master
TuDatTr 2022-01-24 05:21:19 +01:00
commit 1d87ab2409
7174 changed files with 157687 additions and 72571 deletions

113
.gitattributes vendored
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@ -2,69 +2,70 @@
* text=auto * text=auto
# sources # sources
*.c text *.c text eol=lf
*.cc text *.cc text eol=lf
*.cxx text *.cxx text eol=lf
*.cpp text *.cpp text eol=lf
*.c++ text *.c++ text eol=lf
*.hpp text *.hpp text eol=lf
*.h text *.h text eol=lf
*.h++ text *.h++ text eol=lf
*.hh text *.hh text eol=lf
*.bat text *.bat text eol=crlf
*.coffee text *.cmd text eol=crlf
*.css text *.coffee text eol=lf
*.htm text *.css text eol=lf
*.html text *.htm text eol=lf
*.inc text *.html text eol=lf
*.ini text *.inc text eol=lf
*.js text *.ini text eol=crlf
*.jsx text *.js text eol=lf
*.json text *.jsx text eol=lf
*.less text *.json text eol=lf
*.php text *.less text eol=lf
*.pl text *.php text eol=lf
*.py text *.pl text eol=lf
*.rb text *.py text eol=lf
*.sass text *.rb text eol=lf
*.scm text *.sass text eol=lf
*.scss text *.scm text eol=lf
*.sh text *.scss text eol=lf
*.sql text *.sh text eol=lf
*.styl text *.sql text eol=lf
*.ts text *.styl text eol=lf
*.xml text *.ts text eol=lf
*.xhtml text *.xml text eol=lf
*.xhtml text eol=lf
# make files (need to always use lf for compatibility with Windows 10 bash) # make files (need to always use lf for compatibility with Windows 10 bash)
Makefile eol=lf Makefile eol=lf
*.mk eol=lf *.mk eol=lf
# make files (need to always use lf for compatibility with Windows 10 bash) # make files (need to always use lf for compatibility with Windows 10 bash)
*.sh eol=lf *.sh eol=lf
# documentation # documentation
*.markdown text *.markdown text eol=lf
*.md text *.md text eol=lf
*.mdwn text *.mdwn text eol=lf
*.mdown text *.mdown text eol=lf
*.mkd text *.mkd text eol=lf
*.mkdn text *.mkdn text eol=lf
*.mdtxt text *.mdtxt text eol=lf
*.mdtext text *.mdtext text eol=lf
*.txt text *.txt text eol=lf
AUTHORS text AUTHORS text eol=lf
CHANGELOG text CHANGELOG text eol=lf
CHANGES text CHANGES text eol=lf
CONTRIBUTING text CONTRIBUTING text eol=lf
COPYING text COPYING text eol=lf
INSTALL text INSTALL text eol=lf
license text license text eol=lf
LICENSE text LICENSE text eol=lf
NEWS text NEWS text eol=lf
readme text readme text eol=lf
*README* text *README* text eol=lf
TODO text TODO text eol=lf
GRAPHICS GRAPHICS
*.ai binary *.ai binary
@ -82,7 +83,7 @@ GRAPHICS
*.png binary *.png binary
*.psb binary *.psb binary
*.psd binary *.psd binary
*.svg text *.svg text eol=lf
*.svgz binary *.svgz binary
*.tif binary *.tif binary
*.tiff binary *.tiff binary

1
.github/labeler.yml vendored
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@ -22,7 +22,6 @@ keymap:
via: via:
- keyboards/**/keymaps/via/* - keyboards/**/keymaps/via/*
cli: cli:
- bin/qmk
- requirements.txt - requirements.txt
- lib/python/**/* - lib/python/**/*
python: python:

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@ -4,11 +4,10 @@ on:
push: push:
branches: branches:
- master - master
- future - develop
pull_request: pull_request:
paths: paths:
- 'lib/python/**' - 'lib/python/**'
- 'bin/qmk'
- 'requirements.txt' - 'requirements.txt'
- '.github/workflows/cli.yml' - '.github/workflows/cli.yml'

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@ -36,9 +36,10 @@ jobs:
- name: Run qmk formatters - name: Run qmk formatters
shell: 'bash {0}' shell: 'bash {0}'
run: | run: |
qmk format-c --core-only $(< ~/files.txt) cat ~/files_added.txt ~/files_modified.txt > ~/files_changed.txt
qmk format-python $(< ~/files.txt) qmk format-c --core-only $(< ~/files_changed.txt) || true
qmk format-text $(< ~/files.txt) qmk format-python $(< ~/files_changed.txt) || true
qmk format-text $(< ~/files_changed.txt) || true
- name: Fail when formatting required - name: Fail when formatting required
run: | run: |

30
.github/workflows/unit_test.yml vendored Normal file
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@ -0,0 +1,30 @@
name: Unit Tests
on:
push:
branches:
- master
- develop
pull_request:
paths:
- 'builddefs/**'
- 'quantum/**'
- 'platforms/**'
- 'tmk_core/**'
- 'tests/**'
- '*.mk'
- 'Makefile'
- '.github/workflows/unit_test.yml'
jobs:
test:
runs-on: ubuntu-latest
container: qmkfm/base_container
steps:
- uses: actions/checkout@v2
with:
submodules: recursive
- name: Run tests
run: make test:all

5
.gitignore vendored
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@ -86,3 +86,8 @@ __pycache__
# Allow to exist but don't include it in the repo # Allow to exist but don't include it in the repo
user_song_list.h user_song_list.h
# clangd
compile_commands.json
.clangd/
.cache/

4
.gitmodules vendored
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@ -6,10 +6,6 @@
path = lib/chibios-contrib path = lib/chibios-contrib
url = https://github.com/qmk/ChibiOS-Contrib url = https://github.com/qmk/ChibiOS-Contrib
branch = master branch = master
[submodule "lib/ugfx"]
path = lib/ugfx
url = https://github.com/qmk/uGFX
branch = master
[submodule "lib/googletest"] [submodule "lib/googletest"]
path = lib/googletest path = lib/googletest
url = https://github.com/qmk/googletest url = https://github.com/qmk/googletest

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@ -30,11 +30,7 @@ endif
endif endif
# Determine which qmk cli to use # Determine which qmk cli to use
ifeq (,$(shell which qmk)) QMK_BIN := qmk
QMK_BIN = bin/qmk
else
QMK_BIN = qmk
endif
# avoid 'Entering|Leaving directory' messages # avoid 'Entering|Leaving directory' messages
MAKEFLAGS += --no-print-directory MAKEFLAGS += --no-print-directory
@ -58,8 +54,6 @@ BUILD_DIR := $(ROOT_DIR)/.build
TEST_DIR := $(BUILD_DIR)/test TEST_DIR := $(BUILD_DIR)/test
ERROR_FILE := $(BUILD_DIR)/error_occurred ERROR_FILE := $(BUILD_DIR)/error_occurred
MAKEFILE_INCLUDED=yes
# Helper function to process the newt element of a space separated path # Helper function to process the newt element of a space separated path
# It works a bit like the traditional functional head tail # It works a bit like the traditional functional head tail
# so the CURRENT_PATH_ELEMENT will become the new head # so the CURRENT_PATH_ELEMENT will become the new head
@ -97,31 +91,8 @@ distclean: clean
rm -f *.bin *.hex *.uf2 rm -f *.bin *.hex *.uf2
echo 'done.' echo 'done.'
#Compatibility with the old make variables, anything you specify directly on the command line
# always overrides the detected folders
ifdef keyboard
KEYBOARD := $(keyboard)
endif
ifdef keymap
KEYMAP := $(keymap)
endif
# Uncomment these for debugging
# $(info Keyboard: $(KEYBOARD))
# $(info Keymap: $(KEYMAP))
# Set the default goal depending on where we are running make from
# this handles the case where you run make without any arguments
.DEFAULT_GOAL := all:all .DEFAULT_GOAL := all:all
ifneq ($(KEYMAP),)
.DEFAULT_GOAL := $(KEYBOARD):$(KEYMAP)
else ifneq ($(KEYBOARD),)
# Inside a keyboard folder, build all keymaps for all subprojects
# Note that this is different from the old behaviour, which would
# build only the default keymap of the default keyboard
.DEFAULT_GOAL := $(KEYBOARD):all
endif
# Compare the start of the RULE variable with the first argument($1) # Compare the start of the RULE variable with the first argument($1)
@ -245,10 +216,6 @@ define PARSE_RULE
else ifeq ($$(call TRY_TO_MATCH_RULE_FROM_LIST,$$(shell util/list_keyboards.sh | sort -u)),true) else ifeq ($$(call TRY_TO_MATCH_RULE_FROM_LIST,$$(shell util/list_keyboards.sh | sort -u)),true)
KEYBOARD_RULE=$$(MATCHED_ITEM) KEYBOARD_RULE=$$(MATCHED_ITEM)
$$(eval $$(call PARSE_KEYBOARD,$$(MATCHED_ITEM))) $$(eval $$(call PARSE_KEYBOARD,$$(MATCHED_ITEM)))
# Otherwise use the KEYBOARD variable, which is determined either by
# the current directory you run make from, or passed in as an argument
else ifneq ($$(KEYBOARD),)
$$(eval $$(call PARSE_KEYBOARD,$$(KEYBOARD)))
else else
$$(info make: *** No rule to make target '$1'. Stop.) $$(info make: *** No rule to make target '$1'. Stop.)
$$(info |) $$(info |)
@ -411,11 +378,12 @@ define PARSE_ALL_KEYMAPS
endef endef
define BUILD_TEST define BUILD_TEST
TEST_NAME := $1 TEST_PATH := $1
TEST_NAME := $$(notdir $$(TEST_PATH))
MAKE_TARGET := $2 MAKE_TARGET := $2
COMMAND := $1 COMMAND := $1
MAKE_CMD := $$(MAKE) -r -R -C $(ROOT_DIR) -f build_test.mk $$(MAKE_TARGET) MAKE_CMD := $$(MAKE) -r -R -C $(ROOT_DIR) -f build_test.mk $$(MAKE_TARGET)
MAKE_VARS := TEST=$$(TEST_NAME) FULL_TESTS="$$(FULL_TESTS)" MAKE_VARS := TEST=$$(TEST_NAME) TEST_PATH=$$(TEST_PATH) FULL_TESTS="$$(FULL_TESTS)"
MAKE_MSG := $$(MSG_MAKE_TEST) MAKE_MSG := $$(MSG_MAKE_TEST)
$$(eval $$(call BUILD)) $$(eval $$(call BUILD))
ifneq ($$(MAKE_TARGET),clean) ifneq ($$(MAKE_TARGET),clean)
@ -439,7 +407,7 @@ define PARSE_TEST
ifeq ($$(TEST_NAME),all) ifeq ($$(TEST_NAME),all)
MATCHED_TESTS := $$(TEST_LIST) MATCHED_TESTS := $$(TEST_LIST)
else else
MATCHED_TESTS := $$(foreach TEST,$$(TEST_LIST),$$(if $$(findstring $$(TEST_NAME),$$(TEST)),$$(TEST),)) MATCHED_TESTS := $$(foreach TEST, $$(TEST_LIST),$$(if $$(findstring $$(TEST_NAME), $$(notdir $$(TEST))), $$(TEST),))
endif endif
$$(foreach TEST,$$(MATCHED_TESTS),$$(eval $$(call BUILD_TEST,$$(TEST),$$(TEST_TARGET)))) $$(foreach TEST,$$(MATCHED_TESTS),$$(eval $$(call BUILD_TEST,$$(TEST),$$(TEST_TARGET))))
endef endef
@ -458,7 +426,8 @@ define SET_SILENT_MODE
endif endif
endef endef
include $(ROOT_DIR)/message.mk include paths.mk
include $(BUILDDEFS_PATH)/message.mk
ifeq ($(strip $(BREAK_ON_ERRORS)), yes) ifeq ($(strip $(BREAK_ON_ERRORS)), yes)
HANDLE_ERROR = exit 1 HANDLE_ERROR = exit 1
@ -494,7 +463,6 @@ endef
ifndef SKIP_GIT ifndef SKIP_GIT
if [ ! -e lib/chibios ]; then git submodule sync lib/chibios && git submodule update --depth 50 --init lib/chibios; fi if [ ! -e lib/chibios ]; then git submodule sync lib/chibios && git submodule update --depth 50 --init lib/chibios; fi
if [ ! -e lib/chibios-contrib ]; then git submodule sync lib/chibios-contrib && git submodule update --depth 50 --init lib/chibios-contrib; fi if [ ! -e lib/chibios-contrib ]; then git submodule sync lib/chibios-contrib && git submodule update --depth 50 --init lib/chibios-contrib; fi
if [ ! -e lib/ugfx ]; then git submodule sync lib/ugfx && git submodule update --depth 50 --init lib/ugfx; fi
if [ ! -e lib/lufa ]; then git submodule sync lib/lufa && git submodule update --depth 50 --init lib/lufa; fi if [ ! -e lib/lufa ]; then git submodule sync lib/lufa && git submodule update --depth 50 --init lib/lufa; fi
if [ ! -e lib/vusb ]; then git submodule sync lib/vusb && git submodule update --depth 50 --init lib/vusb; fi if [ ! -e lib/vusb ]; then git submodule sync lib/vusb && git submodule update --depth 50 --init lib/vusb; fi
if [ ! -e lib/printf ]; then git submodule sync lib/printf && git submodule update --depth 50 --init lib/printf; fi if [ ! -e lib/printf ]; then git submodule sync lib/printf && git submodule update --depth 50 --init lib/printf; fi

58
bin/qmk
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@ -1,58 +0,0 @@
#!/usr/bin/env python3
"""CLI wrapper for running QMK commands.
"""
import os
import sys
from pathlib import Path
# Add the QMK python libs to our path
script_dir = Path(os.path.realpath(__file__)).parent
qmk_dir = script_dir.parent
python_lib_dir = Path(qmk_dir / 'lib' / 'python').resolve()
sys.path.append(str(python_lib_dir))
# Setup the CLI
import milc # noqa
milc.EMOJI_LOGLEVELS['INFO'] = '{fg_blue}Ψ{style_reset_all}'
@milc.cli.entrypoint('QMK Helper Script')
def qmk_main(cli):
"""The function that gets run when no subcommand is provided.
"""
cli.print_help()
def main():
"""Setup our environment and then call the CLI entrypoint.
"""
# Change to the root of our checkout
os.environ['ORIG_CWD'] = os.getcwd()
os.environ['DEPRECATED_BIN_QMK'] = '1'
os.chdir(qmk_dir)
print('Warning: The bin/qmk script is being deprecated. Please install the QMK CLI: python3 -m pip install qmk', file=sys.stderr)
# Import the subcommands
import milc.subcommand.config # noqa
import qmk.cli # noqa
# Execute
return_code = milc.cli()
if return_code is False:
exit(1)
elif return_code is not True and isinstance(return_code, int):
if return_code < 0 or return_code > 255:
milc.cli.log.error('Invalid return_code: %d', return_code)
exit(255)
exit(return_code)
exit(0)
if __name__ == '__main__':
main()

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@ -1,46 +0,0 @@
{
"structure": {
"summary": "_summary.md"
},
"plugins" : [
"edit-link",
"forkmegithub",
"hints",
"page-toc",
"terminal",
"toolbar",
"bulk-redirect"
],
"pluginsConfig": {
"edit-link": {
"base": "https://github.com/qmk/qmk_firmware/edit/master/docs",
"label": "Suggest an edit"
},
"forkmegithub": {
"color": "red",
"url": "https://github.com/qmk/qmk_firmware"
},
"page-toc": {
"selector": ".markdown-section h1, .markdown-section h2"
},
"terminal": {
"copyButtons": true,
"fade": false,
"style": "flat"
},
"toolbar": {
"buttons": [
{
"label": "QMK Firmware",
"icon": "fa fa-github",
"url": "https://github.com/qmk/qmk_firmware"
}
]
},
"bulk-redirect": {
"basepath": "/",
"redirectsFile": "docs/redirects.json"
}
},
"root": "./docs/"
}

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@ -13,21 +13,24 @@
# You should have received a copy of the GNU General Public License # You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>. # along with this program. If not, see <http://www.gnu.org/licenses/>.
#include $(TMK_PATH)/protocol.mk $(TEST)_INC := \
tests\test_common\common_config.h
TEST_PATH=tests/$(TEST) $(TEST)_SRC := \
$(TEST)_SRC= \
$(TEST_PATH)/keymap.c \
$(TMK_COMMON_SRC) \ $(TMK_COMMON_SRC) \
$(QUANTUM_SRC) \ $(QUANTUM_SRC) \
$(SRC) \ $(SRC) \
tests/test_common/keymap.c \
tests/test_common/matrix.c \ tests/test_common/matrix.c \
tests/test_common/test_driver.cpp \ tests/test_common/test_driver.cpp \
tests/test_common/keyboard_report_util.cpp \ tests/test_common/keyboard_report_util.cpp \
tests/test_common/test_fixture.cpp tests/test_common/test_fixture.cpp \
$(TEST)_SRC += $(patsubst $(ROOTDIR)/%,%,$(wildcard $(TEST_PATH)/*.cpp)) tests/test_common/test_keymap_key.cpp \
tests/test_common/test_logger.cpp \
$(patsubst $(ROOTDIR)/%,%,$(wildcard $(TEST_PATH)/*.cpp))
$(TEST)_DEFS=$(TMK_COMMON_DEFS) $(OPT_DEFS) $(TEST)_DEFS := $(TMK_COMMON_DEFS) $(OPT_DEFS)
$(TEST)_CONFIG=$(TEST_PATH)/config.h
VPATH+=$(TOP_DIR)/tests/test_common $(TEST)_CONFIG := $(TEST_PATH)/config.h
VPATH += $(TOP_DIR)/tests/test_common

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@ -10,7 +10,8 @@ endif
.DEFAULT_GOAL := all .DEFAULT_GOAL := all
include common.mk include paths.mk
include $(BUILDDEFS_PATH)/message.mk
# Set the qmk cli to use # Set the qmk cli to use
QMK_BIN ?= qmk QMK_BIN ?= qmk
@ -32,20 +33,6 @@ endif
# this an empty or blank macro! # this an empty or blank macro!
KEYMAP_OUTPUT := $(BUILD_DIR)/obj_$(TARGET) KEYMAP_OUTPUT := $(BUILD_DIR)/obj_$(TARGET)
# For split boards we need to set a master half.
MASTER ?= left
ifdef master
MASTER = $(master)
endif
ifeq ($(MASTER),right)
OPT_DEFS += -DMASTER_IS_ON_RIGHT
else
ifneq ($(MASTER),left)
$(error MASTER does not have a valid value(left/right))
endif
endif
ifdef SKIP_VERSION ifdef SKIP_VERSION
OPT_DEFS += -DSKIP_VERSION OPT_DEFS += -DSKIP_VERSION
endif endif
@ -115,6 +102,7 @@ include $(INFO_RULES_MK)
# Check for keymap.json first, so we can regenerate keymap.c # Check for keymap.json first, so we can regenerate keymap.c
include build_json.mk include build_json.mk
# Pull in keymap level rules.mk
ifeq ("$(wildcard $(KEYMAP_PATH))", "") ifeq ("$(wildcard $(KEYMAP_PATH))", "")
# Look through the possible keymap folders until we find a matching keymap.c # Look through the possible keymap folders until we find a matching keymap.c
ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_5)/keymap.c)","") ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_5)/keymap.c)","")
@ -177,7 +165,7 @@ ifeq ($(strip $(CONVERT_TO_PROTON_C)), yes)
include platforms/chibios/boards/QMK_PROTON_C/convert_to_proton_c.mk include platforms/chibios/boards/QMK_PROTON_C/convert_to_proton_c.mk
endif endif
include quantum/mcu_selection.mk include $(BUILDDEFS_PATH)/mcu_selection.mk
# Find all the C source files to be compiled in subfolders. # Find all the C source files to be compiled in subfolders.
KEYBOARD_SRC := KEYBOARD_SRC :=
@ -345,6 +333,7 @@ ifeq ("$(USER_NAME)","")
endif endif
USER_PATH := users/$(USER_NAME) USER_PATH := users/$(USER_NAME)
# Pull in user level rules.mk
-include $(USER_PATH)/rules.mk -include $(USER_PATH)/rules.mk
ifneq ("$(wildcard $(USER_PATH)/config.h)","") ifneq ("$(wildcard $(USER_PATH)/config.h)","")
CONFIG_H += $(USER_PATH)/config.h CONFIG_H += $(USER_PATH)/config.h
@ -354,7 +343,24 @@ ifneq ("$(wildcard $(USER_PATH)/post_config.h)","")
endif endif
# Disable features that a keyboard doesn't support # Disable features that a keyboard doesn't support
-include disable_features.mk -include $(BUILDDEFS_PATH)/disable_features.mk
# Pull in post_rules.mk files from all our subfolders
ifneq ("$(wildcard $(KEYBOARD_PATH_1)/post_rules.mk)","")
include $(KEYBOARD_PATH_1)/post_rules.mk
endif
ifneq ("$(wildcard $(KEYBOARD_PATH_2)/post_rules.mk)","")
include $(KEYBOARD_PATH_2)/post_rules.mk
endif
ifneq ("$(wildcard $(KEYBOARD_PATH_3)/post_rules.mk)","")
include $(KEYBOARD_PATH_3)/post_rules.mk
endif
ifneq ("$(wildcard $(KEYBOARD_PATH_4)/post_rules.mk)","")
include $(KEYBOARD_PATH_4)/post_rules.mk
endif
ifneq ("$(wildcard $(KEYBOARD_PATH_5)/post_rules.mk)","")
include $(KEYBOARD_PATH_5)/post_rules.mk
endif
ifneq ("$(wildcard $(KEYMAP_PATH)/config.h)","") ifneq ("$(wildcard $(KEYMAP_PATH)/config.h)","")
CONFIG_H += $(KEYMAP_PATH)/config.h CONFIG_H += $(KEYMAP_PATH)/config.h
@ -380,9 +386,10 @@ VPATH += $(KEYBOARD_PATHS)
VPATH += $(COMMON_VPATH) VPATH += $(COMMON_VPATH)
include common_features.mk include common_features.mk
include $(BUILDDEFS_PATH)/generic_features.mk
include $(TMK_PATH)/protocol.mk include $(TMK_PATH)/protocol.mk
include $(TMK_PATH)/common.mk include $(PLATFORM_PATH)/common.mk
include bootloader.mk include $(BUILDDEFS_PATH)/bootloader.mk
SRC += $(patsubst %.c,%.clib,$(LIB_SRC)) SRC += $(patsubst %.c,%.clib,$(LIB_SRC))
SRC += $(patsubst %.c,%.clib,$(QUANTUM_LIB_SRC)) SRC += $(patsubst %.c,%.clib,$(QUANTUM_LIB_SRC))
@ -397,39 +404,33 @@ ifneq ($(REQUIRE_PLATFORM_KEY),)
endif endif
endif endif
include $(TMK_PATH)/$(PLATFORM_KEY).mk include $(PLATFORM_PATH)/$(PLATFORM_KEY)/platform.mk
-include $(PLATFORM_PATH)/$(PLATFORM_KEY)/flash.mk
ifneq ($(strip $(PROTOCOL)),) ifneq ($(strip $(PROTOCOL)),)
include $(TMK_PATH)/protocol/$(strip $(shell echo $(PROTOCOL) | tr '[:upper:]' '[:lower:]')).mk include $(TMK_PATH)/protocol/$(strip $(shell echo $(PROTOCOL) | tr '[:upper:]' '[:lower:]')).mk
else else
include $(TMK_PATH)/protocol/$(PLATFORM_KEY).mk include $(TMK_PATH)/protocol/$(PLATFORM_KEY).mk
endif endif
-include $(TOP_DIR)/platforms/$(PLATFORM_KEY)/flash.mk
# TODO: remove this bodge? # TODO: remove this bodge?
PROJECT_DEFS := $(OPT_DEFS) PROJECT_DEFS := $(OPT_DEFS)
PROJECT_INC := $(VPATH) $(EXTRAINCDIRS) $(KEYBOARD_PATHS) PROJECT_INC := $(VPATH) $(EXTRAINCDIRS) $(KEYBOARD_PATHS)
PROJECT_CONFIG := $(CONFIG_H) PROJECT_CONFIG := $(CONFIG_H)
ifeq ($(strip $(VISUALIZER_ENABLE)), yes)
VISUALIZER_DIR = $(QUANTUM_DIR)/visualizer
VISUALIZER_PATH = $(QUANTUM_PATH)/visualizer
include $(VISUALIZER_PATH)/visualizer.mk
endif
CONFIG_H += $(POST_CONFIG_H) CONFIG_H += $(POST_CONFIG_H)
ALL_CONFIGS := $(PROJECT_CONFIG) $(CONFIG_H) ALL_CONFIGS := $(PROJECT_CONFIG) $(CONFIG_H)
OUTPUTS := $(KEYMAP_OUTPUT) $(KEYBOARD_OUTPUT) OUTPUTS := $(KEYMAP_OUTPUT) $(KEYBOARD_OUTPUT)
$(KEYMAP_OUTPUT)_SRC := $(SRC) $(KEYMAP_OUTPUT)_SRC := $(SRC)
$(KEYMAP_OUTPUT)_DEFS := $(OPT_DEFS) $(GFXDEFS) \ $(KEYMAP_OUTPUT)_DEFS := $(OPT_DEFS) \
-DQMK_KEYBOARD=\"$(KEYBOARD)\" -DQMK_KEYBOARD_H=\"$(QMK_KEYBOARD_H)\" \ -DQMK_KEYBOARD=\"$(KEYBOARD)\" -DQMK_KEYBOARD_H=\"$(QMK_KEYBOARD_H)\" \
-DQMK_KEYMAP=\"$(KEYMAP)\" -DQMK_KEYMAP_H=\"$(KEYMAP).h\" -DQMK_KEYMAP_CONFIG_H=\"$(KEYMAP_PATH)/config.h\" \ -DQMK_KEYMAP=\"$(KEYMAP)\" -DQMK_KEYMAP_H=\"$(KEYMAP).h\" -DQMK_KEYMAP_CONFIG_H=\"$(KEYMAP_PATH)/config.h\"
-DQMK_SUBPROJECT -DQMK_SUBPROJECT_H -DQMK_SUBPROJECT_CONFIG_H
$(KEYMAP_OUTPUT)_INC := $(VPATH) $(EXTRAINCDIRS) $(KEYMAP_OUTPUT)_INC := $(VPATH) $(EXTRAINCDIRS)
$(KEYMAP_OUTPUT)_CONFIG := $(CONFIG_H) $(KEYMAP_OUTPUT)_CONFIG := $(CONFIG_H)
$(KEYBOARD_OUTPUT)_SRC := $(CHIBISRC) $(GFXSRC) $(KEYBOARD_OUTPUT)_SRC := $(PLATFORM_SRC)
$(KEYBOARD_OUTPUT)_DEFS := $(PROJECT_DEFS) $(GFXDEFS) $(KEYBOARD_OUTPUT)_DEFS := $(PROJECT_DEFS)
$(KEYBOARD_OUTPUT)_INC := $(PROJECT_INC) $(GFXINC) $(KEYBOARD_OUTPUT)_INC := $(PROJECT_INC)
$(KEYBOARD_OUTPUT)_CONFIG := $(PROJECT_CONFIG) $(KEYBOARD_OUTPUT)_CONFIG := $(PROJECT_CONFIG)
# Default target. # Default target.
@ -445,7 +446,7 @@ check-size: build
check-md5: build check-md5: build
objs-size: build objs-size: build
include show_options.mk include $(BUILDDEFS_PATH)/show_options.mk
include $(TMK_PATH)/rules.mk include $(TMK_PATH)/rules.mk
# Ensure we have generated files available for each of the objects # Ensure we have generated files available for each of the objects

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@ -4,7 +4,8 @@ endif
.DEFAULT_GOAL := all .DEFAULT_GOAL := all
include common.mk include paths.mk
include $(BUILDDEFS_PATH)/message.mk
TARGET=test/$(TEST) TARGET=test/$(TEST)
@ -15,14 +16,14 @@ TEST_OBJ = $(BUILD_DIR)/test_obj
OUTPUTS := $(TEST_OBJ)/$(TEST) $(GTEST_OUTPUT) OUTPUTS := $(TEST_OBJ)/$(TEST) $(GTEST_OUTPUT)
GTEST_INC := \ GTEST_INC := \
$(LIB_PATH)/googletest/googletest/include\ $(LIB_PATH)/googletest/googletest/include \
$(LIB_PATH)/googletest/googlemock/include\ $(LIB_PATH)/googletest/googlemock/include
GTEST_INTERNAL_INC :=\ GTEST_INTERNAL_INC := \
$(LIB_PATH)/googletest/googletest\ $(LIB_PATH)/googletest/googletest \
$(LIB_PATH)/googletest/googlemock $(LIB_PATH)/googletest/googlemock
$(GTEST_OUTPUT)_SRC :=\ $(GTEST_OUTPUT)_SRC := \
googletest/src/gtest-all.cc\ googletest/src/gtest-all.cc\
googlemock/src/gmock-all.cc googlemock/src/gmock-all.cc
@ -32,9 +33,9 @@ $(GTEST_OUTPUT)_INC := $(GTEST_INC) $(GTEST_INTERNAL_INC)
LDFLAGS += -lstdc++ -lpthread -shared-libgcc LDFLAGS += -lstdc++ -lpthread -shared-libgcc
CREATE_MAP := no CREATE_MAP := no
VPATH +=\ VPATH += \
$(LIB_PATH)/googletest\ $(LIB_PATH)/googletest \
$(LIB_PATH)/googlemock\ $(LIB_PATH)/googlemock \
$(LIB_PATH)/printf $(LIB_PATH)/printf
all: elf all: elf
@ -48,15 +49,18 @@ CONSOLE_ENABLE = yes
endif endif
ifneq ($(filter $(FULL_TESTS),$(TEST)),) ifneq ($(filter $(FULL_TESTS),$(TEST)),)
include tests/$(TEST)/rules.mk include tests/test_common/build.mk
include $(TEST_PATH)/test.mk
endif endif
include common_features.mk include common_features.mk
include $(TMK_PATH)/common.mk include $(BUILDDEFS_PATH)/generic_features.mk
include $(PLATFORM_PATH)/common.mk
include $(TMK_PATH)/protocol.mk
include $(QUANTUM_PATH)/debounce/tests/rules.mk include $(QUANTUM_PATH)/debounce/tests/rules.mk
include $(QUANTUM_PATH)/encoder/tests/rules.mk
include $(QUANTUM_PATH)/sequencer/tests/rules.mk include $(QUANTUM_PATH)/sequencer/tests/rules.mk
include $(QUANTUM_PATH)/serial_link/tests/rules.mk include $(PLATFORM_PATH)/test/rules.mk
include $(TMK_PATH)/common/test/rules.mk
ifneq ($(filter $(FULL_TESTS),$(TEST)),) ifneq ($(filter $(FULL_TESTS),$(TEST)),)
include build_full_test.mk include build_full_test.mk
endif endif
@ -71,7 +75,7 @@ $(TEST_OBJ)/$(TEST)_INC := $($(TEST)_INC) $(VPATH) $(GTEST_INC)
$(TEST_OBJ)/$(TEST)_DEFS := $($(TEST)_DEFS) $(TEST_OBJ)/$(TEST)_DEFS := $($(TEST)_DEFS)
$(TEST_OBJ)/$(TEST)_CONFIG := $($(TEST)_CONFIG) $(TEST_OBJ)/$(TEST)_CONFIG := $($(TEST)_CONFIG)
include $(TMK_PATH)/native.mk include $(PLATFORM_PATH)/$(PLATFORM_KEY)/platform.mk
include $(TMK_PATH)/rules.mk include $(TMK_PATH)/rules.mk

View File

@ -34,6 +34,8 @@
# stm32duino STM32Duino (STM32F103x8) # stm32duino STM32Duino (STM32F103x8)
# stm32-dfu STM32 USB DFU in ROM # stm32-dfu STM32 USB DFU in ROM
# apm32-dfu APM32 USB DFU in ROM # apm32-dfu APM32 USB DFU in ROM
# RISC-V:
# gd32v-dfu GD32V USB DFU in ROM
# #
# BOOTLOADER_SIZE can still be defined manually, but it's recommended # BOOTLOADER_SIZE can still be defined manually, but it's recommended
# you add any possible configuration to this list # you add any possible configuration to this list
@ -125,6 +127,13 @@ ifeq ($(strip $(BOOTLOADER)), apm32-dfu)
DFU_ARGS ?= -d 314B:0106 -a 0 -s 0x08000000:leave DFU_ARGS ?= -d 314B:0106 -a 0 -s 0x08000000:leave
DFU_SUFFIX_ARGS ?= -v 314B -p 0106 DFU_SUFFIX_ARGS ?= -v 314B -p 0106
endif endif
ifeq ($(strip $(BOOTLOADER)), gd32v-dfu)
OPT_DEFS += -DBOOTLOADER_GD32V_DFU
# Options to pass to dfu-util when flashing
DFU_ARGS ?= -d 28E9:0189 -a 0 -s 0x08000000:leave
DFU_SUFFIX_ARGS ?= -v 28E9 -p 0189
endif
ifeq ($(strip $(BOOTLOADER)), kiibohd) ifeq ($(strip $(BOOTLOADER)), kiibohd)
OPT_DEFS += -DBOOTLOADER_KIIBOHD OPT_DEFS += -DBOOTLOADER_KIIBOHD
ifeq ($(strip $(MCU_ORIG)), MK20DX128) ifeq ($(strip $(MCU_ORIG)), MK20DX128)

View File

@ -1,7 +1,6 @@
# Unconditionally disable features that a keyboard advertises it doesn't support # Unconditionally disable features that a keyboard advertises it doesn't support
FEATURE_NAMES := FEATURE_NAMES :=
FEATURE_NAMES += ADAFRUIT_BLE
FEATURE_NAMES += AUDIO FEATURE_NAMES += AUDIO
FEATURE_NAMES += BACKLIGHT FEATURE_NAMES += BACKLIGHT
FEATURE_NAMES += BLUETOOTH FEATURE_NAMES += BLUETOOTH
@ -20,10 +19,8 @@ FEATURE_NAMES += PS2_MOUSE
FEATURE_NAMES += RGBLIGHT FEATURE_NAMES += RGBLIGHT
FEATURE_NAMES += RGB_MATRIX FEATURE_NAMES += RGB_MATRIX
FEATURE_NAMES += SLEEP_LED FEATURE_NAMES += SLEEP_LED
FEATURE_NAMES += SERIAL_LINK
FEATURE_NAMES += STENO FEATURE_NAMES += STENO
FEATURE_NAMES += SWAP_HANDS FEATURE_NAMES += SWAP_HANDS
FEATURE_NAMES += VISUALIZER
FEATURE_NAMES += WATCHDOG FEATURE_NAMES += WATCHDOG
FEATURE_NAMES += XT FEATURE_NAMES += XT

View File

@ -0,0 +1,52 @@
# Copyright 2021 QMK
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
SPACE_CADET_ENABLE ?= yes
GRAVE_ESC_ENABLE ?= yes
GENERIC_FEATURES = \
COMBO \
COMMAND \
DEFERRED_EXEC \
DIGITIZER \
DIP_SWITCH \
DYNAMIC_KEYMAP \
DYNAMIC_MACRO \
ENCODER \
GRAVE_ESC \
HAPTIC \
KEY_LOCK \
KEY_OVERRIDE \
LEADER \
PROGRAMMABLE_BUTTON \
SPACE_CADET \
SWAP_HANDS \
TAP_DANCE \
VELOCIKEY \
WPM \
DYNAMIC_TAPPING_TERM \
define HANDLE_GENERIC_FEATURE
# $$(info "Processing: $1_ENABLE $2.c")
SRC += $$(wildcard $$(QUANTUM_DIR)/process_keycode/process_$2.c)
SRC += $$(wildcard $$(QUANTUM_DIR)/$2.c)
OPT_DEFS += -D$1_ENABLE
endef
$(foreach F,$(GENERIC_FEATURES),\
$(if $(filter yes, $(strip $($(F)_ENABLE))),\
$(eval $(call HANDLE_GENERIC_FEATURE,$(F),$(shell echo $(F) | tr '[:upper:]' '[:lower:]'))) \
) \
)

View File

@ -81,7 +81,7 @@ ifneq ($(findstring MK20DX256, $(MCU)),)
BOARD ?= PJRC_TEENSY_3_1 BOARD ?= PJRC_TEENSY_3_1
endif endif
ifneq ($(findstring MK66F18, $(MCU)),) ifneq ($(findstring MK66FX1M0, $(MCU)),)
# Cortex version # Cortex version
MCU = cortex-m4 MCU = cortex-m4
@ -138,6 +138,11 @@ ifneq ($(findstring STM32F042, $(MCU)),)
# UF2 settings # UF2 settings
UF2_FAMILY ?= STM32F0 UF2_FAMILY ?= STM32F0
# Stack sizes: Since this chip has limited RAM capacity, the stack area needs to be reduced.
# This ensures that the EEPROM page buffer fits into RAM
USE_PROCESS_STACKSIZE = 0x600
USE_EXCEPTIONS_STACKSIZE = 0x300
endif endif
ifneq ($(findstring STM32F072, $(MCU)),) ifneq ($(findstring STM32F072, $(MCU)),)
@ -273,6 +278,38 @@ ifneq ($(findstring STM32F401, $(MCU)),)
UF2_FAMILY ?= STM32F4 UF2_FAMILY ?= STM32F4
endif endif
ifneq ($(findstring STM32F405, $(MCU)),)
# Cortex version
MCU = cortex-m4
# ARM version, CORTEX-M0/M1 are 6, CORTEX-M3/M4/M7 are 7
ARMV = 7
## chip/board settings
# - the next two should match the directories in
# <chibios>/os/hal/ports/$(MCU_FAMILY)/$(MCU_SERIES)
MCU_FAMILY = STM32
MCU_SERIES = STM32F4xx
# Linker script to use
# - it should exist either in <chibios>/os/common/ports/ARMCMx/compilers/GCC/ld/
# or <keyboard_dir>/ld/
MCU_LDSCRIPT ?= STM32F405xG
# Startup code to use
# - it should exist in <chibios>/os/common/startup/ARMCMx/compilers/GCC/mk/
MCU_STARTUP ?= stm32f4xx
# Board: it should exist either in <chibios>/os/hal/boards/,
# <keyboard_dir>/boards/, or drivers/boards/
BOARD ?= GENERIC_STM32_F405XG
USE_FPU ?= yes
# UF2 settings
UF2_FAMILY ?= STM32F4
endif
ifneq ($(findstring STM32F407, $(MCU)),) ifneq ($(findstring STM32F407, $(MCU)),)
# Cortex version # Cortex version
MCU = cortex-m4 MCU = cortex-m4
@ -503,6 +540,66 @@ ifneq (,$(filter $(MCU),STM32L412 STM32L422))
UF2_FAMILY ?= STM32L4 UF2_FAMILY ?= STM32L4
endif endif
ifneq ($(findstring WB32F3G71, $(MCU)),)
# Cortex version
MCU = cortex-m3
# ARM version, CORTEX-M0/M1 are 6, CORTEX-M3/M4/M7 are 7
ARMV = 7
## chip/board settings
# - the next two should match the directories in
# <chibios>/os/hal/ports/$(MCU_FAMILY)/$(MCU_SERIES)
MCU_FAMILY = WB32
MCU_SERIES = WB32F3G71xx
# Linker script to use
# - it should exist either in <chibios>/os/common/ports/ARMCMx/compilers/GCC/ld/
# or <keyboard_dir>/ld/
MCU_LDSCRIPT ?= WB32F3G71x9
# Startup code to use
# - it should exist in <chibios>/os/common/startup/ARMCMx/compilers/GCC/mk/
MCU_STARTUP ?= wb32f3g71xx
# Board: it should exist either in <chibios>/os/hal/boards/,
# <keyboard_dir>/boards/, or drivers/boards/
BOARD ?= GENERIC_WB32_F3G71XX
USE_FPU ?= no
endif
ifneq ($(findstring GD32VF103, $(MCU)),)
# RISC-V
MCU = risc-v
# RISC-V extensions and abi configuration
MCU_ARCH = rv32imac
MCU_ABI = ilp32
MCU_CMODEL = medlow
## chip/board settings
# - the next two should match the directories in
# <chibios>/os/hal/ports/$(MCU_FAMILY)/$(MCU_SERIES)
MCU_FAMILY = GD32V
MCU_SERIES = GD32VF103
# Linker script to use
# - it should exist either in <chibios>/os/common/startup/RISCV-ECLIC/compilers/GCC/ld/
# or <keyboard_dir>/ld/
MCU_LDSCRIPT ?= GD32VF103xB
# Startup code to use
# - it should exist in <chibios>/os/common/startup/RISCV-ECLIC/compilers/GCC/mk/
MCU_STARTUP ?= gd32vf103
# Board: it should exist either in <chibios>/os/hal/boards/,
# <keyboard_dir>/boards/, or drivers/boards/
BOARD ?= SIPEED_LONGAN_NANO
USE_FPU ?= no
endif
ifneq (,$(filter $(MCU),at90usb162 atmega16u2 atmega32u2 atmega16u4 atmega32u4 at90usb646 at90usb647 at90usb1286 at90usb1287)) ifneq (,$(filter $(MCU),at90usb162 atmega16u2 atmega32u2 atmega16u4 atmega32u4 at90usb646 at90usb647 at90usb1286 at90usb1287))
PROTOCOL = LUFA PROTOCOL = LUFA

View File

@ -21,17 +21,15 @@ HARDWARE_OPTION_NAMES = \
RGBLIGHT_CUSTOM_DRIVER \ RGBLIGHT_CUSTOM_DRIVER \
RGB_MATRIX_ENABLE \ RGB_MATRIX_ENABLE \
RGB_MATRIX_DRIVER \ RGB_MATRIX_DRIVER \
SERIAL_LINK_ENABLE \
CIE1931_CURVE \ CIE1931_CURVE \
MIDI_ENABLE \ MIDI_ENABLE \
BLUETOOTH_ENABLE \ BLUETOOTH_ENABLE \
BLUETOOTH_DRIVER \
AUDIO_ENABLE \ AUDIO_ENABLE \
HD44780_ENABLE \ HD44780_ENABLE \
ENCODER_ENABLE \ ENCODER_ENABLE \
LCD_ENABLE \
LED_TABLES \ LED_TABLES \
POINTING_DEVICE_ENABLE \ POINTING_DEVICE_ENABLE \
VISUALIZER_ENABLE \
DIP_SWITCH_ENABLE DIP_SWITCH_ENABLE
OTHER_OPTION_NAMES = \ OTHER_OPTION_NAMES = \
@ -39,9 +37,9 @@ OTHER_OPTION_NAMES = \
UCIS_ENABLE \ UCIS_ENABLE \
UNICODEMAP_ENABLE \ UNICODEMAP_ENABLE \
UNICODE_COMMON \ UNICODE_COMMON \
API_SYSEX_ENABLE \
AUTO_SHIFT_ENABLE \ AUTO_SHIFT_ENABLE \
AUTO_SHIFT_MODIFIERS \ AUTO_SHIFT_MODIFIERS \
DYNAMIC_TAPPING_TERM_ENABLE \
COMBO_ENABLE \ COMBO_ENABLE \
KEY_LOCK_ENABLE \ KEY_LOCK_ENABLE \
KEY_OVERRIDE_ENABLE \ KEY_OVERRIDE_ENABLE \
@ -57,7 +55,6 @@ OTHER_OPTION_NAMES = \
LED_ANIMATIONS \ LED_ANIMATIONS \
IOS_DEVICE_ENABLE \ IOS_DEVICE_ENABLE \
HELIX ZINC \ HELIX ZINC \
ADAFRUIT_BLE_ENABLE \
AUTOLOG_ENABLE \ AUTOLOG_ENABLE \
DEBUG_ENABLE \ DEBUG_ENABLE \
ENCODER_ENABLE_CUSTOM \ ENCODER_ENABLE_CUSTOM \
@ -73,7 +70,6 @@ OTHER_OPTION_NAMES = \
SWAP_HANDS_ENABLE \ SWAP_HANDS_ENABLE \
RING_BUFFERED_6KRO_REPORT_ENABLE \ RING_BUFFERED_6KRO_REPORT_ENABLE \
WATCHDOG_ENABLE \ WATCHDOG_ENABLE \
XT_ENABLE \
ERGOINU \ ERGOINU \
NO_USB_STARTUP_CHECK \ NO_USB_STARTUP_CHECK \
DISABLE_PROMICRO_LEDs \ DISABLE_PROMICRO_LEDs \
@ -82,7 +78,8 @@ OTHER_OPTION_NAMES = \
RGB_MATRIX_KEYPRESSES \ RGB_MATRIX_KEYPRESSES \
LED_MIRRORED \ LED_MIRRORED \
RGBLIGHT_FULL_POWER \ RGBLIGHT_FULL_POWER \
LTO_ENABLE LTO_ENABLE \
PROGRAMMABLE_BUTTON_ENABLE
define NAME_ECHO define NAME_ECHO
@printf " %-30s = %-16s # %s\\n" "$1" "$($1)" "$(origin $1)" @printf " %-30s = %-16s # %s\\n" "$1" "$($1)" "$(origin $1)"

View File

@ -1,28 +0,0 @@
include message.mk
# Directory common source files exist
TOP_DIR = .
TMK_DIR = tmk_core
TMK_PATH = $(TMK_DIR)
LIB_PATH = lib
QUANTUM_DIR = quantum
QUANTUM_PATH = $(QUANTUM_DIR)
DRIVER_DIR = drivers
DRIVER_PATH = $(DRIVER_DIR)
PLATFORM_DIR = platforms
PLATFORM_PATH = $(PLATFORM_DIR)
BUILD_DIR := .build
COMMON_VPATH := $(TOP_DIR)
COMMON_VPATH += $(TMK_PATH)
COMMON_VPATH += $(QUANTUM_PATH)
COMMON_VPATH += $(QUANTUM_PATH)/keymap_extras
COMMON_VPATH += $(QUANTUM_PATH)/audio
COMMON_VPATH += $(QUANTUM_PATH)/process_keycode
COMMON_VPATH += $(QUANTUM_PATH)/api
COMMON_VPATH += $(QUANTUM_PATH)/sequencer
COMMON_VPATH += $(DRIVER_PATH)

