it It's not as disruptive as LGUI and it makes the LW/RS order kind of more consistent (LW on the left, RS on the right). * Refactor the Pure Pro Gaming layer * Try out the 1st party qmk KC_LOCK (vs my own KM_HOLD) * Alternative way to switch keyboard layouts with the left hand * Add dot & slash to the Pure Pro layer (but not to the Gaming layer) * Now that there is a second KM_LW, we can simplify the layout a bit It was confusing to have the modifiers completely swapped. Just moving them is much more natural. * Disable the console now that qmk got bigger * Update the keymap for the modern qmk standards
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static uint8_t ignore_up_events = 0;
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uint16_t macro_kc = (keycode == MO(_DYN) ? DYN_REC_STOP : keycode);
if (!process_record_dynamic_macro(macro_kc, record)) {
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return false;
}
Keymap: Update keyboards/planck/keymaps/vifon (#4084) * Implement macro recording * Remove off-by-one from the macro recorder * Holding both modifiers enables the third layer * Exit the 3rd layer into one of the secondary ones * Regular Enter and Escape on the secondary layers Useful for the macro recording because the "tap" modifiers always act as modifiers there. * Remove the buffer overflow from the macro recorder When the limit is reached, the backlight blinks with each keypress. * More robust macro recording implementation * Macro record refactoring and improvement - support for a second macro (saved using the end of the macro buffer) - improved reliability * Add comments to my macros * Macro recording: remove a redundant code * Separate the raise+lower layer from the special layer * Add back/forward keys * Bind mouse movement * More readable KC_TRNS * Improve the mouse bindings * Use a convenience macro instead of the low-level ACTION macro * Add mouse to the Dual layer; make most of the layer transparent * New "mouse" layer; clean up the "special" layer * CapsLock, NumLock and ScrollLock on the Special layer * Enable my fix for the stuck modifiers and adjust the dual layer to it * Fix the macro recording after enabling the stuck mods fix * Click with Lower/Raise+Space * Reduce the memory used by the macro recording Previously the auxiliary layers were numbered 30 and 31 which resulted in all 32 array elements being allocated regardless of the actually used layers in the user code. * Optimize source_layers_cache for the cache memory Swapping the array indices should increase the locality of the memory access. * Remove the mouse layer * Use update_tri_layer to simplify the code * Add some custom per-keymap build options * Add ShiftLock * Secure the reset button * Add numeric layer * Remove explicit layer keys on LW and RS layers * Replace Alt+left/right with Back/Forward keys * Sleep/delay key (for macro recording) * App/menu key * Fix stuff after merging to master * Local per-keymap config.h; minor cleanup * Remove the old macro_record.h Replaced with dynamic_macro.h * Adjust my keymap to the current API * Pure Pro Gaming layer Accessible by double tapping the Pure Pro layer. It features switched Lower and Raise layers, for one-handed access to numbers. * Pure Pro Gaming layer: no Mod4, persistent number layer under RShift * Pure Pro Gaming layer activated with long press, not double press * Reduce the size of the vifon keymap See: issue #930 * Increase the dynamic macro buffer The default was actually decreased. The actual used value didn't change. * Add the context menu key * No more strange ideas in the gaming layer * Reduce the firmware size by disabling API_SYSEX_ENABLE * Make slash available on the PP layer (replaces the RESET key) * Add a generic "hold this key" macro * Add a missing undef * Turn LGUI in the gaming layer into LW instead of disabling it It's not as disruptive as LGUI and it makes the LW/RS order kind of more consistent (LW on the left, RS on the right). * Refactor the Pure Pro Gaming layer * Try out the 1st party qmk KC_LOCK (vs my own KM_HOLD) * Alternative way to switch keyboard layouts with the left hand * Add dot & slash to the Pure Pro layer (but not to the Gaming layer) * Now that there is a second KM_LW, we can simplify the layout a bit It was confusing to have the modifiers completely swapped. Just moving them is much more natural. * Disable the console now that qmk got bigger * Update the keymap for the modern qmk standards
2018-10-06 16:49:04 +02:00
if (ignore_up_events > 0 && keycode != MO(_DYN) && keycode != KM_HOLD && !record->event.pressed) {
ignore_up_events -= 1;
return false;
}
2016-10-09 13:34:17 +02:00
switch (keycode) {
case KM_LW:
if (record->event.pressed) {
layer_on(_LW);
} else {
layer_off(_LW);
}
update_tri_layer(_LW, _RS, _DL);
return false;
break;
case KM_RS:
if (record->event.pressed) {
layer_on(_RS);
} else {
layer_off(_RS);
}
update_tri_layer(_LW, _RS, _DL);
return false;
break;
case KM_SHLK:
register_code(KC_LSFT);
break;
