Fix issue #221: LGUI(KC_LSFT) does not work
on mod keys, register LGUI, LSFT etc. as normal mods instead of weak mods: - they won't be cleared when pressing another key (#188) - they won't be cleared by layer switching - LSFT(KC_LGUI) will now have the same behavior as LGUI(KC_LSFT)
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@ -88,14 +88,24 @@ void process_action(keyrecord_t *record)
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action.key.mods<<4;
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action.key.mods<<4;
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if (event.pressed) {
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if (event.pressed) {
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if (mods) {
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if (mods) {
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if (IS_MOD(action.key.code)) {
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// e.g. LSFT(KC_LGUI): we don't want the LSFT to be weak as it would make it useless.
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// this also makes LSFT(KC_LGUI) behave exactly the same as LGUI(KC_LSFT)
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add_mods(mods);
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} else {
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add_weak_mods(mods);
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add_weak_mods(mods);
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}
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send_keyboard_report();
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send_keyboard_report();
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}
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}
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register_code(action.key.code);
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register_code(action.key.code);
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} else {
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} else {
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unregister_code(action.key.code);
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unregister_code(action.key.code);
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if (mods) {
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if (mods) {
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if (IS_MOD(action.key.code)) {
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del_mods(mods);
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} else {
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del_weak_mods(mods);
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del_weak_mods(mods);
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}
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send_keyboard_report();
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send_keyboard_report();
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}
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}
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}
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}
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