View File

@ -13,8 +13,6 @@
# You should have received a copy of the GNU General Public License # You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>. # along with this program. If not, see <http://www.gnu.org/licenses/>.
SERIAL_PATH := $(QUANTUM_PATH)/serial_link
QUANTUM_SRC += \ QUANTUM_SRC += \
$(QUANTUM_DIR)/quantum.c \ $(QUANTUM_DIR)/quantum.c \
$(QUANTUM_DIR)/send_string.c \ $(QUANTUM_DIR)/send_string.c \
@ -29,13 +27,16 @@ QUANTUM_SRC += \
$(QUANTUM_DIR)/keyboard.c \ $(QUANTUM_DIR)/keyboard.c \
$(QUANTUM_DIR)/keymap_common.c \ $(QUANTUM_DIR)/keymap_common.c \
$(QUANTUM_DIR)/keycode_config.c \ $(QUANTUM_DIR)/keycode_config.c \
$(QUANTUM_DIR)/sync_timer.c \
$(QUANTUM_DIR)/logging/debug.c \ $(QUANTUM_DIR)/logging/debug.c \
$(QUANTUM_DIR)/logging/sendchar.c \ $(QUANTUM_DIR)/logging/sendchar.c \
VPATH += $(QUANTUM_DIR)/logging VPATH += $(QUANTUM_DIR)/logging
# Fall back to lib/printf if there is no platform provided print # Fall back to lib/printf if there is no platform provided print
ifeq ("$(wildcard $(TMK_PATH)/common/$(PLATFORM_KEY)/printf.mk)","") ifeq ("$(wildcard $(PLATFORM_PATH)/$(PLATFORM_KEY)/printf.mk)","")
include $(QUANTUM_PATH)/logging/print.mk include $(QUANTUM_PATH)/logging/print.mk
else
include $(PLATFORM_PATH)/$(PLATFORM_KEY)/printf.mk
endif endif
ifeq ($(strip $(DEBUG_MATRIX_SCAN_RATE_ENABLE)), yes) ifeq ($(strip $(DEBUG_MATRIX_SCAN_RATE_ENABLE)), yes)
@ -45,19 +46,6 @@ else ifeq ($(strip $(DEBUG_MATRIX_SCAN_RATE_ENABLE)), api)
OPT_DEFS += -DDEBUG_MATRIX_SCAN_RATE OPT_DEFS += -DDEBUG_MATRIX_SCAN_RATE
endif endif
ifeq ($(strip $(API_SYSEX_ENABLE)), yes)
OPT_DEFS += -DAPI_SYSEX_ENABLE
OPT_DEFS += -DAPI_ENABLE
MIDI_ENABLE=yes
SRC += $(QUANTUM_DIR)/api/api_sysex.c
SRC += $(QUANTUM_DIR)/api.c
endif
ifeq ($(strip $(COMMAND_ENABLE)), yes)
SRC += $(QUANTUM_DIR)/command.c
OPT_DEFS += -DCOMMAND_ENABLE
endif
AUDIO_ENABLE ?= no AUDIO_ENABLE ?= no
ifeq ($(strip $(AUDIO_ENABLE)), yes) ifeq ($(strip $(AUDIO_ENABLE)), yes)
ifeq ($(PLATFORM),CHIBIOS) ifeq ($(PLATFORM),CHIBIOS)
@ -82,7 +70,7 @@ ifeq ($(strip $(AUDIO_ENABLE)), yes)
SRC += $(QUANTUM_DIR)/process_keycode/process_audio.c SRC += $(QUANTUM_DIR)/process_keycode/process_audio.c
SRC += $(QUANTUM_DIR)/process_keycode/process_clicky.c SRC += $(QUANTUM_DIR)/process_keycode/process_clicky.c
SRC += $(QUANTUM_DIR)/audio/audio.c ## common audio code, hardware agnostic SRC += $(QUANTUM_DIR)/audio/audio.c ## common audio code, hardware agnostic
SRC += $(QUANTUM_DIR)/audio/driver_$(PLATFORM_KEY)_$(strip $(AUDIO_DRIVER)).c SRC += $(PLATFORM_PATH)/$(PLATFORM_KEY)/$(DRIVER_DIR)/audio_$(strip $(AUDIO_DRIVER)).c
SRC += $(QUANTUM_DIR)/audio/voices.c SRC += $(QUANTUM_DIR)/audio/voices.c
SRC += $(QUANTUM_DIR)/audio/luts.c SRC += $(QUANTUM_DIR)/audio/luts.c
endif endif
@ -121,10 +109,43 @@ ifeq ($(strip $(MOUSEKEY_ENABLE)), yes)
SRC += $(QUANTUM_DIR)/mousekey.c SRC += $(QUANTUM_DIR)/mousekey.c
endif endif
VALID_POINTING_DEVICE_DRIVER_TYPES := adns5050 adns9800 analog_joystick cirque_pinnacle_i2c cirque_pinnacle_spi pmw3360 pimoroni_trackball custom
POINTING_DEVICE_DRIVER ?= custom
ifeq ($(strip $(POINTING_DEVICE_ENABLE)), yes) ifeq ($(strip $(POINTING_DEVICE_ENABLE)), yes)
OPT_DEFS += -DPOINTING_DEVICE_ENABLE ifeq ($(filter $(POINTING_DEVICE_DRIVER),$(VALID_POINTING_DEVICE_DRIVER_TYPES)),)
MOUSE_ENABLE := yes $(error POINTING_DEVICE_DRIVER="$(POINTING_DEVICE_DRIVER)" is not a valid pointing device type)
SRC += $(QUANTUM_DIR)/pointing_device.c else
OPT_DEFS += -DPOINTING_DEVICE_ENABLE
MOUSE_ENABLE := yes
SRC += $(QUANTUM_DIR)/pointing_device.c
SRC += $(QUANTUM_DIR)/pointing_device_drivers.c
ifneq ($(strip $(POINTING_DEVICE_DRIVER)), custom)
SRC += drivers/sensors/$(strip $(POINTING_DEVICE_DRIVER)).c
OPT_DEFS += -DPOINTING_DEVICE_DRIVER_$(strip $(shell echo $(POINTING_DEVICE_DRIVER) | tr '[:lower:]' '[:upper:]'))
endif
OPT_DEFS += -DPOINTING_DEVICE_DRIVER_$(strip $(POINTING_DEVICE_DRIVER))
ifeq ($(strip $(POINTING_DEVICE_DRIVER)), adns9800)
OPT_DEFS += -DSTM32_SPI -DHAL_USE_SPI=TRUE
QUANTUM_LIB_SRC += spi_master.c
else ifeq ($(strip $(POINTING_DEVICE_DRIVER)), analog_joystick)
OPT_DEFS += -DSTM32_ADC -DHAL_USE_ADC=TRUE
LIB_SRC += analog.c
else ifeq ($(strip $(POINTING_DEVICE_DRIVER)), cirque_pinnacle_i2c)
OPT_DEFS += -DSTM32_I2C -DHAL_USE_I2C=TRUE
SRC += drivers/sensors/cirque_pinnacle.c
QUANTUM_LIB_SRC += i2c_master.c
else ifeq ($(strip $(POINTING_DEVICE_DRIVER)), cirque_pinnacle_spi)
OPT_DEFS += -DSTM32_SPI -DHAL_USE_SPI=TRUE
SRC += drivers/sensors/cirque_pinnacle.c
QUANTUM_LIB_SRC += spi_master.c
else ifeq ($(strip $(POINTING_DEVICE_DRIVER)), pimoroni_trackball)
OPT_DEFS += -DSTM32_SPI -DHAL_USE_I2C=TRUE
QUANTUM_LIB_SRC += i2c_master.c
else ifeq ($(strip $(POINTING_DEVICE_DRIVER)), pmw3360)
OPT_DEFS += -DSTM32_SPI -DHAL_USE_SPI=TRUE
QUANTUM_LIB_SRC += spi_master.c
endif
endif
endif endif
VALID_EEPROM_DRIVER_TYPES := vendor custom transient i2c spi VALID_EEPROM_DRIVER_TYPES := vendor custom transient i2c spi
@ -156,37 +177,18 @@ else
ifeq ($(PLATFORM),AVR) ifeq ($(PLATFORM),AVR)
# Automatically provided by avr-libc, nothing required # Automatically provided by avr-libc, nothing required
else ifeq ($(PLATFORM),CHIBIOS) else ifeq ($(PLATFORM),CHIBIOS)
ifeq ($(MCU_SERIES), STM32F3xx) ifneq ($(filter STM32F3xx_% STM32F1xx_% %_STM32F401xC %_STM32F401xE %_STM32F405xG %_STM32F411xE %_STM32F072xB %_STM32F042x6 %_GD32VF103xB %_GD32VF103x8, $(MCU_SERIES)_$(MCU_LDSCRIPT)),)
OPT_DEFS += -DEEPROM_DRIVER
COMMON_VPATH += $(DRIVER_PATH)/eeprom
SRC += eeprom_driver.c
SRC += $(PLATFORM_COMMON_DIR)/eeprom_stm32.c SRC += $(PLATFORM_COMMON_DIR)/eeprom_stm32.c
SRC += $(PLATFORM_COMMON_DIR)/flash_stm32.c SRC += $(PLATFORM_COMMON_DIR)/flash_stm32.c
OPT_DEFS += -DEEPROM_EMU_STM32F303xC
OPT_DEFS += -DSTM32_EEPROM_ENABLE
else ifeq ($(MCU_SERIES), STM32F1xx)
SRC += $(PLATFORM_COMMON_DIR)/eeprom_stm32.c
SRC += $(PLATFORM_COMMON_DIR)/flash_stm32.c
OPT_DEFS += -DEEPROM_EMU_STM32F103xB
OPT_DEFS += -DSTM32_EEPROM_ENABLE
else ifeq ($(MCU_SERIES)_$(MCU_LDSCRIPT), STM32F0xx_STM32F072xB)
SRC += $(PLATFORM_COMMON_DIR)/eeprom_stm32.c
SRC += $(PLATFORM_COMMON_DIR)/flash_stm32.c
OPT_DEFS += -DEEPROM_EMU_STM32F072xB
OPT_DEFS += -DSTM32_EEPROM_ENABLE
else ifeq ($(MCU_SERIES)_$(MCU_LDSCRIPT), STM32F0xx_STM32F042x6)
# Stack sizes: Since this chip has limited RAM capacity, the stack area needs to be reduced.
# This ensures that the EEPROM page buffer fits into RAM
USE_PROCESS_STACKSIZE = 0x600
USE_EXCEPTIONS_STACKSIZE = 0x300
SRC += $(PLATFORM_COMMON_DIR)/eeprom_stm32.c
SRC += $(PLATFORM_COMMON_DIR)/flash_stm32.c
OPT_DEFS += -DEEPROM_EMU_STM32F042x6
OPT_DEFS += -DSTM32_EEPROM_ENABLE
else ifneq ($(filter $(MCU_SERIES),STM32L0xx STM32L1xx),) else ifneq ($(filter $(MCU_SERIES),STM32L0xx STM32L1xx),)
OPT_DEFS += -DEEPROM_DRIVER OPT_DEFS += -DEEPROM_DRIVER
COMMON_VPATH += $(DRIVER_PATH)/eeprom COMMON_VPATH += $(DRIVER_PATH)/eeprom
COMMON_VPATH += $(PLATFORM_PATH)/$(PLATFORM_KEY)/$(DRIVER_DIR)/eeprom COMMON_VPATH += $(PLATFORM_PATH)/$(PLATFORM_KEY)/$(DRIVER_DIR)/eeprom
SRC += eeprom_driver.c eeprom_stm32_L0_L1.c SRC += eeprom_driver.c
SRC += eeprom_stm32_L0_L1.c
else else
# This will effectively work the same as "transient" if not supported by the chip # This will effectively work the same as "transient" if not supported by the chip
SRC += $(PLATFORM_COMMON_DIR)/eeprom_teensy.c SRC += $(PLATFORM_COMMON_DIR)/eeprom_teensy.c
@ -265,7 +267,7 @@ endif
endif endif
RGB_MATRIX_ENABLE ?= no RGB_MATRIX_ENABLE ?= no
VALID_RGB_MATRIX_TYPES := AW20216 IS31FL3731 IS31FL3733 IS31FL3737 IS31FL3741 WS2812 custom VALID_RGB_MATRIX_TYPES := AW20216 IS31FL3731 IS31FL3733 IS31FL3737 IS31FL3741 CKLED2001 WS2812 custom
ifeq ($(strip $(RGB_MATRIX_ENABLE)), yes) ifeq ($(strip $(RGB_MATRIX_ENABLE)), yes)
ifeq ($(filter $(RGB_MATRIX_DRIVER),$(VALID_RGB_MATRIX_TYPES)),) ifeq ($(filter $(RGB_MATRIX_DRIVER),$(VALID_RGB_MATRIX_TYPES)),)
@ -321,6 +323,13 @@ endif
QUANTUM_LIB_SRC += i2c_master.c QUANTUM_LIB_SRC += i2c_master.c
endif endif
ifeq ($(strip $(RGB_MATRIX_DRIVER)), CKLED2001)
OPT_DEFS += -DCKLED2001 -DSTM32_I2C -DHAL_USE_I2C=TRUE
COMMON_VPATH += $(DRIVER_PATH)/led
SRC += ckled2001.c
QUANTUM_LIB_SRC += i2c_master.c
endif
ifeq ($(strip $(RGB_MATRIX_DRIVER)), WS2812) ifeq ($(strip $(RGB_MATRIX_DRIVER)), WS2812)
OPT_DEFS += -DWS2812 OPT_DEFS += -DWS2812
WS2812_DRIVER_REQUIRED := yes WS2812_DRIVER_REQUIRED := yes
@ -350,17 +359,6 @@ ifeq ($(strip $(PRINTING_ENABLE)), yes)
SRC += $(TMK_DIR)/protocol/serial_uart.c SRC += $(TMK_DIR)/protocol/serial_uart.c
endif endif
ifeq ($(strip $(SERIAL_LINK_ENABLE)), yes)
SERIAL_SRC := $(wildcard $(SERIAL_PATH)/protocol/*.c)
SERIAL_SRC += $(wildcard $(SERIAL_PATH)/system/*.c)
SERIAL_DEFS += -DSERIAL_LINK_ENABLE
COMMON_VPATH += $(SERIAL_PATH)
SRC += $(patsubst $(QUANTUM_PATH)/%,%,$(SERIAL_SRC))
OPT_DEFS += $(SERIAL_DEFS)
VAPTH += $(SERIAL_PATH)
endif
VARIABLE_TRACE ?= no VARIABLE_TRACE ?= no
ifneq ($(strip $(VARIABLE_TRACE)),no) ifneq ($(strip $(VARIABLE_TRACE)),no)
SRC += $(QUANTUM_DIR)/variable_trace.c SRC += $(QUANTUM_DIR)/variable_trace.c
@ -370,8 +368,11 @@ ifneq ($(strip $(VARIABLE_TRACE)),no)
endif endif
endif endif
ifeq ($(strip $(LCD_ENABLE)), yes) ifeq ($(strip $(SLEEP_LED_ENABLE)), yes)
CIE1931_CURVE := yes SRC += $(PLATFORM_COMMON_DIR)/sleep_led.c
OPT_DEFS += -DSLEEP_LED_ENABLE
NO_SUSPEND_POWER_DOWN := yes
endif endif
VALID_BACKLIGHT_TYPES := pwm timer software custom VALID_BACKLIGHT_TYPES := pwm timer software custom
@ -437,10 +438,6 @@ ifeq ($(strip $(APA102_DRIVER_REQUIRED)), yes)
SRC += apa102.c SRC += apa102.c
endif endif
ifeq ($(strip $(VISUALIZER_ENABLE)), yes)
CIE1931_CURVE := yes
endif
ifeq ($(strip $(CIE1931_CURVE)), yes) ifeq ($(strip $(CIE1931_CURVE)), yes)
OPT_DEFS += -DUSE_CIE1931_CURVE OPT_DEFS += -DUSE_CIE1931_CURVE
LED_TABLES := yes LED_TABLES := yes
@ -456,40 +453,15 @@ ifeq ($(strip $(TERMINAL_ENABLE)), yes)
OPT_DEFS += -DUSER_PRINT OPT_DEFS += -DUSER_PRINT
endif endif
ifeq ($(strip $(WPM_ENABLE)), yes)
SRC += $(QUANTUM_DIR)/wpm.c
OPT_DEFS += -DWPM_ENABLE
endif
ifeq ($(strip $(ENCODER_ENABLE)), yes)
SRC += $(QUANTUM_DIR)/encoder.c
OPT_DEFS += -DENCODER_ENABLE
endif
ifeq ($(strip $(VELOCIKEY_ENABLE)), yes)
OPT_DEFS += -DVELOCIKEY_ENABLE
SRC += $(QUANTUM_DIR)/velocikey.c
endif
ifeq ($(strip $(VIA_ENABLE)), yes) ifeq ($(strip $(VIA_ENABLE)), yes)
DYNAMIC_KEYMAP_ENABLE := yes DYNAMIC_KEYMAP_ENABLE := yes
RAW_ENABLE := yes RAW_ENABLE := yes
BOOTMAGIC_ENABLE := lite BOOTMAGIC_ENABLE := yes
SRC += $(QUANTUM_DIR)/via.c SRC += $(QUANTUM_DIR)/via.c
OPT_DEFS += -DVIA_ENABLE OPT_DEFS += -DVIA_ENABLE
endif endif
ifeq ($(strip $(DYNAMIC_KEYMAP_ENABLE)), yes) VALID_MAGIC_TYPES := yes
OPT_DEFS += -DDYNAMIC_KEYMAP_ENABLE
SRC += $(QUANTUM_DIR)/dynamic_keymap.c
endif
ifeq ($(strip $(DIP_SWITCH_ENABLE)), yes)
OPT_DEFS += -DDIP_SWITCH_ENABLE
SRC += $(QUANTUM_DIR)/dip_switch.c
endif
VALID_MAGIC_TYPES := yes lite
BOOTMAGIC_ENABLE ?= no BOOTMAGIC_ENABLE ?= no
ifneq ($(strip $(BOOTMAGIC_ENABLE)), no) ifneq ($(strip $(BOOTMAGIC_ENABLE)), no)
ifeq ($(filter $(BOOTMAGIC_ENABLE),$(VALID_MAGIC_TYPES)),) ifeq ($(filter $(BOOTMAGIC_ENABLE),$(VALID_MAGIC_TYPES)),)
@ -568,23 +540,19 @@ ifeq ($(strip $(CRC_ENABLE)), yes)
SRC += crc.c SRC += crc.c
endif endif
HAPTIC_ENABLE ?= no ifeq ($(strip $(HAPTIC_ENABLE)),yes)
ifneq ($(strip $(HAPTIC_ENABLE)),no)
COMMON_VPATH += $(DRIVER_PATH)/haptic COMMON_VPATH += $(DRIVER_PATH)/haptic
OPT_DEFS += -DHAPTIC_ENABLE
SRC += $(QUANTUM_DIR)/haptic.c
SRC += $(QUANTUM_DIR)/process_keycode/process_haptic.c
endif
ifneq ($(filter DRV2605L, $(HAPTIC_ENABLE)), ) ifneq ($(filter DRV2605L, $(HAPTIC_DRIVER)), )
SRC += DRV2605L.c SRC += DRV2605L.c
QUANTUM_LIB_SRC += i2c_master.c QUANTUM_LIB_SRC += i2c_master.c
OPT_DEFS += -DDRV2605L OPT_DEFS += -DDRV2605L
endif endif
ifneq ($(filter SOLENOID, $(HAPTIC_ENABLE)), ) ifneq ($(filter SOLENOID, $(HAPTIC_DRIVER)), )
SRC += solenoid.c SRC += solenoid.c
OPT_DEFS += -DSOLENOID_ENABLE OPT_DEFS += -DSOLENOID_ENABLE
endif
endif endif
ifeq ($(strip $(HD44780_ENABLE)), yes) ifeq ($(strip $(HD44780_ENABLE)), yes)
@ -617,8 +585,6 @@ ifeq ($(strip $(ST7565_ENABLE)), yes)
SRC += st7565.c SRC += st7565.c
endif endif
include $(DRIVER_PATH)/qwiic/qwiic.mk
ifeq ($(strip $(UCIS_ENABLE)), yes) ifeq ($(strip $(UCIS_ENABLE)), yes)
OPT_DEFS += -DUCIS_ENABLE OPT_DEFS += -DUCIS_ENABLE
UNICODE_COMMON := yes UNICODE_COMMON := yes
@ -641,54 +607,12 @@ ifeq ($(strip $(UNICODE_COMMON)), yes)
SRC += $(QUANTUM_DIR)/process_keycode/process_unicode_common.c SRC += $(QUANTUM_DIR)/process_keycode/process_unicode_common.c
endif endif
SPACE_CADET_ENABLE ?= yes
ifeq ($(strip $(SPACE_CADET_ENABLE)), yes)
SRC += $(QUANTUM_DIR)/process_keycode/process_space_cadet.c
OPT_DEFS += -DSPACE_CADET_ENABLE
endif
MAGIC_ENABLE ?= yes MAGIC_ENABLE ?= yes
ifeq ($(strip $(MAGIC_ENABLE)), yes) ifeq ($(strip $(MAGIC_ENABLE)), yes)
SRC += $(QUANTUM_DIR)/process_keycode/process_magic.c SRC += $(QUANTUM_DIR)/process_keycode/process_magic.c
OPT_DEFS += -DMAGIC_KEYCODE_ENABLE OPT_DEFS += -DMAGIC_KEYCODE_ENABLE
endif endif
GRAVE_ESC_ENABLE ?= yes
ifeq ($(strip $(GRAVE_ESC_ENABLE)), yes)
SRC += $(QUANTUM_DIR)/process_keycode/process_grave_esc.c
OPT_DEFS += -DGRAVE_ESC_ENABLE
endif
ifeq ($(strip $(DYNAMIC_MACRO_ENABLE)), yes)
SRC += $(QUANTUM_DIR)/process_keycode/process_dynamic_macro.c
OPT_DEFS += -DDYNAMIC_MACRO_ENABLE
endif
ifeq ($(strip $(COMBO_ENABLE)), yes)
SRC += $(QUANTUM_DIR)/process_keycode/process_combo.c
OPT_DEFS += -DCOMBO_ENABLE
endif
ifeq ($(strip $(KEY_OVERRIDE_ENABLE)), yes)
SRC += $(QUANTUM_DIR)/process_keycode/process_key_override.c
OPT_DEFS += -DKEY_OVERRIDE_ENABLE
endif
ifeq ($(strip $(TAP_DANCE_ENABLE)), yes)
SRC += $(QUANTUM_DIR)/process_keycode/process_tap_dance.c
OPT_DEFS += -DTAP_DANCE_ENABLE
endif
ifeq ($(strip $(KEY_LOCK_ENABLE)), yes)
SRC += $(QUANTUM_DIR)/process_keycode/process_key_lock.c
OPT_DEFS += -DKEY_LOCK_ENABLE
endif
ifeq ($(strip $(LEADER_ENABLE)), yes)
SRC += $(QUANTUM_DIR)/process_keycode/process_leader.c
OPT_DEFS += -DLEADER_ENABLE
endif
ifeq ($(strip $(AUTO_SHIFT_ENABLE)), yes) ifeq ($(strip $(AUTO_SHIFT_ENABLE)), yes)
SRC += $(QUANTUM_DIR)/process_keycode/process_auto_shift.c SRC += $(QUANTUM_DIR)/process_keycode/process_auto_shift.c
OPT_DEFS += -DAUTO_SHIFT_ENABLE OPT_DEFS += -DAUTO_SHIFT_ENABLE
@ -697,6 +621,40 @@ ifeq ($(strip $(AUTO_SHIFT_ENABLE)), yes)
endif endif
endif endif
ifeq ($(strip $(PS2_MOUSE_ENABLE)), yes)
PS2_ENABLE := yes
SRC += ps2_mouse.c
OPT_DEFS += -DPS2_MOUSE_ENABLE
OPT_DEFS += -DMOUSE_ENABLE
endif
ifeq ($(strip $(PS2_USE_BUSYWAIT)), yes)
PS2_ENABLE := yes
SRC += ps2_busywait.c
SRC += ps2_io_avr.c
OPT_DEFS += -DPS2_USE_BUSYWAIT
endif
ifeq ($(strip $(PS2_USE_INT)), yes)
PS2_ENABLE := yes
SRC += ps2_interrupt.c
SRC += ps2_io.c
OPT_DEFS += -DPS2_USE_INT
endif
ifeq ($(strip $(PS2_USE_USART)), yes)
PS2_ENABLE := yes
SRC += ps2_usart.c
SRC += ps2_io.c
OPT_DEFS += -DPS2_USE_USART
endif
ifeq ($(strip $(PS2_ENABLE)), yes)
COMMON_VPATH += $(DRIVER_PATH)/ps2
COMMON_VPATH += $(PLATFORM_PATH)/$(PLATFORM_KEY)/$(DRIVER_DIR)/ps2
OPT_DEFS += -DPS2_ENABLE
endif
JOYSTICK_ENABLE ?= no JOYSTICK_ENABLE ?= no
VALID_JOYSTICK_TYPES := analog digital VALID_JOYSTICK_TYPES := analog digital
JOYSTICK_DRIVER ?= analog JOYSTICK_DRIVER ?= analog
@ -717,11 +675,6 @@ ifeq ($(strip $(JOYSTICK_ENABLE)), yes)
endif endif
endif endif
DIGITIZER_ENABLE ?= no
ifneq ($(strip $(DIGITIZER_ENABLE)), no)
SRC += $(QUANTUM_DIR)/digitizer.c
endif
USBPD_ENABLE ?= no USBPD_ENABLE ?= no
VALID_USBPD_DRIVER_TYPES = custom vendor VALID_USBPD_DRIVER_TYPES = custom vendor
USBPD_DRIVER ?= vendor USBPD_DRIVER ?= vendor
@ -745,3 +698,27 @@ ifeq ($(strip $(USBPD_ENABLE)), yes)
endif endif
endif endif
endif endif
BLUETOOTH_ENABLE ?= no
VALID_BLUETOOTH_DRIVER_TYPES := AdafruitBLE RN42 custom
ifeq ($(strip $(BLUETOOTH_ENABLE)), yes)
ifeq ($(filter $(strip $(BLUETOOTH_DRIVER)),$(VALID_BLUETOOTH_DRIVER_TYPES)),)
$(error "$(BLUETOOTH_DRIVER)" is not a valid Bluetooth driver type)
endif
OPT_DEFS += -DBLUETOOTH_ENABLE
NO_USB_STARTUP_CHECK := yes
COMMON_VPATH += $(DRIVER_PATH)/bluetooth
SRC += outputselect.c
ifeq ($(strip $(BLUETOOTH_DRIVER)), AdafruitBLE)
OPT_DEFS += -DMODULE_ADAFRUIT_BLE
SRC += analog.c
SRC += $(DRIVER_PATH)/bluetooth/adafruit_ble.cpp
QUANTUM_LIB_SRC += spi_master.c
endif
ifeq ($(strip $(BLUETOOTH_DRIVER)), RN42)
OPT_DEFS += -DMODULE_RN42
SRC += $(TMK_DIR)/protocol/serial_uart.c
endif
endif

View File

@ -68,7 +68,7 @@
"RGBLIGHT_SLEEP": {"info_key": "rgblight.sleep", "value_type": "bool"}, "RGBLIGHT_SLEEP": {"info_key": "rgblight.sleep", "value_type": "bool"},
"RGBLIGHT_SPLIT": {"info_key": "rgblight.split", "value_type": "bool"}, "RGBLIGHT_SPLIT": {"info_key": "rgblight.split", "value_type": "bool"},
"RGBW": {"info_key": "rgblight.rgbw", "value_type": "bool"}, "RGBW": {"info_key": "rgblight.rgbw", "value_type": "bool"},
"PRODUCT": {"info_key": "keyboard_folder", "to_json": false}, "PRODUCT": {"info_key": "keyboard_name", "warn_duplicate": false},
"PRODUCT_ID": {"info_key": "usb.pid", "value_type": "hex"}, "PRODUCT_ID": {"info_key": "usb.pid", "value_type": "hex"},
"VENDOR_ID": {"info_key": "usb.vid", "value_type": "hex"}, "VENDOR_ID": {"info_key": "usb.vid", "value_type": "hex"},
"QMK_ESC_OUTPUT": {"info_key": "qmk_lufa_bootloader.esc_output"}, "QMK_ESC_OUTPUT": {"info_key": "qmk_lufa_bootloader.esc_output"},
@ -76,6 +76,7 @@
"QMK_KEYS_PER_SCAN": {"info_key": "qmk.keys_per_scan", "value_type": "int"}, "QMK_KEYS_PER_SCAN": {"info_key": "qmk.keys_per_scan", "value_type": "int"},
"QMK_LED": {"info_key": "qmk_lufa_bootloader.led"}, "QMK_LED": {"info_key": "qmk_lufa_bootloader.led"},
"QMK_SPEAKER": {"info_key": "qmk_lufa_bootloader.speaker"}, "QMK_SPEAKER": {"info_key": "qmk_lufa_bootloader.speaker"},
"SENDSTRING_BELL": {"info_key": "audio.macro_beep", "value_type": "bool"},
"SPLIT_MODS_ENABLE": {"info_key": "split.transport.sync_modifiers", "value_type": "bool"}, "SPLIT_MODS_ENABLE": {"info_key": "split.transport.sync_modifiers", "value_type": "bool"},
"SPLIT_TRANSPORT_MIRROR": {"info_key": "split.transport.sync_matrix_state", "value_type": "bool"}, "SPLIT_TRANSPORT_MIRROR": {"info_key": "split.transport.sync_matrix_state", "value_type": "bool"},
"SPLIT_USB_DETECT": {"info_key": "split.usb_detect.enabled", "value_type": "bool"}, "SPLIT_USB_DETECT": {"info_key": "split.usb_detect.enabled", "value_type": "bool"},

View File

@ -344,6 +344,9 @@
'mechlovin/hannah65/mechlovin9': { 'mechlovin/hannah65/mechlovin9': {
target: 'mechlovin/mechlovin9/rev1' target: 'mechlovin/mechlovin9/rev1'
}, },
'mechlovin/hex4b': {
target: 'mechlovin/hex4b/rev1'
},
'melgeek/z70ultra': { 'melgeek/z70ultra': {
target: 'melgeek/z70ultra/rev1' target: 'melgeek/z70ultra/rev1'
}, },

View File

@ -13,12 +13,13 @@
}, },
"processor": { "processor": {
"type": "string", "type": "string",
"enum": ["cortex-m0", "cortex-m0plus", "cortex-m3", "cortex-m4", "MKL26Z64", "MK20DX128", "MK20DX256", "MK66F18", "STM32F042", "STM32F072", "STM32F103", "STM32F303", "STM32F401", "STM32F407", "STM32F411", "STM32F446", "STM32G431", "STM32G474", "STM32L412", "STM32L422", "STM32L433", "STM32L443", "atmega16u2", "atmega32u2", "atmega16u4", "atmega32u4", "at90usb162", "at90usb646", "at90usb647", "at90usb1286", "at90usb1287", "atmega32a", "atmega328p", "atmega328", "attiny85", "unknown"] "enum": ["cortex-m0", "cortex-m0plus", "cortex-m3", "cortex-m4", "MKL26Z64", "MK20DX128", "MK20DX256", "MK66FX1M0", "STM32F042", "STM32F072", "STM32F103", "STM32F303", "STM32F401", "STM32F405", "STM32F407", "STM32F411", "STM32F446", "STM32G431", "STM32G474", "STM32L412", "STM32L422", "STM32L433", "STM32L443", "GD32VF103", "WB32F3G71", "atmega16u2", "atmega32u2", "atmega16u4", "atmega32u4", "at90usb162", "at90usb646", "at90usb647", "at90usb1286", "at90usb1287", "atmega32a", "atmega328p", "atmega328", "attiny85", "unknown"]
}, },
"audio": { "audio": {
"type": "object", "type": "object",
"additionalProperties": false, "additionalProperties": false,
"properties": { "properties": {
"macro_beep": {"type": "boolean"},
"pins": {"$ref": "qmk.definitions.v1#/mcu_pin_array"}, "pins": {"$ref": "qmk.definitions.v1#/mcu_pin_array"},
"voices": {"type": "boolean"} "voices": {"type": "boolean"}
} }
@ -56,7 +57,7 @@
}, },
"bootloader": { "bootloader": {
"type": "string", "type": "string",
"enum": ["atmel-dfu", "bootloadhid", "bootloadHID", "caterina", "halfkay", "kiibohd", "lufa-dfu", "lufa-ms", "micronucleus", "qmk-dfu", "qmk-hid", "stm32-dfu", "stm32duino", "unknown", "usbasploader", "USBasp", "tinyuf2"], "enum": ["atmel-dfu", "bootloadhid", "bootloadHID", "caterina", "halfkay", "kiibohd", "lufa-dfu", "lufa-ms", "micronucleus", "qmk-dfu", "qmk-hid", "stm32-dfu", "stm32duino", "gd32v-dfu", "wb32-dfu", "unknown", "usbasploader", "USBasp", "tinyuf2"],
}, },
"bootloader_instructions": { "bootloader_instructions": {
"type": "string", "type": "string",

View File

@ -5,6 +5,7 @@
"type": "object", "type": "object",
"properties": { "properties": {
"author": {"type": "string"}, "author": {"type": "string"},
"host_language": {"$ref": "qmk.definitions.v1#/text_identifier"},
"keyboard": {"$ref": "qmk.definitions.v1#/text_identifier"}, "keyboard": {"$ref": "qmk.definitions.v1#/text_identifier"},
"keymap": {"$ref": "qmk.definitions.v1#/text_identifier"}, "keymap": {"$ref": "qmk.definitions.v1#/text_identifier"},
"layout": {"$ref": "qmk.definitions.v1#/layout_macro"}, "layout": {"$ref": "qmk.definitions.v1#/layout_macro"},
@ -15,10 +16,42 @@
"items": {"type": "string"} "items": {"type": "string"}
} }
}, },
"macros": {
"type": "array",
"items": {
"type": "array",
"items": {
"oneOf": [
{
"type": "string"
},
{
"type": "object",
"additionalProperties": false,
"properties": {
"action": {
"type": "string",
"enum": ['beep', 'delay', 'down', 'tap', 'up']
},
"keycodes": {
"type": "array",
"items": {
"$ref": "qmk.definitions.v1#/text_identifier"
}
},
"duration": {
"$ref": "qmk.definitions.v1#/unsigned_int"
}
}
}
]
}
}
},
"config": {"$ref": "qmk.keyboard.v1"}, "config": {"$ref": "qmk.keyboard.v1"},
"notes": { "notes": {
"type": "string", "type": "string",
"description": "asdf" "description": "asdf"
} }
} }
} }

View File

@ -12,10 +12,7 @@ MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration COMMAND_ENABLE = no # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE NKRO_ENABLE = no # Enable N-Key Rollover
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = no # USB Nkey Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
AUDIO_ENABLE = no # Audio output AUDIO_ENABLE = no # Audio output

View File

@ -12,8 +12,6 @@ MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration COMMAND_ENABLE = no # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
WS2812_DRIVER = i2c WS2812_DRIVER = i2c

