qmk_firmware/keyboard/gh60/keymap_hasu.c

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#include "keymap_common.h"
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const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/*
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* Hasu
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*/
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/* Keymap 0: Default Layer
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* ,-----------------------------------------------------------.
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* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
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* |-----------------------------------------------------------|
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* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
* |-----------------------------------------------------------|
* |Caps | A| S| D| F| G| H| J| K| L|Fn3| '|Return |
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* |-----------------------------------------------------------|
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* |Shift | Z| X| C| V| B| N| M| ,| .|Fn2|Shift |
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* |-----------------------------------------------------------|
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* |Ctrl|Gui |Alt | Space |Alt |Fn4 |Fn4 |Fn1 |
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* `-----------------------------------------------------------'
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*/
KEYMAP_ANSI(
ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
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LCTL,A, S, D, F, G, H, J, K, L, FN2, QUOT, ENT, \
LSFT,Z, X, C, V, B, N, M, COMM,DOT, FN1, FN9, \
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LCTL,LGUI,LALT, SPC, RALT,FN3, FN3, FN0),
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/* Keymap 1: colemak */
KEYMAP_ANSI(
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \
BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \
LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \
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LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, FN0),
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/* Keymap 2: dvorak */
KEYMAP_ANSI(
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \
TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \
CAPS,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \
LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \
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LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, FN0),
/* Keymap 3: workman */
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KEYMAP_ANSI(
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \
BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \
LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \
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LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, FN0),
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/* Overlay 4: HHKB mode
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* ,-----------------------------------------------------------.
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* |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete |
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* |-----------------------------------------------------------|
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* |Caps | | | | | | | |Psc|Slk|Pus|Up | |Inser|
* |-----------------------------------------------------------|
* |Contro|VoD|VoU|Mut| | | *| /|Hom|PgU|Lef|Rig|Enter |
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* |-----------------------------------------------------------|
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* |Shift | | | | | | +| -|End|PgD|Dow|Shift |
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* |-----------------------------------------------------------|
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* |Ctrl|Gui |Alt | Space |Alt |Gui |App | |
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* `-----------------------------------------------------------'
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*/
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KEYMAP_ANSI(
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, \
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CAPS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,PSCR,SLCK,PAUS,UP, TRNS,INS, \
LCTL,VOLD,VOLU,MUTE,TRNS,TRNS,PAST,PSLS,HOME,PGUP,LEFT,RGHT, ENT, \
LSFT,TRNS,TRNS,TRNS,TRNS,TRNS,PPLS,PMNS,END, PGDN,DOWN, RSFT, \
LCTL,LGUI,LALT, SPC, RALT,RGUI,FN4, TRNS),
/* Overlay 5: Vi mode (Slash)
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* ,-----------------------------------------------------------.
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* | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp |
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* |-----------------------------------------------------------|
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* |Tab |Hom|PgD|Up |PgU|End|Hom|PgD|PgU|End| | | | |
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* |-----------------------------------------------------------|
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* |Contro| |Lef|Dow|Rig| |Lef|Dow|Up |Rig| | |Return |
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* |-----------------------------------------------------------|
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* |Shift | | | | | |Hom|PgD|PgU|End| |Shift |
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* |-----------------------------------------------------------|
* |Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl|
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* `-----------------------------------------------------------'
*/
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KEYMAP_ANSI(
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, BSPC, \
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TAB, HOME,PGDN,UP, PGUP,END, HOME,PGDN,PGUP,END, TRNS,TRNS,TRNS,TRNS, \
LCTL,TRNS,LEFT,DOWN,RGHT,TRNS,LEFT,DOWN,UP, RGHT,TRNS,TRNS, ENT, \
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LSFT,TRNS,TRNS,TRNS,TRNS,TRNS,HOME,PGDN,PGUP,END, TRNS, RSFT, \
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LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL),
/* Overlay 6: Mouse mode (Semicolon/App)
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* ,-----------------------------------------------------------.
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* | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp |
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* |-----------------------------------------------------------|
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* |Tab | | | | | |MwL|MwD|MwU|MwR| | | | |
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* |-----------------------------------------------------------|
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* |Contro| |Ac0|Ac1|Ac1| |McL|McD|McU|McR| | |Return |
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* |-----------------------------------------------------------|
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* |Shift | | | | |Mb3|Mb2|Mb1|Mb4|Mb5| |Shift |
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* |-----------------------------------------------------------|
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* |Ctrl|Gui |Alt | Space | | | | |
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* `-----------------------------------------------------------'
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* Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel
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*/
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KEYMAP_ANSI(
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, BSPC, \
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TAB, TRNS,TRNS,TRNS,TRNS,TRNS,WH_L,WH_D,WH_U,WH_R,TRNS,TRNS,TRNS,TRNS, \
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LCTL,TRNS,ACL0,ACL1,ACL2,TRNS,MS_L,MS_D,MS_U,MS_R,TRNS,TRNS, ENT, \
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LSFT,TRNS,TRNS,TRNS,TRNS,BTN3,BTN2,BTN1,BTN4,BTN5,TRNS, RSFT, \
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LCTL,LGUI,LALT, BTN1, TRNS,TRNS,TRNS,RCTL),
/* Overlay 7: Layout selector
* ,-----------------------------------------------------------.
* | Lq| Lc| Ld| Lw| | | | | | | | | | |
* |-----------------------------------------------------------|
* | |Lq |Lw | | | | | | | | | | | |
* |-----------------------------------------------------------|
* | | | |Ld | | | | | | | | | |
* |-----------------------------------------------------------|
* | | | |Lc | | | | | | | | |
* |-----------------------------------------------------------|
* | | | | | | | | |
* `-----------------------------------------------------------'
* Lq: set Qwerty layout
* Lc: set Colemak layout
* Ld: set Dvorak layout
* Lw: set Workman layout
*/
KEYMAP_ANSI(
FN5, FN6, FN7, FN8, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,FN5, FN8, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,FN7, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
TRNS,TRNS,TRNS,FN6, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS),
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};
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/*
* Fn action definition
*/
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const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_MOMENTARY(4),
[1] = ACTION_LAYER_TAP_KEY(5, KC_SLASH),
[2] = ACTION_LAYER_TAP_KEY(6, KC_SCLN),
[3] = ACTION_LAYER_MOMENTARY(6),
[4] = ACTION_LAYER_MOMENTARY(7), // to Layout selector
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[5] = ACTION_DEFAULT_LAYER_SET(0), // set qwerty layout
[6] = ACTION_DEFAULT_LAYER_SET(1), // set colemak layout
[7] = ACTION_DEFAULT_LAYER_SET(2), // set dvorak layout
[8] = ACTION_DEFAULT_LAYER_SET(3), // set workman layout
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[9] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_GRV),
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};