[Keyboard] Add mexsistor/ludmila (#10506)
* Add files via upload * Update keyboards/mexsistor/ludmila/config.h Co-authored-by: Drashna Jaelre <drashna@live.com> * Update keyboards/mexsistor/ludmila/ludmila.h Co-authored-by: Drashna Jaelre <drashna@live.com> * Update ludmila.h * Update keymap.c Disable unnecessary code * Update rules.mk * Update matrix.c * Update keyboards/mexsistor/ludmila/rules.mk Co-authored-by: Ryan <fauxpark@gmail.com> * Update keymap.c * Update keyboards/mexsistor/ludmila/readme.md Co-authored-by: Ryan <fauxpark@gmail.com> * Update keymap.c * Update keymap.c * Update ludmila.h * Update keyboards/mexsistor/ludmila/readme.md Co-authored-by: Ryan <fauxpark@gmail.com> * Update keyboards/mexsistor/ludmila/rules.mk Co-authored-by: Ryan <fauxpark@gmail.com> * Update keyboards/mexsistor/ludmila/rules.mk Co-authored-by: Ryan <fauxpark@gmail.com> * Update keyboards/mexsistor/ludmila/rules.mk Co-authored-by: Ryan <fauxpark@gmail.com> * Update keyboards/mexsistor/ludmila/keymaps/default/keymap.c Co-authored-by: Ryan <fauxpark@gmail.com> * Update keyboards/mexsistor/ludmila/readme.md Co-authored-by: Ryan <fauxpark@gmail.com> * Add files via upload * Add files via upload * Delete config.h * Delete * Update readme.md * Update readme.md * Delete tapdance timing * Delete matrix.c * Create matrix.c * Deleted ludmila, add ludmila_v1 * Update readme.md * add ludmila * delete ludmila_v1, create ludmila * Create matrix.c * Change in matrix.c code and sustitute yes/lite custom_matrix in rules.mk * Update keymap.c * Add description; Change on RGB PIN * Revert "Add description; Change on RGB PIN" This reverts commit cfbe5349259446f49e8885e995d9cac1b77dac01. * config.h and rules.mk update * Update keyboards/mexsistor/ludmila/info.json Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com> * Update keyboards/mexsistor/ludmila/info.json Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com> * Update keyboards/mexsistor/ludmila/rules.mk Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com> Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: Ryan <fauxpark@gmail.com> Co-authored-by: U-MEXSISTOR\Macropads <Kevin M> Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>master
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/*
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Copyright 2020 Kevin M.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0x69CC
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#define PRODUCT_ID 0x6BF6
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#define DEVICE_VER 0x0001
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#define MANUFACTURER Kevin M.
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#define PRODUCT Ludmila Macropad
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#define DESCRIPTION Ludmila 4 switch + encoder macropad
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/* key matrix size */
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#define MATRIX_ROWS 3
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#define MATRIX_COLS 2
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/*
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* Keyboard Matrix Assignments
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*
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* Change this to how you wired your keyboard
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* COLS: AVR pins used for columns, left to right
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* ROWS: AVR pins used for rows, top to bottom
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* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
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* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
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*
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*/
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#define MATRIX_ROW_PINS { F0, C7, F7 }
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#define MATRIX_COL_PINS { F4, F1 }
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#define UNUSED_PINS
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/* COL2ROW, ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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#define RGB_DI_PIN D1
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#define RGBLED_NUM 4
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#define RGBLIGHT_SLEEP
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#define RGBLIGHT_ANIMATIONS
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// Encoder
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#define ENCODERS_PAD_A { F6 }
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#define ENCODERS_PAD_B { F5 }
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{
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"keyboard_name": "ludmila",
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"url": "",
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"maintainer": "Kevin M.",
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"width": 4,
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"height": 2,
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"layouts": {
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"LAYOUT": {
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"layout": [
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{"label": "SW1", "x": 0, "y": 0},
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{"label": "SW3", "x": 1, "y": 0},
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{"label": "Encoder", "x": 3, "y": 0},
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{"label": "SW2", "x": 0, "y": 1},
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{"label": "SW4", "x": 1, "y": 1}
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]
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}
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}
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}
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/* Copyright 2020 Kevin M.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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// Defines names for use in layer keycodes and the keymap
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enum keyboard_layers{
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_BASE = 0,
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_CONTROL
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_BASE] = LAYOUT( /* Base */
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KC_COPY, KC_PSCREEN, KC_MUTE,
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KC_PASTE, KC_ENTER
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),
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};
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void encoder_update_user(uint8_t index, bool clockwise) {
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if (index == 0) {
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if (clockwise) {
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tap_code(KC_VOLU);
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} else {
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tap_code(KC_VOLD);
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}
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}
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}
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# The default keymap for ludmila
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/* Copyright 2020 Kevin M.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ludmila.h"
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/* Copyright 2020 Kevin M.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "quantum.h"
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/* This is a shortcut to help you visually see your layout.
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*
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* The first section contains all of the arguments representing the physical
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* layout of the board and position of the keys.
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*
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* The second converts the arguments into a two-dimensional array which
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* represents the switch matrix.