457
docs/ChangeLog/20211127.md Normal file
View File

@ -0,0 +1,457 @@
# QMK Breaking Changes - 2021 November 27 Changelog
## 2000 keyboards! :id=qmk-2000th-keyboard
QMK had it's 2000th keyboard submitted during this breaking changes cycle.... and it only _just_ made the cut-off!
```shell
% qmk list-keyboards | wc -l
2003
```
From the whole QMK team, a major thankyou to the community for embracing QMK as your preferred keyboard firmware!
## Notable Features :id=notable-features
### Expanded Pointing Device support ([#14343](https://github.com/qmk/qmk_firmware/pull/14343)) :id=expanded-pointing-device
Pointing device support has been reworked and reimplemented to allow for easier integration of new peripherals.
Usages of `POINTING_DEVICE_ENABLE = yes` in `rules.mk` files now need to be accompanied by a corresponding `POINTING_DEVICE_DRIVER = ???` line, specifying which driver to use during the build. Existing keyboards have already been migrated across to the new usage pattern, so most likely no change is required by users.
QMK now has core-supplied support for the following pointing device peripherals:
| `rules.mk` line | Supported device |
|------------------------------------------------|-----------------------------------------|
| `POINTING_DEVICE_DRIVER = analog_joystick` | Analog joysticks, such as PSP joysticks |
| `POINTING_DEVICE_DRIVER = adns5050` | ADNS 5050 sensor |
| `POINTING_DEVICE_DRIVER = adns9800` | ADNS 9800 laser sensor |
| `POINTING_DEVICE_DRIVER = cirque_pinnacle_i2c` | Cirque touchpad, I2C mode |
| `POINTING_DEVICE_DRIVER = cirque_pinnacle_spi` | Cirque Touchpad, SPI mode |
| `POINTING_DEVICE_DRIVER = pimoroni_trackball` | Pimoroni Trackball |
| `POINTING_DEVICE_DRIVER = pmw3360` | PMW 3360 |
See the new documentation for the [Pointing Device](../feature_pointing_device.md) feature for more information on specific configuration for each driver.
### Dynamic Tapping Term ([#11036](https://github.com/qmk/qmk_firmware/pull/11036)) :id=dynamic-tapping-term
For people who are starting out with tapping keys, or for people who think tapping keys don't "feel right", it's sometimes quite difficult to determine what duration of tapping term to use to make things seem natural.
If you're in this stage of discovery, you can now add `DYNAMIC_TAPPING_TERM_ENABLE = yes` to your `rules.mk`, which enables the use of the following keycodes in your keymap:
| Key | Description |
|-----------|-------------------------------------------------------------------------------|
| `DT_PRNT` | "Dynamic Tapping Term Print": Types the current tapping term, in milliseconds |
| `DT_UP` | "Dynamic Tapping Term Up": Increases the current tapping term by 5ms |
| `DT_DOWN` | "Dynamic Tapping Term Down": Decreases the current tapping term by 5ms |
Coupled with the use of `qmk console` or QMK Toolbox to show console output from your keyboard, you can tweak the tapping term dynamically in order to narrow down what "feels right" to you. Once you're happy, drop in the resulting number into your keymap's `config.h` and you're good to go!
### Macros in JSON keymaps ([#14374](https://github.com/qmk/qmk_firmware/pull/14374)) :id=macros-in-keymap-json
You can now define up to 32 macros in your `keymap.json` file, as used by [QMK Configurator](newbs_building_firmware_configurator.md), and `qmk compile`. You can define these macros in a list under the `macros` keyword, like this:
```json
{
"keyboard": "handwired/my_macropad",
"keymap": "my_keymap",
"macros": [
[ // first listed is MACRO_0...
{"action":"down", "keycodes": ["LSFT"]},
"hello world1",
{"action": "up","keycodes": ["LSFT"]}
],
[ // ...then MACRO_1...
{"action":"tap", "keycodes": ["LCTL", "LALT", "DEL"]}
],
[ // ...then MACRO_2...
"ding!",
{"action":"beep"}
],
[ // ...and MACRO_3.
{"action":"tap", "keycodes": ["F1"]},
{"action":"delay", "duration": "1000"},
{"action":"tap", "keycodes": ["PGDN"]}
]
],
"layout": "LAYOUT_all",
"layers": [
["MACRO_0", "MACRO_1", "MACRO_2", "MACRO_3"]
]
}
```
In due course, [QMK Configurator](https://config.qmk.fm/) will pick up support for defining these in its UI, but for now the json is the only way to define macros.
## Changes Requiring User Action :id=changes-requiring-user-action
### Updated Keyboard Codebases :id=updated-keyboard-codebases
The following keyboards have had their source moved within QMK:
| Old Keyboard Name | New Keyboard Name |
|------------------------|---------------------------------|
| aozora/hotswap | aozora |
| gskt00 | kapcave/gskt00 |
| handwired/dtisaac01 | dtisaac/dtisaac01 |
| kprepublic/bm60poker | kprepublic/bm60hsrgb_poker/rev1 |
| kprepublic/bm60rgb | kprepublic/bm60hsrgb/rev1 |
| kprepublic/bm60rgb_iso | kprepublic/bm60hsrgb_iso/rev1 |
| kprepublic/bm65iso | kprepublic/bm65hsrgb_iso |
| kprepublic/bm68rgb | kprepublic/bm68hsrgb |
| paladin64 | kapcave/paladin64 |
| portal_66 | portal_66/soldered |
| signum/3_0/elitec | signum/3_0 |
| tgr/jane | tgr/jane/v2 |
### Squeezing space out of AVR ([#15243](https://github.com/qmk/qmk_firmware/pull/15243)) :id=squeezing-space-from-avr
The AVR platform has been problematic for some time, in the sense that it is severely resource-constrained -- this makes life difficult for anyone attempting to add new functionality such as display panels to their keymap code. The illustrious Drashna has contributed some newer documentation on how to attempt to free up some space on AVR-based keyboards that are in short supply.
Of course, there are much fewer constraints with ARM chips... ;)
### Require explicit enabling of RGB Matrix modes ([#15018](https://github.com/qmk/qmk_firmware/pull/15018)) :id=explicit-rgb-modes
Related to the previous section -- RGB Matrix modes have now been made to be opt-in, rather than opt-out. As these animations are now opt-in, you may find that your keyboard no longer has all the RGB modes you're expecting -- you may need to configure and recompile your firmware and enable your animations of choice... with any luck they'll still fit in the space available.
Most keyboards keep their original functionality, but over time the QMK maintainers have found that removal of animations ends up being the quickest way to free up space... and some keyboards have had animations such as reactive effects disabled by default in order to still fit within the flash space available.
The full list of configurables to turn specific animations back on can be found at on the [RGB Matrix documentation](feature_rgb_matrix.md#rgb-matrix-effects) page.
### OLED task refactoring ([#14864](https://github.com/qmk/qmk_firmware/pull/14864)) :id=oled-task-refactor
OLED display code was traditionally difficult to override in keymaps as they did not follow the standard pattern of `bool *_kb()` deferring to `bool *_user()` functions, allowing signalling to the higher level that processing had already been done.
This changes the standard OLED drawing function model to allow for a base implementation to be provided by a keyboard, but also still allow for keymap-level overrides without needing to modify the keyboard's code.
The old keymap code went something like this:
```c
void oled_task_user(void) {
// keymap drawing code
}
```
...but the new keymap code looks like this:
```c
bool oled_task_user(void) {
// keymap drawing code
return false;
}
```
Keyboard designers should now structure their keyboard-level drawing routines like the following, in order to allow for keymap overrides:
```c
bool oled_task_kb(void) {
// Defer to the keymap if they want to override
if(!oled_task_user()) { return false; }
// default keyboard drawing code
return false;
}
```
### Bootmagic Full Removal ([#15002](https://github.com/qmk/qmk_firmware/pull/15002)) :id=bootmagic-full-removal
As noted during previous breaking changes cycles, QMK decided to deprecate the full Bootmagic feature and leave Bootmagic Lite as the only remaining option.
This removal is now complete!
This pull request changes the behavior of `BOOTMAGIC_ENABLE` such that specifying `lite` or `full` results in an error, allowing only `yes` or `no`, with `yes` mirroring historical `lite` functionality.
All use of the `lite` keyword within the repository has been migrated to `yes` -- any new submissions using `lite` will now fail to build and should be updated accordingly.
#### Bootmagic Full Deprecation Schedule: Complete!
This is the historical timeline for the behavior of `BOOTMAGIC_ENABLE`:
- (done) From 2021 May 29, setting `BOOTMAGIC_ENABLE = yes` will enable Bootmagic Lite instead of full Bootmagic.
- (done) From 2021 Aug 28, `BOOTMAGIC_ENABLE` must be either `yes`, `lite`, or `no` setting `BOOTMAGIC_ENABLE = full` will cause compilation to fail.
- (now) From 2021 Nov 27, `BOOTMAGIC_ENABLE` must be either `yes` or `no` setting `BOOTMAGIC_ENABLE = lite` will cause compilation to fail.
### Remove QWIIC_DRIVERS ([#14174](https://github.com/qmk/qmk_firmware/pull/14174)) :id=remove-qwiic
Due to minimal QWIIC adoption and other options for similar functionality, the QWIIC drivers were removed from QMK. Existing OLED usages have been migrated across to the normal QMK OLED driver instead.
## Notable core changes :id=notable-core
### New MCU Support :id=new-mcu-support
QMK firmware picked up support for a handful of new MCU families, potentially making it a bit easier to source components.
QMK firmware is now no longer limited to AVR and ARM - it also picked up support for our first RISC-V chip, the GD32VF103.
* Add support for RISC-V builds and GD32VF103 MCU ([#12508](https://github.com/qmk/qmk_firmware/pull/12508))
* Add HT32 support to core ([#14388](https://github.com/qmk/qmk_firmware/pull/14388))
* Westberrytech pr ([#14422](https://github.com/qmk/qmk_firmware/pull/14422))
* Initial pass of F405 support ([#14584](https://github.com/qmk/qmk_firmware/pull/14584))
### EEPROM Changes :id=eeprom-changes
There were a few EEPROM-related changes that landed during this breaking changes cycle, most prominently the long-awaited ability for the Drop boards to gain persistent storage. Any users of the Drop CTRL or Drop ALT should update QMK Toolbox as well -- coupled with a QMK firmware update settings should now be saved.
* massdrop alt/ctrl: support saving into nvm ([#6068](https://github.com/qmk/qmk_firmware/pull/6068))
* Implement F4 eeprom ([#14195](https://github.com/qmk/qmk_firmware/pull/14195))
* make the full 4096 bytes of EEPROM work on Teensy 3.6 ([#12947](https://github.com/qmk/qmk_firmware/pull/12947))
* Further tidy up of STM32 eeprom emulation ([#14591](https://github.com/qmk/qmk_firmware/pull/14591))
* Enable eeprom with F401xE ld ([#14752](https://github.com/qmk/qmk_firmware/pull/14752))
### Compilation Database :id=compile-commands
A clang-compatible compilation database generator has been added as an option in order to help development environments such as Visual Studio Code.
Running `qmk generate-compilation-database -kb <yourkb> -km <yourkeymap>` from within the QMK firmware directory will generate a `compile_commands.json` file -- using a compatible IDE will likely see this and correctly start detecting the correct locations for source files as well as type and function information that are relevant to your build.
Do note that switching keyboards will require re-generation of this file.
* New CLI subcommand to create clang-compatible compilation database (`compile_commands.json`) ([#14370](https://github.com/qmk/qmk_firmware/pull/14370))
* compiledb: query include paths from gcc directly. ([#14462](https://github.com/qmk/qmk_firmware/pull/14462))
### Codebase restructure and cleanup :id=codebase-restructure
QMK continues on its restructuring journey, in order to make it easier to integrate newer features and add support for new hardware. This quarter's batch of changes include:
* add 'include keyboard_features.mk' into build_keyboard.mk ([#8422](https://github.com/qmk/qmk_firmware/pull/8422))
* Infer more when building features ([#13890](https://github.com/qmk/qmk_firmware/pull/13890))
* Move `tmk_core/common/<plat>` ([#13918](https://github.com/qmk/qmk_firmware/pull/13918))
* Move feature suspend logic out of platform specific code ([#14210](https://github.com/qmk/qmk_firmware/pull/14210))
* Remove bin/qmk ([#14231](https://github.com/qmk/qmk_firmware/pull/14231))
* Move Audio drivers from quantum to platform drivers folder ([#14308](https://github.com/qmk/qmk_firmware/pull/14308))
* Remove Arduino-style `analogRead()` ([#14348](https://github.com/qmk/qmk_firmware/pull/14348))
* Remove unreferenced IBM4704, Sony NEWS, NeXT keyboard code. ([#14380](https://github.com/qmk/qmk_firmware/pull/14380))
* Move Bluetooth config to common_features.mk ([#14404](https://github.com/qmk/qmk_firmware/pull/14404))
* Relocate Adafruit BLE code ([#14530](https://github.com/qmk/qmk_firmware/pull/14530))
* Change `MK66F18` -> `MK66FX1M0` ([#14659](https://github.com/qmk/qmk_firmware/pull/14659))
* Remove sysex API ([#14723](https://github.com/qmk/qmk_firmware/pull/14723))
* Basic keycode overhaul ([#14726](https://github.com/qmk/qmk_firmware/pull/14726))
* Remove SERIAL_LINK feature ([#14727](https://github.com/qmk/qmk_firmware/pull/14727))
* Move converter specific tmk_core protocols ([#14743](https://github.com/qmk/qmk_firmware/pull/14743))
* Align PS/2 GPIO defines ([#14745](https://github.com/qmk/qmk_firmware/pull/14745))
* Clean up LED/RGB Matrix driver config ([#14760](https://github.com/qmk/qmk_firmware/pull/14760))
* Update UART driver API ([#14839](https://github.com/qmk/qmk_firmware/pull/14839))
* Tidy up LCD_ENABLE/visualizer references ([#14855](https://github.com/qmk/qmk_firmware/pull/14855))
* Remove legacy Makefile functionality ([#14858](https://github.com/qmk/qmk_firmware/pull/14858))
* Begin to carve out platform/protocol API - Migrate keyboard_* calls ([#14888](https://github.com/qmk/qmk_firmware/pull/14888))
* Rename platform SRC variable ([#14894](https://github.com/qmk/qmk_firmware/pull/14894))
* Relocate PS2 code ([#14895](https://github.com/qmk/qmk_firmware/pull/14895))
* Move USE_CCACHE logic to common location ([#14899](https://github.com/qmk/qmk_firmware/pull/14899))
* Migrate makefile utilities to sub-directory ([#14917](https://github.com/qmk/qmk_firmware/pull/14917))
* Remove SERIAL_MOUSE ([#14969](https://github.com/qmk/qmk_firmware/pull/14969))
* Relocate protocol files within tmk_core/common/ ([#14972](https://github.com/qmk/qmk_firmware/pull/14972))
* More platform/protocol alignment ([#14976](https://github.com/qmk/qmk_firmware/pull/14976))
* Fix uart function prototypes ([#15162](https://github.com/qmk/qmk_firmware/pull/15162))
* Remove deprecated KEYMAP alias ([#15037](https://github.com/qmk/qmk_firmware/pull/15037))
* Move non-assignment code to post_rules.mk ([#14207](https://github.com/qmk/qmk_firmware/pull/14207))
* Helix use `post_rules.mk` ([#14216](https://github.com/qmk/qmk_firmware/pull/14216))
* Make ChibiOS PAL interactions less STM32 specific - Round 2 ([#14456](https://github.com/qmk/qmk_firmware/pull/14456))
---
## Full changelist
Core:
* massdrop alt/ctrl: support saving into nvm ([#6068](https://github.com/qmk/qmk_firmware/pull/6068))
* Made AVR backlight pwm resolution configurable ([#7521](https://github.com/qmk/qmk_firmware/pull/7521))
* add 'include keyboard_features.mk' into build_keyboard.mk ([#8422](https://github.com/qmk/qmk_firmware/pull/8422))
* New feature: `DYNAMIC_TAPPING_TERM_ENABLE` ([#11036](https://github.com/qmk/qmk_firmware/pull/11036))
* Add Retro Shift (Auto Shift for Tap Hold via Retro Tapping) and Custom Auto Shifts ([#11059](https://github.com/qmk/qmk_firmware/pull/11059))
* Add support for RISC-V builds and GD32VF103 MCU ([#12508](https://github.com/qmk/qmk_firmware/pull/12508))
* Add Fractal RGB matrix effects ([#12670](https://github.com/qmk/qmk_firmware/pull/12670))
* Added power tracking api ([#12691](https://github.com/qmk/qmk_firmware/pull/12691))
* haptic: Feature to disable it when usb port is not configured or suspended. ([#12692](https://github.com/qmk/qmk_firmware/pull/12692))
* make the full 4096 bytes of EEPROM work on Teensy 3.6 ([#12947](https://github.com/qmk/qmk_firmware/pull/12947))
* Add Support for USB programmable buttons ([#12950](https://github.com/qmk/qmk_firmware/pull/12950))
* [Tests] Increase QMK test coverage ([#13789](https://github.com/qmk/qmk_firmware/pull/13789))
* Add support for ISSI drivers on both sides of a split keyboard ([#13842](https://github.com/qmk/qmk_firmware/pull/13842))
* Infer more when building features ([#13890](https://github.com/qmk/qmk_firmware/pull/13890))
* Reimplements WPM feature to be smaller & precise ([#13902](https://github.com/qmk/qmk_firmware/pull/13902))
* Move `tmk_core/common/<plat>` ([#13918](https://github.com/qmk/qmk_firmware/pull/13918))
* Improvements to handling of disconnected split keyboards. ([#14033](https://github.com/qmk/qmk_firmware/pull/14033))
* Add Pixel Rain RGB Matrix effect ([#14155](https://github.com/qmk/qmk_firmware/pull/14155))
* Remove QWIIC_DRIVERS ([#14174](https://github.com/qmk/qmk_firmware/pull/14174))
* Add LM() keys to the list of keys disabled by NO_HAPTIC_MOD ([#14181](https://github.com/qmk/qmk_firmware/pull/14181))
* Implement F4 eeprom ([#14195](https://github.com/qmk/qmk_firmware/pull/14195))
* define to AUTO_SHIFT_DISABLED_AT_STARTUP ([#14201](https://github.com/qmk/qmk_firmware/pull/14201))
* Move feature suspend logic out of platform specific code ([#14210](https://github.com/qmk/qmk_firmware/pull/14210))
* Remove bin/qmk ([#14231](https://github.com/qmk/qmk_firmware/pull/14231))
* Change keyboard level include guards to `pragma once` ([#14248](https://github.com/qmk/qmk_firmware/pull/14248))
* i2c_master: Add support for reading/writing to 16-bit registers ([#14289](https://github.com/qmk/qmk_firmware/pull/14289))
* Move Audio drivers from quantum to platform drivers folder ([#14308](https://github.com/qmk/qmk_firmware/pull/14308))
* Add RGBW support to PWM and SPI drivers for ChibiOS ([#14327](https://github.com/qmk/qmk_firmware/pull/14327))
* Rework and expand Pointing Device support ([#14343](https://github.com/qmk/qmk_firmware/pull/14343))
* Remove Arduino-style `analogRead()` ([#14348](https://github.com/qmk/qmk_firmware/pull/14348))
* Macros in JSON keymaps ([#14374](https://github.com/qmk/qmk_firmware/pull/14374))
* Remove unreferenced IBM4704, Sony NEWS, NeXT keyboard code. ([#14380](https://github.com/qmk/qmk_firmware/pull/14380))
* Add HT32 support to core ([#14388](https://github.com/qmk/qmk_firmware/pull/14388))
* Align ChibiOS I2C defs with other drivers ([#14399](https://github.com/qmk/qmk_firmware/pull/14399))
* Move Bluetooth config to common_features.mk ([#14404](https://github.com/qmk/qmk_firmware/pull/14404))
* Westberrytech pr ([#14422](https://github.com/qmk/qmk_firmware/pull/14422))
* Refactor use of STM32_SYSCLK ([#14430](https://github.com/qmk/qmk_firmware/pull/14430))
* Migrate STM32_EEPROM_ENABLE to use EEPROM_DRIVER ([#14433](https://github.com/qmk/qmk_firmware/pull/14433))
* Refactor use of _STM32_ defines ([#14439](https://github.com/qmk/qmk_firmware/pull/14439))
* Add i2c defaults for Convert to Proton C ([#14470](https://github.com/qmk/qmk_firmware/pull/14470))
* Use opendrain pin with external pullup again ([#14474](https://github.com/qmk/qmk_firmware/pull/14474))
* Add ability to use numpad digits for unicode mode UC_WIN ([#14496](https://github.com/qmk/qmk_firmware/pull/14496))
* Enable de-ghosting for RGB/LED matrix on all ISSI LED drivers ([#14508](https://github.com/qmk/qmk_firmware/pull/14508))
* Relocate Adafruit BLE code ([#14530](https://github.com/qmk/qmk_firmware/pull/14530))
* Initial pass of F405 support ([#14584](https://github.com/qmk/qmk_firmware/pull/14584))
* Further tidy up of STM32 eeprom emulation ([#14591](https://github.com/qmk/qmk_firmware/pull/14591))
* Remove GCC version check from song list inclusion ([#14600](https://github.com/qmk/qmk_firmware/pull/14600))
* Change `MK66F18` -> `MK66FX1M0` ([#14659](https://github.com/qmk/qmk_firmware/pull/14659))
* Add ifndef to WS2812 timing constraints ([#14678](https://github.com/qmk/qmk_firmware/pull/14678))
* Reuse of EEPROM debounce logic ([#14699](https://github.com/qmk/qmk_firmware/pull/14699))
* Remove sysex API ([#14723](https://github.com/qmk/qmk_firmware/pull/14723))
* Basic keycode overhaul ([#14726](https://github.com/qmk/qmk_firmware/pull/14726))
* Remove SERIAL_LINK feature ([#14727](https://github.com/qmk/qmk_firmware/pull/14727))
* Enable CLI flashing via mdloader ([#14729](https://github.com/qmk/qmk_firmware/pull/14729))
* Correct the Turkish F '?' keycode (TR_QUES) ([#14740](https://github.com/qmk/qmk_firmware/pull/14740))
* Move converter specific tmk_core protocols ([#14743](https://github.com/qmk/qmk_firmware/pull/14743))
* Align PS/2 GPIO defines ([#14745](https://github.com/qmk/qmk_firmware/pull/14745))
* Improve Adafruit BLE configuration defines ([#14749](https://github.com/qmk/qmk_firmware/pull/14749))
* Enable eeprom with F401xE ld ([#14752](https://github.com/qmk/qmk_firmware/pull/14752))
* Clean up LED/RGB Matrix driver config ([#14760](https://github.com/qmk/qmk_firmware/pull/14760))
* Initial USB2422 driver ([#14835](https://github.com/qmk/qmk_firmware/pull/14835))
* Update UART driver API ([#14839](https://github.com/qmk/qmk_firmware/pull/14839))
* Split out arm_atsam shift register logic ([#14848](https://github.com/qmk/qmk_firmware/pull/14848))
* Split out HAPTIC_ENABLE to have separate DRIVER option ([#14854](https://github.com/qmk/qmk_firmware/pull/14854))
* Tidy up LCD_ENABLE/visualizer references ([#14855](https://github.com/qmk/qmk_firmware/pull/14855))
* Remove legacy Makefile functionality ([#14858](https://github.com/qmk/qmk_firmware/pull/14858))
* Add support for deferred executors. ([#14859](https://github.com/qmk/qmk_firmware/pull/14859))
* Change OLED task function to be boolean ([#14864](https://github.com/qmk/qmk_firmware/pull/14864))
* Add a new led driver for Keychron's keyboards. ([#14872](https://github.com/qmk/qmk_firmware/pull/14872))
* Begin to carve out platform/protocol API - Migrate keyboard_* calls ([#14888](https://github.com/qmk/qmk_firmware/pull/14888))
* Rename platform SRC variable ([#14894](https://github.com/qmk/qmk_firmware/pull/14894))
* Relocate PS2 code ([#14895](https://github.com/qmk/qmk_firmware/pull/14895))
* Move USE_CCACHE logic to common location ([#14899](https://github.com/qmk/qmk_firmware/pull/14899))
* Migrate makefile utilities to sub-directory ([#14917](https://github.com/qmk/qmk_firmware/pull/14917))
* Remove legacy handling for ErgoDox Infinity handedness ([#14919](https://github.com/qmk/qmk_firmware/pull/14919))
* Align usbasp flashing behaviour ([#14928](https://github.com/qmk/qmk_firmware/pull/14928))
* Optimize matrix scanning by removing variable shifts ([#14947](https://github.com/qmk/qmk_firmware/pull/14947))
* Stop-gap forward-port Drop LED features for CTRL and ALT ([#14967](https://github.com/qmk/qmk_firmware/pull/14967))
* Remove SERIAL_MOUSE ([#14969](https://github.com/qmk/qmk_firmware/pull/14969))
* Relocate protocol files within tmk_core/common/ ([#14972](https://github.com/qmk/qmk_firmware/pull/14972))
* Move LTO logic from common.mk ([#14973](https://github.com/qmk/qmk_firmware/pull/14973))
* More platform/protocol alignment ([#14976](https://github.com/qmk/qmk_firmware/pull/14976))
* Add support to persist MD LED framework settings ([#14980](https://github.com/qmk/qmk_firmware/pull/14980))
* Enable configuration of PWM frequency for IS31FL3733B ([#14983](https://github.com/qmk/qmk_firmware/pull/14983))
* Remove `BOOTMAGIC_ENABLE = lite` option ([#15002](https://github.com/qmk/qmk_firmware/pull/15002))
* Manually format develop ([#15003](https://github.com/qmk/qmk_firmware/pull/15003))
* Require explicit enabling of RGB Matrix modes ([#15018](https://github.com/qmk/qmk_firmware/pull/15018))
* Remove deprecated KEYMAP alias ([#15037](https://github.com/qmk/qmk_firmware/pull/15037))
* Fix uart function prototypes ([#15162](https://github.com/qmk/qmk_firmware/pull/15162))
* Rename RGB fractal ([#15174](https://github.com/qmk/qmk_firmware/pull/15174))
* Format code according to conventions ([#15195](https://github.com/qmk/qmk_firmware/pull/15195))
* Format code according to conventions ([#15196](https://github.com/qmk/qmk_firmware/pull/15196))
* Add uint to char functions ([#15244](https://github.com/qmk/qmk_firmware/pull/15244))
* [Tests] Increase QMK test coverage take 2 ([#15269](https://github.com/qmk/qmk_firmware/pull/15269))
* Tidy up adjustable ws2812 timing ([#15299](https://github.com/qmk/qmk_firmware/pull/15299))
* Add script for performing compilation size regression investigations. ([#15303](https://github.com/qmk/qmk_firmware/pull/15303))
* WB32F3G71 config migration with removal of unnecessary items. ([#15309](https://github.com/qmk/qmk_firmware/pull/15309))
* Re-add encoder tests ([#15312](https://github.com/qmk/qmk_firmware/pull/15312))
CLI:
* Add check for non-assignment code in rules.mk ([#12108](https://github.com/qmk/qmk_firmware/pull/12108))
* Export list of `develop` PRs to be merged into `master` ([#13944](https://github.com/qmk/qmk_firmware/pull/13944))
* remove qmk console, which is now part of the global cli ([#14206](https://github.com/qmk/qmk_firmware/pull/14206))
* New CLI subcommand to create clang-compatible compilation database (`compile_commands.json`) ([#14370](https://github.com/qmk/qmk_firmware/pull/14370))
* compiledb: query include paths from gcc directly. ([#14462](https://github.com/qmk/qmk_firmware/pull/14462))
Submodule updates:
* Update to ChibiOS 20.3.4, support builds against trunk ([#14208](https://github.com/qmk/qmk_firmware/pull/14208))
* Update ChibiOS-Contrib ([#14408](https://github.com/qmk/qmk_firmware/pull/14408))
* Update ChibiOS-Contrib ([#14419](https://github.com/qmk/qmk_firmware/pull/14419))
* Purge uGFX. ([#14720](https://github.com/qmk/qmk_firmware/pull/14720))
Keyboards:
* Add support for PaladinPad, Arya pcb and move keyboards by KapCave into their own directory ([#14194](https://github.com/qmk/qmk_firmware/pull/14194))
* Move non-assignment code to post_rules.mk ([#14207](https://github.com/qmk/qmk_firmware/pull/14207))
* Helix use `post_rules.mk` ([#14216](https://github.com/qmk/qmk_firmware/pull/14216))
* handwired/symmetric70_proto use post_rules.mk ([#14235](https://github.com/qmk/qmk_firmware/pull/14235))
* Add Adelais PCB. Adelais RGB rev.3, Adelais rev. 4 APM32F103, Adelais AVR rev. 1 ([#14252](https://github.com/qmk/qmk_firmware/pull/14252))
* GMMK Pro keymap ([#14389](https://github.com/qmk/qmk_firmware/pull/14389))
* Migrate boston_meetup/2019 away from QWIIC_DRIVERS ([#14413](https://github.com/qmk/qmk_firmware/pull/14413))
* Migrate hadron away from QWIIC_DRIVERS ([#14415](https://github.com/qmk/qmk_firmware/pull/14415))
* Enable Proton C defaults for SplitKB Kyria ([#14490](https://github.com/qmk/qmk_firmware/pull/14490))
* Set USB max power consumption of kint* controllers to 100mA ([#14546](https://github.com/qmk/qmk_firmware/pull/14546))
* Remove complex `fn_actions` macros ([#14662](https://github.com/qmk/qmk_firmware/pull/14662))
* New Keyboard: TGR Jane CE ([#14713](https://github.com/qmk/qmk_firmware/pull/14713))
* Migrate satisfaction75 away from QWIIC_DRIVERS ([#14747](https://github.com/qmk/qmk_firmware/pull/14747))
* add Lefty keyboard ([#14898](https://github.com/qmk/qmk_firmware/pull/14898))
* overnumpad controller: Add support for turning off solenoid enable in low power. ([#15021](https://github.com/qmk/qmk_firmware/pull/15021))
* Reduce compile size for melgeek mach80 ([#15034](https://github.com/qmk/qmk_firmware/pull/15034))
* Update updated KPrepublic boards to be prepared for the update ([#15040](https://github.com/qmk/qmk_firmware/pull/15040))
* rename kprepublic bm keyboards to have a standardized naming format ([#15047](https://github.com/qmk/qmk_firmware/pull/15047))
* matrix/abelx - Update ChibiOS conf files ([#15130](https://github.com/qmk/qmk_firmware/pull/15130))
* Disable console on Keebio foldkb and iris rev3 ([#15260](https://github.com/qmk/qmk_firmware/pull/15260))
* Disable console on Sofle default keymap ([#15261](https://github.com/qmk/qmk_firmware/pull/15261))
* Disable features on SplitKB boards to fit under size ([#15262](https://github.com/qmk/qmk_firmware/pull/15262))
* Enable LTO on viktus/sp_mini via keymap ([#15263](https://github.com/qmk/qmk_firmware/pull/15263))
Keyboard fixes:
* Fix number of elements in info.json does not match errors ([#14213](https://github.com/qmk/qmk_firmware/pull/14213))
* Fix typos from 14248 ([#14261](https://github.com/qmk/qmk_firmware/pull/14261))
* Stream cheap via fixes/updates ([#14325](https://github.com/qmk/qmk_firmware/pull/14325))
* Map `PRODUCT` define to `keyboard_name` ([#14372](https://github.com/qmk/qmk_firmware/pull/14372))
* Fix BT rules for dosa40rgb ([#14497](https://github.com/qmk/qmk_firmware/pull/14497))
* Fix typo in mechloving adelais header files ([#14590](https://github.com/qmk/qmk_firmware/pull/14590))
* Fix for mechlovin/adelais/standard_led/arm/rev4 ([#14639](https://github.com/qmk/qmk_firmware/pull/14639))
* Fix OLED timeout on recent qwiic migrations ([#14775](https://github.com/qmk/qmk_firmware/pull/14775))
* Fix OLED timeout on satisfaction75 after migration from QWIIC ([#14780](https://github.com/qmk/qmk_firmware/pull/14780))
* Fix Compile issues for lefty ([#14982](https://github.com/qmk/qmk_firmware/pull/14982))
* Fix missing return for oled task on Lefty ([#15010](https://github.com/qmk/qmk_firmware/pull/15010))
* Fix missing return for oled task on Arabica37 ([#15011](https://github.com/qmk/qmk_firmware/pull/15011))
* Fix missing return for oled task in drashna userspace ([#15012](https://github.com/qmk/qmk_firmware/pull/15012))
* Fix size issues on pistachio pro via keymap ([#15017](https://github.com/qmk/qmk_firmware/pull/15017))
* Fix keycode collision in craftwalk keymap ([#15055](https://github.com/qmk/qmk_firmware/pull/15055))
* Fix compilation issues for yanghu Unicorne ([#15068](https://github.com/qmk/qmk_firmware/pull/15068))
* Fixup broken build after #15040 ([#15073](https://github.com/qmk/qmk_firmware/pull/15073))
* Fix compilation issues for Lime ([#15116](https://github.com/qmk/qmk_firmware/pull/15116))
* Fix additional board sizes for RGB Matrix ([#15170](https://github.com/qmk/qmk_firmware/pull/15170))
* Fix bandominedoni via keymap compilation ([#15171](https://github.com/qmk/qmk_firmware/pull/15171))
* Fix handful of boards compiling too large due to RGB matrix changes ([#15184](https://github.com/qmk/qmk_firmware/pull/15184))
* Fix oled_task_user for ffkeebs/puca ([#15185](https://github.com/qmk/qmk_firmware/pull/15185))
* More headroom. ([#15301](https://github.com/qmk/qmk_firmware/pull/15301))
* More headroom. ([#15302](https://github.com/qmk/qmk_firmware/pull/15302))
Others:
* Clean up some code block languages ([#14434](https://github.com/qmk/qmk_firmware/pull/14434))
* Clarify "nested" and "rolling" key sequences ([#14655](https://github.com/qmk/qmk_firmware/pull/14655))
* CI: Create GitHub Actions unit test workflow ([#15223](https://github.com/qmk/qmk_firmware/pull/15223))
* Squeezing space out of AVR ([#15243](https://github.com/qmk/qmk_firmware/pull/15243))
Bugs:
* Fix parallel builds w/ LTO on systems where make is not GNU make. ([#13955](https://github.com/qmk/qmk_firmware/pull/13955))
* fix automatic directory for qmk lint ([#14215](https://github.com/qmk/qmk_firmware/pull/14215))
* RN42 Bluetooth typo fix ([#14421](https://github.com/qmk/qmk_firmware/pull/14421))
* fix typo in backlight code from #14439 ([#14442](https://github.com/qmk/qmk_firmware/pull/14442))
* fix compilation issues with USB programmable buttons ([#14454](https://github.com/qmk/qmk_firmware/pull/14454))
* Fix descriptor for USB Programmable Buttons ([#14455](https://github.com/qmk/qmk_firmware/pull/14455))
* Make ChibiOS PAL interactions less STM32 specific - Round 2 ([#14456](https://github.com/qmk/qmk_firmware/pull/14456))
* fix logical minimum in Programmable Button rdesc ([#14464](https://github.com/qmk/qmk_firmware/pull/14464))
* Fix i2c_readReg16 ([#14730](https://github.com/qmk/qmk_firmware/pull/14730))
* Put back eeconfig_update_ functions ([#14751](https://github.com/qmk/qmk_firmware/pull/14751))
* Fix misplaced endif in led_matrix_drivers.c ([#14785](https://github.com/qmk/qmk_firmware/pull/14785))
* Fix builds for ChibiOS + Cortex-M0[+] ([#14879](https://github.com/qmk/qmk_firmware/pull/14879))
* Fix ccache default ([#14906](https://github.com/qmk/qmk_firmware/pull/14906))
* Fix issues with Oneshot disabling ([#14934](https://github.com/qmk/qmk_firmware/pull/14934))
* Fix develop after recent changes ([#14975](https://github.com/qmk/qmk_firmware/pull/14975))
* Fix up issues shown by clang-format of vusb ([#15004](https://github.com/qmk/qmk_firmware/pull/15004))
* Fix unterminated ifdef in ISSI 3733 driver ([#15014](https://github.com/qmk/qmk_firmware/pull/15014))
* Fix build failures caused by #12947. ([#15019](https://github.com/qmk/qmk_firmware/pull/15019))
* Fixup LED matrix. ([#15020](https://github.com/qmk/qmk_firmware/pull/15020))
* Revert to old init order for host driver ([#15029](https://github.com/qmk/qmk_firmware/pull/15029))
* Fixup #15029 ([#15031](https://github.com/qmk/qmk_firmware/pull/15031))
* RISC-V toolchain and picolibc fixes ([#15109](https://github.com/qmk/qmk_firmware/pull/15109))
* gcc10 LTO - Only specify adhlns assembler options at link time ([#15115](https://github.com/qmk/qmk_firmware/pull/15115))
* Add needed include to pointing_device.c ([#15167](https://github.com/qmk/qmk_firmware/pull/15167))
* Fix missing variable for Backlight Breathing ([#15199](https://github.com/qmk/qmk_firmware/pull/15199))
* Revert backlight pins on function call ([#15205](https://github.com/qmk/qmk_firmware/pull/15205))
* Fix timer include in override_wiring.c ([#15221](https://github.com/qmk/qmk_firmware/pull/15221))
* fix broken macro in transport.h ([#15239](https://github.com/qmk/qmk_firmware/pull/15239))
* Short term bodge for PRODUCT warning ([#15240](https://github.com/qmk/qmk_firmware/pull/15240))
* Remove use of __flash due to LTO issues ([#15268](https://github.com/qmk/qmk_firmware/pull/15268))
* Documentation typo fix ([#15298](https://github.com/qmk/qmk_firmware/pull/15298))
* [Core] Hotfix for HOLD_ON_OTHER_KEY_PRESS after #11059 ([#15307](https://github.com/qmk/qmk_firmware/pull/15307))
* Fix call to pointing_device_handle_buttons ([#15313](https://github.com/qmk/qmk_firmware/pull/15313))
* [Develop] Fix ploopy readme typos ([#15316](https://github.com/qmk/qmk_firmware/pull/15316))

View File

@ -1,9 +1,4 @@
- Translations - Translations
- [:uk: English](/) - [:uk: English](/)
- [:cn: 中文](/zh-cn/) - [:cn: 简体中文](/zh-cn/)
- [:es: Español](/es/)
- [:fr: Français](/fr-fr/)
- [:israel: עברית](/he-il/)
- [:brazil: Português](/pt-br/)
- [:ru: Русский](/ru-ru/)
- [:jp: 日本語](/ja/) - [:jp: 日本語](/ja/)

View File

@ -13,6 +13,7 @@
* [Troubleshooting QMK](faq_misc.md) * [Troubleshooting QMK](faq_misc.md)
* [Debugging QMK](faq_debug.md) * [Debugging QMK](faq_debug.md)
* [Keymap FAQ](faq_keymap.md) * [Keymap FAQ](faq_keymap.md)
* [Squeezing Space from AVR](squeezing_avr.md)
* [Glossary](reference_glossary.md) * [Glossary](reference_glossary.md)
* Configurator * Configurator
@ -72,6 +73,7 @@
* [Mod-Tap](mod_tap.md) * [Mod-Tap](mod_tap.md)
* [Macros](feature_macros.md) * [Macros](feature_macros.md)
* [Mouse Keys](feature_mouse_keys.md) * [Mouse Keys](feature_mouse_keys.md)
* [Programmable Button](feature_programmable_button.md)
* [Space Cadet Shift](feature_space_cadet.md) * [Space Cadet Shift](feature_space_cadet.md)
* [US ANSI Shifted Keys](keycodes_us_ansi_shifted.md) * [US ANSI Shifted Keys](keycodes_us_ansi_shifted.md)
@ -127,7 +129,7 @@
* Breaking Changes * Breaking Changes
* [Overview](breaking_changes.md) * [Overview](breaking_changes.md)
* [My Pull Request Was Flagged](breaking_changes_instructions.md) * [My Pull Request Was Flagged](breaking_changes_instructions.md)
* [Most Recent ChangeLog](ChangeLog/20210529.md "QMK v0.13.0 - 2021 May 29") * [Most Recent ChangeLog](ChangeLog/20211127.md "QMK v0.15.0 - 2021 Nov 27")
* [Past Breaking Changes](breaking_changes_history.md) * [Past Breaking Changes](breaking_changes_history.md)
* C Development * C Development

View File

@ -57,14 +57,14 @@ This driver needs one Timer per enabled/used DAC channel, to trigger conversion;
Additionally, in the board config, you'll want to make changes to enable the DACs, GPT for Timers 6, 7 and 8: Additionally, in the board config, you'll want to make changes to enable the DACs, GPT for Timers 6, 7 and 8:
``` c ```c
//halconf.h: //halconf.h:
#define HAL_USE_DAC TRUE #define HAL_USE_DAC TRUE
#define HAL_USE_GPT TRUE #define HAL_USE_GPT TRUE
#include_next <halconf.h> #include_next <halconf.h>
``` ```
``` c ```c
// mcuconf.h: // mcuconf.h:
#include_next <mcuconf.h> #include_next <mcuconf.h>
#undef STM32_DAC_USE_DAC1_CH1 #undef STM32_DAC_USE_DAC1_CH1
@ -93,14 +93,14 @@ only needs one timer (GPTD6, Tim6) to trigger the DAC unit to do a conversion; t
Additionally, in the board config, you'll want to make changes to enable the DACs, GPT for Timer 6: Additionally, in the board config, you'll want to make changes to enable the DACs, GPT for Timer 6:
``` c ```c
//halconf.h: //halconf.h:
#define HAL_USE_DAC TRUE #define HAL_USE_DAC TRUE
#define HAL_USE_GPT TRUE #define HAL_USE_GPT TRUE
#include_next <halconf.h> #include_next <halconf.h>
``` ```
``` c ```c
// mcuconf.h: // mcuconf.h:
#include_next <mcuconf.h> #include_next <mcuconf.h>
#undef STM32_DAC_USE_DAC1_CH1 #undef STM32_DAC_USE_DAC1_CH1
@ -153,7 +153,7 @@ This driver uses the ChibiOS-PWM system to produce a square-wave on specific out
The hardware directly toggles the pin via its alternate function. See your MCU's data-sheet for which pin can be driven by what timer - looking for TIMx_CHy and the corresponding alternate function. The hardware directly toggles the pin via its alternate function. See your MCU's data-sheet for which pin can be driven by what timer - looking for TIMx_CHy and the corresponding alternate function.
A configuration example for the STM32F103C8 would be: A configuration example for the STM32F103C8 would be:
``` c ```c
//halconf.h: //halconf.h:
#define HAL_USE_PWM TRUE #define HAL_USE_PWM TRUE
#define HAL_USE_PAL TRUE #define HAL_USE_PAL TRUE
@ -161,7 +161,7 @@ A configuration example for the STM32F103C8 would be:
#include_next <halconf.h> #include_next <halconf.h>
``` ```
``` c ```c
// mcuconf.h: // mcuconf.h:
#include_next <mcuconf.h> #include_next <mcuconf.h>
#undef STM32_PWM_USE_TIM1 #undef STM32_PWM_USE_TIM1
@ -177,7 +177,7 @@ If we now target pin A8, looking through the data-sheet of the STM32F103C8, for
- TIM1_CH4 = PA11 - TIM1_CH4 = PA11
with all this information, the configuration would contain these lines: with all this information, the configuration would contain these lines:
``` c ```c
//config.h: //config.h:
#define AUDIO_PIN A8 #define AUDIO_PIN A8
#define AUDIO_PWM_DRIVER PWMD1 #define AUDIO_PWM_DRIVER PWMD1

View File

@ -2,10 +2,13 @@
This document describes QMK's Breaking Change process. A Breaking Change is any change which modifies how QMK behaves in a way that in incompatible or potentially dangerous. We limit these changes so that users can have confidence that updating their QMK tree will not break their keymaps. This document describes QMK's Breaking Change process. A Breaking Change is any change which modifies how QMK behaves in a way that in incompatible or potentially dangerous. We limit these changes so that users can have confidence that updating their QMK tree will not break their keymaps.
This also includes any keyboard moves within the repository.
The breaking change period is when we will merge PR's that change QMK in dangerous or unexpected ways. There is a built-in period of testing so we are confident that any problems caused are rare or unable to be predicted. The breaking change period is when we will merge PR's that change QMK in dangerous or unexpected ways. There is a built-in period of testing so we are confident that any problems caused are rare or unable to be predicted.
## What has been included in past Breaking Changes? ## What has been included in past Breaking Changes?
* [2021 Nov 27](ChangeLog/20211127.md)
* [2021 Aug 28](ChangeLog/20210828.md) * [2021 Aug 28](ChangeLog/20210828.md)
* [2021 May 29](ChangeLog/20210529.md) * [2021 May 29](ChangeLog/20210529.md)
* [2021 Feb 27](ChangeLog/20210227.md) * [2021 Feb 27](ChangeLog/20210227.md)
@ -17,16 +20,17 @@ The breaking change period is when we will merge PR's that change QMK in dangero
## When is the next Breaking Change? ## When is the next Breaking Change?
The next Breaking Change is scheduled for August 28, 2021. The next Breaking Change is scheduled for February 26, 2022.
### Important Dates ### Important Dates
* [x] 2021 Aug 29 - `develop` is created. Each push to `master` is subsequently merged to `develop` * [x] 2021 Nov 27 - `develop` is tagged with a new release version. Each push to `master` is subsequently merged to `develop` by GitHub actions.
* [ ] 2021 Oct 31 - `develop` closed to new PR's. * [ ] 2022 Jan 31 - `develop` closed to new PR's.
* [ ] 2021 Oct 31 - Call for testers. * [ ] 2022 Jan 31 - Call for testers.
* [ ] 2021 Nov 26 - `master` is locked, no PR's merged. * [ ] 2022 Feb 12 - Last day for merges -- after this point `develop` is locked for testing and accepts only bugfixes
* [ ] 2021 Nov 28 - Merge `develop` to `master`. * [ ] 2022 Feb 24 - `master` is locked, no PR's merged.
* [ ] 2021 Nov 28 - `master` is unlocked. PR's can be merged again. * [ ] 2022 Feb 26 - Merge `develop` to `master`.
* [ ] 2022 Feb 26 - `master` is unlocked. PR's can be merged again.
## What changes will be included? ## What changes will be included?
@ -36,8 +40,10 @@ If you want your breaking change to be included in this round you need to create
Criteria for acceptance: Criteria for acceptance:
* PR is complete and ready to merge * The PR is complete and ready to merge
* PR has a ChangeLog * The PR has a ChangeLog file describing the changes under `<qmk_firmware>/docs/Changelog/20220226`.
* This should be in Markdown format, with a name in the format `PR12345.md`, substituting the digits for your PR's ID.
* One strong recommendation that the ChangeLog document matches the PR description on GitHub, so as to ensure traceability.
# Checklists # Checklists
@ -68,6 +74,14 @@ This happens immediately after the previous `develop` branch is merged.
* [ ] GitHub PR * [ ] GitHub PR
* [ ] https://reddit.com/r/olkb * [ ] https://reddit.com/r/olkb
## 2 Weeks Before Merge
* `develop` is now closed to existing PR merges, only bugfixes for previous merges may be included
* Post call for testers
* [ ] Discord
* [ ] GitHub PR
* [ ] https://reddit.com/r/olkb
## 1 Week Before Merge ## 1 Week Before Merge
* Announce that master will be closed from <2 Days Before> to <Day of Merge> * Announce that master will be closed from <2 Days Before> to <Day of Merge>

View File

@ -2,6 +2,7 @@
This page links to all previous changelogs from the QMK Breaking Changes process. This page links to all previous changelogs from the QMK Breaking Changes process.
* [2021 Nov 27](ChangeLog/20211127.md) - version 0.15.0
* [2021 Aug 28](ChangeLog/20210828.md) - version 0.14.0 * [2021 Aug 28](ChangeLog/20210828.md) - version 0.14.0
* [2021 May 29](ChangeLog/20210529.md) - version 0.13.0 * [2021 May 29](ChangeLog/20210529.md) - version 0.13.0
* [2021 Feb 27](ChangeLog/20210227.md) - version 0.12.0 * [2021 Feb 27](ChangeLog/20210227.md) - version 0.12.0

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@ -14,10 +14,10 @@ ChibiOS and ChibiOS-Contrib need to be updated in tandem -- the latter has a bra
* First time around this will take several hours * First time around this will take several hours
* Subsequent updates will be incremental only * Subsequent updates will be incremental only
* Tagging example (work out which version first!): * Tagging example (work out which version first!):
* `git tag -a ver20.3.3 -m ver20.3.3 svn/tags/ver20.3.3` * `git tag -a ver20.3.4 -m ver20.3.4 svn/tags/ver20.3.4`
* `git push qmk ver20.3.3` * `git push qmk ver20.3.4`
* `git tag -a breaking_YYYY_qN -m breaking_YYYY_qN svn/tags/ver20.3.3` * `git tag -a develop_YYYY_qN -m develop_YYYY_qN svn/tags/ver20.3.4`
* `git push qmk breaking_YYYY_qN` * `git push qmk develop_YYYY_qN`
## Getting ChibiOS-Contrib ## Getting ChibiOS-Contrib
@ -30,8 +30,8 @@ ChibiOS and ChibiOS-Contrib need to be updated in tandem -- the latter has a bra
* `git checkout chibios-20.3.x` * `git checkout chibios-20.3.x`
* `git pull --ff-only` * `git pull --ff-only`
* `git push origin chibios-20.3.x` * `git push origin chibios-20.3.x`
* `git tag -a breaking_YYYY_qN -m breaking_YYYY_qN chibios-20.3.x` * `git tag -a develop_YYYY_qN -m develop_YYYY_qN chibios-20.3.x`
* `git push origin breaking_YYYY_qN` * `git push origin develop_YYYY_qN`
## Updating submodules ## Updating submodules
@ -42,15 +42,18 @@ ChibiOS and ChibiOS-Contrib need to be updated in tandem -- the latter has a bra
* `git checkout -b chibios-version-bump` * `git checkout -b chibios-version-bump`
* `cd lib/chibios` * `cd lib/chibios`
* `git fetch --all --tags --prune` * `git fetch --all --tags --prune`
* `git checkout breaking_YYYY_qN` * `git checkout develop_YYYY_qN`
* `cd ../chibios-contrib` * `cd ../chibios-contrib`
* `git fetch --all --tags --prune` * `git fetch --all --tags --prune`
* `git checkout breaking_YYYY_qN` * `git checkout develop_YYYY_qN`
* Update ChibiOS configs within QMK
* `cd $QMK_FIRMWARE`
* `./util/chibios_conf_updater.sh`
* Build everything * Build everything
* `cd $QMK_FIRMWARE` * `cd $QMK_FIRMWARE`
* `qmk multibuild -j4` * `qmk multibuild -j4`
* Make sure there are no errors * Make sure there are no errors
* Push to the repo * Push to the repo
* `git commit -am 'Update ChibiOS to XXXXXXXXX'` * `git commit -am 'Update ChibiOS to 99.9.9'`
* `git push --set-upstream origin chibios-version-bump` * `git push --set-upstream origin chibios-version-bump`
* Make a PR to qmk_firmware with the new branch * Make a PR to qmk_firmware with the new branch

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@ -382,6 +382,33 @@ qmk format-c
qmk format-c -b branch_name qmk format-c -b branch_name
``` ```
## `qmk generate-compilation-database`
**Usage**:
```
qmk generate-compilation-database [-kb KEYBOARD] [-km KEYMAP]
```
Creates a `compile_commands.json` file.
Does your IDE/editor use a language server but doesn't _quite_ find all the necessary include files? Do you hate red squigglies? Do you wish your editor could figure out `#include QMK_KEYBOARD_H`? You might need a [compilation database](https://clang.llvm.org/docs/JSONCompilationDatabase.html)! The qmk tool can build this for you.
This command needs to know which keyboard and keymap to build. It uses the same configuration options as the `qmk compile` command: arguments, current directory, and config files.
**Example:**
```
$ cd ~/qmk_firmware/keyboards/gh60/satan/keymaps/colemak
$ qmk generate-compilation-database
Ψ Making clean
Ψ Gathering build instructions from make -n gh60/satan:colemak
Ψ Found 50 compile commands
Ψ Writing build database to /Users/you/src/qmk_firmware/compile_commands.json
```
Now open your dev environment and live a squiggly-free life.
## `qmk docs` ## `qmk docs`
This command starts a local HTTP server which you can use for browsing or improving the docs. Default port is 8936. This command starts a local HTTP server which you can use for browsing or improving the docs. Default port is 8936.
@ -454,5 +481,20 @@ This command runs the python test suite. If you make changes to python code you
**Usage**: **Usage**:
``` ```
qmk pytest qmk pytest [-t TEST]
``` ```
**Examples**:
Run entire test suite:
qmk pytest
Run test group:
qmk pytest -t qmk.tests.test_cli_commands
Run single test:
qmk pytest -t qmk.tests.test_cli_commands.test_c2json
qmk pytest -t qmk.tests.test_qmk_path

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@ -14,7 +14,7 @@ If you intend to maintain keyboards and/or contribute to QMK, you can enable the
This will allow you to see all available subcommands. This will allow you to see all available subcommands.
**Note:** You will have to install additional requirements: **Note:** You will have to install additional requirements:
```bash ```
python3 -m pip install -r requirements-dev.txt python3 -m pip install -r requirements-dev.txt
``` ```

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@ -27,6 +27,7 @@ You can also use any ARM chip with USB that [ChibiOS](https://www.chibios.org) s
* [STM32F103](https://www.st.com/en/microcontrollers-microprocessors/stm32f103.html) * [STM32F103](https://www.st.com/en/microcontrollers-microprocessors/stm32f103.html)
* [STM32F303](https://www.st.com/en/microcontrollers-microprocessors/stm32f303.html) * [STM32F303](https://www.st.com/en/microcontrollers-microprocessors/stm32f303.html)
* [STM32F401](https://www.st.com/en/microcontrollers-microprocessors/stm32f401.html) * [STM32F401](https://www.st.com/en/microcontrollers-microprocessors/stm32f401.html)
* [STM32F405](https://www.st.com/en/microcontrollers-microprocessors/stm32f405-415.html)
* [STM32F407](https://www.st.com/en/microcontrollers-microprocessors/stm32f407-417.html) * [STM32F407](https://www.st.com/en/microcontrollers-microprocessors/stm32f407-417.html)
* [STM32F411](https://www.st.com/en/microcontrollers-microprocessors/stm32f411.html) * [STM32F411](https://www.st.com/en/microcontrollers-microprocessors/stm32f411.html)
* [STM32F446](https://www.st.com/en/microcontrollers-microprocessors/stm32f446.html) * [STM32F446](https://www.st.com/en/microcontrollers-microprocessors/stm32f446.html)
@ -37,12 +38,23 @@ You can also use any ARM chip with USB that [ChibiOS](https://www.chibios.org) s
* [STM32L433](https://www.st.com/en/microcontrollers-microprocessors/stm32l4x3.html) * [STM32L433](https://www.st.com/en/microcontrollers-microprocessors/stm32l4x3.html)
* [STM32L443](https://www.st.com/en/microcontrollers-microprocessors/stm32l4x3.html) * [STM32L443](https://www.st.com/en/microcontrollers-microprocessors/stm32l4x3.html)
### WestBerryTech (WB32)
* [WB32F3G71xx](http://www.westberrytech.com)
### NXP (Kinetis) ### NXP (Kinetis)
* [MKL26Z64](https://www.nxp.com/products/processors-and-microcontrollers/arm-microcontrollers/general-purpose-mcus/kl-series-cortex-m0-plus/kinetis-kl2x-72-96-mhz-usb-ultra-low-power-microcontrollers-mcus-based-on-arm-cortex-m0-plus-core:KL2x) * [MKL26Z64](https://www.nxp.com/products/processors-and-microcontrollers/arm-microcontrollers/general-purpose-mcus/kl-series-cortex-m0-plus/kinetis-kl2x-72-96-mhz-usb-ultra-low-power-microcontrollers-mcus-based-on-arm-cortex-m0-plus-core:KL2x)
* [MK20DX128](https://www.nxp.com/products/processors-and-microcontrollers/arm-microcontrollers/general-purpose-mcus/k-series-cortex-m4/k2x-usb/kinetis-k20-50-mhz-full-speed-usb-mixed-signal-integration-microcontrollers-based-on-arm-cortex-m4-core:K20_50) * [MK20DX128](https://www.nxp.com/products/processors-and-microcontrollers/arm-microcontrollers/general-purpose-mcus/k-series-cortex-m4/k2x-usb/kinetis-k20-50-mhz-full-speed-usb-mixed-signal-integration-microcontrollers-based-on-arm-cortex-m4-core:K20_50)
* [MK20DX256](https://www.nxp.com/products/processors-and-microcontrollers/arm-microcontrollers/general-purpose-mcus/k-series-cortex-m4/k2x-usb/kinetis-k20-72-mhz-full-speed-usb-mixed-signal-integration-microcontrollers-mcus-based-on-arm-cortex-m4-core:K20_72) * [MK20DX256](https://www.nxp.com/products/processors-and-microcontrollers/arm-microcontrollers/general-purpose-mcus/k-series-cortex-m4/k2x-usb/kinetis-k20-72-mhz-full-speed-usb-mixed-signal-integration-microcontrollers-mcus-based-on-arm-cortex-m4-core:K20_72)
* [MK66FX1M0](https://www.nxp.com/products/processors-and-microcontrollers/arm-microcontrollers/general-purpose-mcus/k-series-cortex-m4/k6x-ethernet/kinetis-k66-180-mhz-dual-high-speed-full-speed-usbs-2mb-flash-microcontrollers-mcus-based-on-arm-cortex-m4-core:K66_180)
## Atmel ATSAM ## Atmel ATSAM
There is limited support for one of Atmel's ATSAM microcontrollers, that being the [ATSAMD51J18A](https://www.microchip.com/wwwproducts/en/ATSAMD51J18A) used by the [Massdrop keyboards](https://github.com/qmk/qmk_firmware/tree/master/keyboards/massdrop). There is limited support for one of Atmel's ATSAM microcontrollers, that being the [ATSAMD51J18A](https://www.microchip.com/wwwproducts/en/ATSAMD51J18A) used by the [Massdrop keyboards](https://github.com/qmk/qmk_firmware/tree/master/keyboards/massdrop).
## RISC-V
### GigaDevice
[ChibiOS-Contrib](https://github.com/ChibiOS/ChibiOS-Contrib) has support for the GigaDevice [GD32VF103 series](https://www.gigadevice.com/products/microcontrollers/gd32/risc-v/mainstream-line/gd32vf103-series/) microcontrollers and provides configurations for the [SiPeed Longan Nano](https://longan.sipeed.com/en/) development board that uses this microcontroller. It is largely pin and feature compatible with STM32F103 and STM32F303 microcontrollers.

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@ -206,7 +206,7 @@ If you define these options you will enable the associated feature, which may in
* `#define TAP_CODE_DELAY 100` * `#define TAP_CODE_DELAY 100`
* Sets the delay between `register_code` and `unregister_code`, if you're having issues with it registering properly (common on VUSB boards). The value is in milliseconds. * Sets the delay between `register_code` and `unregister_code`, if you're having issues with it registering properly (common on VUSB boards). The value is in milliseconds.
* `#define TAP_HOLD_CAPS_DELAY 80` * `#define TAP_HOLD_CAPS_DELAY 80`
* Sets the delay for Tap Hold keys (`LT`, `MT`) when using `KC_CAPSLOCK` keycode, as this has some special handling on MacOS. The value is in milliseconds, and defaults to 80 ms if not defined. For macOS, you may want to set this to 200 or higher. * Sets the delay for Tap Hold keys (`LT`, `MT`) when using `KC_CAPS_LOCK` keycode, as this has some special handling on MacOS. The value is in milliseconds, and defaults to 80 ms if not defined. For macOS, you may want to set this to 200 or higher.
* `#define KEY_OVERRIDE_REPEAT_DELAY 500` * `#define KEY_OVERRIDE_REPEAT_DELAY 500`
* Sets the key repeat interval for [key overrides](feature_key_overrides.md). * Sets the key repeat interval for [key overrides](feature_key_overrides.md).
@ -407,7 +407,7 @@ Use these to enable or disable building certain features. The more you have enab
* `MAGIC_ENABLE` * `MAGIC_ENABLE`
* MAGIC actions (BOOTMAGIC without the boot) * MAGIC actions (BOOTMAGIC without the boot)
* `BOOTMAGIC_ENABLE` * `BOOTMAGIC_ENABLE`
* Virtual DIP switch configuration * Enable Bootmagic Lite
* `MOUSEKEY_ENABLE` * `MOUSEKEY_ENABLE`
* Mouse keys * Mouse keys
* `EXTRAKEY_ENABLE` * `EXTRAKEY_ENABLE`
@ -446,6 +446,10 @@ Use these to enable or disable building certain features. The more you have enab
* Forces the keyboard to wait for a USB connection to be established before it starts up * Forces the keyboard to wait for a USB connection to be established before it starts up
* `NO_USB_STARTUP_CHECK` * `NO_USB_STARTUP_CHECK`
* Disables usb suspend check after keyboard startup. Usually the keyboard waits for the host to wake it up before any tasks are performed. This is useful for split keyboards as one half will not get a wakeup call but must send commands to the master. * Disables usb suspend check after keyboard startup. Usually the keyboard waits for the host to wake it up before any tasks are performed. This is useful for split keyboards as one half will not get a wakeup call but must send commands to the master.
* `DEFERRED_EXEC_ENABLE`
* Enables deferred executor support -- timed delays before callbacks are invoked. See [deferred execution](custom_quantum_functions.md#deferred-execution) for more information.
* `DYNAMIC_TAPPING_TERM_ENABLE`
* Allows to configure the global tapping term on the fly.
## USB Endpoint Limitations ## USB Endpoint Limitations

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@ -20,7 +20,7 @@ Keymaps in this directory require four key-value pairs:
Additionally, most keymaps contain a `commit` key. This key is not consumed by the API that back-stops QMK Configurator, but is used by Configurator's maintainers to tell which version of a keymap was used to create the JSON keymap in this repository. The value is the SHA of the last commit to modify a board's default `keymap.c` in the `qmk_firmware` repository. The SHA is found by checking out [the `master` branch of the `qmk/qmk_firmware` repository](https://github.com/qmk/qmk_firmware/tree/master/) and running `git log -1 --pretty=oneline -- keyboards/<keyboard>/keymaps/default/keymap.c` (use `keymap.json` if the keyboard in question has this file instead), which should return something similar to: Additionally, most keymaps contain a `commit` key. This key is not consumed by the API that back-stops QMK Configurator, but is used by Configurator's maintainers to tell which version of a keymap was used to create the JSON keymap in this repository. The value is the SHA of the last commit to modify a board's default `keymap.c` in the `qmk_firmware` repository. The SHA is found by checking out [the `master` branch of the `qmk/qmk_firmware` repository](https://github.com/qmk/qmk_firmware/tree/master/) and running `git log -1 --pretty=oneline -- keyboards/<keyboard>/keymaps/default/keymap.c` (use `keymap.json` if the keyboard in question has this file instead), which should return something similar to:
```shell ```
f14629ed1cd7c7ec9089604d64f29a99981558e8 Remove/migrate action_get_macro()s from default keymaps (#5625) f14629ed1cd7c7ec9089604d64f29a99981558e8 Remove/migrate action_get_macro()s from default keymaps (#5625)
``` ```
@ -31,7 +31,7 @@ In this example, `f14629ed1cd7c7ec9089604d64f29a99981558e8` is the value that sh
If one wished to add a default keymap for the H87a by Hineybush, one would run the `git log` command above against the H87a's default keymap in `qmk_firmware`: If one wished to add a default keymap for the H87a by Hineybush, one would run the `git log` command above against the H87a's default keymap in `qmk_firmware`:
```shell ```
user ~/qmk_firmware (master) user ~/qmk_firmware (master)
$ git log -1 --pretty=oneline master -- keyboards/hineybush/h87a/keymaps/default/keymap.c $ git log -1 --pretty=oneline master -- keyboards/hineybush/h87a/keymaps/default/keymap.c
ef8878fba5d3786e3f9c66436da63a560cd36ac9 Hineybush h87a lock indicators (#8237) ef8878fba5d3786e3f9c66436da63a560cd36ac9 Hineybush h87a lock indicators (#8237)
@ -46,7 +46,7 @@ Now that we have the commit hash, we need the keymap (edited for readability):
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_all( [0] = LAYOUT_all(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SCRL, KC_PAUS,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_BSPC, KC_INS, KC_HOME, KC_PGUP, KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_BSPC, KC_INS, KC_HOME, KC_PGUP,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT,
@ -74,7 +74,7 @@ The default keymap uses the `LAYOUT_all` macro, so that will be the value of the
"layout": "LAYOUT_all", "layout": "LAYOUT_all",
"layers": [ "layers": [
[ [
"KC_ESC", "KC_F1", "KC_F2", "KC_F3", "KC_F4", "KC_F5", "KC_F6", "KC_F7", "KC_F8", "KC_F9", "KC_F10", "KC_F11", "KC_F12", "KC_PSCR", "KC_SLCK", "KC_PAUS", "KC_ESC", "KC_F1", "KC_F2", "KC_F3", "KC_F4", "KC_F5", "KC_F6", "KC_F7", "KC_F8", "KC_F9", "KC_F10", "KC_F11", "KC_F12", "KC_PSCR", "KC_SCRL", "KC_PAUS",
"KC_GRV", "KC_1", "KC_2", "KC_3", "KC_4", "KC_5", "KC_6", "KC_7", "KC_8", "KC_9", "KC_0", "KC_MINS", "KC_EQL", "KC_BSPC", "KC_BSPC", "KC_INS", "KC_HOME", "KC_PGUP", "KC_GRV", "KC_1", "KC_2", "KC_3", "KC_4", "KC_5", "KC_6", "KC_7", "KC_8", "KC_9", "KC_0", "KC_MINS", "KC_EQL", "KC_BSPC", "KC_BSPC", "KC_INS", "KC_HOME", "KC_PGUP",
"KC_TAB", "KC_Q", "KC_W", "KC_E", "KC_R", "KC_T", "KC_Y", "KC_U", "KC_I", "KC_O", "KC_P", "KC_LBRC", "KC_RBRC", "KC_BSLS", "KC_DEL", "KC_END", "KC_PGDN", "KC_TAB", "KC_Q", "KC_W", "KC_E", "KC_R", "KC_T", "KC_Y", "KC_U", "KC_I", "KC_O", "KC_P", "KC_LBRC", "KC_RBRC", "KC_BSLS", "KC_DEL", "KC_END", "KC_PGDN",
"KC_CAPS", "KC_A", "KC_S", "KC_D", "KC_F", "KC_G", "KC_H", "KC_J", "KC_K", "KC_L", "KC_SCLN", "KC_QUOT", "KC_NUHS", "KC_ENT", "KC_CAPS", "KC_A", "KC_S", "KC_D", "KC_F", "KC_G", "KC_H", "KC_J", "KC_K", "KC_L", "KC_SCLN", "KC_QUOT", "KC_NUHS", "KC_ENT",

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@ -43,7 +43,7 @@ Keycode Entry is accomplished in one of 3 ways:
## Step 5: Save Your Keymap for Future Changes ## Step 5: Save Your Keymap for Future Changes
When you're satisfied with your keymap or just want to work on it later, press the `Export Keymap` button. It will save your keymap to your computer. You can then load this .json file in the future by pressing the `Import Keymap` button. When you're satisfied with your keymap or just want to work on it later, press the `Download this QMK Keymap JSON File` button. It will save your keymap to your computer. You can then load this .json file in the future by pressing the `Upload a QMK Keymap JSON File` button.
!> **CAUTION:** This is not the same type of .json file used for kbfirmware.com or any other tool. If you try to use this for those tools, or the .json from those tools with QMK Configurator, you will encounter problems. !> **CAUTION:** This is not the same type of .json file used for kbfirmware.com or any other tool. If you try to use this for those tools, or the .json from those tools with QMK Configurator, you will encounter problems.

