64 lines
3.5 KiB
C
64 lines
3.5 KiB
C
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/* Copyright 2021 Matt Gauf
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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// clang-format off
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#pragma once
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/* Defaults */
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#define RAW_USAGE_PAGE 0x200
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#define RAW_USAGE_ID 0x40
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/* Board Features */
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#define DYNAMIC_MACRO_SIZE 512
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/* RGB Matrix Features */
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#define RGB_MATRIX_KEYPRESSES
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#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_COLOR
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#define RGB_DISABLE_WHEN_USB_SUSPENDED true
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/* RGB Matrix Framebuffer Config */
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// #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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// #define RGB_MATRIX_TYPING_HEATMAP_DECREASE_DELAY_MS 25
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/* RGB Matrix Disabled Effects */
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#define DISABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue
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#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation
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#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness
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#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
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#define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
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#define DISABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
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#define DISABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard
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#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
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#define DISABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
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#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
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#define DISABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight ammount in a wave to the right, then back to the left
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#define DISABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight ammount and then back down in a wave to the right
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#if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
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#define DISABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation
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#endif
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#if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES)
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
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#define DISABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
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#define DISABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
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#endif
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#define DISABLE_RGB_MATRIX_EFFECT_MAX
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// clang-format on
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