The information contained in `info.json` is combined with the `config.h` and `rules.mk` files, dynamically generating the necessary configuration for your keyboard at compile time. It is also used by the [QMK API](https://github.com/qmk/qmk_api), and contains the information [QMK Configurator](https://config.qmk.fm/) needs to display a representation of your keyboard.
You can create `info.json` files at every level under `qmk_firmware/keyboards/<name>`. These files are combined, with more specific files overriding keys in less specific files. This means you do not need to duplicate your metadata information. For example, `qmk_firmware/keyboards/clueboard/info.json` specifies `manufacturer` and `maintainer`, while `qmk_firmware/keyboards/clueboard/66/info.json` specifies more specific information about Clueboard 66%.
The `info.json` file is a JSON formatted dictionary. The first six keys noted here must be defined in `info.json`, or your keyboard will not be accepted into the QMK repository.
* The direction diodes face. See [`DIRECT_PINS` in the hardware configuration](https://docs.qmk.fm/#/config_options?id=hardware-options) for more details.
Within our `info.json` file the `layouts` portion of the dictionary contains several nested dictionaries. The outer layer consists of QMK layout macros, for example `LAYOUT_ansi` or `LAYOUT_iso`.
Each Key Dictionary in a layout describes the physical properties of a key. If you are familiar with the Raw Data for <https://keyboard-layout-editor.com> you will find many of the concepts the same. We re-use the same key names and layout choices wherever possible, but unlike keyboard-layout-editor each key is stateless, inheriting no properties from the keys that came before it.
Currently QMK supports connecting switches either directly to GPIO pins or via a switch matrix. At this time you can not combine these, they are mutually exclusive.
#### Switch Matrix
Most keyboards use a switch matrix to connect keyswitches to the MCU. You can define your pin columns and rows to configure your switch matrix. When defining switch matrices you should also define your `diode_direction`.
Direct pins are when you connect one side of the switch to GND and the other side to a GPIO pin on your MCU. No diode is required, but there is a 1:1 mapping between switches and pins.
When specifying direct pins you need to arrange them in nested arrays. The outer array consists of rows, while the inner array uses text strings to identify the pins used in each row. You can use `null` to indicate an empty spot in the matrix.
This section controls the legacy WS2812 support in QMK. This should not be confused with the RGB Matrix feature, which can be used to control both WS2812 and ISSI RGB LEDs.
The following items can be set. Not every value is required.
*`led_count`
* The number of LEDs in your strip
*`pin`
* The GPIO pin that your LED strip is connected to
*`animations`
* A dictionary that lists enabled and disabled animations. See [RGB Light Animations](#rgb_light_animations) below.
*`sleep`
* Set to `true` to enable lighting during host sleep
*`split`
* Set to `true` to enable synchronization functionality between split halves
*`split_count`
* For split keyboards, the number of LEDs on each side
The device version is a BCD (binary coded decimal) value, in the format `MMmr`, so the below value would look like `0x0100` in the generated code. This also means the maximum valid values for each part are `99.9.9`, despite it being a hexadecimal value under the hood.