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@ -105,11 +105,11 @@ enum my_keycodes {
Before opening a pull request, you can preview your changes if you have set up the development environment by running this command from the `qmk_firmware/` folder: Before opening a pull request, you can preview your changes if you have set up the development environment by running this command from the `qmk_firmware/` folder:
./bin/qmk docs qmk docs
or if you only have Python 3 installed: or if you only have Python 3 installed:
python3 -m http.server 8936 python3 -m http.server 8936 --directory docs
and navigating to `http://localhost:8936/`. and navigating to `http://localhost:8936/`.
@ -165,4 +165,4 @@ To maintain a clear vision of how things are laid out in QMK we try to plan out
# What Does the Code of Conduct Mean for Me? # What Does the Code of Conduct Mean for Me?
Our [Code of Conduct](https://github.com/qmk/qmk_firmware/blob/master/CODE_OF_CONDUCT.md) means that you are responsible for treating everyone on the project with respect and courtesy regardless of their identity. If you are the victim of any inappropriate behavior or comments as described in our Code of Conduct, we are here for you and will do the best to ensure that the abuser is reprimanded appropriately, per our code. Our [Code of Conduct](https://qmk.fm/coc/) means that you are responsible for treating everyone on the project with respect and courtesy regardless of their identity. If you are the victim of any inappropriate behavior or comments as described in our Code of Conduct, we are here for you and will do the best to ensure that the abuser is reprimanded appropriately, per our code.

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@ -15,7 +15,7 @@ The reasons to use this feature include:
Implementing custom matrix usually involves compilation of an additional source file. It is recommended that for consistency, this file is called `matrix.c`. Implementing custom matrix usually involves compilation of an additional source file. It is recommended that for consistency, this file is called `matrix.c`.
Add a new file to your keyboard directory: Add a new file to your keyboard directory:
```text ```
keyboards/<keyboard>/matrix.c keyboards/<keyboard>/matrix.c
``` ```

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@ -149,7 +149,7 @@ This is useful for setting up stuff that you may need elsewhere, but isn't hardw
* GPIO pin initialisation: `void matrix_init_pins(void)` * GPIO pin initialisation: `void matrix_init_pins(void)`
* This needs to perform the low-level initialisation of all row and column pins. By default this will initialise the input/output state of each of the GPIO pins listed in `MATRIX_ROW_PINS` and `MATRIX_COL_PINS`, based on whether or not the keyboard is set up for `ROW2COL`, `COL2ROW`, or `DIRECT_PINS`. Should the keyboard designer override this function, no initialisation of pin state will occur within QMK itself, instead deferring to the keyboard's override. * This needs to perform the low-level initialisation of all row and column pins. By default this will initialise the input/output state of each of the GPIO pins listed in `MATRIX_ROW_PINS` and `MATRIX_COL_PINS`, based on whether or not the keyboard is set up for `ROW2COL`, `COL2ROW`, or `DIRECT_PINS`. Should the keyboard designer override this function, no initialisation of pin state will occur within QMK itself, instead deferring to the keyboard's override.
* `COL2ROW`-based row reads: `void matrix_read_cols_on_row(matrix_row_t current_matrix[], uint8_t current_row)` * `COL2ROW`-based row reads: `void matrix_read_cols_on_row(matrix_row_t current_matrix[], uint8_t current_row)`
* `ROW2COL`-based column reads: `void matrix_read_rows_on_col(matrix_row_t current_matrix[], uint8_t current_col)` * `ROW2COL`-based column reads: `void matrix_read_rows_on_col(matrix_row_t current_matrix[], uint8_t current_col, matrix_row_t row_shifter)`
* `DIRECT_PINS`-based reads: `void matrix_read_cols_on_row(matrix_row_t current_matrix[], uint8_t current_row)` * `DIRECT_PINS`-based reads: `void matrix_read_cols_on_row(matrix_row_t current_matrix[], uint8_t current_row)`
* These three functions need to perform the low-level retrieval of matrix state of relevant input pins, based on the matrix type. Only one of the functions should be implemented, if needed. By default this will iterate through `MATRIX_ROW_PINS` and `MATRIX_COL_PINS`, configuring the inputs and outputs based on whether or not the keyboard is set up for `ROW2COL`, `COL2ROW`, or `DIRECT_PINS`. Should the keyboard designer override this function, no manipulation of matrix GPIO pin state will occur within QMK itself, instead deferring to the keyboard's override. * These three functions need to perform the low-level retrieval of matrix state of relevant input pins, based on the matrix type. Only one of the functions should be implemented, if needed. By default this will iterate through `MATRIX_ROW_PINS` and `MATRIX_COL_PINS`, configuring the inputs and outputs based on whether or not the keyboard is set up for `ROW2COL`, `COL2ROW`, or `DIRECT_PINS`. Should the keyboard designer override this function, no manipulation of matrix GPIO pin state will occur within QMK itself, instead deferring to the keyboard's override.
@ -405,3 +405,69 @@ And you're done. The RGB layer indication will only work if you want it to. And
* Keymap: `void eeconfig_init_user(void)`, `uint32_t eeconfig_read_user(void)` and `void eeconfig_update_user(uint32_t val)` * Keymap: `void eeconfig_init_user(void)`, `uint32_t eeconfig_read_user(void)` and `void eeconfig_update_user(uint32_t val)`
The `val` is the value of the data that you want to write to EEPROM. And the `eeconfig_read_*` function return a 32 bit (DWORD) value from the EEPROM. The `val` is the value of the data that you want to write to EEPROM. And the `eeconfig_read_*` function return a 32 bit (DWORD) value from the EEPROM.
### Deferred Execution :id=deferred-execution
QMK has the ability to execute a callback after a specified period of time, rather than having to manually manage timers.
#### Deferred executor callbacks
All _deferred executor callbacks_ have a common function signature and look like:
```c
uint32_t my_callback(uint32_t trigger_time, void *cb_arg) {
/* do something */
bool repeat = my_deferred_functionality();
return repeat ? 500 : 0;
}
```
The first argument `trigger_time` is the intended time of execution. If other delays prevent executing at the exact trigger time, this allows for "catch-up" or even skipping intervals, depending on the required behaviour.
The second argument `cb_arg` is the same argument passed into `defer_exec()` below, and can be used to access state information from the original call context.
The return value is the number of milliseconds to use if the function should be repeated -- if the callback returns `0` then it's automatically unregistered. In the example above, a hypothetical `my_deferred_functionality()` is invoked to determine if the callback needs to be repeated -- if it does, it reschedules for a `500` millisecond delay, otherwise it informs the deferred execution background task that it's done, by returning `0`.
?> Note that the returned delay will be applied to the intended trigger time, not the time of callback invocation. This allows for generally consistent timing even in the face of occasional late execution.
#### Deferred executor registration
Once a callback has been defined, it can be scheduled using the following API:
```c
deferred_token my_token = defer_exec(1500, my_callback, NULL);
```
The first argument is the number of milliseconds to wait until executing `my_callback` -- in the case above, `1500` milliseconds, or 1.5 seconds.
The third parameter is the `cb_arg` that gets passed to the callback at the point of execution. This value needs to be valid at the time the callback is invoked -- a local function value will be destroyed before the callback is executed and should not be used. If this is not required, `NULL` should be used.
The return value is a `deferred_token` that can consequently be used to cancel the deferred executor callback before it's invoked. If a failure occurs, the returned value will be `INVALID_DEFERRED_TOKEN`. Usually this will be as a result of supplying `0` to the delay, or a `NULL` for the callback. The other failure case is if there are too many deferred executions "in flight" -- this can be increased by changing the limit, described below.
#### Extending a deferred execution
The `deferred_token` returned by `defer_exec()` can be used to extend a the duration a pending execution waits before it gets invoked:
```c
// This will re-delay my_token's future execution such that it is invoked 800ms after the current time
extend_deferred_exec(my_token, 800);
```
#### Cancelling a deferred execution
The `deferred_token` returned by `defer_exec()` can be used to cancel a pending execution before it gets invoked:
```c
// This will cancel my_token's future execution
cancel_deferred_exec(my_token);
```
Once a token has been canceled, it should be considered invalid. Reusing the same token is not supported.
#### Deferred callback limits
There are a maximum number of deferred callbacks that can be scheduled, controlled by the value of the define `MAX_DEFERRED_EXECUTORS`.
If registrations fail, then you can increase this value in your keyboard or keymap `config.h` file, for example to 16 instead of the default 8:
```c
#define MAX_DEFERRED_EXECUTORS 16
```

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@ -1,32 +0,0 @@
# Quantum Mechanical Keyboard Firmware
[![Aktuelle Version](https://img.shields.io/github/tag/qmk/qmk_firmware.svg)](https://github.com/qmk/qmk_firmware/tags)
[![Discord](https://img.shields.io/discord/440868230475677696.svg)](https://discord.gg/Uq7gcHh)
[![Docs Status](https://img.shields.io/badge/docs-ready-orange.svg)](https://docs.qmk.fm)
[![GitHub contributors](https://img.shields.io/github/contributors/qmk/qmk_firmware.svg)](https://github.com/qmk/qmk_firmware/pulse/monthly)
[![GitHub forks](https://img.shields.io/github/forks/qmk/qmk_firmware.svg?style=social&label=Fork)](https://github.com/qmk/qmk_firmware/)
## Was ist QMK Firmware?
QMK (*Quantum Mechanical Keyboard*) ist eine Open-Source-Community, welche die QMK-Firmware, die QMK-Toolbox, [qmk.fm](https://qmk.fm) und diese Dokumententation betreut. QMK-Firmware ist eine Weiterentwicklung der [tmk\_keyboard](https://github.com/tmk/tmk_keyboard)-Tastatur-Firmware mit vielen nützlichen Zusatzfunktionen für Atmel AVR-Prozessoren. Ursprünglich wurde sie für Produkte von [OLKB](https://olkb.com), das [ErgoDox EZ](https://www.ergodox-ez.com) und das [Clueboard](https://clueboard.co/) entwickelt. Im Laufe der Zeit wurde sie mit Hilfe von [ChibiOS](https://chibios.org) auch für die ARM-Architektur angepasst. Außerdem ist es inzwischen möglich, auch handverdrahtete Tastaturen und selbst geätzte PCBs mit QMK zu verwenden.
## Bezugsquelle für QMK
Wenn Du vorhast, deine Tastatur, Tastaturbelegung oder Features zu QMK beizusteuern, geht das am einfachsten, indem Du das [Repository auf GitHub](https://github.com/qmk/qmk_firmware#fork-destination-box) forkst, die Änderungen in deinem lokalen Repo vornimmst und anschließend einen [Pull Request](https://github.com/qmk/qmk_firmware/pulls) einreichst.
Ansonsten kannst Du es als [zip](https://github.com/qmk/qmk_firmware/zipball/master) oder [tar](https://github.com/qmk/qmk_firmware/tarball/master) herunterladen, oder es direkt via git klonen (`git clone git@github.com:qmk/qmk_firmware.git` bzw. `git clone https://github.com/qmk/qmk_firmware.git`).
## Anleitung fürs Kompilieren
Bevor Du in der Lage bist, die Firmware zu kompilieren, musst Du eine [Entwicklungsumgebung](de/getting_started_build_tools.md) für AVR und/oder ARM aufsetzen. Danach kannst Du mit dem `make` Befehl eine Keymap für deine Tastatur erzeugen. Die Notation dafür ist:
make planck/rev4:default
Dies generiert die Revision `rev4` für eine Tastatur vom Type `planck` mit der `default` Tastaturbelegung. Nicht alle Tastaturen haben Revisionen (auch bekannt als Subprojekt oder Unterordner) weswegen dies auch ausgelassen werden kann:
make preonic:default
## Möglichkeiten der Anpassung
QMK hat viele [Features](de/features.md), die es zu entdecken gibt. In der [Dokumentation](https://docs.qmk.fmk) kannst Du Dir einen Überblick verschaffen. Die meisten Features basieren darauf, die [Tastaturbelegung](de/keymap.md) anzupassen und das Verhalten der [Keycodes](de/keycodes.md) zu verändern.

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* [Anleitung für Anfänger](de/newbs.md)
* [Erste Schritte](de/newbs_getting_started.md)
* [Die erste Firmware](de/newbs_building_firmware.md)
* [Firmware flashen](de/newbs_flashing.md)
* [Testen und Debuggen](de/newbs_testing_debugging.md)
* [Git Tips und Tricks](de/newbs_best_practices.md)
* [Hilfreiche Ressourcen](de/newbs_learn_more_resources.md)
* [QMK Basics](de/README.md)
* [QMK Einführung](de/getting_started_introduction.md)
* [QMK CLI](de/cli.md)
* [QMK CLI Konfiguration](de/cli_configuration.md)
* [Zu QMK beitragen](de/contributing.md)
* [Anleitung für GitHub](de/getting_started_github.md)
* [Nach Hilfe fragen](de/getting_started_getting_help.md)
* [Breaking Changes](de/breaking_changes.md)
* [2019 Aug 30](de/ChangeLog/20190830.md)
* [FAQ](de/faq.md)
* [Häufige Fragen](de/faq_general.md)
* [Build/Kompilieren](de/faq_build.md)
* [Debugging/Troubleshooting](de/faq_debug.md)
* [Keymap](de/faq_keymap.md)
* [Treiber Installation mit Zadig](de/driver_installation_zadig.md)
* Detailierte Guides
* [Build Tools installieren](de/getting_started_build_tools.md)
* [Vagrant Guide](de/getting_started_vagrant.md)
* [Build/Compile Anleitung](de/getting_started_make_guide.md)
* [Firmware flashen](de/flashing.md)
* [Funktionalität anpassen](de/custom_quantum_functions.md)
* [Keymap Überblick](de/keymap.md)
* [Hardware](de/hardware.md)
* [AVR Prozessoren](de/hardware_avr.md)
* [Treiber](de/hardware_drivers.md)
* Referenz
* [Tastatur Richtlinien](de/hardware_keyboard_guidelines.md)
* [Konfigurations Optionen](de/config_options.md)
* [Keycodes](de/keycodes.md)
* [Coding Konventionen - C](de/coding_conventions_c.md)
* [Coding Konventionen - Python](de/coding_conventions_python.md)
* [Dokumentations Best Practices](de/documentation_best_practices.md)
* [Dokumentations Templates](de/documentation_templates.md)
* [Glossar](de/reference_glossary.md)
* [Unit Testing](de/unit_testing.md)
* [Nützliche Funktionen](de/ref_functions.md)
* [Configurator Support](de/reference_configurator_support.md)
* [info.json Format](de/reference_info_json.md)
* [Python CLI Development](de/cli_development.md)
* [Features](de/features.md)
* [Basic Keycodes](de/keycodes_basic.md)
* [US ANSI Shifted Keys](de/keycodes_us_ansi_shifted.md)
* [Quantum Keycodes](de/quantum_keycodes.md)
* [Advanced Keycodes](de/feature_advanced_keycodes.md)
* [Audio](de/feature_audio.md)
* [Auto Shift](de/feature_auto_shift.md)
* [Backlight](de/feature_backlight.md)
* [Bluetooth](de/feature_bluetooth.md)
* [Bootmagic](de/feature_bootmagic.md)
* [Combos](de/feature_combo.md)
* [Command](de/feature_command.md)
* [Debounce API](de/feature_debounce_type.md)
* [DIP Switch](de/feature_dip_switch.md)
* [Dynamic Macros](de/feature_dynamic_macros.md)
* [Encoders](de/feature_encoders.md)
* [Grave Escape](de/feature_grave_esc.md)
* [Haptic Feedback](de/feature_haptic_feedback.md)
* [HD44780 LCD Controller](de/feature_hd44780.md)
* [Key Lock](de/feature_key_lock.md)
* [Layouts](de/feature_layouts.md)
* [Leader Key](de/feature_leader_key.md)
* [LED Matrix](de/feature_led_matrix.md)
* [Macros](de/feature_macros.md)
* [Mouse Keys](de/feature_mouse_keys.md)
* [OLED Driver](de/feature_oled_driver.md)
* [One Shot Keys](de/one_shot_keys.md)
* [Pointing Device](de/feature_pointing_device.md)
* [PS/2 Mouse](de/feature_ps2_mouse.md)
* [RGB Lighting](de/feature_rgblight.md)
* [RGB Matrix](de/feature_rgb_matrix.md)
* [Space Cadet](de/feature_space_cadet.md)
* [Split Keyboard](de/feature_split_keyboard.md)
* [Stenography](de/feature_stenography.md)
* [Swap Hands](de/feature_swap_hands.md)
* [Tap Dance](de/feature_tap_dance.md)
* [Terminal](de/feature_terminal.md)
* [Thermal Printer](de/feature_thermal_printer.md)
* [Unicode](de/feature_unicode.md)
* [Userspace](de/feature_userspace.md)
* [Velocikey](de/feature_velocikey.md)
* Für Maker und Modder
* [Hand Wiring Guide](de/hand_wire.md)
* [ISP Flashing Guide](de/isp_flashing_guide.md)
* [ARM Debugging Guide](de/arm_debugging.md)
* [I2C Driver](de/i2c_driver.md)
* [SPI Driver](de/spi_driver.md)
* [GPIO Controls](de/internals_gpio_control.md)
* [Proton C Conversion](de/proton_c_conversion.md)
* Für ein tieferes Verständnis
* [Wie Tastaturen funktionieren](de/how_keyboards_work.md)
* [QMK verstehen](de/understanding_qmk.md)
* Andere Themen
* [Eclipse mit QMK](de/other_eclipse.md)
* [VSCode mit QMK](de/other_vscode.md)
* [Support](de/getting_started_getting_help.md)
* [Übersetzungen](de/translating.md)
* QMK Internals (In Progress)
* [Defines](de/internals_defines.md)
* [Input Callback Reg](de/internals_input_callback_reg.md)
* [Midi Device](de/internals_midi_device.md)
* [Midi Device Setup Process](de/internals_midi_device_setup_process.md)
* [Midi Util](de/internals_midi_util.md)
* [Send Functions](de/internals_send_functions.md)
* [Sysex Tools](de/internals_sysex_tools.md)

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# QMK CLI (Kommandozeile)
Diese Seite beschreibt die Einrichtung und den Umgang mit dem QMK CLI (Kommandozeile).
# Übersicht
Die QMK CLI vereinfacht das Zusammenbauen und Arbeiten mit QMK Tastaturen. Hier findest Du wichtige Befehle, um beispielsweise das Herunterladen und Kompilieren der QMK Firmware oder das Erstellen von Tastaturbelegungen (und vieles mehr) zu erleichtern.
* [Globale CLI](#globale-cli)
* [Lokale CLI](#lokale-cli)
* [CLI-Befehle](#cli-befehle)
# System-Anforderungen
Die CLI benötigt Python 3.5 oder höher. Außerdem ist es nötig, die Packages laut [`requirements.txt`](https://github.com/qmk/qmk_firmware/blob/master/requirements.txt) zu installieren.
# Globale CLI
QMK bietet ein installierbares CLI, das Du zum Einrichten Deiner QMK Build-Umgebung verwenden kannst. Dieses ermöglicht Dir das Arbeiten mit QMK, und erleichtert das Arbeiten mit mehreren Kopien der `qmk_firmware`. Wir empfehlen, dieses CLI zu installieren und regelmäßig upzudaten.
## Installation mit Homebrew (macOS, manche Linux)
Solltest Du [Homebrew](https://brew.sh) installiert haben, kannst Du QMK per tap installieren:
```
brew tap qmk/qmk
brew install qmk
export QMK_HOME='~/qmk_firmware' # Optional: setzt den Installationsort für `qmk_firmware`
qmk setup # Dies klont `qmk/qmk_firmware` und richtet optional auch Deine Build-Umgebung ein
```
## Installation mit easy_install oder pip
Falls Du kein Homebrew hast, kannst Du QMK auch manuell installieren. Zuerst musst Du sicherstellen, dass Python 3.5 (oder höher) und pip installiert ist. Dann installiere QMK mit diesem Befehl:
```
pip3 install qmk
export QMK_HOME='~/qmk_firmware' # Optional: setzt den Installationsort für `qmk_firmware`
qmk setup # Dies klont `qmk/qmk_firmware` und richtet optional auch Deine Build-Umgebung ein
```
## Installation mit git Repo
`git clone https://github.com/qmk/qmk_cli.git && cd qmk_cli && python3 setup.py install`
## Packaging für andere Betriebssysteme
Wir suchen nach Freiwilligen, die ein `qmk`-Package für weitere Betriebssysteme erstellen und pflegen. Falls Du ein Package für Dein OS erstellen möchtest, bitte befolge diese Richtlinien:
* Verwende "Best Practices" für Dein OS, sollten sie mit diesen Richtlinien in Konflikt stehen.
* Dokumentiere den Grund in einem Kommentar, wenn Du abweichen musstest.
* Installiere mit einem [virtualenv](https://virtualenv.pypa.io/en/latest/).
* Weise den User an, die Umgebungs-Variable `QMK_HOME` zu setzen, um die Firmware-Quelle anders einzustellen als `~/qmk_firmware`.
# Lokale CLI
Wenn Du die globale CLI nicht verwenden möchtest, beinhaltet `qmk_firmware` auch eine lokale CLI. Du kannst sie hier finden: `qmk_firmware/bin/qmk`. Du kannst den `qmk`-Befehl aus irgendeinem Datei-Verzeichnis ausführen und es wird immer auf dieser Kopie von `qmk_firmware` arbeiten.
**Beispiel**:
```
$ ~/qmk_firmware/bin/qmk hello
Ψ Hello, World!
```
## Einschränkungen der lokalen CLI
Hier ein Vergleich mit der globalen CLI:
* Die lokale CLI unterstützt kein `qmk setup` oder `qmk clone`.
* Die lokale CLI arbeitet immer innerhalb der selben `qmk_firmware`-Verzeichnisstruktur, auch wenn Du mehrere Repositories geklont hast.
* Die lokale CLI läuft nicht in einer virtualenv. Daher ist es möglich, dass Abhängigkeiten (dependencies) miteinander in Konflikt kommen/stehen.
# CLI-Befehle
## `qmk compile`
Dieser Befehl erlaubt es dir, die Firmware - aus egal welchem Datei-Verzeichnis - zu compilen. Du kannst JSON-Exporte von <https://config.qmk.fm> oder Keymaps in der Repo kompilen.
**Anwendung für Konfigurations-Exports**:
```
qmk compile <configuratorExport.json>
```
**Anwendung für Keymaps**:
```
qmk compile -kb <keyboard_name> -km <keymap_name>
```
## `qmk format-c`
Dieser Befehl formatiert C-Code im clang-Format. Benutze ihn ohne Argumente, um den core-Code zu formatieren, oder benutze Namen von Dateien in der CLI, um den Befehl auf bestimmte Dateien anzuwenden.
**Anwendung**:
```
qmk format-c [file1] [file2] [...] [fileN]
```
## `qmk config`
Dieser Befehl konfiguriert das Verhalten von QMK. Für die volle `qmk config`-Dokumentation gehe zu [CLI-Konfiguration](cli_configuration.md).
**Anwendung**:
```
qmk config [-ro] [config_token1] [config_token2] [...] [config_tokenN]
```
## `qmk docs`
Dieser Befehl startet einen lokalen HTTP-Server, den Du zum Browsen oder Verbessern der Dokumentation verwenden kannst. Der Default-Port ist 8936.
**Anwendung**:
```
qmk docs [-p PORT]
```
## `qmk doctor`
Dieser Befehl untersucht Deine Umgebung und warnt Dich vor potentiellen Build- oder Flash-Problemen.
**Anwendung**:
```
qmk doctor
```
## `qmk list-keyboards`
Dieser Befehl listet alle zurzeit in `qmk_firmware` definierten Tastaturen/Keyboards auf.
**Anwendung**:
```
qmk list-keyboards
```
## `qmk new-keymap`
Dieser Befehl erstellt eine neue Keymap basierend auf einer existierenden Standard-Keymap eines bestimmten Keyboards.
**Anwendung**:
```
qmk new-keymap [-kb KEYBOARD] [-km KEYMAP]
```
## `qmk format-py`
Dieser Befehl formatiert Python-Code in `qmk_firmware`.
**Anwendung**:
```
qmk format-py
```
## `qmk pytest`
Dieser Befehl führt die Python Test Suite aus. Wenn Du Python-Code veränderst, solltest Du sicherstellen, dass der Test erfolgreich ausgeführt wurde.
**Anwendung**:
```
qmk pytest
```

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# Bootloader Treiber Installation mit Zadig
QMK erscheint für den Host als normales HID Eingabegerät und benötigt deshalb keine zusätzlichen Treiber. Der Bootloader, den Du für das Flashen der Firmware benötigst, jedoch meistens schon.
Hierzu gibt es zwei Ausnahmen: den Caterina Bootloader, meistens auf Pro Micros, sowie den HalfKay Bootloader auf PJRC Teensys. Diese erscheinen als serieller Port und als generisches HID Gerät und benötigen keine Treiber.
Wir empfehlen deshalb [Zadig](https://zadig.akeo.ie/). Wenn Du die Entwicklungsumgebung mit MSYS2 oder WSL installiert hast, wird dich dass `qmk_install.sh` Skript gefragt haben, ob es die Treiber für dich installieren sollte.
## Installation
Versetze deine Tastatur in den Bootloader-Modus, entweder durch Betätigung des physischen `RESET` Schalters - meist auf der Unterseite der Platine - oder durch das Auslösen des Key-Codes `RESET` bzw. `KC_RESET` (sollte in der zur Tastatur gehörigen `keycode.c` zu entnehmen sein). Sollte deine Tastatur weder noch besitzen, versuche es damit die `Escape`-Taste oder `Leertaste + B` zu halten während Du die Tastatur mit dem PC verbindest (Siehe auch [Bootmagic](de/feature_bootmagic.md) für weitere Details). Ein paar Tastaturen benutzen das [Command](de/feature_command.md)-Feature an Stelle von Bootmagic; in diesem Fall kannst du mit den Tastenkombinationen `linkes Shift + rechtes Shift + B` oder `linkes Shift + rechtes Shift + Escape` zu jeder Zeit in den Bootloader wechseln solange die Tastatur verbunden ist.
Eingie Tastaturen haben u.U. spezielle Anweisungen um in den Bootloader-Modus zu gelangen. Zum Beispiel kann die [Bootmagic-Lite](de/feature_bootmagic.md#bootmagic-lite)-Taste (default: Escape) auf eine andere Taste gemappt sein; oder die magische Kombination (default: linkes Shift+rechtes Shift) verwendet anstatt Shift die STRG-Tasten. Die zur Tastatur gehörige README sollte dir Aufschluss darüber geben wie der Bootloader-Modus ausgelöst werden kann wenn Du unsicher bist.
Um ein Gerät mit USBaspLoader in den Bootloader-Modus zu versetzen, halte `BOOT` gedrückt während Du den `RESET`-Knopf drückst.
Alternativ, halte `BOOT` gedrückt während Du das USB-Kabel einsteckst.
Zadig sollte das Bootloader-Gerät automatisch erkennen. Manchmal musst Du zusätzlich noch **Options → List All Devices** auswählen.
- Tastaturen mit Atmel AVR MCUs sollten als `ATm32U4DFU` (oder ähnlich) angezeigt werden, mit der Vendor ID `03EB`.
- USBasp werden als `USBasp` angezeigt, mit VID/PID `16C0:05DC`.
- Tastaturen AVR controller und dem QMK-DFU Bootloader haben den namen `<Tastatur Name> Bootloader` und die VID `03EB`.
- Die meisten ARM Tastaturen werden als `STM32 BOOTLOADER` angezeigt, mit VID/PID `0483:DF11`.
!> Sollte Zadig ein oder mehrere Geräte mit `HidUsb`-Treiber anzeigen, dann ist deine Tastatur wahrscheinlich nicht im Bootloader-Modus. Der Pfeil wird orange eingefärbt sein und Du wirst nach einer Bestätigung gefragt um Veränderungen am System vorzunehmen. In diesem Fall **fahre nicht fort**!
Wenn der Pfeil grün angezeigt wird, wähle den Treiber aus und klicke auf **Treiber installieren**. Der `libusb-win32`-Treiber sollte gewöhnlich für AVR verwendet werden und `WinUSB` für ARM. Sollte es danach noch nicht möglich sein die Tastatur zu flashen, versuche es mit einem anderen Treiber. Für USBaspLoader Geräte, die über die Befehlszeile mit MSYS2 geflasht werden, wird der `libusbk`-Treiber empfohlen. Ansonsten sollte `libusb-win32` funktionieren wenn die QMK Toolbox verwendet wird.
![Zadig mit Bootloader-Treiber korrekt installiert](https://i.imgur.com/b8VgXzx.png)
Entferne nun deine Tastatur und verbinde sie erneut um sicherzugehen dass der neue Treiber erfolgreich installiert wurde. Wenn Du QMK Toolbox benutzt, starte die Anwendung zur Sicherheit einmal neu, da Veränderungen am Treiber manchmal nicht richtig erkannt werden. Wenn dies immer noch nicht erfolgreich war hilft es an dieser Stelle manchmal ein Neustart des Computers.
## Wiederherstellung einer Installation für ein falsches Gerät
Wenn Du feststellst dass Du anschließend auf deiner Tastatur nicht mehr tippen kannst, ist etwas bei der Installation schief gelaufen. Ein häufiger Fehler ist es dass die Tastatur nicht im Bootloader-Modus war und stattdessen der Treiber für das HID-Gerät ersetzt wurde. Dies kannst Du einfach mit Zadig überprüfen, eine funktionierende Tastatur verwendet als Treiber `HidUsb` auf allen Interfaces .
![Eine funktionierende Tastatur aus Zadigs Sicht](https://i.imgur.com/Hx0E5kC.png)
Öffne den Geräte-Manager und suche nach einem Gerät das wie deine Tastatur aussieht.
![Die Tastatur mit dem falschen Treiber installiert, im Geräte-Manager](https://i.imgur.com/L3wvX8f.png)
Rechtsklick und **Gerät deinstallieren** anklicken. Bitte gehe sicher dass in diesem Schritt auch **Treibersoftware für dieses Gerät löschen** markiert ist.
![Der "Gerät deinstallieren"-Dialog, mit "Treibersoftware für dieses Gerät entfernen" markiert](https://i.imgur.com/aEs2RuA.png)
Klick **Aktion → Suche nach veränderter Hardware**. Nun solltest Du wieder in der Lage sein normal zu tippen. Vergewissere dich mit Hilfe von Zadig dass die Tastatur nun `HidUsb` als Treiber verwendet. Wenn dies der Fall ist sollte wieder alles funktionieren.

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# Anleitung für absolute Beginner
QMK ist eine mächtige Open Source Firmware für mechanische Tastaturen. Mit QMK kannst Du deine Tastatur sowohl sehr einfach als auch sehr umfangreich anpassen. Menschen unterschiedlichen Wissensstandes - vom kompletten Anfänger bis zum erfahrenen Programmierer - haben ihre Tastaturen mit QMK erfolgreich auf ihre persönlichen Bedürfnisse angepasst. Diese Anleitung soll Dir unabhängig von deinen Vorkenntnissen dabei helfen dies ebenfalls zu bewältigen.
Bist Du unsicher ob deine Tastatur QMK unterstützt? Wenn es eine mechanische Tastatur ist, die Du selbst gebaut hast, stehen deine Chancen gut. Wir unterstützen eine [Vielzahl](https://qmk.fm/keyboards/) selbst gebauter Tastaturen, sodass selbst wenn deine jetzige Tastatur nicht unterstützt wird Du keine Probleme haben solltest eine für deine Anforderungen zu finden.
## Übersicht
Diese Anleitung ist in 7 Abschnitte unterteilt:
* [Die ersten Schritte](newbs_getting_started.md)
* [Die erste Firmware auf der Kommandozeile erzeugen](newbs_building_firmware.md)
* [Die erste Firmware mit der Online GUI erzeugen](newbs_building_firmware_configurator.md)
* [Firmware flashen](newbs_flashing.md)
* [Testen und Debuggen](newbs_testing_debugging.md)
* [Git Leitfaden](newbs_best_practices.md)
* [Weitere hilfreiche Ressourcen für Anfänger](newbs_learn_more_resources.md)
Diese Anleitung richtet sich an Personen, die vorher noch nie Software kompiliert haben. Die Entscheidungen und Empfehlungen basieren auf dieser Grundannahme. Es gibt unterschiedliche Herangehensweisen für viele der Prozeduren und wir unterstützen die meisten Alternativen. Wenn Du mal nicht weiter weißt oder Dir nicht sicher bist, wie Du an ein Problem herangehen sollst, kannst Du uns gerne [um Hilfe bitten](getting_started_getting_help.md).
## Weitere Ressourcen
* [Thomas Baart's QMK Basics Blog](https://thomasbaart.nl/category/mechanical-keyboards/firmware/qmk/qmk-basics/) Ein äußerst hilfreicher Blog eines Community-Mitglieds, der einige Grundlagen der QMK-Firmware aus der Sicht des Benutzers erklärt (auf Englisch).

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# Eine eigene Firmware erstellen
Nachdem Du nun eine funktionierende Entwicklungsumgebung aufgesetzt hast, bist Du nun bereit, deine eigene Firmware zu erstellen. Dieses Sektion des Guides wird zwischen drei Programmen hin- und herwechseln: deinem Dateimanager, deinem Texteditor und der Befehlszeile. Lasse diese drei Fenster geöffnet, bis Du fertig und zufrieden mit deiner Tastatur-Firmware bist.
Solltest Du die Befehlszeile zwischenzeitlich geschlossen haben, vergiss nicht wieder in das richtige Verzeichnis zu navigieren, benutze dazu den Befehl `cd qmk_firmware`.
## Navigiere in deinen Keymap Ordner
Beginne damit, in das `keymaps` Verzeichnis für deine Tastatur zu navigieren.
Wenn Du macOS oder Windows benutzt, kannst Du einfach in das keymaps Verzeichnis wechseln.
?> macOS:<br>
open keyboards/<keyboard_folder>/keymaps
?> Windows:<br>
start .\\keyboards\\<keyboard_folder>\\keymaps
## Eine Kopie der `default` Tastaturbelegung erstellen
Wenn Du den `keymaps` Ordner geöffnet hast, solltest Du zuerst eine Kopie des `default` Verzeichnisses erstellen. Wir empfehlen dafür deinen GitHub Benutzernamen zu verweden, aber Du kannst auch jeden anderen Namen verwenden solange er nur aus Kleinbuchstaben, Zahlen und Unterstrichen besteht.
Um den Prozess zu automatisieren kannst Du dazu auch das Skript `new_keymap.sh` verwenden.
Navigiere dazu in das `qmk_firmware/util` Verzeichnis und gib folgenden Befehl ein:
```
./new_keymap.sh <keyboard path> <username>
```
Um zum Beispiel den Benutzernamen John für die Tastaturbelegung eines 1up60hse zu verwenden, würdest Du Folgendes eingeben:
```
./new_keymap.sh 1upkeyboards/1up60hse john
```
## Öffne `keymap.c` in deinem bevorzugtem Text Editor
Öffne deine `keymap.c`. In dieser Datei findest Du die Strukturen, die das Verhalten deiner Tastatur bestimmen. Oben in der `keymap.c` befinden sich Definitionen (defines) und Aufzählungen (enums), die die Tastaturbelegung leserlicher machen sollen. Weiter unten wirst Du eine Zeile finden, die wie folgt aussieht:
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
Diese Zeile markiert den Anfang der Liste der Ebenen (Layers). Darunter befinden sich Zeilen die entweder `LAYOUT` oder `KEYMAP` enthalten, das deutet auf den Start einer Ebene hin. Danach folgt eine Liste von Tasten, die dieser Ebene zugewiesen sind.
!> Beim Bearbeiten einer Tastaturbelegung solltest Du darauf achten, keine Kommata hinzuzufügen oder zu entfernen. Ansonsten kann dies dazu führen, dass deine Firmware nicht mehr kompiliert und es ist nicht immer einfach festzustellen, wo genau ein Komma zuviel oder zu wenig ist. Die letzte Zeile hat am Ende kein Komma, die Zeilen davor jedoch schon.
## Personalisiere die Tastaturbelegung nach deinen Wünschen
Wie Du diesen Schritt abschließt ist vollkommen Dir überlassen. Ändere die eine Sache die Dich stört oder verändere alles von Grund auf. Du kannst Ebenen entfernen die Du nicht brauchst oder Neue hinzufügen, bis zu 32 Stück. Die folgende Dokumentation verrät Dir was Du hier alles definieren kannst:
* [Keycodes](de/keycodes.md)
* [Features](de/features.md)
* [FAQ](de/faq.md)
?> Während Du langsam ein Gefühl dafür kriegst wie Keymaps funktionieren, solltest Du darauf achten nicht zuviel auf einmal zu verändern. Größere Änderungen machen es schwieriger, Probleme zu debuggen.
## Deine Firmware erzeugen
Wenn Du damit fertig bist, deine Tastaturbelegung anzupassen, musst Du noch die Firmware erzeugen. Öffne dazu wieder die Befehlszeile und führe folgenden Befehl aus:
make <my_keyboard>:<my_keymap>
Wenn deine Tastaturbelegung z.B. "xyverz" heißt und Du die Belegung für ein rev5 planck erzeugen möchtest, lautet der Befehl:
make planck/rev5:xyverz
Während des Kompiliervorgangs wird viel Text auf dem Bildschirm ausgegeben. Es sollte am Ende mit etwas enden das ungefähr so aussieht:
```
Linking: .build/planck_rev5_xyverz.elf [OK]
Creating load file for flashing: .build/planck_rev5_xyverz.hex [OK]
Copying planck_rev5_xyverz.hex to qmk_firmware folder [OK]
Checking file size of planck_rev5_xyverz.hex [OK]
* File size is fine - 18392/28672
```
## Deine Firmware flashen
Bitte fahre mit [Firmware flashen](de/newbs_flashing.md) fort, um zu erfahren, wie Du deine neue Firmware auf deine Tastatur flashen kannst.