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*/
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#define LAYOUT( \
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k00, k01, k20, \
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k10, k11 \
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) { \
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{ k00, k01, }, \
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{ k10, k11, }, \
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{ k20 } \
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}
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/*
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Copyright 2012-2018 Jun Wako, Jack Humbert, Yiancar
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdint.h>
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#include <stdbool.h>
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#include "wait.h"
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#include "util.h"
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#include "matrix.h"
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#include "quantum.h"
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// Encoder things
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#define ENC_SW F7
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static bool read_encoder_switches(matrix_row_t current_matrix[], uint8_t current_row);
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static const pin_t row_pins[MATRIX_ROWS] = MATRIX_ROW_PINS;
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static const pin_t col_pins[MATRIX_COLS] = MATRIX_COL_PINS;
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/* matrix state(1:on, 0:off) */
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extern matrix_row_t raw_matrix[MATRIX_ROWS]; // raw values
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extern matrix_row_t matrix[MATRIX_ROWS]; // debounced values
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static void select_row(uint8_t row) {
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setPinOutput(row_pins[row]);
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writePinLow(row_pins[row]);
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}
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static void unselect_row(uint8_t row) { setPinInputHigh(row_pins[row]); }
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static void unselect_rows(void) {
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for (uint8_t x = 0; x < MATRIX_ROWS; x++) {
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setPinInputHigh(row_pins[x]);
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}
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}
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static void init_pins(void) {
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unselect_rows();
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for (uint8_t x = 0; x < MATRIX_COLS; x++) {
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setPinInputHigh(col_pins[x]);
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}
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}
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static bool read_cols_on_row(matrix_row_t current_matrix[], uint8_t current_row) {
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// Store last value of row prior to reading
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matrix_row_t last_row_value = current_matrix[current_row];
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// Clear data in matrix row
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current_matrix[current_row] = 0;
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// Select row and wait for row selecton to stabilize
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select_row(current_row);
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wait_us(30);
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// For each col...
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for (uint8_t col_index = 0; col_index < MATRIX_COLS; col_index++) {
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// Select the col pin to read (active low)
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uint8_t pin_state = readPin(col_pins[col_index]);
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// Populate the matrix row with the state of the col pin
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current_matrix[current_row] |= pin_state ? 0 : (MATRIX_ROW_SHIFTER << col_index);
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}
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// Unselect row
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unselect_row(current_row);
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return (last_row_value != current_matrix[current_row]);
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}
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void matrix_init_custom(void) {
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// initialize key pins
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setPinInput(ENC_SW);
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init_pins();
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}
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bool matrix_scan_custom(void) {
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bool changed = false;
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// Set row, read cols
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for (uint8_t current_row = 0; current_row < MATRIX_ROWS; current_row++) {
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changed |= read_cols_on_row(raw_matrix, current_row);
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}
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// Read encoder switches, already debounced
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changed |= read_encoder_switches(matrix, 2);
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return changed;
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}
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static bool read_encoder_switches(matrix_row_t current_matrix[], uint8_t current_row) {
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// Store last value of row prior to reading
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matrix_row_t last_row_value = current_matrix[current_row];
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// Clear data in matrix row
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current_matrix[current_row] = 0;
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// Debounce the encoder buttons using a shift register
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static uint8_t btn_1_array;
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bool btn_1_pressed = 0;
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btn_1_array <<= 1;
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btn_1_array |= readPin(ENC_SW);
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(btn_1_array == 0b11111111) ? (btn_1_pressed = 1) : (btn_1_pressed = 0);
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// Populate the matrix row with the state of the encoder
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current_matrix[current_row] |= btn_1_pressed ? (1 << 0) : 0;
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return (last_row_value != current_matrix[current_row]);
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}
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# ludmila
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![ludmila](https://mexsistor.com/wp-content/uploads/2020/09/IMG_2249-scaled.jpg)
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Ludmila v1 is a 4 Key Macropad with one rotary encoder.
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* Keyboard Maintainer: [Kevin M.](https://github.com/mexsistor)
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* Hardware Supported: Ludmila PCB (atmega32u4)
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* Hardware Availability: [Kevin M.](https://mexsistor.com/producto/ludmilapad/)
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Make example for this keyboard (after setting up your build environment):
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make mexsistor/ludmila:default
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Flashing example for this keyboard:
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make mexsistor/ludmila:default:flash
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See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
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# MCU name
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MCU = atmega32u4
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# Bootloader selection
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BOOTLOADER = atmel-dfu
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# Build Options
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# change yes to no to disable
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#
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CUSTOM_MATRIX = lite
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SRC = matrix.c
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BOOTMAGIC_ENABLE = lite # Virtual DIP switch configuration
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MOUSEKEY_ENABLE = yes # Mouse keys
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EXTRAKEY_ENABLE = yes # Audio control and System control
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CONSOLE_ENABLE = no # Console for debug
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COMMAND_ENABLE = no # Commands for debug and configuration
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# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
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SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
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# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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NKRO_ENABLE = no # USB Nkey Rollover
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BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
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RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
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BLUETOOTH_ENABLE = no # Enable Bluetooth
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AUDIO_ENABLE = no # Audio output
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ENCODER_ENABLE = yes
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Reference in New Issue