Keymap: xtonhasvim Levinson (#3837)
* pulled in levinson from staging. * simplified trilayer handling and some other linting that bit me in the last code review * formattingmaster
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#pragma once
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#define USE_SERIAL
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// #define MUSIC_MASK (keycode != KC_NO)
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/*
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* MIDI options
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*/
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/* Prevent use of disabled MIDI features in the keymap */
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//#define MIDI_ENABLE_STRICT 1
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/* enable basic MIDI features:
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- MIDI notes can be sent when in Music mode is on
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*/
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// #define MIDI_BASIC
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/* enable advanced MIDI features:
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- MIDI notes can be added to the keymap
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- Octave shift and transpose
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- Virtual sustain, portamento, and modulation wheel
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- etc.
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*/
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//#define MIDI_ADVANCED
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/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
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//#define MIDI_TONE_KEYCODE_OCTAVES 2
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// help for fast typist+dual function keys?
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#define PERMISSIVE_HOLD
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// where is the cord plugged in?
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#define MASTER_LEFT
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@ -0,0 +1,237 @@
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/* Copyright 2015-2017 Christon DeWan
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include "xtonhasvim.h"
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#include "fancylighting.h"
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/************************************
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* states
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************************************/
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enum layers {
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_QWERTY,
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_LOWER,
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_RAISE,
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_ADJUST,
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_MOVE,
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_MOUSE,
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_CMD
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};
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extern uint8_t vim_cmd_layer(void) { return _CMD; }
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/************************************
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* keymaps!
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************************************/
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Qwerty
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* ,-----------------------------------------------------------------------------------.
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* | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | Ctrl*| A* | S | D | F | G | H | J | K | L | ;* | ' |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | chkwm| | Alt | GUI |Lower*| Sp|ace |Raise*| SPC | GUI | | Vim |
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* `-----------------------------------------------------------------------------------'
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*
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* - Ctrl acts as Esc when tapped.
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* - Holding A or ; switches to movement layer.
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* - Raise and Lower are one-shot layers.
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*/
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[_QWERTY] = LAYOUT_ortho_4x12( \
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
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LCTL_T(KC_ESC), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, LT(_MOVE,KC_SCLN), KC_QUOT, \
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, RSFT_T(KC_ENT) , \
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LSFT(KC_LALT), MO(_MOVE), KC_LALT, KC_LGUI, MO(_LOWER), KC_SPC, KC_SPC, MO(_RAISE), KC_RGUI, KC_RALT, MO(_MOVE), VIM_START \
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),
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/* Lower
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* ,-----------------------------------------------------------------------------------.
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* | ~ | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | Bksp |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | Del | ! | @ | # | $ | % | ^ | & | * | ( | ) | | |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | | F7 | F8 | F9 | F10 | F11 | F12 | | Next | Vol- | Vol+ | Play |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | Bail | | | | | |Raise | | | Bail | |
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* `-----------------------------------------------------------------------------------'
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*/
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[_LOWER] = LAYOUT_ortho_4x12( \
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KC_TILD, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_BSPC, \
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KC_DEL, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_PIPE, \
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_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, X_____X, X_____X, X_____X, X_____X, FIREY_RETURN, \
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RESET, TO(_QWERTY), _______, _______, _______, _______, _______, MO(_RAISE), _______, _______, TO(_QWERTY), X_____X \
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),
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/* Raise
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* ,-----------------------------------------------------------------------------------.
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* | ` | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | Bksp |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | Del | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | \ |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | | F7 | F8 | F9 | F10 | F11 | F12 | | Next | Vol- | Vol+ | Play |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | Bail | | |Lower | | | | | | Bail | |
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* `-----------------------------------------------------------------------------------'
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*/
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[_RAISE] = LAYOUT_ortho_4x12( \
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KC_GRV, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSPC, \
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KC_DEL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS, \
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_______, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, FIREY_RETURN, \
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X_____X, TO(_QWERTY), _______, _______, MO(_LOWER), _______, _______, _______, _______, _______, TO(_QWERTY), RESET \
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),
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/* Adjust (Lower + Raise)
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* ,-------------------------------------------------------------------------------------.