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# Deine Tastatur flashen
Nachdem deine Firmware nun fertig ist musst Du Sie noch auf deine Tastatur flashen.
## Flash-Vorgang mit QMK Toolbox
Der einfachste Weg deine Tastatur zu flashen ist mit Hilfe der [QMK Toolbox](https://github.com/qmk/qmk_toolbox/releases)
Leider ist die QMK Toolbox derzeit nur für Windows und macOS verfügbar. Wenn Du Linux benutzt (oder es vorziehst die Firmware mit der Kommandozeile zu flashen) solltest Du die Methode benutzen die [hier](de/newbs_flashing.md#tastatur-mit-der-befehlszeile-flashen) beschrieben wird.
### Lade die Datei in QMK Toolbox
Beginne damit die Datei in der QMK Toolbox Anwendung zu laden. Versichere dich dass Du die Firmware-Datei im Finder oder Explorer findest. Deine Tastatur-Firmware sollte entweder vom Typ `.hex` oder `.bin` sein sein. QMK sollte die für deine Tastatur entsprechende Datei automatisch in das Root-Verzeichnis (normalerweise `qmk_firmware`) kopieren.
?> Wenn Du Windows oder macOS benutzt kannst Du mit folgenden Befehlen ganz einfach das aktuelle Firmware-Verzeichnis im Explorer oder Finder öffnen.
#### Windows:
``` start . ```
#### macOS:
``` open . ```
Die Firmware-Dateien folgen dabei immer folgendem Schema:
<meine_Tastatur>_<meine_Tastaturbelegung>.{bin,hex}
Zum Beispiel würde ein `planck/rev5` mit der `default` Tastaturbelegung folgenden Dateinamen haben:
planck_rev5_default.hex
Wenn Du die Firmware-Datei gefunden hast kannst Du sie in das "Local file" ("Lokale Datei") Feld in der QMK Toolbox ziehen, alternativ kannst Du auf "Öffnen" klicken und in das Verzeichnis navigieren indem sich die Firmware-Datei befindet.
### Die Tastatur in den DFU (Bootloader) Modus versetzen
Um deine angepasste Firmware auf deine Tastatur zu flashen musst Du diese erst in einen speziellen "flashing"-Modus versetzen. Während die Tastatur in diesem Modus ist kannst Du nicht auf ihr tippen oder sie wie gewohnt als Tastatur benutzen. Es ist wichtig dass der flashing-Prozesses nicht unterbrochen oder die Tastatur ausstöpselst wird, da der Vorgang ansonst wiederholt werden muss.
Verschiedene Tastaturen verwenden unterschiedliche Methoden um in den Bootloader-Modus zu gelangen. Wenn dein PCB im Moment QMK oder TMK verwendet und Du keine spezifischen Anweisungen erhalten hast probiere die folgenden Methoden in dieser Reihenfolge:
* Halte beide Shift-Tasten und drücke `Pause`
* Halte beide Shift-Tasten und drücke `B`
* Entferne deine Tastatur vom Computer, drücke gleichzeitig `Leertaste` und `B`, verbinde die Tastatur wieder mit dem Computer und warte eine Sekunde bevor Du die Tasten wieder loslässt.
* Drücke den physischen `RESET`-Knopf auf der Unterseite des PCBs
* Suche auf dem PCB den Pin mit dem Label `RESET`, verbinde diesen mit deinem GND-Pin
* Suche auf dem PCB den Pin mit dem Label `BOOT0`, verbinde diesen mit GND und schließe die Tastatur wieder an den PC an TODO: DIS IS DANGEROUS!!
Wenn Du damit erfolgreich warst solltest Du in der QMK Toolbox eine Nachricht sehen die ungefähr so aussieht:
```
*** Clueboard - Clueboard 66% HotSwap disconnected -- 0xC1ED:0x2390
*** DFU device connected
```
### Tastatur flashen
Klicke auf den `Flash`-Knopf in der QMK Toolbox. Die Ausgabe wird ungefähr so aussehen:
```
*** Clueboard - Clueboard 66% HotSwap disconnected -- 0xC1ED:0x2390
*** DFU device connected
*** Attempting to flash, please don't remove device
>>> dfu-programmer atmega32u4 erase --force
Erasing flash... Success
Checking memory from 0x0 to 0x6FFF... Empty.
>>> dfu-programmer atmega32u4 flash qmk_firmware/clueboard_66_hotswap_skully.hex
Checking memory from 0x0 to 0x55FF... Empty.
0% 100% Programming 0x5600 bytes...
[>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>] Success
0% 100% Reading 0x7000 bytes...
[>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>] Success
Validating... Success
0x5600 bytes written into 0x7000 bytes memory (76.79%).
>>> dfu-programmer atmega32u4 reset
*** DFU device disconnected
*** Clueboard - Clueboard 66% HotSwap connected -- 0xC1ED:0x2390
```
## Tastatur mit der Befehlszeile flashen
Zunächst solltest Du versuchen herauszufinden welchen Bootlader deine Tastatur benutzt. Diese vier Bootloader sind am Weitesten verbreitet:
| MCU | Bootloader |
| --- | --- |
| Pro-Micro und Klone | CATERINA |
| Teensy | Halfkay |
| OLKB Boards | QMK-DFU |
| sonstige atmega32u4 | DFU |
Auf der Seite [Flash Anleitung und Bootloader Informationen](de/flashing.md) kannst Du mehr über das Thema erfahren.
Wenn Du weißt welchen Bootloader deine Tastaur verwendet, kannst Du diese Information bei der Kompilation hinzufügen um den Flash-Vorgang mit dem `make`-Befehl zu automatisieren.
```rules.mk
...
BOOTLOADER = caterina
...
```
### DFU
Wenn Du den DFU-Bootloader verwendest und Du bereit bist deine Firmware zu kompilieren und zu flashen, öffne ein Befehlszeile und führe folgenden Befehl aus:
make <meine_Tastatur>:<meine_Tastaturbelegung>:dfu
Wenn deine Tastaturbelegung z.B den Namen "xzverz" trägt und Du ein rev5 planck flashen möchtest sähe der Befehl wie folgt aus:
make planck/rev5:xyverz:dfu
Nachdem der Vorgang abgeschlossen ist sollte die Ausgabe ungefähr so aussehen:
```
Linking: .build/planck_rev5_xyverz.elf [OK]
Creating load file for flashing: .build/planck_rev5_xyverz.hex [OK]
Copying planck_rev5_xyverz.hex to qmk_firmware folder [OK]
Checking file size of planck_rev5_xyverz.hex
* File size is fine - 18574/28672
```
Wenn dieser Punkt erreicht ist wird das Build-Skript alle 5 Sekunden nach einem DFU Bootloader suchen. Dieser Vorgang wird wiederholt bis er erfolgreich ist oder abgebrochen wird.
dfu-programmer: no device present.
Error: Bootloader not found. Trying again in 5s.
Wenn diese Nachricht erscheint konnte das Build-Skript den Controller nicht eigenständig in den DFU Modus versetzen (z.B. weil der Modus in rules.mk falsch gesetzt wurde oder ein Problem mit der Hardware besteht), wenn dies eintritt musst Du die oben beschrieben Schritte benutzen um den Controller in den DFU Modus zu versetzen. Danach sollte die Ausgabe ungefähr so aussehen:
```
*** Attempting to flash, please don't remove device
>>> dfu-programmer atmega32u4 erase --force
Erasing flash... Success
Checking memory from 0x0 to 0x6FFF... Empty.
>>> dfu-programmer atmega32u4 flash qmk_firmware/clueboard_66_hotswap_skully.hex
Checking memory from 0x0 to 0x55FF... Empty.
0% 100% Programming 0x5600 bytes...
[>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>] Success
0% 100% Reading 0x7000 bytes...
[>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>] Success
Validating... Success
0x5600 bytes written into 0x7000 bytes memory (76.79%).
>>> dfu-programmer atmega32u4 reset
```
?> Wenn Du mit diesem Schritt Probleme hast (z.B. `dfu-programmer: no device present`) hilft dir hoffentlich der Abschnitt [Häufig gestellte Fragen (Build/Kompilieren)](de/faq_build.md).
#### DFU Befehle
Es gibt verschiedene DFU Befehle um die Firmware auf ein DFU Gerät zu flashen:
* `:dfu` - Dies ist die default Option. Es wird gecheckt ob ein DFU Gerät verfügbar ist, ist dies der Fall wird die Firmware geflasht. Dieser Check wird alle 5 Sekunden ausgeführt bis ein DFU Gerät erkannt wird.
* `:dfu-ee` - Der Flash-Vorgang benutzt eine `.eep` Datei anstatt einer `.hex` Datei. Dies ist eher unüblich.
* `:dfu-split-left` - Dies flasht die Firmware wie gewohnt (`:dfu`). Allerdings nur die "linke Seite" der EEPROM für geteilte Tastaturen. _Dies ist ideal für auf Elite C basierenden geteilten Tastaturen._
* `:dfu-split-right` - Dies flasht die Firmware wie gewohnt (`:dfu`). Allerdings nur die "rechte Seite" der EEPROM für geteilte Tastaturen. _Dies ist ideal für auf Elite C basierenden geteilten Tastaturen._
### Caterina
Für Arduinos und andere ProMicro Klone (z.B. SparkFun ProMicro), wenn Du bereit bist zu kompilieren und die Tastatur zu flashen, öffne ein Befehlszeilen-Fenster und führe den Build-Befehl aus:
make <meine_Tastatur>:<meine_Tastaturbelegung>:avrdude
Wenn deine Tastaturbelegung zum Beispiel den Namen "xyverz" hat und Du eine Tastaturbelegung für ein "rev2 Lets Split" erzeugen möchtest, lautet der Befehl dafür:
make lets_split/rev2:xyverz:avrdude
Nachdem die Kompilation abgeschlossen ist sollte die Ausgabe ungefähr so aussehen:
```
Linking: .build/lets_split_rev2_xyverz.elf [OK]
Creating load file for flashing: .build/lets_split_rev2_xyverz.hex [OK]
Checking file size of lets_split_rev2_xyverz.hex [OK]
* File size is fine - 27938/28672
Detecting USB port, reset your controller now..............
```
Nun wird die Tastatur automatisch zurückgesetzt und das Skript wird die Firmware flashen sobald es den Bootloader erkennt. Die Ausgabe sollte ungefähr so aussehen:
```
Detected controller on USB port at /dev/ttyS15
Connecting to programmer: .
Found programmer: Id = "CATERIN"; type = S
Software Version = 1.0; No Hardware Version given.
Programmer supports auto addr increment.
Programmer supports buffered memory access with buffersize=128 bytes.
Programmer supports the following devices:
Device code: 0x44
avrdude.exe: AVR device initialized and ready to accept instructions
Reading | ################################################## | 100% 0.00s
avrdude.exe: Device signature = 0x1e9587 (probably m32u4)
avrdude.exe: NOTE: "flash" memory has been specified, an erase cycle will be performed
To disable this feature, specify the -D option.
avrdude.exe: erasing chip
avrdude.exe: reading input file "./.build/lets_split_rev2_xyverz.hex"
avrdude.exe: input file ./.build/lets_split_rev2_xyverz.hex auto detected as Intel Hex
avrdude.exe: writing flash (27938 bytes):
Writing | ################################################## | 100% 2.40s
avrdude.exe: 27938 bytes of flash written
avrdude.exe: verifying flash memory against ./.build/lets_split_rev2_xyverz.hex:
avrdude.exe: load data flash data from input file ./.build/lets_split_rev2_xyverz.hex:
avrdude.exe: input file ./.build/lets_split_rev2_xyverz.hex auto detected as Intel Hex
avrdude.exe: input file ./.build/lets_split_rev2_xyverz.hex contains 27938 bytes
avrdude.exe: reading on-chip flash data:
Reading | ################################################## | 100% 0.43s
avrdude.exe: verifying ...
avrdude.exe: 27938 bytes of flash verified
avrdude.exe: safemode: Fuses OK (E:CB, H:D8, L:FF)
avrdude.exe done. Thank you.
```
Sollten dabei Probleme auftreten (z.B. "Zugriff verweigert" / "Permission denied") muss der Make-Befehl mit privilegierten Berechtigungen ausgeführt werden:
sudo make <meine_Tastatur>:<meine_Tastaturbelegung>:avrdude
Zusätzlich ist es möglich mehrere Tastaturen in einem Vorgang zu flashen:
make <keyboard>:<keymap>:avrdude-loop
Du kannst den Loop mit STRG + C unterbrechen sobald der Vorgang abgeschlossen ist. Die korrekte Tastenkombination kann abweichen und hängt vom Betriebssystem ab.
### HalfKay
Für Tastaturen mit PJRC Controllern (Teensy's), wenn Du bereit bist zu kompilieren und die Tastatur zu flashen, öffne ein Befehlszeilen-Fenster und führe den Build-Befehl aus:
make <meine_Tastatur>:<meine_Tastaturbelegung>:teensy
Wenn deine Tastaturbelegung zum Beispiel den Namen "xyverz" hat und Du eine Tastaturbelegung für ein Ergodox oder Ergodox EZ erzeugen möchtest, lautet der Befehl dafür:
make ergodox_ez:xyverz:teensy
Nachdem die Kompilation abgeschlossen ist sollte die Ausgabe ungefähr so aussehen:
```
Linking: .build/ergodox_ez_xyverz.elf [OK]
Creating load file for flashing: .build/ergodox_ez_xyverz.hex [OK]
Checking file size of ergodox_ez_xyverz.hex [OK]
* File size is fine - 25584/32256
Teensy Loader, Command Line, Version 2.1
Read "./.build/ergodox_ez_xyverz.hex": 25584 bytes, 79.3% usage
Waiting for Teensy device...
(hint: press the reset button)
```
An diesem Punkt solltest Du die Tastatur zurücksetzen um den Flash-Vorgang auszulösen. Wenn dies abgeschlossen ist sollte die Ausgabe ungefähr so aussehen:
```
Found HalfKay Bootloader
Read "./.build/ergodox_ez_xyverz.hex": 28532 bytes, 88.5% usage
Programming.............................................................
...................................................
Booting
```
### BootloadHID
Für auf Bootmapper Client(BMC)/bootloaderHID/ATmega32A basierende Tastaturen, wenn Du bereit bist zu kompilieren und die Tastatur zu flashen, öffne ein Befehlszeilen-Fenster und führe den Build-Befehl aus:
make <meine_Tastatur>:<meine_Tastaturbelegung>:bootloaderHID
Wenn deine Tastaturbelegung zum Beispiel den Namen "xyverz" hat und Du eine Tastaturbelegung für ein jj40 erzeugen möchtest, lautet der Befehl dafür:
make jj40:xyverz:bootloaderHID
Nachdem die Kompilation abgeschlossen ist sollte die Ausgabe ungefähr so aussehen:
```
Linking: .build/jj40_default.elf [OK]
Creating load file for flashing: .build/jj40_default.hex [OK]
Copying jj40_default.hex to qmk_firmware folder [OK]
Checking file size of jj40_default.hex [OK]
* The firmware size is fine - 21920/28672 (6752 bytes free)
```
Wenn dieser Punkt erreicht ist wird das Build-Skript alle 5 Sekunden nach einem DFU Bootloader suchen. Dieser Vorgang wird wiederholt bis er erfolgreich ist oder abgebrochen wird.
```
Error opening HIDBoot device: The specified device was not found
Trying again in 5s.
```
An diesem Punkt solltest Du die Tastatur zurücksetzen um den Flash-Vorgang auszulösen. Wenn dies abgeschlossen ist sollte die Ausgabe ungefähr so aussehen:
```
Page size = 128 (0x80)
Device size = 32768 (0x8000); 30720 bytes remaining
Uploading 22016 (0x5600) bytes starting at 0 (0x0)
0x05580 ... 0x05600
```
### STM32 (ARM)
Für die meisten ARM Tastaturen (inkl. Proton C, Planck Rev 6 und Preonic Rev 3), wenn Du bereit bist zu kompilieren und die Tastatur zu flashen, öffne ein Befehlszeilen-Fenster und führe den Build-Befehl aus:
make <meine_Tastatur>:<meine_Tastaturbelegung>:dfu-util
Wenn deine Tastaturbelegung zum Beispiel den Namen "xyverz" hat und Du eine Tastaturbelegung für ein Planck Revision 6 erzeugen möchtest, benutze dafür den folgenden Befehl und reboote die Tastatur in den Bootloader (kurz bevor der Kompiliervorgang abgeschlossen ist):
make planck/rev6:xyverz:dfu-util
Nachdem der Kompiliervorgang abgeschlossen ist sollte die Ausgabe ungefähr so aussehen:
Für auf Bootmapper Client(BMC)/bootloaderHID/ATmega32A basierende Tastaturen, wenn Du bereit bist zu kompilieren und die Tastatur zu flashen, öffne ein Befehlszeilen-Fenster und führe den Build-Befehl aus:
make <meine_Tastatur>:<meine_Tastaturbelegung>:bootloaderHID
Wenn deine Tastaturbelegung zum Beispiel den Namen "xyverz" hat und Du eine Tastaturbelegung für ein jj40 erzeugen möchtest, lautet der Befehl dafür:
```
Linking: .build/planck_rev6_xyverz.elf [OK]
Creating binary load file for flashing: .build/planck_rev6_xyverz.bin [OK]
Creating load file for flashing: .build/planck_rev6_xyverz.hex [OK]
Size after:
text data bss dec hex filename
0 41820 0 41820 a35c .build/planck_rev6_xyverz.hex
Copying planck_rev6_xyverz.bin to qmk_firmware folder [OK]
dfu-util 0.9
Copyright 2005-2009 Weston Schmidt, Harald Welte and OpenMoko Inc.
Copyright 2010-2016 Tormod Volden and Stefan Schmidt
This program is Free Software and has ABSOLUTELY NO WARRANTY
Please report bugs to http://sourceforge.net/p/dfu-util/tickets/
Invalid DFU suffix signature
A valid DFU suffix will be required in a future dfu-util release!!!
Opening DFU capable USB device...
ID 0483:df11
Run-time device DFU version 011a
Claiming USB DFU Interface...
Setting Alternate Setting #0 ...
Determining device status: state = dfuERROR, status = 10
dfuERROR, clearing status
Determining device status: state = dfuIDLE, status = 0
dfuIDLE, continuing
DFU mode device DFU version 011a
Device returned transfer size 2048
DfuSe interface name: "Internal Flash "
Downloading to address = 0x08000000, size = 41824
Download [=========================] 100% 41824 bytes
Download done.
File downloaded successfully
Transitioning to dfuMANIFEST state
```
#### STM32 Befehle
Für Tastaturen mit STM32 Controller sind die DFU Befehle wie folgt:
* `:dfu-util` - The default command for flashing to STM32 devices.
* `:dfu-util` - Der Standard-Befehl für STM32 Geräte.
* `:dfu-util-wait` - Funktioniert wie der Standard-Befehl, aber mit einem 10 Sekunden Timeout bevor erneut versucht wird die Firmware zu flashen. Mit dem Parameter `TIME_DELAY=20` auf der Befehlszeile kann der Timeout beeinflusst werden.
* z.B.: `make <meine_Tastatur>:<meine_Tastaturbelegung>:dfu-util TIME_DELAY=5`
* `:dfu-util-split-left` - Gleiche Funktionsweise wie `dfu-util`, jedoch wird zusätzlich das EEPROM Setting "linke Seite" für geteilte Tastaturen gesetzt.
* `:dfu-util-split-right` - Gleiche Funktionsweise wie `dfu-util`, jedoch wird zusätzlich das EEPROM Setting "rechte Seite" für geteilte Tastaturen gesetzt.
## Probier's aus!
Herzlichen Glückwunsch! Deine individuell angepasst Firmware wurde auf deine Tastatur übertragen!
Probiere deine neue Tastatur aus und gehe sicher dass alles wie gewünscht funktioniert. Wir haben einen weiteren Artikel zum Thema [Testen und Debuggen](de/newbs_testing_debugging.md) verfasst der sich mit Problembeseitigung beschäftigt um den Beginnger-Guide abzuschließen.

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# Einleitung
Genau wie in einem Computer befindet sich auch in einer Tastatur ein Prozessor.
Dieser Prozessor führt Software aus, die registriert wenn Tasten gedrückt bzw. wieder losgelassen werden und leitet die entsprechenden Signale an den Computer weiter.
QMK übernimmt die Rolle dieser Software und teilt dem Host-Computer den aktuellen Zustand der Tastatur mit. Wenn Du eine Tastaturbelegung definierst, ist dies äquivalent zu einem ausführbarem Programm, das auf deiner Tastatur läuft.
QMK möchte seine BenutzerInnen in die Lage versetzen, simple Aufgaben möglichst einfach zu gestalten und gleichzeitig komplexe Dinge zu ermöglichen, die mit normalen Tastaturen ohne zusätzliche Software undenkbar wären. Du musst nicht programmieren können, um abgefahrene Tastaturbelegungen zu gestalten - es reicht wenn Du eine Idee hast und ein paar einfache syntaktische Regeln verstehen kannst.
# Los geht's!
Bevor Du damit loslegen kannst, deine Tastaturbelegung zu erstellen, musst Du ein wenig Software installieren und Dir eine Entwicklungsumgebung aufsetzen. Die gute Nachricht ist, dass das nur einmal erledigt werden muss, egal für wie viele verschiedene Tastaturen Du hinterher Firmware entwickeln willst.
Wenn Du es vorziehst mit einer grafischen Oberfläche zu entwickeln kannst Du auch dazu gerne direkt mit dem online [QMK Konfigurator](https://config.qmk.fm) loslegen. Siehe auch: [Firmware mit der Online GUI erzeugen](de/newbs_building_firmware_configurator.md)
## Software herunterladen
### Text Editor
Du wirst ein Programm benötigen, mit dem Du **plain text** (= reiner Text) Dateien bearbeiten und speichern kannst. Wenn Du Windows benutzt, reicht dafür schon das normale `Notepad` und für Linux z.B. `gedit` oder `leafpad`. Beide sind sehr rudimentäre Editoren deren Funktionsumfang aber vollkommen ausreicht. Für macOS' standard `TextEdit` muss man ein bisschen vorsichtig sein und darauf achten, beim Speichern explizit unter _Format_ die Option _Reiner Text_ auszuwählen.
Ansonsten ist es empfehlenswert, einen Editor herunterzuladen der für die Programmierung und das Bearbeiten von Code ausgelegt ist wie z.b [Notepad++](https://notepad-plus-plus.org/), [Sublime Text](https://www.sublimetext.com/) oder [VS Code](https://code.visualstudio.com/).
?> Immer noch unsicher, welcher Text Editor der Richtige für Dich ist? Laurence Bradford hat eine hervorragende [Einleitung](https://learntocodewith.me/programming/basics/text-editors/) zu dem Thema geschrieben (auf Englisch).
### QMK Toolbox
QMK Toolbox ist ein optionales grafisches Programm für Windows und macOS, das es erleichtern soll, deine Tastatur zu programmieren und zu debuggen. Du wirst es höchstwahrscheinlich früher oder später als unverzichtbar ansehen, wenn es darum geht eine Tastatur einfach zu flashen oder zu debuggen, da es ermöglicht, sich debug-Nachrichten direkt anzeigen zu lassen.
[Hier kannst Du die aktuelle Version herunterladen.](https://github.com/qmk/qmk_toolbox/releases/latest)
* Für Windows: `qmk_toolbox.exe` (portable) oder `qmk_toolbox_install.exe` (installer)
* Für macOS: `QMK.Toolbox.app.zip` (portable) oder `QMK.Toolbox.pkg` (installer)
## Die Entwicklungsumgebung aufsetzen
Wir haben versucht, die Installation der Entwicklungsumgebung für QMK so einfach wie möglich zu gestalten. Alles, was Du tun musst, ist eine Linux oder Unix Umgebung aufzusetzen, danach macht QMK den Rest.
?> Wenn Du das erste Mal mit der Linux/Unix Befehlszeile arbeitest, schadet es nicht, sich mit ein paar Grundlagen und Befehlen vertraut zu machen. Diese Ressourcen sollten ausreichen, um sich das Nötigste anzueignen um mit QMK arbeiten zu können:<br>
[Erforderliche Linux Grundlagen](https://www.guru99.com/must-know-linux-commands.html)<br>
[Noch ein paar Linux Befehle](https://www.tjhsst.edu/~dhyatt/superap/unixcmd.html)
### Windows
Du wirst MSYS2 (o.Ä.) und Git benötigen.
* Befolge die Installationsanleitung auf der [MSYS2 Homepage](https://www.msys2.org)
* Schließe alle offenen MSYS2 Fenster und öffne ein neues MSYS2 MinGW 64-bit Terminal
* Installiere Git mit dem Kommando: `pacman -S git`
### macOS
Du wirst Homebrew benötigen. Folge dafür den Anweisungen auf der [Homebrew homepage](https://brew.sh).
Nachdem Homebrew erfolgreich installiert ist, kannst Du mit _QMK aufsetzen_ fortfahren.
### Linux
Du benötigst Git, aber es ist ziemlich wahrscheinlich, dass es bereits installiert ist. Sollte dies nicht der Fall sein, kannst Du es mit dem folgenden Aufruf installieren:
* Debian / Ubuntu / Devuan: `apt-get install git`
* Fedora / Red Hat / CentOS: `yum install git`
* Arch Linux: `pacman -S git`
?> Docker ist ebenfalls eine Option für alle Plattformen. [Hier](de/getting_started_build_tools.md#docker) kannst Du dazu weitere Informationen finden.
## QMK aufsetzen
Wenn Du damit fertig bist, deine Linux/Unix Umgebung zu installieren, kannst Du damit fortfahren QMK herunterzuladen. Dafür werden wir mit Git das QMK Repository "klonen". Öffne ein Terminal oder ein MSYS2 MinGW Fenster, dies wirst Du für den Rest der Anleitung benötigen. In diesem Fenster rufst Du nun die beiden folgenden Kommandos auf:
```shell
git clone --recurse-submodules https://github.com/qmk/qmk_firmware.git
cd qmk_firmware
```
?> Wenn Du bereits weißt, [wie man GitHub benutzt](de/getting_started_github.md), empfehlen wir, dass Du Dir ein eigenen Fork erstellst. Wenn Du nicht weißt, was das bedeuten soll, kannst Du diesen Ratschlag getrost ignorieren.
QMK liefert ein Script mit, das helfen soll, Dir alles Weitere abzunehmen. Du kannst es mit dem folgenden Befehl aufrufen:
util/qmk_install.sh
## Die Build-Umgebung testen
Nun sollte hoffentlich alles Nötige für eine funktionierende QMK Build-Umgebung installiert sein und Du solltest in der Lage sein, die QMK-Firmware zu kompilieren. Um dies mit einer `default` Tastaturbelegung zu testen, kannst Du den folgenden Befehl ausprobieren:
make <keyboard>:default
Der Befehl um z.B. die Firmware für ein _Clueboard 66%_ zu erzeugen lautet:
make clueboard/66/rev3:default
Wenn es fertig ist, sollte der Output ungefähr so ähnlich wie das Folgende aussehen:
```
Linking: .build/clueboard_66_rev3_default.elf [OK]
Creating load file for flashing: .build/clueboard_66_rev3_default.hex [OK]
Copying clueboard_66_rev3_default.hex to qmk_firmware folder [OK]
Checking file size of clueboard_66_rev3_default.hex [OK]
* The firmware size is fine - 26356/28672 (2316 bytes free)
```
# Eine eigene Tastaturbelegung erstellen
Du bist nun fertig mit dem Setup der Entwicklungsumgebung und solltest somit in der Lage sein, deine eigenen Tastaturbelegungen zu erstellen. Um fortzufahren, folge bitte der nächsten Anleitung unter [Die erste Firmware](de/newbs_building_firmware.md).

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# Lernmaterial
Diese weiterführenden Ressourcen sind darauf ausgerichtet, Neulingen der QMK Commmunity mehr Informationen und ein besseres Verständnis zu einzelnen Themen zu bieten.
Git Ressourcen:
* [Gutes allgemeines Tutorial](https://www.codecademy.com/learn/learn-git) (auf Englisch)
* [Git spielerisch anhand von Beispielen lernen](https://learngitbranching.js.org/) (auf Englisch)
* [Mehr über den allgemeinen Umgang mit GitHub](getting_started_github.md)
* [Mehr über Git im Bezug zu QMK](contributing.md)
Mehr über die Arbeit mit der Befehlszeile:
* [Gutes allgemeines Tutorial über die Arbeit mit der Befehlszeile](https://www.codecademy.com/learn/learn-the-command-line) (auf Englisch)

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# Testen und Debuggen
Nachdem Du deine Tastatur mit deiner angepassten Firmware geflasht hast, ist es nun an der Zeit sie auszuprobieren. Mit ein bisschen Glück sollte alles ohne Probleme funktionieren, wenn dies nicht der Fall ist, soll dieses Dokument dir dabei helfen, herauszufinden wo das Problem liegt.
## Testen
Die Tastatur zu testen ist relativ selbsterklärend. Drücke jede der Tasten um dich zu versichern, dass der gesendete Keyode der ist, den du erwarten würdest. Dafür gibt es sogar ein paar Programme die helfen sollen, dass keine Taste ausgelassen wurde.
Anmerkung: Diese Programme werden weder von QMK bereitgestellt oder gutgeheißen.
* [Switch Hitter](https://elitekeyboards.com/switchhitter.php) (Nur für Windows)
* [Keyboard Viewer](https://www.imore.com/how-use-keyboard-viewer-your-mac) (Nur für Mac)
* [Keyboard Tester](https://www.keyboardtester.com) (Web basiert)
* [Keyboard Checker](https://keyboardchecker.com) (Web basiert)
## Debuggen
Deine Tastatur wird Debug Informationen liefern wenn Du `CONSOLE_ENABLE = yes` in deiner `rules.mk` gesetzt hast. Die default-Ausgabe ist sehr beschränkt und kann wenn nötig durch die Aktivierung des Debug-Modes erhöht werden. Benutze dafür entweder den `DEBUG` Keycode in deiner Tastaturbelegung, das [Command](de/feature_command.md)-Feature oder füge den folgenden Code zu deiner Tastaturbelegung hinzu.
```c
void keyboard_post_init_user(void) {
// Customise these values to desired behaviour
debug_enable=true;
debug_matrix=true;
//debug_keyboard=true;
//debug_mouse=true;
}
```
### Debuggen mit der QMK Toolbox
Für kompatible Plattformen kann die [QMK Toolbox](https://github.com/qmk/qmk_toolbox) benutzt werden um Debug-Nachrichten deiner Tastatur anzuzeigen.
### Debuggen mit hid_listen
Bevorzugst Du es lieber auf der Befehlszeile zu debuggen? Dafür eignet sich das Programm [hid_listen](https://www.pjrc.com/teensy/hid_listen.html) von PJRC. Binaries sind für Windows, Linux und MacOS verfügbar.
<!-- FIXME: Describe the debugging messages here. -->
## Eigene Debug-Nachrichten senden
Manchmal ist es hilfreich Debug-Nachrichten innerhalb deines eigenen [Custom Codes](de/custom_quantum_functions.md) zu drucken. Das ist ziemlich einfach. Beginne damit `print.h` am Anfang deiner Datei zu inkludieren:
```c
#include "print.h"
```
Danach stehen dir verschiedene Druck-Funktionen zur Verfügung:
* `print("string")`: Druckt einen simplen String
* `uprintf("%s string", var)`: Druckt einen formatierten String
* `dprint("string")` Druckt einen simplen String, aber nur wenn der Debug-Mode aktiviert ist
* `dprintf("%s string", var)`: Druckt einen formatierten String, aber nur wenn der Debug-Mode aktiviert ist
## Debug Beispiele
Anbei findest Du eine Sammlung von hilfreichen Beispielen. Für weitere Informationen Informationen sei an dieser Stelle auf [Debugging/Troubleshooting QMK](de/faq_debug.md) verwiesen.
### Which matrix position is this keypress?
### Welche Matrix Position hat dieser Tastenanschlag
Beim Portieren, oder bei der Fehlerdiagnose von PCB Problemen, ist es nützlich sich anzeigen zu lassen ob ein Tastenanschlag richtig erkannt wurde. Um die Protokollierung für diesen Fall zu aktivieren, füge bitte folgenden Code zu deiner Tastaturbelegung `keymap.c` hinzu.
```c
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
// Wenn 'console' aktiviert ist wird die Matrix-Position und der Status jedes Tastenanschlags ausgegeben
#ifdef CONSOLE_ENABLE
uprintf("KL: kc: %u, col: %u, row: %u, pressed: %u\n", keycode, record->event.key.col, record->event.key.row, record->event.pressed);
#endif
return true;
}
```
Beispiel Ausgabe:
```text
Waiting for device:.......
Listening:
KL: kc: 169, col: 0, row: 0, pressed: 1
KL: kc: 169, col: 0, row: 0, pressed: 0
KL: kc: 174, col: 1, row: 0, pressed: 1
KL: kc: 174, col: 1, row: 0, pressed: 0
KL: kc: 172, col: 2, row: 0, pressed: 1
KL: kc: 172, col: 2, row: 0, pressed: 0
```
### Wieviel Zeit wurde benötigt um einen Tastenanschlag zu detektieren?
Wenn Performance-Probleme auftreten ist es hilfreich die Frequenz, mit der die Matrix gescannt wird, zu wissen. Um dies in diesem Fall zu aktiveren füge, den folgenden Code zu deiner Tastaturbelegung in `config.h` hinzu.
```c
#define DEBUG_MATRIX_SCAN_RATE
```
Beispiel Ausgabe
```text
> matrix scan frequency: 315
> matrix scan frequency: 313
> matrix scan frequency: 316
> matrix scan frequency: 316
> matrix scan frequency: 316
> matrix scan frequency: 316
```

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@ -93,6 +93,7 @@ The device name here is the name that appears in Zadig, and may not be what the
|`usbasploader`|USBasp |`16C0:05DC` |libusbK| |`usbasploader`|USBasp |`16C0:05DC` |libusbK|
|`apm32-dfu` |APM32 DFU ISP Mode |`314B:0106` |WinUSB | |`apm32-dfu` |APM32 DFU ISP Mode |`314B:0106` |WinUSB |
|`stm32-dfu` |STM32 BOOTLOADER |`0483:DF11` |WinUSB | |`stm32-dfu` |STM32 BOOTLOADER |`0483:DF11` |WinUSB |
|`gd32v-dfu` |GD32V BOOTLOADER |`28E9:0189` |WinUSB |
|`kiibohd` |Kiibohd DFU Bootloader |`1C11:B007` |WinUSB | |`kiibohd` |Kiibohd DFU Bootloader |`1C11:B007` |WinUSB |
|`stm32duino` |Maple 003 |`1EAF:0003` |WinUSB | |`stm32duino` |Maple 003 |`1EAF:0003` |WinUSB |
|`qmk-hid` |(keyboard name) Bootloader |`03EB:2067` |HidUsb | |`qmk-hid` |(keyboard name) Bootloader |`03EB:2067` |HidUsb |

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@ -7,7 +7,7 @@ There are different styles of Easy Maker available depending on your needs:
* [Direct Pin](https://config.qmk.fm/#/?filter=ez_maker/direct) - Connect a single switch to a single pin * [Direct Pin](https://config.qmk.fm/#/?filter=ez_maker/direct) - Connect a single switch to a single pin
* Direct Pin + Backlight (Coming Soon) - Like Direct Pin but dedicates a single pin to [Backlight](feature_backlight.md) control * Direct Pin + Backlight (Coming Soon) - Like Direct Pin but dedicates a single pin to [Backlight](feature_backlight.md) control
* Direct Pin + Numlock (Coming Soon) - Like Direct Pin but dedicates a single pin to the Numlock LED * Direct Pin + Numlock (Coming Soon) - Like Direct Pin but dedicates a single pin to the Numlock LED
* Direct Pin + Capslock (Coming Soon) - Like Direct Pin but dedicates a single pin to the Numlock LED * Direct Pin + Capslock (Coming Soon) - Like Direct Pin but dedicates a single pin to the Capslock LED
* Direct Pin + Encoder (Coming Soon) - Like Direct Pin but uses 2 pins to add a single rotary encoder * Direct Pin + Encoder (Coming Soon) - Like Direct Pin but uses 2 pins to add a single rotary encoder
## Quickstart ## Quickstart

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# Firmware Quantum Mechanical Keyboard
[![Versión actual](https://img.shields.io/github/tag/qmk/qmk_firmware.svg)](https://github.com/qmk/qmk_firmware/tags)
[![Discord](https://img.shields.io/discord/440868230475677696.svg)](https://discord.gg/Uq7gcHh)
[![Estado de la documentación](https://img.shields.io/badge/docs-ready-orange.svg)](https://docs.qmk.fm)
[![Contribuyentes en GitHub](https://img.shields.io/github/contributors/qmk/qmk_firmware.svg)](https://github.com/qmk/qmk_firmware/pulse/monthly)
[![Forks en GitHub](https://img.shields.io/github/forks/qmk/qmk_firmware.svg?style=social&label=Fork)](https://github.com/qmk/qmk_firmware/)
## ¿Qué es el firmware QMK?
QMK (*Quantum Mechanical Keyboard*) es una comunidad open source que mantiene el firmware QMK, QMK Toolbox, qmk.fm, y estos documentos. El firmware QMK es un firmware para teclados basado en [tmk\_keyboard](https://github.com/tmk/tmk_keyboard) con algunas características útiles para controladores Atmel AVR, y más específicamente, la [línea de productos OLKB](https://olkb.com), el teclado [ErgoDox EZ](https://www.ergodox-ez.com), y la [línea de productos Clueboard](https://clueboard.co/). También ha sido portado a chips ARM chips usando ChibiOS. Lo puedes utilizar para manejar tu propio teclado ya sea cableado a mano o basado en una PCB personalizada.
## Cómo conseguirlo
Si estás pensando en contribuir con un keymap, teclado, or característica a QMK, la manera más sencilla es hacer un [fork del repositorio en GitHub](https://github.com/qmk/qmk_firmware#fork-destination-box), y clonar tu repositorio localmente para hacer los cambios, subirlos, y abir un [Pull Request](https://github.com/qmk/qmk_firmware/pulls) desde tu fork.
De cualquier manera, también puedes descargarlo directamente en formatos ([zip](https://github.com/qmk/qmk_firmware/zipball/master), [tar](https://github.com/qmk/qmk_firmware/tarball/master)), o clonarlo via git (`git@github.com:qmk/qmk_firmware.git`), o https (`https://github.com/qmk/qmk_firmware.git`).
## Cómo compilar
Antes de poder compilar, necesitarás [instalar un entorno](es/getting_started_build_tools.md) para el desarrollo de AVR y/o ARM. Una vez hayas completado este paso, usarás el comando `make` para compilar un teclado y keymap con la siguiente notación:
make planck/rev4:default
Este ejemplo compilaría la revisión `rev4` del teclado `planck` con el keymap `default`. No todos los teclados tienen revisiones (también llamados subproyectos o carpetas), en ese caso, se puede omitir:
make preonic:default
## Cómo personalizar
QMK tiene montones de [características](es/features.md) para explorar, y una buena cantidad de [documentación de referencia](https://docs.qmk.fm) en la que sumergirse. Se pueden sacar provecho de la mayoría de las características modificando tu [keymap](es/keymap.md), y cambiando los [keycodes](es/keycodes.md).

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* [Guía completa para novatos](es/newbs.md)
* [Empezando](es/newbs_getting_started.md)
* [Construyendo tu primer firmare](es/newbs_building_firmware.md)
* [Flasheando el firmware](es/newbs_flashing.md)
* [Testeando y depurando ](es/newbs_testing_debugging.md)
* [Mejores práticas](es/newbs_best_practices.md)
* [Recursos de aprendizaje](es/newbs_learn_more_resources.md)
* [QMK Basics](es/README.md)
* [Introducción a QMK](es/getting_started_introduction.md)
* [QMK CLI](es/cli.md)
* [Configuración de QMK CLI](es/cli_configuration.md)
* [Contribuyendo a QMK](es/contributing.md)
* [Cómo usar GitHub](es/getting_started_github.md)
* [Obtener ayuda](es/getting_started_getting_help.md)
* [Cambios incompatibles](es/breaking_changes.md)
* [30 Ago 2019](es/ChangeLog/20190830.md)
* [Preguntas frecuentes](es/faq.md)
* [General](es/faq_general.md)
* [Construir/Compilar QMK](es/faq_build.md)
* [Depurando/Encontrando problemas en QMK](es/faq_debug.md)
* [Keymap](es/faq_keymap.md)
* [Instalación de drivers con Zadig](es/driver_installation_zadig.md)
* Guías detalladas
* [Instalar herramientas construcción](es/getting_started_build_tools.md)
* [Guía Vagrant](es/getting_started_vagrant.md)
* [Instrucciones de Construcción/Compilado](es/getting_started_make_guide.md)
* [Flasheando Firmware](es/flashing.md)
* [Personalizando funcionalidad](es/custom_quantum_functions.md)
* [Visión general del Keymap](es/keymap.md)
* [Hardware](es/hardware.md)
* [Procesadores AVR](es/hardware_avr.md)
* [Drivers](es/hardware_drivers.md)
* Referencia
* [Pautas de teclados](es/hardware_keyboard_guidelines.md)
* [Opciones de configuración](es/config_options.md)
* [Keycodes](es/keycodes.md)
* [Convenciones de código - C](es/coding_conventions_c.md)
* [Convenciones de código - Python](es/coding_conventions_python.md)
* [Mejores prácticas de documentación](es/documentation_best_practices.md)
* [Plantillas de documentación](es/documentation_templates.md)
* [Glosario](es/reference_glossary.md)
* [Tests unitarios](es/unit_testing.md)
* [Funciones útiles](es/ref_functions.md)
* [Sporte configurador](es/reference_configurator_support.md)
* [Formato info.json](es/reference_info_json.md)
* [Desarrollo Python CLI](es/cli_development.md)
* [Características](es/features.md)
* [Keycodes Básicos](es/keycodes_basic.md)
* [Teclas US ANSI Shifted](es/keycodes_us_ansi_shifted.md)
* [Keycodes Quantum](es/quantum_keycodes.md)
* [Keycodes Avanzados](es/feature_advanced_keycodes.md)
* [Audio](es/feature_audio.md)
* [Auto Shift](es/feature_auto_shift.md)
* [Retroiluminación](es/feature_backlight.md)
* [Bluetooth](es/feature_bluetooth.md)
* [Bootmagic](es/feature_bootmagic.md)
* [Combos](es/feature_combo.md)
* [Comando](es/feature_command.md)
* [API Debounce](es/feature_debounce_type.md)
* [Switch DIP](es/feature_dip_switch.md)
* [Macros Dinámicas](es/feature_dynamic_macros.md)
* [Encoders](es/feature_encoders.md)
* [Grave Escape](es/feature_grave_esc.md)
* [Feedback Háptico](es/feature_haptic_feedback.md)
* [Controlador LCD HD44780](es/feature_hd44780.md)
* [Key Lock](es/feature_key_lock.md)
* [Layouts](es/feature_layouts.md)
* [Tecla Leader](es/feature_leader_key.md)
* [Matriz LED](es/feature_led_matrix.md)
* [Macros](es/feature_macros.md)
* [Teclas del ratón](es/feature_mouse_keys.md)
* [Driver OLED](es/feature_oled_driver.md)
* [Teclas One Shot](es/one_shot_keys.md)
* [Dispositivo de apuntado](es/feature_pointing_device.md)
* [Ratón PS/2](es/feature_ps2_mouse.md)
* [Iluminación RGB](es/feature_rgblight.md)
* [Matriz RGB](es/feature_rgb_matrix.md)
* [Cadete espacial](es/feature_space_cadet.md)
* [Teclado dividido](es/feature_split_keyboard.md)
* [Stenografía](es/feature_stenography.md)
* [Swap Hands](es/feature_swap_hands.md)
* [Tap Dance](es/feature_tap_dance.md)
* [Terminal](es/feature_terminal.md)
* [Impresora Térmica](es/feature_thermal_printer.md)
* [Unicode](es/feature_unicode.md)
* [Userspace](es/feature_userspace.md)
* [Velocikey](es/feature_velocikey.md)
* Para Makers y Modders
* [Guía de cableado a mano](es/hand_wire.md)
* [Guía de flasheado de ISP](es/isp_flashing_guide.md)
* [Guía de depuración de ARM](es/arm_debugging.md)
* [Driver I2C](es/i2c_driver.md)
* [Driver SPI](es/spi_driver.md)
* [Controles GPIO](es/internals_gpio_control.md)
* [Conversión Proton C](es/proton_c_conversion.md)
* Para entender en profundidad
* [Cómo funcionan los teclados](es/how_keyboards_work.md)
* [Entendiendo QMK](es/understanding_qmk.md)
* Otros temas
* [Usando Eclipse con QMK](es/other_eclipse.md)
* [Usando VSCode con QMK](es/other_vscode.md)
* [Soporte](es/getting_started_getting_help.md)
* [Cómo añadir traducciones](es/translating.md)
* QMK Internals (En progreso)
* [Defines](es/internals_defines.md)
* [Input Callback Reg](es/internals_input_callback_reg.md)
* [Dispositivo Midi](es/internals_midi_device.md)
* [Proceso de configuración de un dispositivo Midi](es/internals_midi_device_setup_process.md)
* [Utilidad Midi](es/internals_midi_util.md)
* [Funciones Send](es/internals_send_functions.md)
* [Herramientas Sysex](es/internals_sysex_tools.md)

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# Hardware
QMK es compatible con una variedad de hardware. Si tu procesador puede ser dirigido por [LUFA](https://www.fourwalledcubicle.com/LUFA.php) o [ChibiOS](https://www.chibios.org), probablemente puedes hacer que QMK se ejecute en él. Esta sección explora cómo hacer que QMK se ejecute y se comunique con hardware de todo tipo.
* [Pautas de teclados](hardware_keyboard_guidelines.md)
* [Procesadores AVR](hardware_avr.md)
* Procesadores ARM (TBD)
* [Drivers](hardware_drivers.md)

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# Teclados con Procesadores AVR
Esta página describe el soporte para procesadores AVR en QMK. Los procesadores AVR incluyen el atmega32u4, atmega32u2, at90usb1286, y otros procesadores de la Corporación Atmel. Los procesadores AVR son MCUs de 8-bit que son diseñados para ser fáciles de trabajar. Los procesadores AVR más comunes en los teclados tienen USB y un montón de GPIO para permitir grandes matrices de teclado. Son los MCUs más populares para el uso en los teclados hoy en día.
Si aún no lo has hecho, debes leer las [Pautas de teclados](hardware_keyboard_guidelines.md) para tener una idea de cómo los teclados encajan en QMK.
## Añadir tu Teclado AVR a QMK
QMK tiene varias características para simplificar el trabajo con teclados AVR. Para la mayoría de los teclados no tienes que escribir ni una sola línea de código. Para empezar, ejecuta `qmk new-keyboard`:
```
$ qmk new-keyboard
Ψ Generating a new QMK keyboard directory
Keyboard Name: mycoolkeeb
Keyboard Type:
1. avr
2. ps2avrgb
Please enter your choice: [1]
Your Name: [John Smith]
Ψ Copying base template files...
Ψ Copying avr template files...
Ψ Renaming keyboard.[ch] to mycoolkeeb.[ch]...
Ψ Replacing %YEAR% with 2021...
Ψ Replacing %KEYBOARD% with mycoolkeeb...
Ψ Replacing %YOUR_NAME% with John Smith...
Ψ Created a new keyboard called mycoolkeeb.
Ψ To start working on things, `cd` into keyboards/mycoolkeeb,
Ψ or open the directory in your preferred text editor.
```
Esto creará todos los archivos necesarios para tu nuevo teclado, y rellenará la configuración con valores predeterminados. Ahora sólo tienes que personalizarlo para tu teclado.
## `readme.md`
Aquí es donde describirás tu teclado. Por favor sigue la [Plantilla del readme de teclados](documentation_templates.md#keyboard-readmemd-template) al escribir tu `readme.md`. Te animamos a colocar una imagen en la parte superior de tu `readme.md`. Por favor, utiliza un servicio externo como [Imgur](https://imgur.com) para alojar las imágenes.
## `<keyboard>.c`
Aquí es donde pondrás toda la lógica personalizada para tu teclado. Muchos teclados no necesitan nada aquí. Puedes aprender más sobre cómo escribir lógica personalizada en [Funciones Quantum Personalizadas](custom_quantum_functions.md).
## `<keyboard>.h`
Este es el archivo en el que defines tu(s) [Macro(s) de Layout](feature_layouts.md). Por lo menos deberías tener un `#define LAYOUT` para tu teclado que se ve algo así:
```c
#define LAYOUT( \
k00, k01, k02, \
k10, k11 \
) { \
{ k00, k01, k02 }, \
{ k10, KC_NO, k11 }, \
}
```
La primera mitad de la macro pre-procesador `LAYOUT` define la disposición física de las llaves. La segunda mitad de la macro define la matriz a la que están conectados los interruptores. Esto te permite tener una disposición física de las llaves que difiere de la matriz de cableado.
Cada una de las variables `k__` tiene que ser única, y normalmente sigue el formato `k<row><col>`.
La matriz física (la segunda mitad) debe tener un número de filas igualando `MATRIX_ROWS`, y cada fila debe tener exactamente `MATRIX_COLS` elementos. Si no tienes tantas teclas físicas puedes usar `KC_NO` para rellenar los espacios en blanco.
## `config.h`
El archivo `config.h` es donde configuras el hardware y el conjunto de características para tu teclado. Hay un montón de opciones que se pueden colocar en ese archivo, demasiadas para listar allí. Para obtener una visión de conjunto completa de las opciones disponibles consulta la página de [Opciones de Configuración](config_options.md).
### Configuración de hardware
En la parte superior de `config.h` encontrarás ajustes relacionados con USB. Estos controlan la apariencia de tu teclado en el Sistema Operativo. Si no tienes una buena razón para cambiar debes dejar el `VENDOR_ID` como `0xFEED`. Para el `PRODUCT_ID` debes seleccionar un número que todavía no esté en uso.
Cambia las líneas de `MANUFACTURER` y `PRODUCT` para reflejar con precisión tu teclado.
```c
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6060
#define DEVICE_VER 0x0001
#define MANUFACTURER Tú
#define PRODUCT mi_teclado_fantastico
```
?> Windows y macOS mostrarán el `MANUFACTURER` y `PRODUCT` en la lista de dispositivos USB. `lsusb` en Linux toma estos de la lista mantenida por el [Repositorio de ID USB](http://www.linux-usb.org/usb-ids.html) por defecto. `lsusb -v` mostrará los valores reportados por el dispositivo, y también están presentes en los registros del núcleo después de conectarlo.
### Configuración de la matriz del teclado
La siguiente sección del archivo `config.h` trata de la matriz de tu teclado. Lo primero que debes establecer es el tamaño de la matriz. Esto es generalmente, pero no siempre, el mismo número de filas y columnas como la disposición física de las teclas.
```c
#define MATRIX_ROWS 2
#define MATRIX_COLS 3
```
Una vez que hayas definido el tamaño de tu matriz, necesitas definir qué pines en tu MCU están conectados a filas y columnas. Para hacerlo simplemente especifica los nombres de esos pines:
```c
#define MATRIX_ROW_PINS { D0, D5 }
#define MATRIX_COL_PINS { F1, F0, B0 }
#define UNUSED_PINS
```
El número de entradas debe ser el mismo que el número que asignaste a `MATRIX_ROWS`, y del mismo modo para `MATRIX_COL_PINS` y `MATRIX_COLS`. No tienes que especificar `UNUSED_PINS`, pero puedes si deseas documentar qué pines están abiertos.
Finalmente, puedes especificar la dirección en la que apuntan tus diodos. Esto puede ser `COL2ROW` o `ROW2COL`.
```c
#define DIODE_DIRECTION COL2ROW
```
#### Matriz de patas directas
Para configurar un teclado en el que cada interruptor está conectado a un pin y tierra separados en lugar de compartir los pines de fila y columna, usa `DIRECT_PINS`. La asignación define los pines de cada interruptor en filas y columnas, de izquierda a derecha. Debe ajustarse a los tamaños dentro de `MATRIX_ROWS` y `MATRIX_COLS`. Usa `NO_PIN` para rellenar espacios en blanco. Sobreescribe el comportamiento de `DIODE_DIRECTION`, `MATRIX_ROW_PINS` y `MATRIX_COL_PINS`.
```c
// #define MATRIX_ROW_PINS { D0, D5 }
// #define MATRIX_COL_PINS { F1, F0, B0 }
#define DIRECT_PINS { \
{ F1, E6, B0, B2, B3 }, \
{ F5, F0, B1, B7, D2 }, \
{ F6, F7, C7, D5, D3 }, \
{ B5, C6, B6, NO_PIN, NO_PIN } \
}
#define UNUSED_PINS
/* COL2ROW, ROW2COL */
//#define DIODE_DIRECTION
```
### Configuración de retroiluminación
QMK soporta retroiluminación en la mayoría de los pines GPIO. Algunos de ellos pueden ser manejados por el MCU en hardware. Para más detalles, consulta la [Documentación de Retroiluminación](feature_backlight.md).
```c
#define BACKLIGHT_PIN B7
#define BACKLIGHT_LEVELS 3
#define BACKLIGHT_BREATHING
#define BREATHING_PERIOD 6
```
### Otras opciones de configuración
Hay un montón de características que se pueden configurar o ajustar en `config.h`. Debes consultar la página de [Opciones de Configuración](config_options.md) para más detalles.
## `rules.mk`
Usa el archivo `rules.mk` para decirle a QMK qué archivos construir y qué características habilitar. Si estás construyendo sobre un atmega32u4 deberías poder dejar mayormente los valores predeterminados. Si estás usando otro MCU es posible que tengas que ajustar algunos parámetros.
### Opciones MCU
Estas opciones le indican al sistema de compilación para qué CPU construir. Ten mucho cuidado si cambias cualquiera de estos ajustes. Puedes inutilizar tu teclado.
```make
MCU = atmega32u4
F_CPU = 16000000
ARCH = AVR8
F_USB = $(F_CPU)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
```
### Gestores de arranque
El gestor de arranque es una sección especial de tu MCU que te permite actualizar el código almacenado en el MCU. Piensa en ello como una partición de rescate para tu teclado.
#### Ejemplo de gestor de arranque
```make
BOOTLOADER = halfkay
```
#### Ejemplo de cargador DFU Atmel
```make
BOOTLOADER = atmel-dfu
```
#### Ejemplo de gestor de arranque Pro Micro
```make
BOOTLOADER = caterina
```
### Opciones de construcción
Hay un serie de características que se pueden activar o desactivar en `rules.mk`. Consulta la página de [Opciones de Configuración](config_options.md#feature-options) para obtener una lista detallada y una descripción.