Keymap: Update keyboards/planck/keymaps/vifon (#4084) * Implement macro recording * Remove off-by-one from the macro recorder * Holding both modifiers enables the third layer * Exit the 3rd layer into one of the secondary ones * Regular Enter and Escape on the secondary layers Useful for the macro recording because the "tap" modifiers always act as modifiers there. * Remove the buffer overflow from the macro recorder When the limit is reached, the backlight blinks with each keypress. * More robust macro recording implementation * Macro record refactoring and improvement - support for a second macro (saved using the end of the macro buffer) - improved reliability * Add comments to my macros * Macro recording: remove a redundant code * Separate the raise+lower layer from the special layer * Add back/forward keys * Bind mouse movement * More readable KC_TRNS * Improve the mouse bindings * Use a convenience macro instead of the low-level ACTION macro * Add mouse to the Dual layer; make most of the layer transparent * New "mouse" layer; clean up the "special" layer * CapsLock, NumLock and ScrollLock on the Special layer * Enable my fix for the stuck modifiers and adjust the dual layer to it * Fix the macro recording after enabling the stuck mods fix * Click with Lower/Raise+Space * Reduce the memory used by the macro recording Previously the auxiliary layers were numbered 30 and 31 which resulted in all 32 array elements being allocated regardless of the actually used layers in the user code. * Optimize source_layers_cache for the cache memory Swapping the array indices should increase the locality of the memory access. * Remove the mouse layer * Use update_tri_layer to simplify the code * Add some custom per-keymap build options * Add ShiftLock * Secure the reset button * Add numeric layer * Remove explicit layer keys on LW and RS layers * Replace Alt+left/right with Back/Forward keys * Sleep/delay key (for macro recording) * App/menu key * Fix stuff after merging to master * Local per-keymap config.h; minor cleanup * Remove the old macro_record.h Replaced with dynamic_macro.h * Adjust my keymap to the current API * Pure Pro Gaming layer Accessible by double tapping the Pure Pro layer. It features switched Lower and Raise layers, for one-handed access to numbers. * Pure Pro Gaming layer: no Mod4, persistent number layer under RShift * Pure Pro Gaming layer activated with long press, not double press * Reduce the size of the vifon keymap See: issue #930 * Increase the dynamic macro buffer The default was actually decreased. The actual used value didn't change. * Add the context menu key * No more strange ideas in the gaming layer * Reduce the firmware size by disabling API_SYSEX_ENABLE * Make slash available on the PP layer (replaces the RESET key) * Add a generic "hold this key" macro * Add a missing undef * Turn LGUI in the gaming layer into LW instead of disabling it It's not as disruptive as LGUI and it makes the LW/RS order kind of more consistent (LW on the left, RS on the right). * Refactor the Pure Pro Gaming layer * Try out the 1st party qmk KC_LOCK (vs my own KM_HOLD) * Alternative way to switch keyboard layouts with the left hand * Add dot & slash to the Pure Pro layer (but not to the Gaming layer) * Now that there is a second KM_LW, we can simplify the layout a bit It was confusing to have the modifiers completely swapped. Just moving them is much more natural. * Disable the console now that qmk got bigger * Update the keymap for the modern qmk standards
2018-10-06 16:49:04 +02:00
case KM_HOLD:
if (!record->event.pressed) {
ignore_up_events += 1;
}
break;
2016-10-09 13:34:17 +02:00
case KM_RST:
Keymap: Update keyboards/planck/keymaps/vifon (#4084) * Implement macro recording * Remove off-by-one from the macro recorder * Holding both modifiers enables the third layer * Exit the 3rd layer into one of the secondary ones * Regular Enter and Escape on the secondary layers Useful for the macro recording because the "tap" modifiers always act as modifiers there. * Remove the buffer overflow from the macro recorder When the limit is reached, the backlight blinks with each keypress. * More robust macro recording implementation * Macro record refactoring and improvement - support for a second macro (saved using the end of the macro buffer) - improved reliability * Add comments to my macros * Macro recording: remove a redundant code * Separate the raise+lower layer from the special layer * Add back/forward keys * Bind mouse movement * More readable KC_TRNS * Improve the mouse bindings * Use a convenience macro instead of the low-level ACTION macro * Add mouse to the Dual layer; make most of the layer transparent * New "mouse" layer; clean up the "special" layer * CapsLock, NumLock and ScrollLock on the Special layer * Enable my fix for the stuck modifiers and adjust the dual layer to it * Fix the macro recording after enabling the stuck mods fix * Click with Lower/Raise+Space * Reduce the memory used by the macro recording Previously the auxiliary layers were numbered 30 and 31 which resulted in all 32 array elements being allocated regardless of the actually used layers in the user code. * Optimize source_layers_cache for the cache memory Swapping