35 lines
1.1 KiB
C
35 lines
1.1 KiB
C
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// Copyright 2022 Michael McCoyd (@mmccoyd)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "quantum.h"
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/* This is a shortcut to help you visually see your layout.
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*
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* The first section contains all of the arguments representing the physical
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* layout of the board and position of the keys.
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*
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* The second converts those identifiers into a two-dimensional array which
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* represents the switch matrix.
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*/
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// clang-format off
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#define LAYOUT( \
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L00, L01, L02, L03, L04, L05, R00, R01, R02, R03, R04, R05, \
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L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, \
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L20, L21, L22, L23, L24, L25, LT4, RT4, R20, R21, R22, R23, R24, R25, \
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L30, LT0, LT1, LT2, LT3, RT3, RT2, RT1, RT0, R30 \
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) \
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{ \
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{ L00, L01, L02, L03, L04, L05 }, \
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{ L10, L11, L12, L13, L14, L15 }, \
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{ L20, L21, L22, L23, L24, L25 }, \
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{ L30, LT0, LT1, LT2, LT3, LT4 }, \
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{ R05, R04, R03, R02, R01, R00 }, \
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{ R15, R14, R13, R12, R11, R10 }, \
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{ R25, R24, R23, R22, R21, R20 }, \
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{ R30, RT0, RT1, RT2, RT3, RT4 } \
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}
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// clang-format on
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