Add keymap wrappers for introspection into the keymap. (#17229)

* Introspection handlers for keymaps.

* Renaming.
master^2
Nick Brassel 2022-06-05 10:26:02 +10:00 committed by GitHub
parent af84772a5f
commit 08c556b78b
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4 changed files with 45 additions and 1 deletions

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@ -390,10 +390,12 @@ ifneq ("$(KEYMAP_H)","")
CONFIG_H += $(KEYMAP_H) CONFIG_H += $(KEYMAP_H)
endif endif
OPT_DEFS += -DKEYMAP_C=\"$(KEYMAP_C)\"
# project specific files # project specific files
SRC += \ SRC += \
$(KEYBOARD_SRC) \ $(KEYBOARD_SRC) \
$(KEYMAP_C) \ $(QUANTUM_DIR)/keymap_introspection.c \
$(QUANTUM_SRC) \ $(QUANTUM_SRC) \
$(QUANTUM_DIR)/main.c \ $(QUANTUM_DIR)/main.c \

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@ -55,3 +55,5 @@ extern const uint16_t keymaps[][MATRIX_ROWS][MATRIX_COLS];
// Ensure we have a forward declaration for the encoder map // Ensure we have a forward declaration for the encoder map
# include "encoder.h" # include "encoder.h"
#endif #endif
#include "keymap_introspection.h"

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@ -0,0 +1,25 @@
// Copyright 2022 Nick Brassel (@tzarc)
// SPDX-License-Identifier: GPL-2.0-or-later
// Pull the actual keymap code so that we can inspect stuff from it
#include KEYMAP_C
#include "keymap_introspection.h"
#define NUM_KEYMAP_LAYERS ((uint8_t)(sizeof(keymaps) / ((MATRIX_ROWS) * (MATRIX_COLS) * sizeof(uint16_t))))
uint8_t keymap_layer_count(void) {
return NUM_KEYMAP_LAYERS;
}
#if defined(ENCODER_ENABLE) && defined(ENCODER_MAP_ENABLE)
# define NUM_ENCODERMAP_LAYERS ((uint8_t)(sizeof(encoder_map) / ((NUM_ENCODERS) * (2) * sizeof(uint16_t))))
uint8_t encodermap_layer_count(void) {
return NUM_ENCODERMAP_LAYERS;
}
_Static_assert(NUM_KEYMAP_LAYERS == NUM_ENCODERMAP_LAYERS, "Number of encoder_map layers doesn't match the number of keymap layers");
#endif // defined(ENCODER_ENABLE) && defined(ENCODER_MAP_ENABLE)

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@ -0,0 +1,15 @@
// Copyright 2022 Nick Brassel (@tzarc)
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <stdint.h>
// Get the number of layers defined in the keymap
uint8_t keymap_layer_count(void);
#if defined(ENCODER_ENABLE) && defined(ENCODER_MAP_ENABLE)
// Get the number of layers defined in the encoder map
uint8_t encodermap_layer_count(void);
#endif // defined(ENCODER_ENABLE) && defined(ENCODER_MAP_ENABLE)