the array indices should increase the locality of the memory access. * Remove the mouse layer * Use update_tri_layer to simplify the code * Add some custom per-keymap build options * Add ShiftLock * Secure the reset button * Add numeric layer * Remove explicit layer keys on LW and RS layers * Replace Alt+left/right with Back/Forward keys * Sleep/delay key (for macro recording) * App/menu key * Fix stuff after merging to master * Local per-keymap config.h; minor cleanup * Remove the old macro_record.h Replaced with dynamic_macro.h * Adjust my keymap to the current API * Pure Pro Gaming layer Accessible by double tapping the Pure Pro layer. It features switched Lower and Raise layers, for one-handed access to numbers. * Pure Pro Gaming layer: no Mod4, persistent number layer under RShift * Pure Pro Gaming layer activated with long press, not double press * Reduce the size of the vifon keymap See: issue #930 * Increase the dynamic macro buffer The default was actually decreased. The actual used value didn't change. * Add the context menu key * No more strange ideas in the gaming layer * Reduce the firmware size by disabling API_SYSEX_ENABLE * Make slash available on the PP layer (replaces the RESET key) * Add a generic "hold this key" macro * Add a missing undef * Turn LGUI in the gaming layer into LW instead of disabling it It's not as disruptive as LGUI and it makes the LW/RS order kind of more consistent (LW on the left, RS on the right). * Refactor the Pure Pro Gaming layer * Try out the 1st party qmk KC_LOCK (vs my own KM_HOLD) * Alternative way to switch keyboard layouts with the left hand * Add dot & slash to the Pure Pro layer (but not to the Gaming layer) * Now that there is a second KM_LW, we can simplify the layout a bit It was confusing to have the modifiers completely swapped. Just moving them is much more natural. * Disable the console now that qmk got bigger * Update the keymap for the modern qmk standards
2018-10-06 16:49:04 +02:00
{
/* Make slash available on the PP layer. */
if ((1UL << _PP) & default_layer_state) {
int32_t old_default_layer_state = default_layer_state;
int32_t old_layer_state = layer_state;
layer_state = 0;
default_layer_state = (1UL << _QW);
process_record(record);
layer_state = old_layer_state;
default_layer_state = old_default_layer_state;
return false;
}
}
2016-10-09 13:34:17 +02:00
if (record->event.pressed) {
key_timer = timer_read();
} else {
if (timer_elapsed(key_timer) >= 500) {
clear_keyboard();
backlight_toggle();
_delay_ms(250);
backlight_toggle();
bootloader_jump();
}
}
break;
Keymap: Update keyboards/planck/keymaps/vifon (#4084) * Implement macro recording * Remove off-by-one from the macro recorder * Holding both modifiers enables the third layer * Exit the 3rd layer into one of the secondary ones * Regular Enter and Escape on the secondary layers Useful for the macro recording because the "tap" modifiers always act as modifiers there. * Remove the buffer overflow from the macro recorder When the limit is reached, the backlight blinks with each keypress. * More robust macro recording implementation * Macro record refactoring and improvement - support for a second macro (saved using the end of the macro buffer) - improved reliability * Add comments to my macros * Macro recording: remove a redundant code * Separate the raise+lower layer from the special layer * Add back/forward keys * Bind mouse movement * More readable KC_TRNS * Improve the mouse bindings * Use a convenience macro instead of the low-level ACTION macro * Add mouse to the Dual layer; make most of the layer transparent * New "mouse" layer; clean up the "special" layer * CapsLock, NumLock and ScrollLock on the Special layer * Enable my fix for the stuck modifiers and adjust the dual layer to it * Fix the macro recording after enabling the stuck mods fix * Click with Lower/Raise+Space * Reduce the memory used by the macro recording Previously the auxiliary layers were numbered 30 and 31 which resulted in all 32 array elements being allocated regardless of the actually used layers in the user code. * Optimize source_layers_cache for the cache memory Swapping the array indices should increase the locality of the memory access. * Remove the mouse layer * Use update_tri_layer to simplify the code * Add some custom per-keymap build options * Add ShiftLock * Secure the reset button * Add numeric layer * Remove explicit layer keys on LW and RS layers * Replace Alt+left/right with Back/Forward keys * Sleep/delay key (for macro recording) * App/menu key * Fix stuff after merging to master * Local per-keymap config.h; minor cleanup * Remove the old macro_record.h Replaced with dynamic_macro.h * Adjust my keymap to the current API * Pure Pro Gaming layer Accessible by double tapping the Pure Pro layer. It features switched Lower and Raise layers, for one-handed access to numbers. * Pure Pro Gaming layer: no Mod4, persistent number layer under RShift * Pure Pro Gaming layer activated with long press, not double press * Reduce the size of the vifon keymap See: issue #930 * Increase the dynamic macro buffer The default was actually