2021-09-22 00:52:39 +02:00
|
|
|
/* Copyright 2021 zhouqiong19840119
|
|
|
|
*
|
|
|
|
* This program is free software: you can redistribute it and/or modify
|
|
|
|
* it under the terms of the GNU General Public License as published by
|
|
|
|
* the Free Software Foundation, either version 2 of the License, or
|
|
|
|
* (at your option) any later version.
|
|
|
|
*
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
|
|
#pragma once
|
|
|
|
|
|
|
|
/* USB Device descriptor parameter */
|
|
|
|
#include "config_common.h"
|
|
|
|
#define VENDOR_ID 0x7A71 // "zq" = zhouqiong19840119
|
|
|
|
#define PRODUCT_ID 0x736B // "sk" = smallkeyboard
|
|
|
|
#define DEVICE_VER 0x0001
|
|
|
|
#define MANUFACTURER zhouqiong19840119
|
|
|
|
#define PRODUCT smallkeyboard
|
|
|
|
|
|
|
|
/* key matrix size */
|
|
|
|
#define MATRIX_ROWS 2
|
|
|
|
#define MATRIX_COLS 3
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Keyboard Matrix Assignments
|
|
|
|
*
|
|
|
|
* Change this to how you wired your keyboard
|
|
|
|
* COLS: AVR pins used for columns, left to right
|
|
|
|
* ROWS: AVR pins used for rows, top to bottom
|
|
|
|
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
|
|
|
|
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
|
|
|
|
*
|
|
|
|
*/
|
|
|
|
#define MATRIX_ROW_PINS {C7, C6 }
|
|
|
|
#define MATRIX_COL_PINS {F7, F6, F5}
|
|
|
|
#define UNUSED_PINS
|
|
|
|
|
|
|
|
/* COL2ROW, ROW2COL*/
|
|
|
|
#define DIODE_DIRECTION ROW2COL
|
|
|
|
|
|
|
|
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
|
|
|
|
#define DEBOUNCE 3
|
|
|
|
|
|
|
|
/* disable these deprecated features by default */
|
2021-10-28 22:02:22 +02:00
|
|
|
//#define NO_ACTION_MACRO
|
|
|
|
//#define NO_ACTION_FUNCTION
|
2021-09-22 00:52:39 +02:00
|
|
|
|
|
|
|
#ifdef RGB_MATRIX_ENABLE
|
|
|
|
# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
|
|
|
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
|
|
|
|
# define RGB_MATRIX_KEYPRESSES
|
|
|
|
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
|
|
|
|
# define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
|
|
|
|
# define DISABLE_RGB_MATRIX_BAND_SAT
|
|
|
|
# define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
|
|
|
|
# define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
|
|
|
|
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
|
|
|
|
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
|
|
|
|
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
|
|
|
|
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
|
|
|
|
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
|
|
|
|
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
|
|
|
|
# define DISABLE_RGB_MATRIX_SPLASH
|
|
|
|
# define DISABLE_RGB_MATRIX_MULTISPLASH
|
|
|
|
# define DISABLE_RGB_MATRIX_SOLID_SPLASH
|
|
|
|
# define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
|
|
|
|
# define DISABLE_RGB_MATRIX_DIGITAL_RAIN
|
|
|
|
|
|
|
|
// This is a 7-bit address, that gets left-shifted and bit 0
|
|
|
|
// set to 0 for write, 1 for read (as per I2C protocol)
|
|
|
|
// The address will vary depending on your wiring:
|
|
|
|
// 0b1110100 AD <-> GND
|
|
|
|
// 0b1110111 AD <-> VCC
|
|
|
|
// 0b1110101 AD <-> SCL
|
|
|
|
// 0b1110110 AD <-> SDA
|
|
|
|
#define DRIVER_ADDR_1 0b1110100
|
|
|
|
|
|
|
|
#define DRIVER_COUNT 1
|
2021-10-11 01:57:49 +02:00
|
|
|
#define DRIVER_LED_TOTAL 6
|
2021-09-22 00:52:39 +02:00
|
|
|
#endif
|
|
|
|
//#define RGB_DI_PIN B7
|
|
|
|
//#ifdef RGB_DI_PIN
|
|
|
|
//#define RGBLIGHT_ANIMATIONS
|
|
|
|
//#define RGBLED_NUM 8
|
|
|
|
//#define RGBLIGHT_HUE_STEP 5
|
|
|
|
//#define RGBLIGHT_SAT_STEP 5
|
|
|
|
//#define RGBLIGHT_VAL_STEP 5
|
|
|
|
//#define RGBLIGHT_SLEEP
|
|
|
|
//#endif
|