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# Controladores de hardware QMK
QMK se utiliza en un montón de hardware diferente. Mientras que el soporte para los MCUs y las configuraciones de matriz más comunes está integrado, hay una serie de controladores que se pueden añadir para soportar hardware adicional al teclado. Los ejemplos incluyen ratones y otros dispositivos de apuntamiento, extensores de i/o para teclados divididos, modúlos Bluetooth, y pantallas LCD, OLED y TFT.
<!-- FIXME: Esto debe hablar de cómo se integran los controladores en QMK y cómo puedes añadir su propio controlador.
# Descripción del sistema de controladores
-->
# Controladores disponibles
## ProMicro (Solo AVR)
Soporte para direccionar pines en el ProMicro por su nombre Arduino en lugar de su nombre AVR. Esto necesita ser mejor documentado. Si estás tratando de hacer esto y leer el código no ayuda por favor [abre una issue](https://github.com/qmk/qmk_firmware/issues/new) y podemos ayudarte por el proceso.
## Controlador OLED SSD1306
Soporte para pantallas OLED basadas en SSD1306. Para obtener más información consulta la página de [Característica de Controlador OLED](feature_oled_driver.md).
## uGFX
Puedes hacer uso de uGFX dentro de QMK para manejar LCDs de caracteres y gráficos, matrices de LED, OLED, TFT, y otras tecnologías de visualización. Esto necesita ser mejor documentado. Si estás tratando de hacer esto y leer el código no ayuda por favor [abre una issue](https://github.com/qmk/qmk_firmware/issues/new) y podemos ayudarte por el proceso.
## WS2812 (Solo AVR)
Soporte para LEDs WS2811/WS2812{a,b,c}. Para obtener más información consulta la página de [Luz RGB](feature_rgblight.md).
## IS31FL3731
Soporte para hasta 2 controladores. Cada controlador implementa 2 matrices charlieplex para direccionar LEDs individualmente usando I2C. Esto permite hasta 144 LEDs del mismo color o 32 LEDs RGB. Para obtener más información sobre cómo configurar el controlador, consulta la página de [Matriz RGB](feature_rgb_matrix.md).
## IS31FL3733
Soporte para hasta un solo controlador con espacio para expansión. Cada controlador puede controlar 192 LEDs individuales o 64 LEDs RGB. Para obtener más información sobre cómo configurar el controlador, consulta la página de [Matriz RGB](feature_rgb_matrix.md).

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# Pautas del teclado QMK
Desde sus inicios, QMK ha crecido a pasos agigantados gracias a personas como tú que contribuyes a la creación y mantenimiento de nuestros teclados comunitarios. A medida que hemos crecido hemos descubierto algunos patrones que funcionan bien, y pedimos que te ajustes a ellos para que sea más fácil para que otras personas se beneficien de tu duro trabajo.
## Nombrar tu Teclado/Proyecto
Todos los nombres de teclado están en minúsculas, consistiendo sólo de letras, números y guiones bajos (`_`). Los nombres no pueden comenzar con un guión bajo. La barra de desplazamiento (`/`) se utiliza como un carácter de separación de subcarpetas.
Los nombres `test`, `keyboard`, y `all` están reservados para las órdenes de make y no pueden ser usados como un nombre de teclado o subcarpeta.
Ejemplos Válidos:
* `412_64`
* `chimera_ortho`
* `clueboard/66/rev3`
* `planck`
* `v60_type_r`
## Subcarpetas
QMK utiliza subcarpetas tanto para organización como para compartir código entre las revisiones del mismo teclado. Puedes anidar carpetas hasta 4 niveles de profundidad:
qmk_firmware/keyboards/top_folder/sub_1/sub_2/sub_3/sub_4
Si una subcarpeta tiene un archivo `rules.mk` será considerado un teclado compilable. Estará disponible en el configurador de QMK y se probará con `make all`. Si estás utilizando una carpeta para organizar varios teclados del mismo fabricante no debes tener un archivo `rules.mk`.
Ejemplo:
Clueboard utiliza subcarpetas para ambos propósitos: organización y revisiones de teclado.
* [`qmk_firmware`](https://github.com/qmk/qmk_firmware/tree/master)
* [`keyboards`](https://github.com/qmk/qmk_firmware/tree/master/keyboards)
* [`clueboard`](https://github.com/qmk/qmk_firmware/tree/master/keyboards/clueboard) &larr; This is the organization folder, there's no `rules.mk` file
* [`60`](https://github.com/qmk/qmk_firmware/tree/master/keyboards/clueboard/60) &larr; This is a compilable keyboard, it has a `rules.mk` file
* [`66`](https://github.com/qmk/qmk_firmware/tree/master/keyboards/clueboard/66) &larr; This is also compilable- it uses `DEFAULT_FOLDER` to specify `rev3` as the default revision
* [`rev1`](https://github.com/qmk/qmk_firmware/tree/master/keyboards/clueboard/66/rev1) &larr; compilable: `make clueboard/66/rev1`
* [`rev2`](https://github.com/qmk/qmk_firmware/tree/master/keyboards/clueboard/66/rev2) &larr; compilable: `make clueboard/66/rev2`
* [`rev3`](https://github.com/qmk/qmk_firmware/tree/master/keyboards/clueboard/66/rev3) &larr; compilable: `make clueboard/66/rev3` or `make clueboard/66`
## Estructura de carpetas de teclado
Su teclado debe estar ubicado en `qmk_firm cuidada/keyboards/` y el nombre de la carpeta debe ser el nombre de su teclado como se describe en la sección anterior. Dentro de esta carpeta debe haber varios archivos:
* `readme.md`
* `info.json`
* `config.h`
* `rules.mk`
* `<keyboard_name>.c`
* `<keyboard_name>.h`
### `readme.md`
Todos los proyectos necesitan tener un archivo `readme.md` que explica lo que es el teclado, quién lo hizo y dónde está disponible. Si es aplicable, también debe contener enlaces a más información, como el sitio web del fabricante. Por favor, sigue la [plantilla publicada](documentation_templates.md#keyboard-readmemd-template).
### `info.json`
Este archivo es utilizado por la [API de QMK](https://github.com/qmk/qmk_api). Contiene la información que [configurador de QMK](https://config.qmk.fm/) necesita mostrar en una representación de su teclado. También puede establecer metadatos aquí. Para más información, consulta la [página de referencia](reference_info_json.md).
### `config.h`
Todos los proyectos necesitan tener un archivo `config.h` que establece cosas como el tamaño de la matriz, nombre del producto, USB VID/PID, descripción y otros ajustes. En general, usa este archivo para establecer la información esencial y los valores predeterminados para tu teclado que siempre funcionarán.
### `rules.mk`
La presencia de este archivo indica que la carpeta es un destino de teclado y se puede utilizar en las órdenes `make`. Aquí es donde estableces el entorno de compilación para tu teclado y configuras el conjunto predeterminado de características.
### `<keyboard_name.c>`
Aquí es donde escribirás código personalizado para tu teclado. Típicamente escribirás código para inicializar e interactuar con el hardware de tu teclado. Si tu teclado se compone de sólo una matriz de teclas sin LEDs, altavoces u otro hardware auxiliar este archivo puede estar en blanco.
Las funciones siguientes se definen típicamente en este archivo:
* `void matrix_init_kb(void)`
* `void matrix_scan_kb(void)`
* `bool process_record_kb(uint16_t keycode, keyrecord_t *record)`
* `void led_set_kb(uint8_t usb_led)`
### `<keyboard_name.h>`
Este archivo se utiliza para definir la matriz para tu teclado. Debes definir al menos un macro de C que traduce una serie en una matriz que representa la matriz de interruptor físico para tu teclado. Si es posible construir tu teclado con múltiples diseños debes definir macros adicionales.
Si solo tienes un diseño debes llamar a esta macro `LAYOUT`.
Al definir diseños múltiples debes tener un diseño base, llamado `LAYOUT_all`, que soporte todas las posibles posiciones de switch en tu matriz, incluso si ese diseño es imposible de construir físicamente. Esta es la macro que deberías usar en tu keymap `predeterminado`. Debes tener keymaps adicionales llamados `default_ término layout>` que usen tus otras macros de diseño. Esto hará que sea más fácil para las personas utilizar los diseños que defines.
Los nombres de las macros de diseño son completamente minúsculas, excepto por la palabra `LAYOUT` en el frente.
Por ejemplo, si tienes un PCB de 60% que soporta ANSI e ISO podría definir los siguientes diseños y keymaps:
| Nombre de diseño | Nombre de keymap | Descripción |
|-------------|-------------|-------------|
| LAYOUT_all | default | Un diseño que soporta tanto ISO como ANSI |
| LAYOUT_ansi | default_ansi | Un diseño ANSI |
| LAYOUT_iso | default_iso | Un diseño ISO |
## Archivos de Imagen/Hardware
En un esfuerzo por mantener el tamaño de repo abajo ya no estamos aceptando archivos binarios de cualquier formato, con pocas excepciones. Alojarlos en otro lugar (por ejemplo <https://imgur.com>) y enlazarlos en el `readme.md` es preferible.
Para archivos de hardware (tales como placas, casos, pcb) puedes contribuir a [qmk.fm repo](https://github.com/qmk/qmk.fm) y estarán disponibles en [qmk.fm](https://qmk.fm). Archivos descargables se almacenan en `/<teclado>/` (nombre sigue el mismo formato que el anterior), se sirven en `https://qmk.fm/<teclado>/`, y se generan páginas de `/_pages/<teclado>/` que se sirven en la misma ubicación (Los archivos .md se generan en archivos .html mediante Jekyll). Echa un vistazo a la carpeta `lets_split` para ver un ejemplo.
## Predeterminados de teclado
Dada la cantidad de funcionalidad que expone QMK, es muy fácil confundir a los nuevos usuarios. Al armar el firmware predeterminado para tu teclado, te recomendamos limitar tus funciones y opciones habilitadas al conjunto mínimo necesario para soportar tu hardware. A continuación se formulan recomendaciones sobre características específicas.
### Bootmagic y Command
[Bootmagic](feature_bootmagic.md) and [Command](feature_command.md) son dos características relacionadas que permiten a un usuario controlar su teclado de manera no obvia. Te recomendamos que piense largo y tendido acerca de si vas a habilitar cualquiera de las características, y cómo vas a exponer esta funcionalidad. Tengas en cuenta que los usuarios que quieren esta funcionalidad puede habilitarla en sus keymaps personales sin afectar a todos los usuarios novatos que pueden estar usando tu teclado como su primera tarjeta programable.
De lejos el problema más común con el que se encuentran los nuevos usuarios es la activación accidental de Bootmagic mientras están conectando su teclado. Están sosteniendo el teclado por la parte inferior, presionando sin saberlo en alt y barra espaciadora, y luego se dan cuenta de que estas teclas han sido intercambiadas en ellos. Recomendamos dejar esta característica deshabilitada de forma predeterminada, pero si la activas consideres establecer la opción `BOOTMAGIC_KEY_SALT` a una tecla que es difícil de presionar al conectar el teclado.
Si tu teclado no tiene 2 teclas de cambio debes proporcionar un predeterminado de trabajo para `IS_COMMAND`, incluso cuando haya definido `COMMAND_ENABLE = no`. Esto dará a sus usuarios un valor predeterminado para ajustarse a si lo hacen enable Command.
## Programación de teclado personalizado
Como se documenta en [Funcionalidad de Adaptación](custom_quantum_functions.md) puedes definir funciones personalizadas para tu teclado. Por favor, tengas en cuenta que sus usuarios pueden querer personalizar ese comportamiento así, y hacer que sea posible para que puedan hacer eso. Si está proporcionando una función personalizada, por ejemplo `process_record_kb()`, asegúrese de que su función también llame a la versión` `_user()` de la llamada. También debes tener en cuenta el valor de retorno de la versión `_user()`, y ejecutar sólo tu código personalizado si el usuario devuelve `true`.
## Proyectos Sin Producción/Conectados A Mano
Estamos encantados de aceptar cualquier proyecto que utilice QMK, incluidos los prototipos y los cableados de mano, pero tenemos una carpeta `/keyboards/handwired/` separada para ellos, por lo que la carpeta `/keyboards/` principal no se llena. Si un proyecto prototipo se convierte en un proyecto de producción en algún momento en el futuro, ¡estaremos encantados de moverlo a la carpeta `/keyboards/` principal!
## Advertencias como errores
Al desarrollar su teclado, tengas en cuenta que todas las advertencias serán tratadas como errores - estas pequeñas advertencias pueden acumularse y causar errores más grandes en el camino (y pierdan es generalmente una mala práctica).
## Derechos de autor
Si estás adaptando la configuración de tu teclado de otro proyecto, pero no utilizando el mismo código, asegúrese de actualizar la cabecera de derechos de autor en la parte superior de los archivos para mostrar tu nombre, en este formato:
Copyright 2017 Tu nombre <tu@email.com>
Si estás modificando el código de otra persona y sólo ha hecho cambios triviales debes dejar su nombre en la declaración de derechos de autor. Si has hecho un trabajo significativo en el archivo debe agregar tu nombre a la de ellos, así:
Copyright 2017 Su nombre <original_author@ejemplo.com> Tu nombre <tu@ejemplo.com>
El año debe ser el primer año en que se crea el archivo. Si el trabajo se hizo a ese archivo en años posteriores puedes reflejar que mediante la adición del segundo año a la primera, como así:
Copyright 2015-2017 Tu nombre <tu@ejemplo.com>
## Licencia
El núcleo de QMC está licenciado bajo la [GNU General Public License](https://www.gnu.org/licenses/licenses.en.html). Si estás enviando binarios para los procesadores AVR puedes elegir cualquiera [GPLv2](https://www.gnu.org/licenses/old-licenses/gpl-2.0.html) o [GPLv3](https://www.gnu.org/licenses/gpl.html). Si estás enviando binarios para ARM procesadores debes elegir [GPL Versión 3](https://www.gnu.org/licenses/gpl.html) para cumplir con los [ChibiOS](https://www.chibios.org) licencia GPLv3.
Si tu teclado hace uso de la [uGFX](https://gfx.io) características dentro de QMK debes cumplir con la [Licencia de uGFX](https://ugfx.io/license.html), que requiere una licencia comercial separada antes de vender un dispositivo que contiene uGFX.
## Detalles técnicos
Si estás buscando más información sobre cómo hacer que su teclado funcione con QMK, [echa un vistazo a la sección hardware](hardware.md)!

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# La guía completa de QMK para novatos
QMK es un poderoso firmware Open Source para tu teclado mecánico. Puedes utilizar QMK para personalizar tu teclado en maneras a la vez simples y potentes. Gente de todos los niveles de habilidad, desde completos novatos hasta expertos programadores, han utilizado con éxito QMK para personalizar sus teclados. Esta guía te ayudará a hacer lo mismo, sin importar tu nivel de habilidad.
¿No estás seguro de si tu teclado puede ejecutar QMK? Si es un teclado mecánico construido por ti mismo probablemente puedas. Damos soporte a [gran número de placas de hobbistas](https://qmk.fm/keyboards/), e incluso si tu teclado actual no pudiera ejecutar QMK no deberías tener problemas encontrando uno que cumpliera tus necesidades.
## Visión general
Hay 7 secciones principales en esta guía:
* [Empezando](newbs_getting_started.md)
* [Construyendo tu primer firmware](newbs_building_firmware.md)
* [Construyendo tu primer firmware usando la GUI](newbs_building_firmware_configurator.md)
* [Flasheando el firmware](newbs_flashing.md)
* [Testeando y depurando](newbs_testing_debugging.md)
* [Mejores práticas](newbs_best_practices.md)
* [Recursos de aprendizaje](newbs_learn_more_resources.md)
Esta guía está enfocada en ayudar a alguien que nunca ha compilado software con anterioridad. Toma decisiones y hace recomendaciones teniendo en cuenta este punto de vista. Hay métodos alternativos para muchos de estos procedimientos, y soportamos la mayoría de esas alternativas. Si tienes alguna duda sobre cómo llevar a cabo una tarea nos puedes [preguntar para que te guiemos](getting_started_getting_help.md).
## Recursos adicionales
* [Blog de Básicos de Thomas Baart's QMK](https://thomasbaart.nl/category/mechanical-keyboards/firmware/qmk/qmk-basics/) Un blog creado por un usuario que cubre lo básico sobre cómo usar el firmware QMK Firmware, visto desde la perspectiva de un usuario nuevo.

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# Mejores prácticas
## O, "Cómo aprendí a dejar de preocuparme y amarle a Git."
Este documento procura instruir a los novatos en las mejores prácticas para tener una experiencia más fácil en contribuir a QMK. Te guiaremos por el proceso de contribuir a QMK, explicando algunas maneras de hacerlo más fácilmente, y luego romperemos algunas cosas para enseñarte cómo arreglarlas.
En este documento suponemos un par de cosas:
1. Tienes una cuenta de GitHub, y has hecho un [fork del repo qmk_firmware](getting_started_github.md) en tu cuenta.
2. Has [configurado tu entorno de desarrollo](newbs_getting_started.md?id=environment-setup).
## La rama master de tu fork: Actualizar a menudo, nunca commit
Se recomienda que para desarrollo con QMK, lo que sea que estés haciendo, mantener tu rama `master` actualizada, pero **nunca** commit en ella. Mejor, haz todos tus cambios en una rama de desarrollo y manda pull requests de tus ramas mientras programas.
Para evitar los conflictos de merge &mdash; cuando dos o más usuarios han editado la misma parte de un archivo al mismo tiempo &mdash; mantén tu rama `master` actualizada, y empieza desarrollo nuevo creando una nueva rama.
### Actualizando tu rama master
Para mantener tu rama `master` actualizada, se recomienda agregar el repository ("repo") de Firmware QMK como un repo remoto en git. Para hacer esto, abre tu interfaz de línea de mandatos y ingresa:
```
git remote add upstream https://github.com/qmk/qmk_firmware.git
```
Para verificar que el repo ha sido agregado, ejecuta `git remote -v`, y lo siguiente debe aparecer:
```
$ git remote -v
origin https://github.com/<your_username>/qmk_firmware.git (fetch)
origin https://github.com/<your_username>/qmk_firmware.git (push)
upstream https://github.com/qmk/qmk_firmware.git (fetch)
upstream https://github.com/qmk/qmk_firmware.git (push)
```
Ya que has hecho esto, puedes buscar actualizaciones del repo ejecutando `git fetch upstream`. Esto busca las ramas y etiquetas &mdash; juntos conocidos como "refs" &mdash; del repo QMK, que ahora tiene el apodo `upstream`. Ahora podemos comparar los archivos en nuestro fork `origin` con los de QMK.
Para actualizar la rama master de tu fork, ejecuta lo siguiente, pulsando Intro después de cada línea:
```
git checkout master
git fetch upstream
git pull upstream master
git push origin master
```
Esto te coloca en tu rama master, busca los refs del repo de QMK, descarga la rama `master` actual a tu computadora, y después lo sube a tu fork.
### Hacer cambios
Para hacer cambios, crea una nueva rama ejecutando:
```
git checkout -b dev_branch
git push --set-upstream origin dev_branch
```
Esto crea una nueva rama llamada `dev_branch`, te coloca en ella, y después guarda la nueva rama a tu fork. El parámetro `--set-upstream` le dice a git que use tu fork y la rama `dev_branch` cada vez que uses `git push` o `git pull` en esta rama. Solo necesitas usarlo la primera que que subes cambios; ya después, puedes usar `git push` o `git pull`, sin usar los demás parámetros.
!> Con `git push`, puedes usar `-u` en vez de `--set-upstream` &mdash; `-u` es un alias de `--set-upstream`.
Puedes nombrar tu rama casi cualquier cosa, pero se recomienda ponerle algo con relación a los cambios que vas a hacer.
Por defecto `git checkout -b` se basará tu nueva rama en la rama en la cual estás actualmente. Puedes basar tu rama en otra rama existente agregando el nombre de la rama al comando:
```
git checkout -b dev_branch master
```
Ahora que tienes una rama development, abre tu editor de texto y haz los cambios que quieres. Se recomienda hacer varios commits pequeños a tu rama; de este modo cualquier cambio que causa problemas puede ser rastreado y deshecho si fuera necesario. Para hacer tus cambios, edita y guarda los archivos que necesitas actualizar, agrégalos al *staging area* de Git, y luego haz un commit a tu rama:
```
git add path/to/updated_file
git commit -m "My commit message."
```
`git add` agrega los archivos que han sido cambiados al *staging area* de Git, lo cual es la "zona de preparación"de Git. Este contiene los cambios que vas a *commit* usando `git commit`, que guarda los cambios en el repo. Usa un mensaje de commit descriptivo para que puedas saber que ha cambiado fácilmente.
!> Si has cambiado muchos archivos, pero todos los archivos son parte del mismo cambio, puedes usar `git add .` para agregar todos los archivos cambiados que están en tu directiro actual, en vez de agregar cada archivo manualmente.
### Publicar tus cambios
El útimo paso es subir tus cambios a tu fork. Para hacerlo, ejecuta `git push`. Ahora Git publicará el estado actual de `dev_branch` a tu fork.
## Resolver los conflictos del merge
A veces cuando el trabajo en una rama tarda mucho tiempo en completarse, los cambios que han sido hechos por otros chocan con los cambios que has hecho en tu rama cuando abres un pull request. Esto se llama un *merge conflict*, y es algo que ocurre cuando varias personas editan las mismas partes de los mismos archivos.
### Rebase tus cambios
Un *rebase* es la manera de Git de tomar los cambios que se aplicaron en un punto, deshacerlos, y aplicar estos mismos cambios en otro punto. En el caso de un conflicto de merge, puedes hacer un rebase de tu rama para recoger los cambios que has hecho.
Para empezar, ejecuta lo siguiente:
```
git fetch upstream
git rev-list --left-right --count HEAD...upstream/master
```
El comando `git rev-list` ejecutado aquí muestra el número de commits que difieren entre la rama actual y la rama master de QMK. Ejecutamos `git fetch` primero para asegurarnos de que tenemos los refs que representan es estado actual del repo upstream. El output del comando `git rev-list` muestra dos números:
```
$ git rev-list --left-right --count HEAD...upstream/master
7 35
```
El primer número representa el número de commits en la rama actual desde que fue creada, y el segundo número es el número de commits hecho a `upstream/master` desde que la rama actual fue creada, o sea los cambios que no están registrados en la rama actual.
Ahora que sabemos el estado actual de la rama actual y el del repo upstream, podemos empezar una operación rebase:
```
git rebase upstream/master
```
Esto le dice a Git que deshaga los commits en la rama actual, y después los re-aplica en la rama master de QMK.
```
$ git rebase upstream/master
First, rewinding head to replay your work on top of it...
Applying: Commit #1
Using index info to reconstruct a base tree...
M conflicting_file_1.txt
Falling back to patching base and 3-way merge...
Auto-merging conflicting_file_1.txt
CONFLICT (content): Merge conflict in conflicting_file_1.txt
error: Failed to merge in the changes.
hint: Use 'git am --show-current-patch' to see the failed patch
Patch failed at 0001 Commit #1
Resolve all conflicts manually, mark them as resolved with
"git add/rm <conflicted_files>", then run "git rebase --continue".
You can instead skip this commit: run "git rebase --skip".
To abort and get back to the state before "git rebase", run "git rebase --abort".
```
Esto nos dice que tenemos un conflicto de merge, y nos dice el nombre del archivo con el conflict. Abre el archivo en tu editor de texto, y en alguna parte del archivo verás algo así:
```
<<<<<<< HEAD
<p>For help with any issues, email us at support@webhost.us.</p>
=======
<p>Need help? Email support@webhost.us.</p>
>>>>>>> Commit #1
```
La línea `<<<<<<< HEAD` marca el principio de un conflicto de merge, y la línea `>>>>>>> Commit #1` marca el final, con las secciones de conflicto separadas por `=======`. La parte del lado `HEAD` is de la versión de QMK master del archivo, y la parte marcada con el mensaje de commit es de la rama actual.
Ya que Git rastrea *cambios de archivos* en vez del contenido de los archivos directamente, si Git no puede encontrar el texto que estaba en el archivo antes del último commit, no sabrá cómo editar el archivo. El editar el archivo de nuevo resolverá este conflicto. Haz tus cambios, y guarda el archivo.
```
<p>Need help? Email support@webhost.us.</p>
```
Ahora ejecuta:
```
git add conflicting_file_1.txt
git rebase --continue
```
Git registra los cambios al archivo con conflictos, y sigue aplicando los commits de nuestra rama hasta llegar al final.

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# Construyendo tu primer firmware
Ahora que has configurado tu entorno de construcción estas listo para empezar a construir firmwares personalizados. Para esta sección de la guía alternaremos entre 3 programas - tu gestor de ficheros, tu editor de texto , y tu ventana de terminal. Manten los 3 abiertos hasta que hayas acabado y estés contento con el firmware de tu teclado.
Si has cerrado y reabierto la ventana de tu terminal después de seguir el primero paso de esta guía, no olvides hacer `cd qmk_firmware` para que tu terminal esté en el directorio correcto.
## Navega a tu carpeta de keymaps
Comienza navegando a la carpeta `keymaps` correspondiente a tu teclado.
?> Si estás en macOS o Windows hay comandos que puedes utilizar fácilmente para abrir la carpeta keymaps.
?> macOS:
abre keyboards/<keyboard_folder>/keymaps
?> Windows:
inicia .\\keyboards\\<keyboard_folder>\\keymaps
## Crea una copia del keymap `default`
Una vez que tengas la carpeta `keymaps` abierta querrás crear una copia de la carpeta `default`. Recomendamos encarecidamente que nombres la carpeta igual que tu nombre de usuario de GitHub, pero puedes utilizar el nombre que quieras siempre que contenga sólo letras en minúscula, números y el caracter de guión bajo.
Para automatizar el proceso, también tienes la opción de ejecutar el script `new_keymap.sh`.
Navega a la carpeta `qmk_firmware/util` e introduce lo siguiente:
```
./new_keymap.sh <keyboard path> <username>
```
Por ejemplo, para un usuario llamado John, intentando hacer un keymap nuevo para el 1up60hse, tendría que teclear
```
./new_keymap.sh 1upkeyboards/1up60hse john
```
## Abre `keymap.c` con tu editor de texto favorito
Abre tu `keymap.c`. Dentro de este fichero encontrarás la estructura que controla cómo se comporta tu teclado. En lo alto de `keymap.c` puede haber distintos defines y enums que hacen el keymap más fácil de leer. Continuando por abajo encontrarás una línea con este aspecto:
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
Esta línea indica el comienzo del listado de Capas. Debajo encontrarás líneas que contienen o bien `LAYOUT` o `KEYMAP`, y estas líneas indican el comienzo de una capa. Debajo de esa línea está la lista de teclas que pertenecen a esa capa concreta.
!> Cuando estés editando tu fichero de keymap ten cuidado con no añadir ni eliminar ninguna coma. Si lo haces el firmware dejará de compilar y puede no ser fácil averiguar dónde está la coma faltante o sobrante.
## Personaliza el Layout a tu gusto
Cómo completar esta paso depende enteramente de ti. Haz ese pequeño cambio que querías o rehaz completamente todo. Puedes eliminar capas si no las necesitas todas, o añadir nuevas hasta un total de 32. Comprueba la siguiente documentación para descubrir qué es lo que puedes definir aquí:
* [Keycodes](keycodes.md)
* [Características](features.md)
* [Preguntas frecuentes](faq.md)
?> Mientras estás descubriendo cómo funcionan los keymaps, haz pequeños cambios. Cambios mayores pueden hacer difícil la depuración de problemas que puedan aparecer.
## Construye tu firmware
Cuando los cambios a tu keymap están completos necesitarás construir el firmware. Para hacerlo vuelve a la ventana de tu terminal y ejecuta el siguiente comando:
make <my_keyboard>:<my_keymap>
Por ejemplo, si tu keymap se llama "xyverz" y estás construyendo un keymap para un planck rev5, utilizarás el siguiente comando:
make planck/rev5:xyverz
Mientras compila, recibirás un montón de información de salida en la pantalla informándote de qué ficheros están siendo compilados. Debería acabar con una información similar a esta:
```
Linking: .build/planck_rev5_xyverz.elf [OK]
Creating load file for flashing: .build/planck_rev5_xyverz.hex [OK]
Copying planck_rev5_xyverz.hex to qmk_firmware folder [OK]
Checking file size of planck_rev5_xyverz.hex [OK]
* File size is fine - 18392/28672
```
## Flashea tu firmware
Continua con [Flasheando el firmware](newbs_flashing.md) para aprender cómo escribir tu firmware nuevo en tu teclado.

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# Configurador QMK
El [Configurador QMK](https://config.qmk.fm) es un entorno gráfico online que genera ficheros hexadecimales de Firmware QMK.
?> **Por favor sigue estos pasos en orden.**
Ve el [Video tutorial](https://www.youtube.com/watch?v=-imgglzDMdY)
El Configurador QMK functiona mejor con Chrome/Firefox.
!> **Ficheros de otras herramientas como KLE, o kbfirmware no serán compatibles con el Configurador QMK. No las cargues, no las importes. El configurador Configurador QMK es una herramienta DIFERENTE. **
## Seleccionando tu teclado
Haz click en el desplegable y selecciona el teclado para el que quieres crear el keymap.
?> Si tu teclado tiene varias versiones, asegúrate de que seleccionas la correcta.**
Lo diré otra vez porque es importante
!> **ASEGÚRATE DE QUE SELECCIONAS LA VERSIÓN CORRECTA!**
Si se ha anunciado que tu teclado funciona con QMK pero no está en la lista, es probable que un desarrollador no se haya encargado de él aún o que todavía no hemos tenido la oportunidad de incluirlo. Abre un issue en [qmk_firmware](https://github.com/qmk/qmk_firmware/issues) solicitando soportar ese teclado un particular, si no hay un [Pull Request](https://github.com/qmk/qmk_firmware/pulls?q=is%3Aopen+is%3Apr+label%3Akeyboard) activo para ello. Hay también teclados que funcionan con QMK que están en las cuentas de GitHub de sus manufacturantes. Acuérdate de comprobar esto también.
## Eligiendo el layout de tu teclado
Elige el layout que mejor represente el keymap que quieres crear. Algunos teclados no tienen suficientes layouts o layouts correctos definidos aún. Serán soportados en el futuro.
## Nombre del keymap
Llama a este keymap como quieras.
?> Si estás teniendo problemas para compilar, puede merecer la pena probar un cambio de nombre, ya que puede que ya exista en el repositorio de QMK Firmware.
## Creando Tu keymap
La adición de keycodes se puede hacer de 3 maneras.
1. Arrastrando y soltando
2. Clickando en un hueco vacío en el layout y haciendo click en el keycode que deseas
3. Clickando en un hueco vacío en el layout, presionando la tecla física en tu teclado.
Mueve el puntero de tu ratón sobre una tecla y un pequeño extracto te dirá que es lo que hace la tecla. Para una descripción más detallada por favor, mira
[Referencia básica de keycodes](https://docs.qmk.fm/#/keycodes_basic)
[Referencia avanzada de keycodes](https://docs.qmk.fm/#/feature_advanced_keycodes)
En el caso de que no puedas encontrar un layout que suporte tu keymap, por ejemplo, tres huecos para la barra espaciadora, dos huecos para el retroceso o dos huecos para shift etc etc, rellènalos TODOS.
### Ejemplo:
3 huecos para barra espaciadora: Rellena TODOS con barra espaciadora
2 huecos para retroceso: Rellena AMBOS con retroceso
2 huecos para el shift derecho: Rellena AMBOS con shift derecho
1 hueco para el shift izquierdo y 1 hueco para soporte iso: Rellena ambos con el shift izquierdo
5 huecos , pero sólo 4 teclas: Intuye y comprueba o pregunta a alguien que lo haya hecho anteriormente.
## Guardando tu keymap para ediciones futuras
Cuando estés satisfecho con un teclado o quieres trabajar en el después, pulsa el botón `Exportar Keymap`. Guardára tu keymap con el nombre que elijas seguido de .json.
Entonces podrás cargar este fichero .json en el futuro pulsando el botón `Importar Keymap`.
!> **PRECAUCIÓN:** No es el mismo tipo de fichero .json usado en kbfirmware.com ni ninguna otra herramienta. Si intentas utilizar un fichero .json de alguna de estas herramientas con el Configurador QMK, existe la posibilidad de que tu teclado **explote**.
## Generando tu fichero de firmware
Pulsa el botón verde `Compilar`.
Cuando la compilación haya acabado, podrás presionar el botón verde `Descargar Firmware`.
## Flasheando tu teclado
Por favor, dirígete a la sección de [Flashear firmware](newbs_flashing.md)
## Problemas comunes
#### Mi fichero .json no funciona
Si el fichero .json fue generado con el Configurador QMK, enhorabuena, has dado con un bug. Abre una issue en [qmk_configurator](https://github.com/qmk/qmk_configurator/issues)
Si no....cómo no viste el mensaje en negrita que puse arriba diciendo que no hay que utilizar otros ficheros .json?
#### Hay espacios extra en mi layout ¿Qué hago?
Si te refieres a tener tres espacios para la barra espaciadora, la mejor decisión es rellenar los tres con la barra espaciadora. También se puede hacer lo mismo con las teclas retroceso y las de shift
#### Para qué sirve el keycode.......
Por favor, mira
[Referencia básica de keycodes](https://docs.qmk.fm/#/keycodes_basic)
[Referencia avanzada de keycodes](https://docs.qmk.fm/#/feature_advanced_keycodes)
#### No compila
Por favor, revisa las otras capas de tu keymap para asegurarte de que no hay teclas aleatorias presentes.
## Problemas y bugs
Siempre aceptamos peticiones de clientes y reportes de bug. Por favor, indícalos en [qmk_configurator](https://github.com/qmk/qmk_configurator/issues)

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# Flasheando tu teclado
Ahora que has construido tu fichero de firmware personalizado querrás flashear tu teclado.
## Flasheando tu teclado con QMK Toolbox
La manera más simple de flashear tu teclado sería con [QMK Toolbox](https://github.com/qmk/qmk_toolbox/releases).
De todos modos, QMK Toolbox actualmente sólo está disponible para Windows y macOS. Si estás usando Linux (o sólo quisieras flashear el firmware desde la línea de comandos), tendrás que utilizar el [método indicado abajo](newbs_flashing.md#flash-your-keyboard-from-the-command-line).
### Cargar el fichero en QMK Toolbox
Empieza abriendo la aplicación QMK Toolbox. Tendrás que buscar el fichero de firmware usando Finder o Explorer. El firmware de teclado puede estar en uno de estos dos formatos- `.hex` o `.bin`. QMK intenta copiar el apropiado para tu teclado en el fichero raíz `qmk_firmware`.
?> Si tu estás on Windows o macOS hay comandos que puedes usar para abrir fácilmente la carpeta del firmware actual en Explorer o Finder.
?> Windows:
start .
?> macOS:
open .
El fichero de firmware sempre sigue el siguiente formato de nombre:
<nombre_teclado>_<nombre_keymap>.{bin,hex}
Por ejemplo, un `plank/rev5` con un keymap `default` tendrá este nombre de fichero:
planck_rev5_default.hex
Una vez que hayas localizado el fichero de tu firmware arrástralo a la caja "Fichero local" en QMK Toolbox, o haz click en "Abrir" y navega allí donde tengas almacenado tu fichero de firmware.
### Pon tu teclado en modo DFU (Bootloader)
Para poder flashear tu firmware personalizado tienes que poner tu teclado en un modo especial que permite flasheado. Cuando está en este modo no podrás teclear o utilizarlo para ninguna otra cosa. Es muy importante que no desconectes tu teclado, de lo contrario interrumpirás el proceso de flasheo mientras el firmware se está escribiendo.
Diferentes teclados tienen diferentes maneras de entrar en este modo especial. Si tu PCB actualmente ejecuta QMK o TMK y no has recibido instrucciones específicas, intenta los siguientes pasos en orden:
* Manten pulsadas ambas teclas shift y pulsa `Pause`
* Manten pulsadas ambas teclas shift y pulsa `B`
* Desconecta tu teclado, mantén pulsada la barra espaciadora y `B` al mismo tiempo, conecta tu teclado y espera un segundo antes de dejar de pulsar las teclas
* Pulsa el botón físico `RESET` situado en el fondo de la PCB
* Localiza los pines en la PCB etiquetados on `BOOT0` o `RESET`, puentea estos dos juntos cuando enchufes la PCB
Si has tenido éxito verás un mensaje similar a este en QMK Toolbox:
```
*** Clueboard - Clueboard 66% HotSwap disconnected -- 0xC1ED:0x2390
*** DFU device connected
```
### Flashea tu teclado
Haz click en el botón `Flash` de QMK Toolbox. Verás una información de salida similar a esta:
```
*** Clueboard - Clueboard 66% HotSwap disconnected -- 0xC1ED:0x2390
*** DFU device connected
*** Attempting to flash, please don't remove device
>>> dfu-programmer atmega32u4 erase --force
Erasing flash... Success
Checking memory from 0x0 to 0x6FFF... Empty.
>>> dfu-programmer atmega32u4 flash /Users/skully/qmk_firmware/clueboard_66_hotswap_gen1_skully.hex
Checking memory from 0x0 to 0x55FF... Empty.
0% 100% Programming 0x5600 bytes...
[>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>] Success
0% 100% Reading 0x7000 bytes...
[>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>] Success
Validating... Success
0x5600 bytes written into 0x7000 bytes memory (76.79%).
>>> dfu-programmer atmega32u4 reset
*** DFU device disconnected
*** Clueboard - Clueboard 66% HotSwap connected -- 0xC1ED:0x2390
```
## Flashea tu teclado desde la línea de comandos
Lo primero que tienes que saber es qué bootloader utiliza tu teclado. Hay cuatro bootloaders pincipales que se usan habitualmente . Pro-Micro y sus clones usan CATERINA, Teensy's usa Halfkay, las placas OLKB usan QMK-DFU, y otros chips atmega32u4 usan DFU.
Puedes encontrar más información sobre bootloaders en la página [Instrucciones de flasheado e información de Bootloader](flashing.md).
Si sabes qué bootloader estás usando, en el momento de compilar el firmware, podrás añadir algún texto extra al comando `make` para automatizar el proceso de flasheado.
### DFU
Para eo bootloader DFU, cuando estés listo para compilar y flashear tu firmware, abre tu ventana de terminal y ejecuta el siguiente comando de construcción:
make <my_keyboard>:<my_keymap>:dfu
Por ejemplo, si tu keymap se llama "xyverz" y estás construyendo un keymap para un planck rev5, utilizarás este comando:
make planck/rev5:xyverz:dfu
Una vez que finalice de compilar, deberá aparecer lo siguiente:
```
Linking: .build/planck_rev5_xyverz.elf [OK]
Creating load file for flashing: .build/planck_rev5_xyverz.hex [OK]
Copying planck_rev5_xyverz.hex to qmk_firmware folder [OK]
Checking file size of planck_rev5_xyverz.hex
* File size is fine - 18574/28672
```
Después de llegar a este punto, el script de construcción buscará el bootloader DFU cada 5 segundos. Repetirá lo siguiente hasta que se encuentre el dispositivo o lo canceles:
dfu-programmer: no device present.
Error: Bootloader not found. Trying again in 5s.
Una vez haya hecho esto, tendrás que reiniciar el controlador. Debería mostrar una información de salida similar a esta:
```
*** Attempting to flash, please don't remove device
>>> dfu-programmer atmega32u4 erase --force
Erasing flash... Success
Checking memory from 0x0 to 0x6FFF... Empty.
>>> dfu-programmer atmega32u4 flash /Users/skully/qmk_firmware/clueboard_66_hotswap_gen1_skully.hex
Checking memory from 0x0 to 0x55FF... Empty.
0% 100% Programming 0x5600 bytes...
[>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>] Success
0% 100% Reading 0x7000 bytes...
[>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>] Success
Validating... Success
0x5600 bytes written into 0x7000 bytes memory (76.79%).
>>> dfu-programmer atmega32u4 reset
```
?> Si tienes problemas con esto- del estilo de `dfu-programmer: no device present` - por favor consulta las [Preguntas frecuentes de construcción](faq_build.md).
#### Comandos DFU
Hay un número de comandos DFU que puedes usar para flashear firmware a un dispositivo DFU:
* `:dfu` - Esta es la opción normal y espera hasta que un dispositivo DFU esté disponible, entonces flashea el firmware. Esperará reintentando cada 5 segundos, para ver si un dispositivo DFU ha aparecido.
* `:dfu-ee` - Esta flashea un fichero `eep` en vez del hex normal. Esto no es lo común.
* `:dfu-split-left` - Esta flashea el firmware normal, igual que la opción por defecto (`:dfu`). Sin embargo, también flashea el fichero EEPROM "Lado Izquierdo" para teclados divididos. _Esto es ideal para los ficheros divididos basados en Elite C._
* `:dfu-split-right` - Esto flashea el firmware normal, igual que la opción por defecto (`:dfu`). Sin embargo, también flashea el fichero EEPROM "Lado Derecho" para teclados divididos. _Esto es ideal para los ficheros divididos basados en Elite C._
### Caterina
Para placas Arduino y sus clones (como la SparkFun ProMicro), cuando estés listo para compilar y flashear tu firmware, abre tu ventana de terminal y ejecuta el siguiente comando de construcción:
make <my_keyboard>:<my_keymap>:avrdude
Por ejemplo, si tu keymap se llama "xyverz" y estás construyendo un keymap para un Lets Split rev2, usarás este comando:
make lets_split/rev2:xyverz:avrdude
Una vez que finalice de compilar, deberá aparecer lo siguiente:
```
Linking: .build/lets_split_rev2_xyverz.elf [OK]
Creating load file for flashing: .build/lets_split_rev2_xyverz.hex [OK]
Checking file size of lets_split_rev2_xyverz.hex [OK]
* File size is fine - 27938/28672
Detecting USB port, reset your controller now..............
```
En este punto, reinicia la placa y entonces el script detectará el bootloader y procederá a flashear la placa. La información de salida deber ser algo similar a esto:
```
Detected controller on USB port at /dev/ttyS15
Connecting to programmer: .
Found programmer: Id = "CATERIN"; type = S
Software Version = 1.0; No Hardware Version given.
Programmer supports auto addr increment.
Programmer supports buffered memory access with buffersize=128 bytes.
Programmer supports the following devices:
Device code: 0x44
avrdude.exe: AVR device initialized and ready to accept instructions
Reading | ################################################## | 100% 0.00s
avrdude.exe: Device signature = 0x1e9587 (probably m32u4)
avrdude.exe: NOTE: "flash" memory has been specified, an erase cycle will be performed
To disable this feature, specify the -D option.
avrdude.exe: erasing chip
avrdude.exe: reading input file "./.build/lets_split_rev2_xyverz.hex"
avrdude.exe: input file ./.build/lets_split_rev2_xyverz.hex auto detected as Intel Hex
avrdude.exe: writing flash (27938 bytes):
Writing | ################################################## | 100% 2.40s
avrdude.exe: 27938 bytes of flash written
avrdude.exe: verifying flash memory against ./.build/lets_split_rev2_xyverz.hex:
avrdude.exe: load data flash data from input file ./.build/lets_split_rev2_xyverz.hex:
avrdude.exe: input file ./.build/lets_split_rev2_xyverz.hex auto detected as Intel Hex
avrdude.exe: input file ./.build/lets_split_rev2_xyverz.hex contains 27938 bytes
avrdude.exe: reading on-chip flash data:
Reading | ################################################## | 100% 0.43s
avrdude.exe: verifying ...
avrdude.exe: 27938 bytes of flash verified
avrdude.exe: safemode: Fuses OK (E:CB, H:D8, L:FF)
avrdude.exe done. Thank you.
```
Si tienes problemas con esto, puede ser necesario que hagas esto:
sudo make <my_keyboard>:<my_keymap>:avrdude
Adicionalmente, si quisieras flashear múltiples placas, usa el siguiente comando:
make <keyboard>:<keymap>:avrdude-loop
Cuando hayas acabado de flashear placas, necesitarás pulsar Ctrl + C o cualquier combinación que esté definida en tu sistema operativo para finalizar el bucle.
### HalfKay
Para dispositivos PJRC (Teensy's), cuando estés listo para compilar y flashear tu firmware, abre tu ventana de terminal y ejecuta el siguiente comando de construcción:
make <my_keyboard>:<my_keymap>:teensy
Por ejemplo, si tu keymap se llama "xyverz" y estás construyendo un keymap para un Ergodox o un Ergodox EZ, usarás este comando:
make ergodox_ez:xyverz:teensy
Una vez que el firmware acabe de compilar, deberá mostrar una información de salida como esta:
```
Linking: .build/ergodox_ez_xyverz.elf [OK]
Creating load file for flashing: .build/ergodox_ez_xyverz.hex [OK]
Checking file size of ergodox_ez_xyverz.hex [OK]
* File size is fine - 25584/32256
Teensy Loader, Command Line, Version 2.1
Read "./.build/ergodox_ez_xyverz.hex": 25584 bytes, 79.3% usage
Waiting for Teensy device...
(hint: press the reset button)
```
En este punto, reinicia tu placa. Una vez que lo hayas hecho, deberás ver una información de salida como esta:
```
Found HalfKay Bootloader
Read "./.build/ergodox_ez_xyverz.hex": 28532 bytes, 88.5% usage
Programming............................................................................................................................................................................
...................................................
Booting
```
### BootloadHID
Para placas basadas en Bootmapper Client(BMC)/bootloadHID/ATmega32A, cuando estés listo para compilar y flashear tu firmware, abre tu ventana de terminal y ejecuta el comando de construcción:
make <my_keyboard>:<my_keymap>:bootloaderHID
Por ejemplo, si tu keymap se llama "xyverz" y estás construyendo un keymap para un jj40, usarás esté comando:
make jj40:xyverz:bootloaderHID
Una vez que el firmware acaba de compilar, mostrará una información de salida como esta:
```
Linking: .build/jj40_default.elf [OK]
Creating load file for flashing: .build/jj40_default.hex [OK]
Copying jj40_default.hex to qmk_firmware folder [OK]
Checking file size of jj40_default.hex [OK]
* The firmware size is fine - 21920/28672 (6752 bytes free)
```
Después de llegar a este punto, el script de construcción buscará el bootloader DFU cada 5 segundos. Repetirá lo siguiente hasta que se encuentre el dispositivo o hasta que lo canceles.
```
Error opening HIDBoot device: The specified device was not found
Trying again in 5s.
```
Una vez que lo haga, querrás reinicar el controlador. Debería entonces mostrar una información de salida similar a esta:
```
Page size = 128 (0x80)
Device size = 32768 (0x8000); 30720 bytes remaining
Uploading 22016 (0x5600) bytes starting at 0 (0x0)
0x05580 ... 0x05600
```
### STM32 (ARM)
Para la mayoría de placas ARM (incluyendo la Proton C, Planck Rev 6, y Preonic Rev 3), cuando estés listo para compilar y flashear tu firmware, abre tu ventana de terminal y ejecuta el siguiente comando de construcción:
make <my_keyboard>:<my_keymap>:dfu-util
Por ejemplo, si tu keymap se llama "xyverz" y estás construyendo un keymap para un teclado Planck Revision 6, utilizarás este comando y a continuación reiniciarás el teclado con el bootloader (antes de que acabe de compilar):
make planck/rev6:xyverz:dfu-util
Una vez que el firmware acaba de compilar, mostrará una información de salida similar a esta:
```
Linking: .build/planck_rev6_xyverz.elf [OK]
Creating binary load file for flashing: .build/planck_rev6_xyverz.bin [OK]
Creating load file for flashing: .build/planck_rev6_xyverz.hex [OK]
Size after:
text data bss dec hex filename
0 41820 0 41820 a35c .build/planck_rev6_xyverz.hex
Copying planck_rev6_xyverz.bin to qmk_firmware folder [OK]
dfu-util 0.9
Copyright 2005-2009 Weston Schmidt, Harald Welte and OpenMoko Inc.
Copyright 2010-2016 Tormod Volden and Stefan Schmidt
This program is Free Software and has ABSOLUTELY NO WARRANTY
Please report bugs to http://sourceforge.net/p/dfu-util/tickets/
Invalid DFU suffix signature
A valid DFU suffix will be required in a future dfu-util release!!!
Opening DFU capable USB device...
ID 0483:df11
Run-time device DFU version 011a
Claiming USB DFU Interface...
Setting Alternate Setting #0 ...
Determining device status: state = dfuERROR, status = 10
dfuERROR, clearing status
Determining device status: state = dfuIDLE, status = 0
dfuIDLE, continuing
DFU mode device DFU version 011a
Device returned transfer size 2048
DfuSe interface name: "Internal Flash "
Downloading to address = 0x08000000, size = 41824
Download [=========================] 100% 41824 bytes
Download done.
File downloaded successfully
Transitioning to dfuMANIFEST state
```
#### STM32 Commands
Hay un número de comandos DFU que puedes usar para flashear firmware a un dispositivo DFU:
* `:dfu-util` - El comando por defecto para flashing en dispositivos STM32.
* `:dfu-util-wait` - Esto funciona como el comando por defecto, pero te da (configurable) 10 segundos de tiempo antes de que intente flashear el firmware. Puedes usar `TIME_DELAY=20` desde la líena de comandos para cambiar este tiempo de retardo.
* Eg: `make <keyboard>:<keymap>:dfu-util TIME_DELAY=5`
* `:dfu-util-split-left` - Flashea el firmware normal, igual que la opción por defecto (`:dfu-util`). Sin embargo, también flashea el fichero EEPROM "Lado Izquierdo" para teclados divididos.
* `:dfu-util-split-right` - Flashea el firmware normal, igual que la opción por defecto (`:dfu-util`). Sin embargo, también flashea el fichero EEPROM "Lado Derecho" para teclados divididos.
## ¡Pruébalo!
¡Felicidades! ¡Tu firmware personalizado ha sido programado en tu teclado!
Pruébalo y asegúrate de que todo funciona de la manera que tu quieres. Hemos escrito [Testeando y depurando](newbs_testing_debugging.md) para redondear esta guía de novatos, así que pásate por allí para aprender cómo resolver problemas con tu funcionalidad personalizada.