decreased. The actual used value didn't change. * Add the context menu key * No more strange ideas in the gaming layer * Reduce the firmware size by disabling API_SYSEX_ENABLE * Make slash available on the PP layer (replaces the RESET key) * Add a generic "hold this key" macro * Add a missing undef * Turn LGUI in the gaming layer into LW instead of disabling it It's not as disruptive as LGUI and it makes the LW/RS order kind of more consistent (LW on the left, RS on the right). * Refactor the Pure Pro Gaming layer * Try out the 1st party qmk KC_LOCK (vs my own KM_HOLD) * Alternative way to switch keyboard layouts with the left hand * Add dot & slash to the Pure Pro layer (but not to the Gaming layer) * Now that there is a second KM_LW, we can simplify the layout a bit It was confusing to have the modifiers completely swapped. Just moving them is much more natural. * Disable the console now that qmk got bigger * Update the keymap for the modern qmk standards
2018-10-06 16:49:04 +02:00
case KM_PP_GAME:
if (!record->event.pressed) {
enable_gaming_layer();
}
break;
case KM_PP_HOLD:
2016-10-09 13:34:17 +02:00
if (record->event.pressed) {
key_timer = timer_read();
} else {
if (timer_elapsed(key_timer) >= 250) {
Keymap: Update keyboards/planck/keymaps/vifon (#4084) * Implement macro recording * Remove off-by-one from the macro recorder * Holding both modifiers enables the third layer * Exit the 3rd layer into one of the secondary ones * Regular Enter and Escape on the secondary layers Useful for the macro recording because the "tap" modifiers always act as modifiers there. * Remove the buffer overflow from the macro recorder When the limit is reached, the backlight blinks with each keypress. * More robust macro recording implementation * Macro record refactoring and improvement - support for a second macro (saved using the end of the macro buffer) - improved reliability * Add comments to my macros * Macro recording: remove a redundant code * Separate the raise+lower layer from the special layer * Add back/forward keys * Bind mouse movement * More readable KC_TRNS * Improve the mouse bindings * Use a convenience macro instead of the low-level ACTION macro * Add mouse to the Dual layer; make most of the layer transparent * New "mouse" layer; clean up the "special" layer * CapsLock, NumLock and ScrollLock on the Special layer * Enable my fix for the stuck modifiers and adjust the dual layer to it * Fix the macro recording after enabling the stuck mods fix * Click with Lower/Raise+Space * Reduce the memory used by the macro recording Previously the auxiliary layers were numbered 30 and 31 which resulted in all 32 array elements being allocated regardless of the actually used layers in the user code. * Optimize source_layers_cache for the cache memory Swapping the array indices should increase the locality of the memory access. * Remove the mouse layer * Use update_tri_layer to simplify the code * Add some custom per-keymap build options * Add ShiftLock * Secure the reset button * Add numeric layer * Remove explicit layer keys on LW and RS layers * Replace Alt+left/right with Back/Forward keys * Sleep/delay key (for macro recording) * App/menu key * Fix stuff after merging to master * Local per-keymap config.h; minor cleanup * Remove the old macro_record.h Replaced with dynamic_macro.h * Adjust my keymap to the current API * Pure Pro Gaming layer Accessible by double tapping the Pure Pro layer. It features switched Lower and Raise layers, for one-handed access to numbers. * Pure Pro Gaming layer: no Mod4, persistent number layer under RShift * Pure Pro Gaming layer activated with long press, not double press * Reduce the size of the vifon keymap See: issue #930 * Increase the dynamic macro buffer The default was actually decreased. The actual used value didn't change. * Add the context menu key * No more strange ideas in the gaming layer * Reduce the firmware size by disabling API_SYSEX_ENABLE * Make slash available on the PP layer (replaces the RESET key) * Add a generic "hold this key" macro * Add a missing undef * Turn LGUI in the gaming layer into LW instead of disabling it It's not as disruptive as LGUI and it makes the LW/RS order kind of more consistent (LW on the left, RS on the right). * Refactor the Pure Pro Gaming layer * Try out the 1st party qmk KC_LOCK (vs my own KM_HOLD) * Alternative way to switch keyboard layouts with the left hand * Add dot & slash to the Pure Pro layer (but not to the Gaming layer) * Now that there is a second KM_LW, we can simplify the layout a bit It was confusing to have the modifiers completely swapped. Just moving them is much more natural. * Disable the console now that qmk got bigger * Update the keymap for the modern qmk standards
2018-10-06 16:49:04 +02:00
enable_gaming_layer();
2016-10-09 13:34:17 +02:00
} else {
default_layer_set(1UL << _PP);
}
}
break;
case KM_NUM:
layer_on(_NM);
break;
case KM_SLP:
if (record->event.pressed) {
_delay_ms(250);
}
break;
}
if (record->event.pressed
&& IS_LAYER_ON(_NM)
&& keymap_key_to_keycode(_NM, record->event.key) == KC_TRNS) {
layer_off(_NM);
}
return true;
}