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* |BL Raise| | | | | | | | | | | |
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* |--------+------+------+------+------+-------------+------+------+------+------+------|
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* |BL Lower| | | | | | | | | | | |
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* |--------+------+------+------+------+------|------+------+------+------+------+------|
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* |BL STEP | | | | | | | Next | Vol- | Vol+ | Play | |
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* |--------+------+------+------+------+------+------+------+------+------+------+------|
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* |Backlite| Bail | | | | | | | | | Bail | |
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* `-------------------------------------------------------------------------------------'
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*/
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[_ADJUST] = LAYOUT_ortho_4x12( \
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BL_INC, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, RGB_MODE_PLAIN, \
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BL_DEC, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, RGB_MODE_REVERSE, \
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BL_STEP, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY, RGB_MODE_FORWARD, \
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BL_TOGG, TO(_MOUSE), _______, _______, _______, _______, _______, _______, _______, _______, TO(_QWERTY), RGB_TOG \
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),
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/* movement layer (hold semicolon) */
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[_MOVE] = LAYOUT_ortho_4x12( \
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TO(_QWERTY), X_____X, X_____X, X_____X, X_____X, X_____X, KC_HOME, KC_PGDN, KC_PGUP, KC_END, X_____X, X_____X, \
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_______, X_____X, LGUI(KC_LBRC), LGUI(LSFT(KC_LBRC)), LGUI(LSFT(KC_RBRC)), LGUI(KC_RBRC), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, X_____X, \
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_______, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, _______, \
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_______, _______, _______, _______, _______, X_____X, X_____X, _______, _______, _______, _______, X_____X \
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),
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/* mouse layer
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*/
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[_MOUSE] = LAYOUT_ortho_4x12( \
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TO(_QWERTY), X_____X, X_____X, KC_MS_UP, X_____X, X_____X, KC_MS_WH_LEFT, KC_MS_WH_DOWN, KC_MS_WH_UP, KC_MS_WH_RIGHT, X_____X, X_____X, \
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_______, X_____X, KC_MS_LEFT, KC_MS_DOWN, KC_MS_RIGHT, X_____X, X_____X, KC_MS_BTN1, KC_MS_BTN2, KC_MS_BTN3, X_____X, X_____X, \
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_______, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, X_____X, _______, \
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_______, TO(_QWERTY), _______, _______, _______, X_____X, X_____X, _______, _______, _______, TO(_QWERTY), X_____X \
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),
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/* vim command layer.
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*/
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[_CMD] = LAYOUT_ortho_4x12( \
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X_____X, X_____X, VIM_W, VIM_E, X_____X, X_____X, VIM_Y, VIM_U, VIM_I, VIM_O, VIM_P, X_____X, \
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VIM_ESC, VIM_A, VIM_S, VIM_D, X_____X, VIM_G, VIM_H, VIM_J, VIM_K, VIM_L, X_____X, X_____X, \
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VIM_SHIFT, X_____X, VIM_X, VIM_C, VIM_V, VIM_B, X_____X, X_____X, VIM_COMMA, VIM_PERIOD, X_____X, VIM_SHIFT, \
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_______, TO(_QWERTY), _______, _______, X_____X, X_____X, X_____X, X_____X, _______, _______, TO(_QWERTY), X_____X \
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)
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};
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#define C_RED 0xFF, 0x00, 0x00
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#define C_GRN 0x00, 0xFF, 0x00
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#define C_BLU 0x00, 0x00, 0xFF
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#define C_YAN 0x00, 0xFF, 0xFF
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#define C_PRP 0x7A, 0x00, 0xFF
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#define C_ORG 0xFF, 0x93, 0x00
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void rgbflag(uint8_t r, uint8_t g, uint8_t b, uint8_t rr, uint8_t gg, uint8_t bb) {
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LED_TYPE *target_led = user_rgb_mode ? shadowed_led : led;
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for (int i = 0; i < RGBLED_NUM; i++) {
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switch (i) {
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case 10: case 11:
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target_led[i].r = r;
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target_led[i].g = g;
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target_led[i].b = b;
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break;
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case 0: case 1:
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target_led[i].r = rr;
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target_led[i].g = gg;
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target_led[i].b = bb;
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break;
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default:
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target_led[i].r = 0;
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target_led[i].g = 0;
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target_led[i].b = 0;
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break;
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}
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}
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rgblight_set();
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}
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void set_state_leds(void) {
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if (rgblight_get_mode() == 1) {
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switch (biton32(layer_state)) {
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case _RAISE:
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rgbflag(C_BLU, C_GRN);
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break;
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case _LOWER:
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rgbflag(C_BLU, C_RED);
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break;
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case _ADJUST:
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rgbflag(C_BLU, C_PRP);
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break;
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case _MOVE:
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rgbflag(C_RED, C_PRP);
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break;
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case _MOUSE:
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rgbflag(C_RED, C_GRN);
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break;
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case _CMD:
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switch(vstate) {
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case VIM_V:
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case VIM_VI:
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case VIM_VS:
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rgbflag(C_GRN, C_YAN);
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break;
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case VIM_C:
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case VIM_CI:
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rgbflag(C_GRN, C_ORG);
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break;
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case VIM_D:
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case VIM_DI:
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rgbflag(C_GRN, C_RED);
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break;
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case VIM_G:
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rgbflag(C_GRN, C_BLU);
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break;
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case VIM_Y:
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rgbflag(C_GRN, C_PRP);
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break;
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case VIM_START:
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default:
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rgbflag(C_GRN, C_GRN);
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break;
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}
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break;
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default: // for any other layers, or the default layer
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rgbflag(C_YAN, C_YAN);
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break;
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}
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}
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}
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uint32_t layer_state_set_user(uint32_t state) {
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return update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST);
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}
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@ -0,0 +1,9 @@
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# Xton has a tiny keyboard! With Vim!
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Based on the standard Planck layout with a few changes:
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* Escape moved to dual-function with control.
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* Dedicated movement and mouse layers.
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* Top and middle row swapped in `_RAISE` and `_LOWER` because I never use F-keys.
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* Vim layers! See `users/xtonhasvim`.
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@ -0,0 +1,5 @@
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# MOUSEKEY_ENABLE = yes
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# BACKLIGHT_ENABLE = yes
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# AUDIO_ENABLE = no
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RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight.
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