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@ -1,103 +0,0 @@
# Introducción
El teclado de tu computador tiene un procesador dentro de él, no muy distinto del que está dentro de tu ordenador. Este procesador ejecuta software que es responsable de detectar la pulsación de las teclas y enviar informes sobre el estado del teclado cuando las teclas son pulsadas y liberadas. QMK ocupa el rol de ese software. Cuando construyes un keymap personalizado , estas creando el equivalente de un programa ejecutable en tu teclado.
QMK intenta poner un montón de poder en tus manos haciendo que las cosas fáciles sean fáciles, y las cosas difíciles posibles. No tienes que saber cómo programar para crear keymaps potentes — sólo tienes que seguir un conjunto simple de reglas sintácticas.
# Comenzando
Antes de que puedas construir keymaps, necesitarás instalar algun software y configurar tu entorno de construcción. Esto sólo hay que hacerlo una vez sin importar en cuántos teclados planeas configurar el software.
Si prefieres hacerlo mediante un interfaz gráfico , por favor, considera utilizar el [Configurador QMK](https://config.qmk.fm). En ese caso dirígete a [Construyendo tu primer firmware usando la GUI](newbs_building_firmware_configurator.md).
## Descarga el software
### Editor de texto
Necesitarás un programa con el que puedas editar y guardar archivos de **texto plano**, en windows puedes utilizar Notepad y en tu Linux puedes utilizar gedit. Estos dos programas son editores simples y funcionales. En macOS ten cuidado con la aplicación de edición de texto por defecto TextEdit: no guardará texto plano a menos de que se le seleccione explícitamente _Make Plain Text_ desde el menú _Format_.
También puedes descargar e instalar un editor de texto dedicado como [Sublime Text](https://www.sublimetext.com/) o [VS Code](https://code.visualstudio.com/). Esta es probablemente la mejor manera independientemente de la plataforma, ya que estos programas fueron creados específicamente para editar código.
?> ¿No estás seguro de qué editor de texto utilizar? Laurence Bradford escribió una [estupenda introducción](https://learntocodewith.me/programming/basics/text-editors/) al tema.
### QMK Toolbox
QMK Toolbox is an optional graphical program for Windows and macOS that allows you to both program and debug your custom keyboard. You will likely find it invaluable for easily flashing your keyboard and viewing debug messages that it prints.
[Download the latest release here.](https://github.com/qmk/qmk_toolbox/releases/latest)
* For Windows: `qmk_toolbox.exe` (portable) or `qmk_toolbox_install.exe` (installer)
* For macOS: `QMK.Toolbox.app.zip` (portable) or `QMK.Toolbox.pkg` (installer)
## Configura tu entorno
Hemos intentado hacer QMK lo más fácil de configurar posible. Sólo tienes que preparar tu entorno Linux o Unix, y luego dejar que QMK
instale el resto.
?> Si no has trabajado con la línea de comandos de Linux/Unix con anterioridad, hay algunos conceptos y comandos básicos que deberías aprender. Estos recursos te enseñarán lo suficiente para poder trabajar con QMK:<br>
[Comandos de Linux que debería saber](https://www.guru99.com/must-know-linux-commands.html)<br>
[Algunos comandos básicos de Unix](https://www.tjhsst.edu/~dhyatt/superap/unixcmd.html)
### Windows
Necesitarás instalar MSYS2 y Git.
* Sigue las instrucciones de instalación en la [página de MSYS2](https://www.msys2.org).
* Cierra las terminales abiertas de MSYS2 y abre una nueva termial de MSYS2 MinGW 64-bit.
* Instala Git ejecutando este comando: `pacman -S git`.
### macOS
Necesitarás instalar Homebrew. Sigue las instrucciones que encontrarás en la [página de Homebrew](https://brew.sh).
Despueś de que se haya inastalado Homebrew, continúa con _Set Up QMK_. En ese paso ejecutará un script que instalará el resto de paquetes.
### Linux
Necesitarás instalar Git. Es bastante probable que ya lo tengas, pero si no, uno de los siguientes comandos debería instalarlo:
* Debian / Ubuntu / Devuan: `apt-get install git`
* Fedora / Red Hat / CentOS: `yum install git`
* Arch: `pacman -S git`
?> Docker es también una opción en todas las plataformas. [Haz click aquí si quieres detalles.](getting_started_build_tools.md#docker)
## Configura QMK
Una vez que hayas configurado tu entorno Linux/Unix, estarás listo para descargar QMK. Haremos esto utilizando Git para "clonar" el respositorio de QMK. Abre una ventana de Terminal o MSYS2 MinGW y mantenla abierta mientras sigues esta guía. Dentro de esa ventana ejecuta estos dos comandos:
```shell
git clone --recurse-submodules https://github.com/qmk/qmk_firmware.git
cd qmk_firmware
```
?> Si ya sabes [cómo usar GitHub](getting_started_github.md), te recomendamos en vez de eso, crees y clones tu propio fork. Si no sabes lo que significa, puedes ignorar este mensaje sin problemas.
QMK viene con un script para ayudarte a configurar el resto de cosas que necesitarás. Deberías ejecutarlo introduciendo este comando:
util/qmk_install.sh
## Prueba tu entorno de construcción
Ahora que tu entorno de construcción de QMK está configurado, puedes construcir un firmware para tu teclado. Comienza intentado construir el keymap por defecto del teclado. Deberías ser capaz de hacerlo con un comando con este formato:
make <keyboard>:default
Por ejemplo, para construir el firmware para un Clueboard 66% deberías usar:
make clueboard/66/rev3:default
Cuando esté hecho, deberías tener un montón de información de salida similar a esta:
```
Linking: .build/clueboard_66_rev3_default.elf [OK]
Creating load file for flashing: .build/clueboard_66_rev3_default.hex [OK]
Copying clueboard_66_rev3_default.hex to qmk_firmware folder [OK]
Checking file size of clueboard_66_rev3_default.hex [OK]
* The firmware size is fine - 26356/28672 (2316 bytes free)
```
# Creando tu keymap
Ya estás listo para crear tu propio keymap personal! Para hacerlo continua con [Construyendo tu primer firmware](newbs_building_firmware.md).

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@ -1,15 +0,0 @@
# Recursos de aprendizaje
Estos recursos procuran dar miembros nuevos en la communidad QMK un mayor entendimiento de la información proporcionada en la documentación para novatos.
Recursos de Git:
* [Excelente tutorial general](https://www.codecademy.com/learn/learn-git)
* [Juego de Git para aprender usando ejemplos](https://learngitbranching.js.org/)
* [Recursos de Git para aprender más sobre GitHub](getting_started_github.md)
* [Recursos de Git dirigidos específicamente a QMK](contributing.md)
Recursos para línea de mandatos:
* [Excelente tutorial general sobre la línea de mandatos](https://www.codecademy.com/learn/learn-the-command-line)

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@ -1,101 +0,0 @@
# Testeando y depurando
Una vez que hayas flasheado tu teclado con un firmware personalizado estarás listo para probarlo. Con un poco de suerte todo funcionará a la primera, pero si no es así, este documento te ayudará a averiguar qué está mal.
## Probando
Probar tu teclado es generalmente bastante sencillo. Persiona cada una de las teclas y asegúrate de que envía la tecla correcta. Existen incluso programas que te ayudarán a asegurarte de que no te dejas ninguna tecla sin comprobar.
Nota: Estos programas no los provée ni están relacionados con QMK.
* [Switch Hitter](https://elitekeyboards.com/switchhitter.php) (Sólo Windows)
* [Keyboard Viewer](https://www.imore.com/how-use-keyboard-viewer-your-mac) (Sólo Mac)
* [Keyboard Tester](https://www.keyboardtester.com) (Aplicación web)
* [Keyboard Checker](https://keyboardchecker.com) (Aplicación web)
## Depurando
Tu teclado mostrará información de depuración si tienes `CONSOLE_ENABLE = yes` en tu `rules.mk`. Por defecto la información de salida es muy limitada, pero puedes encender el modo de depuración para incrementar la información de salida. Utiliza el keycode `DEBUG` de tu keymap, usa la característica [Comando](feature_command.md) para activar el modo depuración, o añade el siguiente código a tu keymap.
```c
void keyboard_post_init_user(void) {
// Customise these values to desired behaviour
debug_enable=true;
debug_matrix=true;
//debug_keyboard=true;
//debug_mouse=true;
}
```
### Depurando con QMK Toolbox
Para plataformas compatibles, [QMK Toolbox](https://github.com/qmk/qmk_toolbox) se puede usar para mostrar mensajes de depuración de tu teclado.
### Depurando con hid_listen
¿Prefieres una solución basada en una terminal? [hid_listen](https://www.pjrc.com/teensy/hid_listen.html), provista por PJRC, se puede usar también para mostrar mensajes de depuración. Hay binarios preconstruídos para Windows,Linux,y MacOS.
<!-- FIXME: Describe the debugging messages here. -->
## Enviando tus propios mensajes de depuración
A veces, es útil imprimir mensajes de depuración desde tu [código personalizado](custom_quantum_functions.md). Hacerlo es bastante simple. Comienza incluyendo `print.h` al principio de tu fichero:
```c
#include "print.h"
```
Después de eso puedes utilzar algunas funciones print diferentes:
* `print("string")`: Imprime un string simple
* `uprintf("%s string", var)`: Imprime un string formateado
* `dprint("string")` Imprime un string simple, pero sólo cuando el modo de depuración está activo
* `dprintf("%s string", var)`: Imprime un string formateado, pero sólo cuando el modo de depuración está activo
## Ejemplos de depuración
Debajo hay una colección de ejemplos de depuración del mundo real. Para información adicional, Dirígete a [Depurando/Encontrando problemas en QMK](faq_debug.md).
### ¿Que posición en la matriz tiene esta pulsación de tecla?
Cuando estés portando, o intentando diagnosticar problemas en la pcb, puede ser útil saber si la pulsación de una tecla es escaneada correctamente. Para hablitar la información de registro en este escenario, añade el siguiente código al `keymap.c` de tus keymaps
```c
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
// If console is enabled, it will print the matrix position and status of each key pressed
#ifdef CONSOLE_ENABLE
uprintf("KL: kc: %u, col: %u, row: %u, pressed: %u\n", keycode, record->event.key.col, record->event.key.row, record->event.pressed);
#endif
return true;
}
```
Ejemplo de salida
```text
Waiting for device:.......
Listening:
KL: kc: 169, col: 0, row: 0, pressed: 1
KL: kc: 169, col: 0, row: 0, pressed: 0
KL: kc: 174, col: 1, row: 0, pressed: 1
KL: kc: 174, col: 1, row: 0, pressed: 0
KL: kc: 172, col: 2, row: 0, pressed: 1
KL: kc: 172, col: 2, row: 0, pressed: 0
```
### ¿Cuanto tiempo tardó en escanear la pulsación de una tecla?
Cuando estés probando problemas en el rendimiento, puede ser útil saber la frecuenta a la cual la matríz de pulsadores se está escaneando. Para hablitar la información de registro en este escenario, añade el siguiente código al `config.h` de tus keymaps
```c
#define DEBUG_MATRIX_SCAN_RATE
```
Ejemplo de salida
```text
> matrix scan frequency: 315
> matrix scan frequency: 313
> matrix scan frequency: 316
> matrix scan frequency: 316
> matrix scan frequency: 316
> matrix scan frequency: 316
```

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@ -18,15 +18,19 @@ void keyboard_post_init_user(void) {
## Debugging Tools ## Debugging Tools
There are two different tools you can use to debug your keyboard. Various tools are available to debug your keyboard.
### Debugging With QMK Toolbox ### Debugging With QMK Toolbox
For compatible platforms, [QMK Toolbox](https://github.com/qmk/qmk_toolbox) can be used to display debug messages from your keyboard. For compatible platforms, [QMK Toolbox](https://github.com/qmk/qmk_toolbox) can be used to display debug messages from your keyboard.
### Debugging with QMK CLI
Prefer a terminal based solution? The [QMK CLI console command](cli_commands.md#qmk-console) can be used to display debug messages from your keyboard.
### Debugging With hid_listen ### Debugging With hid_listen
Prefer a terminal based solution? [hid_listen](https://www.pjrc.com/teensy/hid_listen.html), provided by PJRC, can also be used to display debug messages. Prebuilt binaries for Windows,Linux,and MacOS are available. Something stand-alone? [hid_listen](https://www.pjrc.com/teensy/hid_listen.html), provided by PJRC, can also be used to display debug messages. Prebuilt binaries for Windows,Linux,and MacOS are available.
## Sending Your Own Debug Messages :id=debug-api ## Sending Your Own Debug Messages :id=debug-api
@ -62,7 +66,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
``` ```
Example output Example output
```text ```
Waiting for device:....... Waiting for device:.......
Listening: Listening:
KL: kc: 169, col: 0, row: 0, pressed: 1 KL: kc: 169, col: 0, row: 0, pressed: 1
@ -82,7 +86,7 @@ When testing performance issues, it can be useful to know the frequency at which
``` ```
Example output Example output
```text ```
> matrix scan frequency: 315 > matrix scan frequency: 315
> matrix scan frequency: 313 > matrix scan frequency: 313
> matrix scan frequency: 316 > matrix scan frequency: 316

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@ -19,7 +19,7 @@ There are 3 standard keyboard layouts in use around the world- ANSI, ISO, and JI
Sometimes, for readability's sake, it's useful to define custom names for some keycodes. People often define custom names using `#define`. For example: Sometimes, for readability's sake, it's useful to define custom names for some keycodes. People often define custom names using `#define`. For example:
```c ```c
#define FN_CAPS LT(_FL, KC_CAPSLOCK) #define FN_CAPS LT(_FL, KC_CAPS)
#define ALT_TAB LALT(KC_TAB) #define ALT_TAB LALT(KC_TAB)
``` ```
@ -38,8 +38,8 @@ As a quick fix try holding down `Space`+`Backspace` while you plug in your keybo
The key found on most modern keyboards that is located between `KC_RGUI` and `KC_RCTL` is actually called `KC_APP`. This is because when that key was invented there was already a key named `MENU` in the relevant standards, so MS chose to call that the `APP` key. The key found on most modern keyboards that is located between `KC_RGUI` and `KC_RCTL` is actually called `KC_APP`. This is because when that key was invented there was already a key named `MENU` in the relevant standards, so MS chose to call that the `APP` key.
## `KC_SYSREQ` Isn't Working ## `KC_SYSTEM_REQUEST` Isn't Working
Use keycode for Print Screen(`KC_PSCREEN` or `KC_PSCR`) instead of `KC_SYSREQ`. Key combination of 'Alt + Print Screen' is recognized as 'System request'. Use keycode for Print Screen (`KC_PRINT_SCREEN`/`KC_PSCR`) instead of `KC_SYSTEM_REQUEST`. Key combination of 'Alt + Print Screen' is recognized as 'System request'.
See [issue #168](https://github.com/tmk/tmk_keyboard/issues/168) and See [issue #168](https://github.com/tmk/tmk_keyboard/issues/168) and
* https://en.wikipedia.org/wiki/Magic_SysRq_key * https://en.wikipedia.org/wiki/Magic_SysRq_key
@ -47,7 +47,7 @@ See [issue #168](https://github.com/tmk/tmk_keyboard/issues/168) and
## Power Keys Aren't Working ## Power Keys Aren't Working
Somewhat confusingly, there are two "Power" keycodes in QMK: `KC_POWER` in the Keyboard/Keypad HID usage page, and `KC_SYSTEM_POWER` (or `KC_PWR`) in the Consumer page. Somewhat confusingly, there are two "Power" keycodes in QMK: `KC_KB_POWER` in the Keyboard/Keypad HID usage page, and `KC_SYSTEM_POWER` (or `KC_PWR`) in the Consumer page.
The former is only recognized on macOS, while the latter, `KC_SLEP` and `KC_WAKE` are supported by all three major operating systems, so it is recommended to use those instead. Under Windows, these keys take effect immediately, however on macOS they must be held down until a dialog appears. The former is only recognized on macOS, while the latter, `KC_SLEP` and `KC_WAKE` are supported by all three major operating systems, so it is recommended to use those instead. Under Windows, these keys take effect immediately, however on macOS they must be held down until a dialog appears.
@ -57,7 +57,7 @@ https://github.com/tmk/tmk_keyboard/issues/67
## Modifier/Layer Stuck ## Modifier/Layer Stuck
Modifier keys or layers can be stuck unless layer switching is configured properly. Modifier keys or layers can be stuck unless layer switching is configured properly.
For Modifier keys and layer actions you have to place `KC_TRANS` on same position of destination layer to unregister the modifier key or return to previous layer on release event. For Modifier keys and layer actions you have to place `KC_TRNS` on same position of destination layer to unregister the modifier key or return to previous layer on release event.
* https://github.com/tmk/tmk_core/blob/master/doc/keymap.md#31-momentary-switching * https://github.com/tmk/tmk_core/blob/master/doc/keymap.md#31-momentary-switching
* https://geekhack.org/index.php?topic=57008.msg1492604#msg1492604 * https://geekhack.org/index.php?topic=57008.msg1492604#msg1492604
@ -75,7 +75,7 @@ This feature is for *mechanical lock switch* like [this Alps one](https://deskth
After enabling this feature use keycodes `KC_LCAP`, `KC_LNUM` and `KC_LSCR` in your keymap instead. After enabling this feature use keycodes `KC_LCAP`, `KC_LNUM` and `KC_LSCR` in your keymap instead.
Old vintage mechanical keyboards occasionally have lock switches but modern ones don't have. ***You don't need this feature in most case and just use keycodes `KC_CAPS`, `KC_NLCK` and `KC_SLCK`.*** Old vintage mechanical keyboards occasionally have lock switches but modern ones don't have. ***You don't need this feature in most case and just use keycodes `KC_CAPS`, `KC_NUM` and `KC_SCRL`.***
## Input Special Characters Other Than ASCII like Cédille 'Ç' ## Input Special Characters Other Than ASCII like Cédille 'Ç'

View File

@ -36,7 +36,7 @@ Size after:
can retry, loading that one can retry, loading that one
- Some of the options you might specify in your keyboard's Makefile - Some of the options you might specify in your keyboard's Makefile
consume extra memory; watch out for BOOTMAGIC_ENABLE, consume extra memory; watch out for BOOTMAGIC_ENABLE,
MOUSEKEY_ENABLE, EXTRAKEY_ENABLE, CONSOLE_ENABLE, API_SYSEX_ENABLE MOUSEKEY_ENABLE, EXTRAKEY_ENABLE, CONSOLE_ENABLE
- DFU tools do /not/ allow you to write into the bootloader (unless - DFU tools do /not/ allow you to write into the bootloader (unless
you throw in an extra fruit salad of options), so there is little risk you throw in an extra fruit salad of options), so there is little risk
there. there.
@ -49,10 +49,6 @@ First you have to compile firmware with the build option `NKRO_ENABLE` in **Make
Try `Magic` **N** command(`LShift+RShift+N` by default) when **NKRO** still doesn't work. You can use this command to toggle between **NKRO** and **6KRO** mode temporarily. In some situations **NKRO** doesn't work and you will need to switch to **6KRO** mode, in particular when you are in BIOS. Try `Magic` **N** command(`LShift+RShift+N` by default) when **NKRO** still doesn't work. You can use this command to toggle between **NKRO** and **6KRO** mode temporarily. In some situations **NKRO** doesn't work and you will need to switch to **6KRO** mode, in particular when you are in BIOS.
If your firmware was built with `BOOTMAGIC_ENABLE` you need to turn its switch on by `BootMagic` **N** command(`Space+N` by default). This setting is stored in EEPROM and kept over power cycles.
https://github.com/tmk/tmk_keyboard#boot-magic-configuration---virtual-dip-switch
## TrackPoint Needs Reset Circuit (PS/2 Mouse Support) ## TrackPoint Needs Reset Circuit (PS/2 Mouse Support)
Without reset circuit you will have inconsistent result due to improper initialization of the hardware. See circuit schematic of TPM754: Without reset circuit you will have inconsistent result due to improper initialization of the hardware. See circuit schematic of TPM754:

View File

@ -26,20 +26,26 @@ down will repeat the shifted key, though this can be disabled with
once then immediately (within `TAPPING_TERM`) hold it down again (this works once then immediately (within `TAPPING_TERM`) hold it down again (this works
with the shifted value as well if auto-repeat is disabled). with the shifted value as well if auto-repeat is disabled).
There are also the `get_auto_shift_repeat` and `get_auto_shift_no_auto_repeat`
functions for more granular control. Neither will have an effect unless
`AUTO_SHIFT_REPEAT_PER_KEY` or `AUTO_SHIFT_NO_AUTO_REPEAT_PER_KEY` respectively
are defined.
## Are There Limitations to Auto Shift? ## Are There Limitations to Auto Shift?
Yes, unfortunately. Yes, unfortunately.
You will have characters that are shifted when you did not intend on shifting, and 1. You will have characters that are shifted when you did not intend on shifting, and
other characters you wanted shifted, but were not. This simply comes down to other characters you wanted shifted, but were not. This simply comes down to
practice. As we get in a hurry, we think we have hit the key long enough for a practice. As we get in a hurry, we think we have hit the key long enough for a
shifted version, but we did not. On the other hand, we may think we are tapping shifted version, but we did not. On the other hand, we may think we are tapping
the keys, but really we have held it for a little longer than anticipated. the keys, but really we have held it for a little longer than anticipated.
2. Additionally, with keyrepeat the desired shift state can get mixed up. It will
Additionally, with keyrepeat the desired shift state can get mixed up. It will always 'belong' to the last key pressed. For example, keyrepeating a capital
always 'belong' to the last key pressed. For example, keyrepeating a capital and then tapping something lowercase (whether or not it's an Auto Shift key)
and then tapping something lowercase (whether or not it's an Auto Shift key) will result in the capital's *key* still being held, but shift not.
will result in the capital's *key* still being held, but shift not. 3. Auto Shift does not apply to Tap Hold keys. For automatic shifting of Tap Hold
keys see [Retro Shift](#retro-shift).
## How Do I Enable Auto Shift? ## How Do I Enable Auto Shift?
@ -96,6 +102,34 @@ quicker than normal and you will be set.
?> Auto Shift has three special keys that can help you get this value right very quick. See "Auto Shift Setup" for more details! ?> Auto Shift has three special keys that can help you get this value right very quick. See "Auto Shift Setup" for more details!
For more granular control of this feature, you can add the following to your `config.h`:
```c
#define AUTO_SHIFT_TIMEOUT_PER_KEY
```
You can then add the following function to your keymap:
```c
uint16_t get_autoshift_timeout(uint16_t keycode, keyrecord_t *record) {
switch(keycode) {
case AUTO_SHIFT_NUMERIC:
return 2 * get_generic_autoshift_timeout();
case AUTO_SHIFT_SPECIAL:
return get_generic_autoshift_timeout() + 50;
case AUTO_SHIFT_ALPHA:
default:
return get_generic_autoshift_timeout();
}
}
```
Note that you cannot override individual keys that are in one of those groups
if you are using them; trying to add a case for `KC_A` in the above example will
not compile as `AUTO_SHIFT_ALPHA` is there. A possible solution is a second switch
above to handle individual keys with no default case and only referencing the
groups in the below fallback switch.
### NO_AUTO_SHIFT_SPECIAL (simple define) ### NO_AUTO_SHIFT_SPECIAL (simple define)
Do not Auto Shift special keys, which include -\_, =+, [{, ]}, ;:, '", ,<, .>, Do not Auto Shift special keys, which include -\_, =+, [{, ]}, ;:, '", ,<, .>,
@ -109,11 +143,24 @@ Do not Auto Shift numeric keys, zero through nine.
Do not Auto Shift alpha characters, which include A through Z. Do not Auto Shift alpha characters, which include A through Z.
### Auto Shift Per Key ### Auto Shift Per Key
This is a function that allows you to determine which keys shold be autoshifted, much like the tap-hold keys. There are functions that allows you to determine which keys shold be autoshifted, much like the tap-hold keys.
The default function looks like this: The first of these, used to simply add a key to Auto Shift, is `get_custom_auto_shifted_key`:
```c
bool get_custom_auto_shifted_key(uint16_t keycode, keyrecord_t *record) {
switch(keycode) {
case KC_DOT:
return true;
default:
return false;
}
}
```
For more granular control, there is `get_auto_shifted_key`. The default function looks like this:
```c ```c
bool get_auto_shifted_key(uint16_t keycode, keyrecord_t *record) { bool get_auto_shifted_key(uint16_t keycode, keyrecord_t *record) {
@ -127,13 +174,14 @@ bool get_auto_shifted_key(uint16_t keycode, keyrecord_t *record) {
# ifndef NO_AUTO_SHIFT_SPECIAL # ifndef NO_AUTO_SHIFT_SPECIAL
case KC_TAB: case KC_TAB:
case KC_MINUS ... KC_SLASH: case KC_MINUS ... KC_SLASH:
case KC_NONUS_BSLASH: case KC_NONUS_BACKSLASH:
# endif # endif
return true; return true;
} }
return false; return get_custom_auto_shifted_key(keycode, record);
} }
``` ```
This functionality is enabled by default, and does not need a define. This functionality is enabled by default, and does not need a define.
### AUTO_SHIFT_REPEAT (simple define) ### AUTO_SHIFT_REPEAT (simple define)
@ -144,6 +192,106 @@ Enables keyrepeat.
Disables automatically keyrepeating when `AUTO_SHIFT_TIMEOUT` is exceeded. Disables automatically keyrepeating when `AUTO_SHIFT_TIMEOUT` is exceeded.
## Custom Shifted Values
Especially on small keyboards, the default shifted value for many keys is not
optimal. To provide more customizability, there are two user-definable
functions, `autoshift_press/release_user`. These register or unregister the
correct value for the passed key. Below is an example adding period to Auto
Shift and making its shifted value exclamation point. Make sure to use weak
mods - setting real would make any keys following it use their shifted values
as if you were holding the key. Clearing of modifiers is handled by Auto Shift,
and the OS-sent shift value if keyrepeating multiple keys is always that of
the last key pressed (whether or not it's an Auto Shift key).
You can also have non-shifted keys for the shifted values (or even no shifted
value), just don't set a shift modifier!
```c
bool get_custom_auto_shifted_key(uint16_t keycode, keyrecord_t *record) {
switch(keycode) {
case KC_DOT:
return true;
default:
return false;
}
}
void autoshift_press_user(uint16_t keycode, bool shifted, keyrecord_t *record) {
switch(keycode) {
case KC_DOT:
register_code16((!shifted) ? KC_DOT : KC_EXLM);
break;
default:
if (shifted) {
add_weak_mods(MOD_BIT(KC_LSFT));
}
// & 0xFF gets the Tap key for Tap Holds, required when using Retro Shift
register_code16((IS_RETRO(keycode)) ? keycode & 0xFF : keycode);
}
}
void autoshift_release_user(uint16_t keycode, bool shifted, keyrecord_t *record) {
switch(keycode) {
case KC_DOT:
unregister_code16((!shifted) ? KC_DOT : KC_EXLM);
break;
default:
// & 0xFF gets the Tap key for Tap Holds, required when using Retro Shift
// The IS_RETRO check isn't really necessary here, always using
// keycode & 0xFF would be fine.
unregister_code16((IS_RETRO(keycode)) ? keycode & 0xFF : keycode);
}
}
```
## Retro Shift
Holding and releasing a Tap Hold key without pressing another key will ordinarily
result in only the hold. With `retro shift` enabled this action will instead
produce a shifted version of the tap keycode on release.
It does not require [Retro Tapping](tap_hold.md#retro-tapping) to be enabled, and
if both are enabled the state of `retro tapping` will only apply if the tap keycode
is not matched by Auto Shift. `RETRO_TAPPING_PER_KEY` and its corresponding
function, however, are checked before `retro shift` is applied.
To enable `retro shift`, add the following to your `config.h`:
```c
#define RETRO_SHIFT
```
If `RETRO_SHIFT` is defined to a value, hold times greater than that value will
not produce a tap on release for Mod Taps, and instead triggers the hold action.
This enables modifiers to be held for combining with mouse clicks without
generating taps on release. For example:
```c
#define RETRO_SHIFT 500
```
This value (if set) must be greater than one's `TAPPING_TERM`, as the key press
must be designated as a 'hold' by `process_tapping` before we send the modifier.
There is no such limitation in regards to `AUTO_SHIFT_TIMEOUT` for normal keys.
### Retro Shift and Tap Hold Configurations
Tap Hold Configurations work a little differently when using Retro Shift.
Referencing `TAPPING_TERM` makes little sense, as holding longer would result in
shifting one of the keys.
`IGNORE_MOD_TAP_INTERRUPT` changes *only* rolling from a mod tap (releasing it
first), sending both keys instead of the modifier on the second. Its effects on
nested presses are ignored.
As nested taps were changed to act as though `PERMISSIVE_HOLD` is set unless only
`IGNORE_MOD_TAP_INTERRUPT` is (outside of Retro Shift), and Retro Shift ignores
`IGNORE_MOD_TAP_INTERRUPT`, `PERMISSIVE_HOLD` has no effect on Mod Taps.
Nested taps will *always* act as though the `TAPPING_TERM` was exceeded for both
Mod and Layer Tap keys.
## Using Auto Shift Setup ## Using Auto Shift Setup
This will enable you to define three keys temporarily to increase, decrease and report your `AUTO_SHIFT_TIMEOUT`. This will enable you to define three keys temporarily to increase, decrease and report your `AUTO_SHIFT_TIMEOUT`.

View File

@ -8,7 +8,7 @@ The MCU can only supply so much current to its GPIO pins. Instead of powering th
Most keyboards have backlighting enabled by default if they support it, but if it is not working for you, check that your `rules.mk` includes the following: Most keyboards have backlighting enabled by default if they support it, but if it is not working for you, check that your `rules.mk` includes the following:
```makefile ```make
BACKLIGHT_ENABLE = yes BACKLIGHT_ENABLE = yes
``` ```
@ -54,7 +54,7 @@ If backlight breathing is enabled (see below), the following functions are also
To select which driver to use, configure your `rules.mk` with the following: To select which driver to use, configure your `rules.mk` with the following:
```makefile ```make
BACKLIGHT_DRIVER = software BACKLIGHT_DRIVER = software
``` ```
@ -87,7 +87,7 @@ This functionality is configured at the keyboard level with the `BACKLIGHT_ON_ST
The `pwm` driver is configured by default, however the equivalent setting within `rules.mk` would be: The `pwm` driver is configured by default, however the equivalent setting within `rules.mk` would be:
```makefile ```make
BACKLIGHT_DRIVER = pwm BACKLIGHT_DRIVER = pwm
``` ```
@ -143,7 +143,7 @@ The breathing effect is the same as in the hardware PWM implementation.
While still in its early stages, ARM backlight support aims to eventually have feature parity with AVR. The `pwm` driver is configured by default, however the equivalent setting within `rules.mk` would be: While still in its early stages, ARM backlight support aims to eventually have feature parity with AVR. The `pwm` driver is configured by default, however the equivalent setting within `rules.mk` would be:
```makefile ```make
BACKLIGHT_DRIVER = pwm BACKLIGHT_DRIVER = pwm
``` ```
@ -167,7 +167,7 @@ Currently only hardware PWM is supported, not timer assisted, and does not provi
In this mode, PWM is "emulated" while running other keyboard tasks. It offers maximum hardware compatibility without extra platform configuration. The tradeoff is the backlight might jitter when the keyboard is busy. To enable, add this to your `rules.mk`: In this mode, PWM is "emulated" while running other keyboard tasks. It offers maximum hardware compatibility without extra platform configuration. The tradeoff is the backlight might jitter when the keyboard is busy. To enable, add this to your `rules.mk`:
```makefile ```make
BACKLIGHT_DRIVER = software BACKLIGHT_DRIVER = software
``` ```
@ -188,7 +188,7 @@ To activate multiple backlight pins, add something like this to your `config.h`,
If none of the above drivers apply to your board (for example, you are using a separate IC to control the backlight), you can implement a custom backlight driver using this simple API provided by QMK. To enable, add this to your `rules.mk`: If none of the above drivers apply to your board (for example, you are using a separate IC to control the backlight), you can implement a custom backlight driver using this simple API provided by QMK. To enable, add this to your `rules.mk`:
```makefile ```make
BACKLIGHT_DRIVER = custom BACKLIGHT_DRIVER = custom
``` ```

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@ -4,10 +4,10 @@
Currently Bluetooth support is limited to AVR based chips. For Bluetooth 2.1, QMK has support for RN-42 modules. For more recent BLE protocols, currently only the Adafruit Bluefruit SPI Friend is directly supported. BLE is needed to connect to iOS devices. Note iOS does not support mouse input. Currently Bluetooth support is limited to AVR based chips. For Bluetooth 2.1, QMK has support for RN-42 modules. For more recent BLE protocols, currently only the Adafruit Bluefruit SPI Friend is directly supported. BLE is needed to connect to iOS devices. Note iOS does not support mouse input.
|Board |Bluetooth Protocol |Connection Type |rules.mk |Bluetooth Chip| |Board |Bluetooth Protocol |Connection Type|rules.mk |Bluetooth Chip|
|----------------------------------------------------------------|----------------------------|----------------|---------------------------|--------------| |----------------------------------------------------------------|--------------------|---------------|--------------------------------|--------------|
|Roving Networks RN-42 (Sparkfun Bluesmirf) |Bluetooth Classic | UART |`BLUETOOTH = RN42` | RN-42 | |Roving Networks RN-42 (Sparkfun Bluesmirf) |Bluetooth Classic |UART |`BLUETOOTH_DRIVER = RN42` |RN-42 |
|[Bluefruit LE SPI Friend](https://www.adafruit.com/product/2633)|Bluetooth Low Energy | SPI |`BLUETOOTH = AdafruitBLE` | nRF51822 | |[Bluefruit LE SPI Friend](https://www.adafruit.com/product/2633)|Bluetooth Low Energy|SPI |`BLUETOOTH_DRIVER = AdafruitBLE`|nRF51822 |
Not Supported Yet but possible: Not Supported Yet but possible:
* [Bluefruit LE UART Friend](https://www.adafruit.com/product/2479). [Possible tmk implementation found in](https://github.com/tmk/tmk_keyboard/issues/514) * [Bluefruit LE UART Friend](https://www.adafruit.com/product/2479). [Possible tmk implementation found in](https://github.com/tmk/tmk_keyboard/issues/514)
@ -16,23 +16,24 @@ Not Supported Yet but possible:
* HM-13 based boards * HM-13 based boards
### Adafruit BLE SPI Friend ### Adafruit BLE SPI Friend
Currently The only bluetooth chipset supported by QMK is the Adafruit Bluefruit SPI Friend. It's a Nordic nRF5182 based chip running Adafruit's custom firmware. Data is transmitted via Adafruit's SDEP over Hardware SPI. The [Feather 32u4 Bluefruit LE](https://www.adafruit.com/product/2829) is supported as it's an AVR mcu connected via SPI to the Nordic BLE chip with Adafruit firmware. If Building a custom board with the SPI friend it would be easiest to just use the pin selection that the 32u4 feather uses but you can change the pins in the config.h options with the following defines: Currently The only bluetooth chipset supported by QMK is the Adafruit Bluefruit SPI Friend. It's a Nordic nRF51822 based chip running Adafruit's custom firmware. Data is transmitted via Adafruit's SDEP over Hardware SPI. The [Feather 32u4 Bluefruit LE](https://www.adafruit.com/product/2829) is supported as it's an AVR mcu connected via SPI to the Nordic BLE chip with Adafruit firmware. If Building a custom board with the SPI friend it would be easiest to just use the pin selection that the 32u4 feather uses but you can change the pins in the config.h options with the following defines:
* #define AdafruitBleResetPin D4 * `#define ADAFRUIT_BLE_RST_PIN D4`
* #define AdafruitBleCSPin B4 * `#define ADAFRUIT_BLE_CS_PIN B4`
* #define AdafruitBleIRQPin E6 * `#define ADAFRUIT_BLE_IRQ_PIN E6`
A Bluefruit UART friend can be converted to an SPI friend, however this [requires](https://github.com/qmk/qmk_firmware/issues/2274) some reflashing and soldering directly to the MDBT40 chip. A Bluefruit UART friend can be converted to an SPI friend, however this [requires](https://github.com/qmk/qmk_firmware/issues/2274) some reflashing and soldering directly to the MDBT40 chip.
<!-- FIXME: Document bluetooth support more completely. --> <!-- FIXME: Document bluetooth support more completely. -->
## Bluetooth Rules.mk Options ## Bluetooth Rules.mk Options
The currently supported Bluetooth chipsets do not support [N-Key Rollover (NKRO)](reference_glossary.md#n-key-rollover-nkro), so `rules.mk` must contain `NKRO_ENABLE = no`. The currently supported Bluetooth chipsets do not support [N-Key Rollover (NKRO)](reference_glossary.md#n-key-rollover-nkro), so `rules.mk` must contain `NKRO_ENABLE = no`.
Use only one of these to enable Bluetooth: Add the following to your `rules.mk`:
* BLUETOOTH_ENABLE = yes (Legacy Option)
* BLUETOOTH = RN42 ```make
* BLUETOOTH = AdafruitBLE BLUETOOTH_ENABLE = yes
BLUETOOTH_DRIVER = AdafruitBLE # or RN42
```
## Bluetooth Keycodes ## Bluetooth Keycodes

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@ -8,8 +8,6 @@ On some keyboards Bootmagic Lite is disabled by default. If this is the case, it
BOOTMAGIC_ENABLE = yes BOOTMAGIC_ENABLE = yes
``` ```
?> You may see `lite` being used in place of `yes`.
Additionally, you may want to specify which key to use. This is especially useful for keyboards that have unusual matrices. To do so, you need to specify the row and column of the key that you want to use. Add these entries to your `config.h` file: Additionally, you may want to specify which key to use. This is especially useful for keyboards that have unusual matrices. To do so, you need to specify the row and column of the key that you want to use. Add these entries to your `config.h` file:
```c ```c

View File

@ -100,7 +100,7 @@ void process_combo_event(uint16_t combo_index, bool pressed) {
This will send "john.doe@example.com" if you chord E and M together, and clear the current line with Backspace and Left-Shift. You could change this to do stuff like play sounds or change settings. This will send "john.doe@example.com" if you chord E and M together, and clear the current line with Backspace and Left-Shift. You could change this to do stuff like play sounds or change settings.
It is worth noting that `COMBO_ACTION`s are not needed anymore. As of [PR#8591](https://github.com/qmk/qmk_firmware/pull/8591/), it is possible to run your own custom keycodes from combos. Just define the custom keycode, program its functionality in `process_record_user`, and define a combo with `COMBO(<key_array>, <your_custom_keycode>)`. It is worth noting that `COMBO_ACTION`s are not needed anymore. As of [PR#8591](https://github.com/qmk/qmk_firmware/pull/8591/), it is possible to run your own custom keycodes from combos. Just define the custom keycode, program its functionality in `process_record_user`, and define a combo with `COMBO(<key_array>, <your_custom_keycode>)`. See the first example in [Macros](feature_macros.md).
## Keycodes ## Keycodes
You can enable, disable and toggle the Combo feature on the fly. This is useful if you need to disable them temporarily, such as for a game. The following keycodes are available for use in your `keymap.c` You can enable, disable and toggle the Combo feature on the fly. This is useful if you need to disable them temporarily, such as for a game. The following keycodes are available for use in your `keymap.c`
@ -173,7 +173,7 @@ uint16_t get_combo_term(uint16_t index, combo_t *combo) {
// i.e. the exact array of keys you defined for the combo. // i.e. the exact array of keys you defined for the combo.
// This can be useful if your combos have a common key and you want to apply the // This can be useful if your combos have a common key and you want to apply the
// same combo term for all of them. // same combo term for all of them.
if (combo->keys[0] == KC_ENTER) { // if first key in the array is KC_ENTER if (combo->keys[0] == KC_ENT) { // if first key in the array is Enter
return 150; return 150;
} }

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@ -4,7 +4,7 @@ The digitizer HID interface allows setting the mouse cursor position at absolute
To enable the digitizer interface, add the following line to your rules.mk: To enable the digitizer interface, add the following line to your rules.mk:
```makefile ```make
DIGITIZER_ENABLE = yes DIGITIZER_ENABLE = yes
``` ```

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@ -70,15 +70,15 @@ or `keymap.c`:
bool encoder_update_user(uint8_t index, bool clockwise) { bool encoder_update_user(uint8_t index, bool clockwise) {
if (index == 0) { /* First encoder */ if (index == 0) { /* First encoder */
if (clockwise) { if (clockwise) {
tap_code(KC_PGDN); tap_code_delay(KC_VOLU, 10);
} else { } else {
tap_code(KC_PGUP); tap_code_delay(KC_VOLD, 10);
} }
} else if (index == 1) { /* Second encoder */ } else if (index == 1) { /* Second encoder */
if (clockwise) { if (clockwise) {
tap_code(KC_DOWN); rgb_matrix_increase_hue();
} else { } else {
tap_code(KC_UP); rgb_matrix_decrease_hue();
} }
} }
return false; return false;
@ -87,6 +87,45 @@ bool encoder_update_user(uint8_t index, bool clockwise) {
!> If you return `true`, this will allow the keyboard level code to run, as well. Returning `false` will override the keyboard level code. Depending on how the keyboard level function is set up. !> If you return `true`, this will allow the keyboard level code to run, as well. Returning `false` will override the keyboard level code. Depending on how the keyboard level function is set up.
Layer conditions can also be used with the callback function like the following:
```c
bool encoder_update_user(uint8_t index, bool clockwise) {
if (get_highest_layer(layer_state|default_layer_state) > 0) {
if (index == 0) {
if (clockwise) {
tap_code(KC_WH_D);
} else {
tap_code(KC_WH_U);
}
} else if (index == 1) {
if (clockwise) {
tap_code_delay(KC_VOLU, 10);
} else {
tap_code_delay(KC_VOLD, 10);
}
}
} else { /* Layer 0 */
if (index == 0) {
if (clockwise) {
tap_code(KC_PGDN);
} else {
tap_code(KC_PGUP);
}
} else if (index == 1) {
if (clockwise) {
rgb_matrix_increase_speed();
} else {
rgb_matrix_decrease_speed();
}
}
}
return false;
}
```
?> Media and mouse countrol keycodes such as `KC_VOLU` and `KC_WH_D` requires `EXTRAKEY_ENABLE = yes` and `MOUSEKEY_ENABLE = yes` respectively in user's `rules.mk` if they are not enabled as default on keyboard level configuration.
## Hardware ## Hardware
The A an B lines of the encoders should be wired directly to the MCU, and the C/common lines should be wired to ground. The A an B lines of the encoders should be wired directly to the MCU, and the C/common lines should be wired to ground.

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@ -4,7 +4,7 @@ If you're using a 60% keyboard, or any other layout with no F-row, you will have
## Usage ## Usage
Replace the `KC_GRAVE` key in your keymap (usually to the left of the `1` key) with `KC_GESC`. Most of the time this key will output `KC_ESC` when pressed. However, when Shift or GUI are held down it will output `KC_GRV` instead. Replace the `KC_GRV` key in your keymap (usually to the left of the `1` key) with `KC_GESC`. Most of the time this key will output `KC_ESC` when pressed. However, when Shift or GUI are held down it will output `KC_GRV` instead.
## What Your OS Sees ## What Your OS Sees

View File

@ -4,9 +4,22 @@
The following options are currently available for haptic feedback in `rules.mk`: The following options are currently available for haptic feedback in `rules.mk`:
`HAPTIC_ENABLE += DRV2605L` ```
HAPTIC_ENABLE = yes
`HAPTIC_ENABLE += SOLENOID` HAPTIC_DRIVER += DRV2605L
HAPTIC_DRIVER += SOLENOID
```
The following `config.h` settings are available for all types of haptic feedback:
| Settings | Default | Description |
|--------------------------------------|---------------|---------------------------------------------------------------------------------------------------------------|
|`HAPTIC_ENABLE_PIN` | *Not defined* |Configures a pin to enable a boost converter for some haptic solution, often used with solenoid drivers. |
|`HAPTIC_ENABLE_PIN_ACTIVE_LOW` | *Not defined* |If defined then the haptic enable pin is active-low. |
|`HAPTIC_ENABLE_STATUS_LED` | *Not defined* |Configures a pin to reflect the current enabled/disabled status of haptic feedback. |
|`HAPTIC_ENABLE_STATUS_LED_ACTIVE_LOW` | *Not defined* |If defined then the haptic status led will be active-low. |
|`HAPTIC_OFF_IN_LOW_POWER` | `0` |If set to `1`, haptic feedback is disabled before the device is configured, and while the device is suspended. |
## Known Supported Hardware ## Known Supported Hardware
@ -45,6 +58,7 @@ First you will need a build a circuit to drive the solenoid through a mosfet as
| Settings | Default | Description | | Settings | Default | Description |
|----------------------------|----------------------|-------------------------------------------------------| |----------------------------|----------------------|-------------------------------------------------------|
|`SOLENOID_PIN` | *Not defined* |Configures the pin that the Solenoid is connected to. | |`SOLENOID_PIN` | *Not defined* |Configures the pin that the Solenoid is connected to. |
|`SOLENOID_PIN_ACTIVE_LOW` | *Not defined* |If defined then the solenoid trigger pin is active low.|
|`SOLENOID_DEFAULT_DWELL` | `12` ms |Configures the default dwell time for the solenoid. | |`SOLENOID_DEFAULT_DWELL` | `12` ms |Configures the default dwell time for the solenoid. |
|`SOLENOID_MIN_DWELL` | `4` ms |Sets the lower limit for the dwell. | |`SOLENOID_MIN_DWELL` | `4` ms |Sets the lower limit for the dwell. |
|`SOLENOID_MAX_DWELL` | `100` ms |Sets the upper limit for the dwell. | |`SOLENOID_MAX_DWELL` | `100` ms |Sets the upper limit for the dwell. |
@ -170,8 +184,9 @@ The Haptic Exclusion is implemented as `__attribute__((weak)) bool get_haptic_en
### NO_HAPTIC_MOD ### NO_HAPTIC_MOD
With the entry of `#define NO_HAPTIC_MOD` in config.h, the following keys will not trigger feedback: With the entry of `#define NO_HAPTIC_MOD` in config.h, the following keys will not trigger feedback:
* Usual modifier keys such as Control/Shift/Alt/Gui (For example `KC_LCTRL`) * Usual modifier keys such as Control/Shift/Alt/Gui (For example `KC_LCTL`)
* `MO()` momentary keys. See also [Layers](feature_layers.md). * `MO()` momentary keys. See also [Layers](feature_layers.md).
* `LM()` momentary keys with mod active.
* `LT()` layer tap keys, when held to activate a layer. However when tapped, and the key is quickly released, and sends a keycode, haptic feedback is still triggered. * `LT()` layer tap keys, when held to activate a layer. However when tapped, and the key is quickly released, and sends a keycode, haptic feedback is still triggered.
* `TT()` layer tap toggle keys, when held to activate a layer. However when tapped `TAPPING_TOGGLE` times to permanently toggle the layer, on the last tap haptic feedback is still triggered. * `TT()` layer tap toggle keys, when held to activate a layer. However when tapped `TAPPING_TOGGLE` times to permanently toggle the layer, on the last tap haptic feedback is still triggered.
* `MT()` mod tap keys, when held to keep a usual modifier key pressed. However when tapped, and the key is quickly released, and sends a keycode, haptic feedback is still triggered. See also [Mod-Tap](mod_tap.md). * `MT()` mod tap keys, when held to keep a usual modifier key pressed. However when tapped, and the key is quickly released, and sends a keycode, haptic feedback is still triggered. See also [Mod-Tap](mod_tap.md).

