[Keyboard] Added different wiring of dactyl (#17997)

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Marko Skakun 2022-08-14 02:46:35 +02:00 committed by GitHub
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commit 0f1bb982e9
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// Copyright 2022 Marko Skakun <skakun.marko@gmail.com>
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "config_common.h"
/* key matrix size */
// Rows are doubled-up
#define MATRIX_ROWS 8
#define MATRIX_COLS 5
// wiring of each half
#define MATRIX_COL_PINS { C6, D7, E6, B4, B5 }
#define MATRIX_ROW_PINS { B1, B3, B2, B6 }
#define DIODE_DIRECTION COL2ROW
/* mouse config */
#define MOUSEKEY_INTERVAL 20
#define MOUSEKEY_DELAY 0
#define MOUSEKEY_TIME_TO_MAX 60
#define MOUSEKEY_MAX_SPEED 7
#define MOUSEKEY_WHEEL_DELAY 0
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5
/* serial.c configuration for split keyboard */
#define SOFT_SERIAL_PIN D0
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* Enables This makes it easier for fast typists to use dual-function keys */
#define PERMISSIVE_HOLD
/* ws2812 RGB LED */
//#define RGB_DI_PIN D3
//#define RGBLED_NUM 12 // Number of LEDs
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
// #define NO_DEBUG
/* disable print */
// #define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT

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{
"keyboard_name": "Dactyl Min (3x5_5)",
"manufacturer": "skakunm",
"url": "",
"maintainer": "qmk",
"usb": {
"vid": "0xFEED",
"pid": "0x3060",
"device_version": "0.0.1"
},
"layouts": {
"LAYOUT_3x5_5": {
"layout": [
{"label":"L10", "x":0, "y":0},
{"label":"L11", "x":1, "y":0},
{"label":"L12", "x":2, "y":0},
{"label":"L13", "x":3, "y":0},
{"label":"L14", "x":4, "y":0},
{"label":"R13", "x":9, "y":0},
{"label":"R13", "x":10, "y":0},
{"label":"R12", "x":11, "y":0},
{"label":"R11", "x":12, "y":0},
{"label":"R10", "x":13, "y":0},
{"label":"L20", "x":0, "y":1},
{"label":"L21", "x":1, "y":1},
{"label":"L22", "x":2, "y":1},
{"label":"L23", "x":3, "y":1},
{"label":"L24", "x":4, "y":1},
{"label":"R23", "x":9, "y":1},
{"label":"R23", "x":10, "y":1},
{"label":"R22", "x":11, "y":1},
{"label":"R21", "x":12, "y":1},
{"label":"R20", "x":13, "y":1},
{"label":"L30", "x":0, "y":2},
{"label":"L31", "x":1, "y":2},
{"label":"L32", "x":2, "y":2},
{"label":"L33", "x":3, "y":2},
{"label":"L34", "x":4, "y":2},
{"label":"R33", "x":9, "y":2},
{"label":"R33", "x":10, "y":2},
{"label":"R32", "x":11, "y":2},
{"label":"R31", "x":12, "y":2},
{"label":"R30", "x":13, "y":2},
{"label":"L00", "x":4, "y":3},
{"label":"L01", "x":5, "y":3},
{"label":"R01", "x":8, "y":3},
{"label":"R00", "x":9, "y":3},
{"label":"L02", "x":4, "y":4},
{"label":"L03", "x":5, "y":4},
{"label":"L04", "x":6, "y":4},
{"label":"R04", "x":7, "y":4},
{"label":"R03", "x":8, "y":4},
{"label":"R02", "x":9, "y":4}
]
}
}
}

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// Copyright 2022 Marko Skakun <skakun.marko@gmail.com>
// SPDX-License-Identifier: GPL-2.0-or-later
#include QMK_KEYBOARD_H
enum custom_layers {
_LAYER0,
_LAYER1,
_LAYER2,
};
enum custom_keycodes {
LAYER0 = SAFE_RANGE,
LAYER1,
LAYER2,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_LAYER0] = LAYOUT_3x5_5(
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_QUOT,
LSFT_T(KC_Z), KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, RSFT_T(KC_SLSH),
KC_LCTL, KC_LALT, KC_RALT, KC_RCTL,
KC_BSPC, LT(2,KC_ESC), KC_DEL, KC_TAB, LT(1,KC_ENT), KC_SPC),
[_LAYER1] = LAYOUT_3x5_5(
KC_BSLS, KC_HOME, KC_UP, KC_END, KC_LBRC, KC_RBRC, KC_P7, KC_P8, KC_P9, KC_LGUI,
KC_PSLS, KC_LEFT, KC_DOWN, KC_RGHT, KC_LPRN, KC_RPRN, KC_P4, KC_P5, KC_P6, KC_ENT,
KC_LSFT, KC_SCLN, KC_QUOT, KC_MINS, KC_EQL, KC_P0, KC_P1, KC_P2, KC_P3, KC_RSFT,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
[_LAYER2] = LAYOUT_3x5_5(
KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN,
KC_F1, KC_TILD, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_QUOT, KC_QUES, KC_TRNS, KC_F12,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS)
};

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# skakunm dactyl
![SkakunM-Dactyl](https://cdn.thingiverse.com/assets/98/52/da/e2/15/featured_preview_41db84f8-1ffb-4198-bd3f-ae2e5d112ec6.jpg)
This is a variation of Dactyl, main idea is to have 3x5 + 5 keys arrangement, 5 keys for thumb and a minimal set of keys for other fingers. Also having 20 keys enables easy wiring of 4 rows (1 for thumb and 3 for other fingers) and 5 columns (5 buttons for thumb and 5 columns for other fingers). Hardware form factor is somewhat similar to the Moonlander, but smaller. It is designed to be 3D printed using a SLA resin 3D printer.
* Keyboard Maintainer: [Marko Skakun](https://github.com/skakunm)
* Hardware Supported: Arduino Pro Micro
* Hardware Availability: [Files to print](https://www.thingiverse.com/thing:5461125)
Make example for this keyboard (after setting up your build environment):
make handwired/skakunm_dactyl:default
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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# MCU name
MCU = atmega32u4
# Bootloader selection
BOOTLOADER = caterina
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = no # Enable Bootmagic Lite
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = no # Enable N-Key Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
AUDIO_ENABLE = no # Audio output
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight.
SPLIT_KEYBOARD = yes

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// Copyright 2022 Marko Skakun <skakun.marko@gmail.com>
// SPDX-License-Identifier: GPL-2.0-or-later
#include "skakunm_dactyl.h"

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// Copyright 2022 Marko Skakun <skakun.marko@gmail.com>
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "quantum.h"
#define LAYOUT_3x5_5(\
L10, L11, L12, L13, L14, R14, R13, R12, R11, R10, \
L20, L21, L22, L23, L24, R24, R23, R22, R21, R20, \
L30, L31, L32, L33, L34, R34, R33, R32, R31, R30, \
L00, L01, R01, R00, \
L04, L03, L02, R02, R03, R04 \
)\
{\
{ L34, L33, L32, L31, L30 }, \
{ L24, L23, L22, L21, L20 }, \
{ L14, L13, L12, L11, L10 }, \
{ L04, L03, L02, L01, L00 }, \
\
{ R34, R33, R32, R31, R30 }, \
{ R24, R23, R22, R21, R20 }, \
{ R14, R13, R12, R11, R10 }, \
{ R04, R03, R02, R01, R00 }, \
}