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@ -15,7 +15,7 @@ or send gamepad reports based on values computed by the keyboard.
To use analog input you must first enable it in `rules.mk`: To use analog input you must first enable it in `rules.mk`:
```makefile ```make
JOYSTICK_ENABLE = yes JOYSTICK_ENABLE = yes
JOYSTICK_DRIVER = analog # or 'digital' JOYSTICK_DRIVER = analog # or 'digital'
``` ```

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@ -39,7 +39,7 @@ For more customization possibilities, you may directly create a `key_override_t`
This shows how the mentioned example of sending `delete` when `shift` + `backspace` are pressed is realized: This shows how the mentioned example of sending `delete` when `shift` + `backspace` are pressed is realized:
```c ```c
const key_override_t delete_key_override = ko_make_basic(MOD_MASK_SHIFT, KC_BSPACE, KC_DELETE); const key_override_t delete_key_override = ko_make_basic(MOD_MASK_SHIFT, KC_BSPC, KC_DEL);
// This globally defines all key overrides to be used // This globally defines all key overrides to be used
const key_override_t **key_overrides = (const key_override_t *[]){ const key_override_t **key_overrides = (const key_override_t *[]){
@ -107,10 +107,10 @@ The [Grave Escape feature](feature_grave_esc.md) is limited in its configurabili
```c ```c
// Shift + esc = ~ // Shift + esc = ~
const key_override_t tilde_esc_override = ko_make_basic(MOD_MASK_SHIFT, KC_ESC, S(KC_GRAVE)); const key_override_t tilde_esc_override = ko_make_basic(MOD_MASK_SHIFT, KC_ESC, S(KC_GRV));
// GUI + esc = ` // GUI + esc = `
const key_override_t grave_esc_override = ko_make_basic(MOD_MASK_GUI, KC_ESC, KC_GRAVE); const key_override_t grave_esc_override = ko_make_basic(MOD_MASK_GUI, KC_ESC, KC_GRV);
const key_override_t **key_overrides = (const key_override_t *[]){ const key_override_t **key_overrides = (const key_override_t *[]){
&tilde_esc_override, &tilde_esc_override,

View File

@ -45,7 +45,7 @@ Once you have a good feel for how layers work and what you can do, you can get m
Layers stack on top of each other in numerical order. When determining what a keypress does, QMK scans the layers from the top down, stopping when it reaches the first active layer that is not set to `KC_TRNS`. As a result if you activate a layer that is numerically lower than your current layer, and your current layer (or another layer that is active and higher than your target layer) has something other than `KC_TRNS`, that is the key that will be sent, not the key on the layer you just activated. This is the cause of most people's "why doesn't my layer get switched" problem. Layers stack on top of each other in numerical order. When determining what a keypress does, QMK scans the layers from the top down, stopping when it reaches the first active layer that is not set to `KC_TRNS`. As a result if you activate a layer that is numerically lower than your current layer, and your current layer (or another layer that is active and higher than your target layer) has something other than `KC_TRNS`, that is the key that will be sent, not the key on the layer you just activated. This is the cause of most people's "why doesn't my layer get switched" problem.
Sometimes, you might want to switch between layers in a macro or as part of a tap dance routine. `layer_on` activates a layer, and `layer_off` deactivates it. More layer-related functions can be found in [action_layer.h](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/common/action_layer.h). Sometimes, you might want to switch between layers in a macro or as part of a tap dance routine. `layer_on` activates a layer, and `layer_off` deactivates it. More layer-related functions can be found in [action_layer.h](https://github.com/qmk/qmk_firmware/blob/master/quantum/action_layer.h).
## Functions :id=functions ## Functions :id=functions

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@ -25,7 +25,7 @@ The `layouts/default/` and `layouts/community/` are two examples of layout "repo
Each layout folder is named (`[a-z0-9_]`) after the physical aspects of the layout, in the most generic way possible, and contains a `readme.md` with the layout to be defined by the keyboard: Each layout folder is named (`[a-z0-9_]`) after the physical aspects of the layout, in the most generic way possible, and contains a `readme.md` with the layout to be defined by the keyboard:
```md ```markdown
# 60_ansi # 60_ansi
LAYOUT_60_ansi LAYOUT_60_ansi

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@ -49,10 +49,12 @@ Here is an example using 2 drivers.
!> Note the parentheses, this is so when `LED_DRIVER_LED_TOTAL` is used in code and expanded, the values are added together before any additional math is applied to them. As an example, `rand() % (LED_DRIVER_1_LED_TOTAL + LED_DRIVER_2_LED_TOTAL)` will give very different results than `rand() % LED_DRIVER_1_LED_TOTAL + LED_DRIVER_2_LED_TOTAL`. !> Note the parentheses, this is so when `LED_DRIVER_LED_TOTAL` is used in code and expanded, the values are added together before any additional math is applied to them. As an example, `rand() % (LED_DRIVER_1_LED_TOTAL + LED_DRIVER_2_LED_TOTAL)` will give very different results than `rand() % LED_DRIVER_1_LED_TOTAL + LED_DRIVER_2_LED_TOTAL`.
For split keyboards using `LED_MATRIX_SPLIT` with an LED driver, you can either have the same driver address or different driver addresses. If using different addresses, use `DRIVER_ADDR_1` for one and `DRIVER_ADDR_2` for the other one. Then, in `g_is31_leds`, fill out the correct driver index (0 or 1). If using one address, use `DRIVER_ADDR_1` for both, and use index 0 for `g_is31_leds`.
Define these arrays listing all the LEDs in your `<keyboard>.c`: Define these arrays listing all the LEDs in your `<keyboard>.c`:
```c ```c
const is31_led __flash g_is31_leds[DRIVER_LED_TOTAL] = { const is31_led PROGMEM g_is31_leds[DRIVER_LED_TOTAL] = {
/* Refer to IS31 manual for these locations /* Refer to IS31 manual for these locations
* driver * driver
* | LED address * | LED address
@ -164,26 +166,26 @@ You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `con
|Define |Description | |Define |Description |
|-------------------------------------------------------|-----------------------------------------------| |-------------------------------------------------------|-----------------------------------------------|
|`#define DISABLE_LED_MATRIX_ALPHAS_MODS` |Disables `LED_MATRIX_ALPHAS_MODS` | |`#define ENABLE_LED_MATRIX_ALPHAS_MODS` |Enables `LED_MATRIX_ALPHAS_MODS` |
|`#define DISABLE_LED_MATRIX_BREATHING` |Disables `LED_MATRIX_BREATHING` | |`#define ENABLE_LED_MATRIX_BREATHING` |Enables `LED_MATRIX_BREATHING` |
|`#define DISABLE_LED_MATRIX_BAND` |Disables `LED_MATRIX_BAND` | |`#define ENABLE_LED_MATRIX_BAND` |Enables `LED_MATRIX_BAND` |
|`#define DISABLE_LED_MATRIX_BAND_PINWHEEL` |Disables `LED_MATRIX_BAND_PINWHEEL` | |`#define ENABLE_LED_MATRIX_BAND_PINWHEEL` |Enables `LED_MATRIX_BAND_PINWHEEL` |
|`#define DISABLE_LED_MATRIX_BAND_SPIRAL` |Disables `LED_MATRIX_BAND_SPIRAL` | |`#define ENABLE_LED_MATRIX_BAND_SPIRAL` |Enables `LED_MATRIX_BAND_SPIRAL` |
|`#define DISABLE_LED_MATRIX_CYCLE_LEFT_RIGHT` |Disables `LED_MATRIX_CYCLE_LEFT_RIGHT` | |`#define ENABLE_LED_MATRIX_CYCLE_LEFT_RIGHT` |Enables `LED_MATRIX_CYCLE_LEFT_RIGHT` |
|`#define DISABLE_LED_MATRIX_CYCLE_UP_DOWN` |Disables `LED_MATRIX_CYCLE_UP_DOWN` | |`#define ENABLE_LED_MATRIX_CYCLE_UP_DOWN` |Enables `LED_MATRIX_CYCLE_UP_DOWN` |
|`#define DISABLE_LED_MATRIX_CYCLE_OUT_IN` |Disables `LED_MATRIX_CYCLE_OUT_IN` | |`#define ENABLE_LED_MATRIX_CYCLE_OUT_IN` |Enables `LED_MATRIX_CYCLE_OUT_IN` |
|`#define DISABLE_LED_MATRIX_DUAL_BEACON` |Disables `LED_MATRIX_DUAL_BEACON` | |`#define ENABLE_LED_MATRIX_DUAL_BEACON` |Enables `LED_MATRIX_DUAL_BEACON` |
|`#define DISABLE_LED_MATRIX_SOLID_REACTIVE_SIMPLE` |Disables `LED_MATRIX_SOLID_REACTIVE_SIMPLE` | |`#define ENABLE_LED_MATRIX_SOLID_REACTIVE_SIMPLE` |Enables `LED_MATRIX_SOLID_REACTIVE_SIMPLE` |
|`#define DISABLE_LED_MATRIX_SOLID_REACTIVE_WIDE` |Disables `LED_MATRIX_SOLID_REACTIVE_WIDE` | |`#define ENABLE_LED_MATRIX_SOLID_REACTIVE_WIDE` |Enables `LED_MATRIX_SOLID_REACTIVE_WIDE` |
|`#define DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTIWIDE` |Disables `LED_MATRIX_SOLID_REACTIVE_MULTIWIDE` | |`#define ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTIWIDE` |Enables `LED_MATRIX_SOLID_REACTIVE_MULTIWIDE` |
|`#define DISABLE_LED_MATRIX_SOLID_REACTIVE_CROSS` |Disables `LED_MATRIX_SOLID_REACTIVE_CROSS` | |`#define ENABLE_LED_MATRIX_SOLID_REACTIVE_CROSS` |Enables `LED_MATRIX_SOLID_REACTIVE_CROSS` |
|`#define DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTICROSS` |Disables `LED_MATRIX_SOLID_REACTIVE_MULTICROSS`| |`#define ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTICROSS` |Enables `LED_MATRIX_SOLID_REACTIVE_MULTICROSS`|
|`#define DISABLE_LED_MATRIX_SOLID_REACTIVE_NEXUS` |Disables `LED_MATRIX_SOLID_REACTIVE_NEXUS` | |`#define ENABLE_LED_MATRIX_SOLID_REACTIVE_NEXUS` |Enables `LED_MATRIX_SOLID_REACTIVE_NEXUS` |
|`#define DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTINEXUS` |Disables `LED_MATRIX_SOLID_REACTIVE_MULTINEXUS`| |`#define ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTINEXUS` |Enables `LED_MATRIX_SOLID_REACTIVE_MULTINEXUS`|
|`#define DISABLE_LED_MATRIX_SOLID_SPLASH` |Disables `LED_MATRIX_SOLID_SPLASH` | |`#define ENABLE_LED_MATRIX_SOLID_SPLASH` |Enables `LED_MATRIX_SOLID_SPLASH` |
|`#define DISABLE_LED_MATRIX_SOLID_MULTISPLASH` |Disables `LED_MATRIX_SOLID_MULTISPLASH` | |`#define ENABLE_LED_MATRIX_SOLID_MULTISPLASH` |Enables `LED_MATRIX_SOLID_MULTISPLASH` |
|`#define DISABLE_LED_MATRIX_WAVE_LEFT_RIGHT` |Disables `LED_MATRIX_WAVE_LEFT_RIGHT` | |`#define ENABLE_LED_MATRIX_WAVE_LEFT_RIGHT` |Enables `LED_MATRIX_WAVE_LEFT_RIGHT` |
|`#define DISABLE_LED_MATRIX_WAVE_UP_DOWN` |Disables `LED_MATRIX_WAVE_UP_DOWN` | |`#define ENABLE_LED_MATRIX_WAVE_UP_DOWN` |Enables `LED_MATRIX_WAVE_UP_DOWN` |
## Custom LED Matrix Effects :id=custom-led-matrix-effects ## Custom LED Matrix Effects :id=custom-led-matrix-effects
@ -219,7 +221,7 @@ static bool my_cool_effect(effect_params_t* params) {
for (uint8_t i = led_min; i < led_max; i++) { for (uint8_t i = led_min; i < led_max; i++) {
led_matrix_set_value(i, 0xFF); led_matrix_set_value(i, 0xFF);
} }
return led_max < DRIVER_LED_TOTAL; return led_matrix_check_finished_leds(led_max);
} }
// e.g: A more complex effect, relying on external methods and state, with // e.g: A more complex effect, relying on external methods and state, with
@ -233,8 +235,7 @@ static bool my_cool_effect2_complex_run(effect_params_t* params) {
for (uint8_t i = led_min; i < led_max; i++) { for (uint8_t i = led_min; i < led_max; i++) {
led_matrix_set_value(i, some_global_state++); led_matrix_set_value(i, some_global_state++);
} }
return led_matrix_check_finished_leds(led_max);
return led_max < DRIVER_LED_TOTAL;
} }
static bool my_cool_effect2(effect_params_t* params) { static bool my_cool_effect2(effect_params_t* params) {
if (params->init) my_cool_effect2_complex_init(params); if (params->init) my_cool_effect2_complex_init(params);
@ -332,7 +333,7 @@ Where `28` is an unused index from `eeconfig.h`.
If you want to set custom indicators, such as an LED for Caps Lock, or layer indication, you can use the `led_matrix_indicators_kb` or `led_matrix_indicators_user` function for that: If you want to set custom indicators, such as an LED for Caps Lock, or layer indication, you can use the `led_matrix_indicators_kb` or `led_matrix_indicators_user` function for that:
```c ```c
void led_matrix_indicators_kb(void) { void led_matrix_indicators_kb(void) {
led_matrix_set_color(index, value); led_matrix_set_value(index, value);
} }
``` ```

View File

@ -4,7 +4,107 @@ Macros allow you to send multiple keystrokes when pressing just one key. QMK has
!> **Security Note**: While it is possible to use macros to send passwords, credit card numbers, and other sensitive information it is a supremely bad idea to do so. Anyone who gets a hold of your keyboard will be able to access that information by opening a text editor. !> **Security Note**: While it is possible to use macros to send passwords, credit card numbers, and other sensitive information it is a supremely bad idea to do so. Anyone who gets a hold of your keyboard will be able to access that information by opening a text editor.
## `SEND_STRING()` & `process_record_user` ## Using Macros In JSON Keymaps
You can define up to 32 macros in a `keymap.json` file, as used by [Configurator](newbs_building_firmware_configurator.md), and `qmk compile`. You can define these macros in a list under the `macros` keyword, like this:
```json
{
"keyboard": "handwired/my_macropad",
"keymap": "my_keymap",
"macros": [
[
{"action":"down", "keycodes": ["LSFT"]},
"hello world1",
{"action": "up","keycodes": ["LSFT"]}
],
[
{"action":"tap", "keycodes": ["LCTL", "LALT", "DEL"]}
],
[
"ding!",
{"action":"beep"}
],
[
{"action":"tap", "keycodes": ["F1"]},
{"action":"delay", "duration": "1000"},
{"action":"tap", "keycodes": ["PGDN"]}
]
],
"layout": "LAYOUT_all",
"layers": [
["MACRO_0", "MACRO_1", "MACRO_2", "MACRO_3"]
]
}
```
### Selecting Your Host Keyboard Layout
If you type in a language other than English, or use a non-QWERTY layout like Colemak, Dvorak, or Workman, you may have set your computer's input language to match this layout. This presents a challenge when creating macros- you may need to type different keys to get the same letters! To address this you can add the `host_language` key to your keymap.json, like so:
```json
{
"keyboard": "handwired/my_macropad",
"keymap": "my_keymap",
"host_language": "dvorak",
"macros": [
["Hello, World!"]
],
"layout": "LAYOUT_all",
"layers": [
["MACRO_0"]
]
}
```
The current list of available languages is:
| belgian | bepo | br_abnt2 | canadian_multilingual |
|:-------:|:----:|:--------:|:---------------------:|
| **colemak** | **croatian** | **czech** | **danish** |
| **dvorak_fr** | **dvorak** | **dvp** | **estonian** |
| **finnish** | **fr_ch** | **french_afnor** | **french** |
| **french_osx** | **german_ch** | **german** | **german_osx** |
| **hungarian** | **icelandic** | **italian** | **italian_osx_ansi** |
| **italian_osx_iso** | **jis** | **latvian** | **lithuanian_azerty** |
| **lithuanian_qwerty** | **norman** | **norwegian** | **portuguese** |
| **portuguese_osx_iso** | **romanian** | **serbian_latin** | **slovak** |
| **slovenian** | **spanish_dvorak** | **spanish** | **swedish** |
| **turkish_f** | **turkish_q** | **uk** | **us_international** |
| **workman** | **workman_zxcvm** |
### Macro Basics
Each macro is an array consisting of strings and objects (dictionaries.) Strings are typed to your computer while objects allow you to control how your macro is typed out.
#### Object Format
All objects have one required key: `action`. This tells QMK what the object does. There are currently 5 actions: beep, delay, down, tap, up
Only basic keycodes (prefixed by `KC_`) are supported. Do not include the `KC_` prefix when listing keycodes.
* `beep`
* Play a bell if the keyboard has [audio enabled](feature_audio.md).
* Example: `{"action": "beep"}`
* `delay`
* Pause macro playback. Duration is specified in milliseconds (ms).
* Example: `{"action": "delay", "duration": 500}`
* `down`
* Send a key down event for one or more keycodes.
* Example, single key: `{"action":"down", "keycodes": ["LSFT"]}`
* Example, multiple keys: `{"action":"down", "keycodes": ["CTRL", "LSFT"]}`
* `tap`
* Type a chord, which sends a down event for each key followed by an up event for each key.
* Example, single key: `{"action":"tap", "keycodes": ["F13"]}`
* Example, multiple keys: `{"action":"tap", "keycodes": ["CTRL", "LALT", "DEL"]}`
* `up`
* Send a key up event for one or more keycodes.
* Example, single key: `{"action":"up", "keycodes": ["LSFT"]}`
* Example, multiple keys: `{"action":"up", "keycodes": ["CTRL", "LSFT"]}`
## Using Macros in C Keymaps
### `SEND_STRING()` & `process_record_user`
Sometimes you want a key to type out words or phrases. For the most common situations, we've provided `SEND_STRING()`, which will type out a string (i.e. a sequence of characters) for you. All ASCII characters that are easily translatable to a keycode are supported (e.g. `qmk 123\n\t`). Sometimes you want a key to type out words or phrases. For the most common situations, we've provided `SEND_STRING()`, which will type out a string (i.e. a sequence of characters) for you. All ASCII characters that are easily translatable to a keycode are supported (e.g. `qmk 123\n\t`).
@ -44,6 +144,8 @@ If yes, we send the string `"QMK is the best thing ever!"` to the computer via t
We return `true` to indicate to the caller that the key press we just processed should continue to be processed as normal (as we didn't replace or alter the functionality). We return `true` to indicate to the caller that the key press we just processed should continue to be processed as normal (as we didn't replace or alter the functionality).
Finally, we define the keymap so that the first button activates our macro and the second button is just an escape button. Finally, we define the keymap so that the first button activates our macro and the second button is just an escape button.
?>It is recommended to use the SAFE_RANGE macro as per [Customizing Functionality](custom_quantum_functions.md).
You might want to add more than one macro. You might want to add more than one macro.
You can do that by adding another keycode and adding another case to the switch statement, like so: You can do that by adding another keycode and adding another case to the switch statement, like so:
@ -91,7 +193,9 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
}; };
``` ```
### Advanced Macros ?> An enumerated list of custom keycodes (`enum custom_keycodes`) must be declared before `keymaps[]` array, `process_record_user()` and any other function that use the list for the compiler to recognise it.
#### Advanced Macros
In addition to the `process_record_user()` function, is the `post_process_record_user()` function. This runs after `process_record` and can be used to do things after a keystroke has been sent. This is useful if you want to have a key pressed before and released after a normal key, for instance. In addition to the `process_record_user()` function, is the `post_process_record_user()` function. This runs after `process_record` and can be used to do things after a keystroke has been sent. This is useful if you want to have a key pressed before and released after a normal key, for instance.
@ -118,7 +222,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
void post_process_record_user(uint16_t keycode, keyrecord_t *record) { void post_process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) { switch (keycode) {
case KC_A ... KC_F21: //notice how it skips over F22 case KC_A ... KC_F21: //notice how it skips over F22
case KC_F23 ... KC_EXSEL: //exsel is the last one before the modifier keys case KC_F23 ... KC_EXSL: //exsel is the last one before the modifier keys
if (!record->event.pressed) { if (!record->event.pressed) {
f22_tracker--; f22_tracker--;
if (!f22_tracker) { if (!f22_tracker) {
@ -131,7 +235,7 @@ void post_process_record_user(uint16_t keycode, keyrecord_t *record) {
``` ```
### TAP, DOWN and UP #### TAP, DOWN and UP
You may want to use keys in your macros that you can't write down, such as `Ctrl` or `Home`. You may want to use keys in your macros that you can't write down, such as `Ctrl` or `Home`.
You can send arbitrary keycodes by wrapping them in: You can send arbitrary keycodes by wrapping them in:
@ -178,7 +282,7 @@ They can be used like this:
Which would send Left Control+`a` (Left Control down, `a`, Left Control up) - notice that they take strings (eg `"k"`), and not the `X_K` keycodes. Which would send Left Control+`a` (Left Control down, `a`, Left Control up) - notice that they take strings (eg `"k"`), and not the `X_K` keycodes.
### Alternative Keymaps #### Alternative Keymaps
By default, it assumes a US keymap with a QWERTY layout; if you want to change that (e.g. if your OS uses software Colemak), include this somewhere in your keymap: By default, it assumes a US keymap with a QWERTY layout; if you want to change that (e.g. if your OS uses software Colemak), include this somewhere in your keymap:
@ -186,7 +290,7 @@ By default, it assumes a US keymap with a QWERTY layout; if you want to change t
#include "sendstring_colemak.h" #include "sendstring_colemak.h"
``` ```
### Strings in Memory #### Strings in Memory
If for some reason you're manipulating strings and need to print out something you just generated (instead of being a literal, constant string), you can use `send_string()`, like this: If for some reason you're manipulating strings and need to print out something you just generated (instead of being a literal, constant string), you can use `send_string()`, like this:
@ -205,13 +309,13 @@ SEND_STRING(".."SS_TAP(X_END));
``` ```
## Advanced Macro Functions ### Advanced Macro Functions
There are some functions you may find useful in macro-writing. Keep in mind that while you can write some fairly advanced code within a macro, if your functionality gets too complex you may want to define a custom keycode instead. Macros are meant to be simple. There are some functions you may find useful in macro-writing. Keep in mind that while you can write some fairly advanced code within a macro, if your functionality gets too complex you may want to define a custom keycode instead. Macros are meant to be simple.
?> You can also use the functions described in [Useful function](ref_functions.md) and [Checking modifier state](feature_advanced_keycodes#checking-modifier-state) for additional functionality. For example, `reset_keyboard()` allows you to reset the keyboard as part of a macro and `get_mods() & MOD_MASK_SHIFT` lets you check for the existence of active shift modifiers. ?> You can also use the functions described in [Useful function](ref_functions.md) and [Checking modifier state](feature_advanced_keycodes#checking-modifier-state) for additional functionality. For example, `reset_keyboard()` allows you to reset the keyboard as part of a macro and `get_mods() & MOD_MASK_SHIFT` lets you check for the existence of active shift modifiers.
### `record->event.pressed` #### `record->event.pressed`
This is a boolean value that can be tested to see if the switch is being pressed or released. An example of this is This is a boolean value that can be tested to see if the switch is being pressed or released. An example of this is
@ -223,15 +327,15 @@ This is a boolean value that can be tested to see if the switch is being pressed
} }
``` ```
### `register_code(<kc>);` #### `register_code(<kc>);`
This sends the `<kc>` keydown event to the computer. Some examples would be `KC_ESC`, `KC_C`, `KC_4`, and even modifiers such as `KC_LSFT` and `KC_LGUI`. This sends the `<kc>` keydown event to the computer. Some examples would be `KC_ESC`, `KC_C`, `KC_4`, and even modifiers such as `KC_LSFT` and `KC_LGUI`.
### `unregister_code(<kc>);` #### `unregister_code(<kc>);`
Parallel to `register_code` function, this sends the `<kc>` keyup event to the computer. If you don't use this, the key will be held down until it's sent. Parallel to `register_code` function, this sends the `<kc>` keyup event to the computer. If you don't use this, the key will be held down until it's sent.
### `tap_code(<kc>);` #### `tap_code(<kc>);`
Sends `register_code(<kc>)` and then `unregister_code(<kc>)`. This is useful if you want to send both the press and release events ("tap" the key, rather than hold it). Sends `register_code(<kc>)` and then `unregister_code(<kc>)`. This is useful if you want to send both the press and release events ("tap" the key, rather than hold it).
@ -239,31 +343,31 @@ If `TAP_CODE_DELAY` is defined (default 0), this function waits that many millis
If the keycode is `KC_CAPS`, it waits `TAP_HOLD_CAPS_DELAY` milliseconds instead (default 80), as macOS prevents accidental Caps Lock activation by waiting for the key to be held for a certain amount of time. If the keycode is `KC_CAPS`, it waits `TAP_HOLD_CAPS_DELAY` milliseconds instead (default 80), as macOS prevents accidental Caps Lock activation by waiting for the key to be held for a certain amount of time.
### `tap_code_delay(<kc>, <delay>);` #### `tap_code_delay(<kc>, <delay>);`
Like `tap_code(<kc>)`, but with a `delay` parameter for specifying arbitrary intervals before sending the unregister event. Like `tap_code(<kc>)`, but with a `delay` parameter for specifying arbitrary intervals before sending the unregister event.
### `register_code16(<kc>);`, `unregister_code16(<kc>);` and `tap_code16(<kc>);` #### `register_code16(<kc>);`, `unregister_code16(<kc>);` and `tap_code16(<kc>);`
These functions work similar to their regular counterparts, but allow you to use modded keycodes (with Shift, Alt, Control, and/or GUI applied to them). These functions work similar to their regular counterparts, but allow you to use modded keycodes (with Shift, Alt, Control, and/or GUI applied to them).
Eg, you could use `register_code16(S(KC_5));` instead of registering the mod, then registering the keycode. Eg, you could use `register_code16(S(KC_5));` instead of registering the mod, then registering the keycode.
### `clear_keyboard();` #### `clear_keyboard();`
This will clear all mods and keys currently pressed. This will clear all mods and keys currently pressed.
### `clear_mods();` #### `clear_mods();`
This will clear all mods currently pressed. This will clear all mods currently pressed.
### `clear_keyboard_but_mods();` #### `clear_keyboard_but_mods();`
This will clear all keys besides the mods currently pressed. This will clear all keys besides the mods currently pressed.
## Advanced Example: ### Advanced Example:
### Super ALT↯TAB #### Super ALT↯TAB
This macro will register `KC_LALT` and tap `KC_TAB`, then wait for 1000ms. If the key is tapped again, it will send another `KC_TAB`; if there is no tap, `KC_LALT` will be unregistered, thus allowing you to cycle through windows. This macro will register `KC_LALT` and tap `KC_TAB`, then wait for 1000ms. If the key is tapped again, it will send another `KC_TAB`; if there is no tap, `KC_LALT` will be unregistered, thus allowing you to cycle through windows.

View File

@ -4,7 +4,7 @@
First, enable MIDI by adding the following to your `rules.mk`: First, enable MIDI by adding the following to your `rules.mk`:
```makefile ```make
MIDI_ENABLE = yes MIDI_ENABLE = yes
``` ```

View File

@ -38,7 +38,7 @@ Then in your `keymap.c` file, implement the OLED task call. This example assumes
```c ```c
#ifdef OLED_ENABLE #ifdef OLED_ENABLE
void oled_task_user(void) { bool oled_task_user(void) {
// Host Keyboard Layer Status // Host Keyboard Layer Status
oled_write_P(PSTR("Layer: "), false); oled_write_P(PSTR("Layer: "), false);
@ -62,6 +62,8 @@ void oled_task_user(void) {
oled_write_P(led_state.num_lock ? PSTR("NUM ") : PSTR(" "), false); oled_write_P(led_state.num_lock ? PSTR("NUM ") : PSTR(" "), false);
oled_write_P(led_state.caps_lock ? PSTR("CAP ") : PSTR(" "), false); oled_write_P(led_state.caps_lock ? PSTR("CAP ") : PSTR(" "), false);
oled_write_P(led_state.scroll_lock ? PSTR("SCR ") : PSTR(" "), false); oled_write_P(led_state.scroll_lock ? PSTR("SCR ") : PSTR(" "), false);
return false;
} }
#endif #endif
``` ```
@ -133,13 +135,14 @@ oled_rotation_t oled_init_user(oled_rotation_t rotation) {
return rotation; return rotation;
} }
void oled_task_user(void) { bool oled_task_user(void) {
if (is_keyboard_master()) { if (is_keyboard_master()) {
render_status(); // Renders the current keyboard state (layer, lock, caps, scroll, etc) render_status(); // Renders the current keyboard state (layer, lock, caps, scroll, etc)
} else { } else {
render_logo(); // Renders a static logo render_logo(); // Renders a static logo
oled_scroll_left(); // Turns on scrolling oled_scroll_left(); // Turns on scrolling
} }
return false;
} }
#endif #endif
``` ```
@ -242,6 +245,7 @@ bool oled_init(oled_rotation_t rotation);
// Called at the start of oled_init, weak function overridable by the user // Called at the start of oled_init, weak function overridable by the user
// rotation - the value passed into oled_init // rotation - the value passed into oled_init
// Return new oled_rotation_t if you want to override default rotation // Return new oled_rotation_t if you want to override default rotation
oled_rotation_t oled_init_kb(oled_rotation_t rotation);
oled_rotation_t oled_init_user(oled_rotation_t rotation); oled_rotation_t oled_init_user(oled_rotation_t rotation);
// Clears the display buffer, resets cursor position to 0, and sets the buffer to dirty for rendering // Clears the display buffer, resets cursor position to 0, and sets the buffer to dirty for rendering
@ -333,7 +337,8 @@ uint8_t oled_get_brightness(void);
void oled_task(void); void oled_task(void);
// Called at the start of oled_task, weak function overridable by the user // Called at the start of oled_task, weak function overridable by the user
void oled_task_user(void); bool oled_task_kb(void);
bool oled_task_user(void);
// Set the specific 8 lines rows of the screen to scroll. // Set the specific 8 lines rows of the screen to scroll.
// 0 is the default for start, and 7 for end, which is the entire // 0 is the default for start, and 7 for end, which is the entire

View File

@ -1,19 +1,206 @@
# Pointing Device :id=pointing-device # Pointing Device :id=pointing-device
Pointing Device is a generic name for a feature intended to be generic: moving the system pointer around. There are certainly other options for it - like mousekeys - but this aims to be easily modifiable and lightweight. You can implement custom keys to control functionality, or you can gather information from other peripherals and insert it directly here - let QMK handle the processing for you. Pointing Device is a generic name for a feature intended to be generic: moving the system pointer around. There are certainly other options for it - like mousekeys - but this aims to be easily modifiable and hardware driven. You can implement custom keys to control functionality, or you can gather information from other peripherals and insert it directly here - let QMK handle the processing for you.
To enable Pointing Device, uncomment the following line in your rules.mk: To enable Pointing Device, uncomment the following line in your rules.mk:
```makefile ```make
POINTING_DEVICE_ENABLE = yes POINTING_DEVICE_ENABLE = yes
``` ```
To manipulate the mouse report, you can use the following functions: ## Sensor Drivers
* `pointing_device_get_report()` - Returns the current report_mouse_t that represents the information sent to the host computer There are a number of sensors that are supported by default. Note that only one sensor can be enabled by `POINTING_DEVICE_DRIVER` at a time. If you need to enable more than one sensor, then you need to implement it manually.
* `pointing_device_set_report(report_mouse_t newMouseReport)` - Overrides and saves the report_mouse_t to be sent to the host computer
Keep in mind that a report_mouse_t (here "mouseReport") has the following properties: ### ADNS 5050 Sensor
To use the ADNS 5050 sensor, add this to your `rules.mk`
```make
POINTING_DEVICE_DRIVER = adns5050
```
The ADNS 5050 sensor uses a serial type protocol for communication, and requires an additional light source.
| Setting | Description |
|--------------------|---------------------------------------------------------------------|
|`ADNS5050_SCLK_PIN` | (Required) The pin connected to the clock pin of the sensor. |
|`ADNS5050_SDIO_PIN` | (Required) The pin connected to the data pin of the sensor. |
|`ADNS5050_CS_PIN` | (Required) The pin connected to the cable select pin of the sensor. |
The CPI range is 125-1375, in increments of 125. Defaults to 500 CPI.
### ADNS 9800 Sensor
To use the ADNS 9800 sensor, add this to your `rules.mk`
```make
POINTING_DEVICE_DRIVER = adns9800
```
The ADNS 9800 is an SPI driven optical sensor, that uses laser output for surface tracking.
| Setting | Description | Default |
|------------------------|------------------------------------------------------------------------|---------------|
|`ADNS9800_CLOCK_SPEED` | (Optional) Sets the clock speed that the sensor runs at. | `2000000` |
|`ADNS9800_SPI_LSBFIRST` | (Optional) Sets the Least/Most Significant Byte First setting for SPI. | `false` |
|`ADNS9800_SPI_MODE` | (Optional) Sets the SPI Mode for the sensor. | `3` |
|`ADNS9800_SPI_DIVISOR` | (Optional) Sets the SPI Divisor used for SPI communication. | _varies_ |
|`ADNS9800_CS_PIN` | (Required) Sets the Cable Select pin connected to the sensor. | _not defined_ |
The CPI range is 800-8200, in increments of 200. Defaults to 1800 CPI.
### Analog Joystick
To use an analog joystick to control the pointer, add this to your `rules.mk`
```make
POINTING_DEVICE_DRIVER = analog_joystick
```
The Analog Joystick is an analog (ADC) driven sensor. There are a variety of joysticks that you can use for this.
| Setting | Description | Default |
|----------------------------------|----------------------------------------------------------------------------|---------------|
|`ANALOG_JOYSTICK_X_AXIS_PIN` | (Required) The pin used for the vertical/X axis. | _not defined_ |
|`ANALOG_JOYSTICK_Y_AXIS_PIN` | (Required) The pin used for the horizontal/Y axis. | _not defined_ |
|`ANALOG_JOYSTICK_AXIS_MIN` | (Optional) Sets the lower range to be considered movement. | `0` |
|`ANALOG_JOYSTICK_AXIS_MAX` | (Optional) Sets the upper range to be considered movement. | `1023` |
|`ANALOG_JOYSTICK_SPEED_REGULATOR` | (Optional) The divisor used to slow down movement. (lower makes it faster) | `20` |
|`ANALOG_JOYSTICK_READ_INTERVAL` | (Optional) The interval in milliseconds between reads. | `10` |
|`ANALOG_JOYSTICK_SPEED_MAX` | (Optional) The maxiumum value used for motion. | `2` |
|`ANALOG_JOYSTICK_CLICK_PIN` | (Optional) The pin wired up to the press switch of the analog stick. | _not defined_ |
### Cirque Trackpad
To use the Cirque Trackpad sensor, add this to your `rules.mk`:
```make
POINTING_DEVICE_DRIVER = cirque_pinnacle_i2c
```
or
```make
POINTING_DEVICE_DRIVER = cirque_pinnacle_spi
```
This supports the Cirque Pinnacle 1CA027 Touch Controller, which is used in the TM040040, TM035035 and the TM023023 trackpads. These are I2C or SPI compatible, and both configurations are supported.
| Setting | Description | Default |
|---------------------------------|---------------------------------------------------------------------------------|-----------------------|
|`CIRQUE_PINNACLE_X_LOWER` | (Optional) The minimum reachable X value on the sensor. | `127` |
|`CIRQUE_PINNACLE_X_UPPER` | (Optional) The maximum reachable X value on the sensor. | `1919` |
|`CIRQUE_PINNACLE_Y_LOWER` | (Optional) The minimum reachable Y value on the sensor. | `63` |
|`CIRQUE_PINNACLE_Y_UPPER` | (Optional) The maximum reachable Y value on the sensor. | `1471` |
|`CIRQUE_PINNACLE_TAPPING_TERM` | (Optional) Length of time that a touch can be to be considered a tap. | `TAPPING_TERM`/`200` |
|`CIRQUE_PINNACLE_TOUCH_DEBOUNCE` | (Optional) Length of time that a touch can be to be considered a tap. | `TAPPING_TERM`/`200` |
| I2C Setting | Description | Default |
|--------------------------|---------------------------------------------------------------------------------|---------|
|`CIRQUE_PINNACLE_ADDR` | (Required) Sets the I2C Address for the Cirque Trackpad | `0x2A` |
|`CIRQUE_PINNACLE_TIMEOUT` | (Optional) The timeout for i2c communication with the trackpad in milliseconds. | `20` |
| SPI Setting | Description | Default |
|-------------------------------|------------------------------------------------------------------------|---------------|
|`CIRQUE_PINNACLE_CLOCK_SPEED` | (Optional) Sets the clock speed that the sensor runs at. | `1000000` |
|`CIRQUE_PINNACLE_SPI_LSBFIRST` | (Optional) Sets the Least/Most Significant Byte First setting for SPI. | `false` |
|`CIRQUE_PINNACLE_SPI_MODE` | (Optional) Sets the SPI Mode for the sensor. | `1` |
|`CIRQUE_PINNACLE_SPI_DIVISOR` | (Optional) Sets the SPI Divisor used for SPI communication. | _varies_ |
|`CIRQUE_PINNACLE_SPI_CS_PIN` | (Required) Sets the Cable Select pin connected to the sensor. | _not defined_ |
Default Scaling/CPI is 1024.
### Pimoroni Trackball
To use the Pimoroni Trackball module, add this to your `rules.mk`:
```make
POINTING_DEVICE_DRIVER = pimoroni_trackball
```
The Pimoroni Trackball module is a I2C based breakout board with an RGB enable trackball.
| Setting | Description | Default |
|-------------------------------------|------------------------------------------------------------------------------------|---------|
|`PIMORONI_TRACKBALL_ADDRESS` | (Required) Sets the I2C Address for the Pimoroni Trackball. | `0x0A` |
|`PIMORONI_TRACKBALL_TIMEOUT` | (Optional) The timeout for i2c communication with the trackpad in milliseconds. | `100` |
|`PIMORONI_TRACKBALL_INTERVAL_MS` | (Optional) The update/read interval for the sensor in milliseconds. | `8` |
|`PIMORONI_TRACKBALL_SCALE` | (Optional) The multiplier used to generate reports from the sensor. | `5` |
|`PIMORONI_TRACKBALL_DEBOUNCE_CYCLES` | (Optional) The number of scan cycles used for debouncing on the ball press. | `20` |
|`PIMORONI_TRACKBALL_ERROR_COUNT` | (Optional) Specifies the number of read/write errors until the sensor is disabled. | `10` |
### PMW 3360 Sensor
To use the PMW 3360 sensor, add this to your `rules.mk`
```make
POINTING_DEVICE_DRIVER = pmw3360
```
The PMW 3360 is an SPI driven optical sensor, that uses a built in IR LED for surface tracking.
| Setting | Description | Default |
|-----------------------------|--------------------------------------------------------------------------------------------|---------------|
|`PMW3360_CS_PIN` | (Required) Sets the Cable Select pin connected to the sensor. | _not defined_ |
|`PMW3360_CLOCK_SPEED` | (Optional) Sets the clock speed that the sensor runs at. | `2000000` |
|`PMW3360_SPI_LSBFIRST` | (Optional) Sets the Least/Most Significant Byte First setting for SPI. | `false` |
|`PMW3360_SPI_MODE` | (Optional) Sets the SPI Mode for the sensor. | `3` |
|`PMW3360_SPI_DIVISOR` | (Optional) Sets the SPI Divisor used for SPI communication. | _varies_ |
|`PMW3360_LIFTOFF_DISTANCE` | (Optional) Sets the lift off distance at run time | `0x02` |
|`ROTATIONAL_TRANSFORM_ANGLE` | (Optional) Allows for the sensor data to be rotated +/- 30 degrees directly in the sensor. | `0` |
The CPI range is 100-12000, in increments of 100. Defaults to 1600 CPI.
### Custom Driver
If you have a sensor type that isn't supported here, you can manually implement it, by adding these functions (with the correct implementation for your device):
```c
void pointing_device_driver_init(void) {}
report_mouse_t pointing_device_driver_get_report(report_mouse_t mouse_report) { return mouse_report; }
uint16_t pointing_device_driver_get_cpi(void) { return 0; }
void pointing_device_driver_set_cpi(uint16_t cpi) {}
```
!> Ideally, new sensor hardware should be added to `drivers/sensors/` and `quantum/pointing_device_drivers.c`, but there may be cases where it's very specific to the hardware. So these functions are provided, just in case.
## Common Configuration
| Setting | Description | Default |
|-------------------------------|-----------------------------------------------------------------------|---------------|
|`POINTING_DEVICE_ROTATION_90` | (Optional) Rotates the X and Y data by 90 degrees. | _not defined_ |
|`POINTING_DEVICE_ROTATION_180` | (Optional) Rotates the X and Y data by 180 degrees. | _not defined_ |
|`POINTING_DEVICE_ROTATION_270` | (Optional) Rotates the X and Y data by 270 degrees. | _not defined_ |
|`POINTING_DEVICE_INVERT_X` | (Optional) Inverts the X axis report. | _not defined_ |
|`POINTING_DEVICE_INVERT_Y` | (Optional) Inverts the Y axis report. | _not defined_ |
|`POINTING_DEVICE_MOTION_PIN` | (Optional) If supported, will only read from sensor if pin is active. | _not defined_ |
## Callbacks and Functions
| Function | Description |
|-----------------------------------|----------------------------------------------------------------------------------------------------------------------------------------|
| `pointing_device_init_kb(void)` | Callback to allow for keyboard level initialization. Useful for additional hardware sensors. |
| `pointing_device_init_user(void)` | Callback to allow for user level initialization. Useful for additional hardware sensors. |
| `pointing_device_task_kb(mouse_report)` | Callback that sends sensor data, so keyboard code can intercept and modify the data. Returns a mouse report. |
| `pointing_device_task_user(mouse_report)` | Callback that sends sensor data, so user coe can intercept and modify the data. Returns a mouse report. |
| `pointing_device_handle_buttons(buttons, pressed, button)` | Callback to handle hardware button presses. Returns a `uint8_t`. |
| `pointing_device_get_cpi(void)` | Gets the current CPI/DPI setting from the sensor, if supported. |
| `pointing_device_set_cpi(uint16_t)` | Sets the CPI/DPI, if supported. |
| `pointing_device_get_report(void)` | Returns the current mouse report (as a `mouse_report_t` data structure). |
| `pointing_device_set_report(mouse_report)` | Sets the mouse report to the assigned `mouse_report_t` data structured passed to the function. |
| `pointing_device_send(void)` | Sends the current mouse report to the host system. Function can be replaced. |
| `has_mouse_report_changed(old, new)` | Compares the old and new `mouse_report_t` data and returns true only if it has changed. |
# Manipulating Mouse Reports
The report_mouse_t (here "mouseReport") has the following properties:
* `mouseReport.x` - this is a signed int from -127 to 127 (not 128, this is defined in USB HID spec) representing movement (+ to the right, - to the left) on the x axis. * `mouseReport.x` - this is a signed int from -127 to 127 (not 128, this is defined in USB HID spec) representing movement (+ to the right, - to the left) on the x axis.
* `mouseReport.y` - this is a signed int from -127 to 127 (not 128, this is defined in USB HID spec) representing movement (+ upward, - downward) on the y axis. * `mouseReport.y` - this is a signed int from -127 to 127 (not 128, this is defined in USB HID spec) representing movement (+ upward, - downward) on the y axis.
@ -21,8 +208,10 @@ Keep in mind that a report_mouse_t (here "mouseReport") has the following proper
* `mouseReport.h` - this is a signed int from -127 to 127 (not 128, this is defined in USB HID spec) representing horizontal scrolling (+ right, - left). * `mouseReport.h` - this is a signed int from -127 to 127 (not 128, this is defined in USB HID spec) representing horizontal scrolling (+ right, - left).
* `mouseReport.buttons` - this is a uint8_t in which all 8 bits are used. These bits represent the mouse button state - bit 0 is mouse button 1, and bit 7 is mouse button 8. * `mouseReport.buttons` - this is a uint8_t in which all 8 bits are used. These bits represent the mouse button state - bit 0 is mouse button 1, and bit 7 is mouse button 8.
Once you have made the necessary changes to the mouse report, you need to send it: To manually manipulate the mouse reports outside of the `pointing_device_task_*` functions, you can use:
* `pointing_device_get_report()` - Returns the current report_mouse_t that represents the information sent to the host computer
* `pointing_device_set_report(report_mouse_t newMouseReport)` - Overrides and saves the report_mouse_t to be sent to the host computer
* `pointing_device_send()` - Sends the mouse report to the host and zeroes out the report. * `pointing_device_send()` - Sends the mouse report to the host and zeroes out the report.
When the mouse report is sent, the x, y, v, and h values are set to 0 (this is done in `pointing_device_send()`, which can be overridden to avoid this behavior). This way, button states persist, but movement will only occur once. For further customization, both `pointing_device_init` and `pointing_device_task` can be overridden. When the mouse report is sent, the x, y, v, and h values are set to 0 (this is done in `pointing_device_send()`, which can be overridden to avoid this behavior). This way, button states persist, but movement will only occur once. For further customization, both `pointing_device_init` and `pointing_device_task` can be overridden.
@ -31,7 +220,11 @@ Additionally, by default, `pointing_device_send()` will only send a report when
Also, you use the `has_mouse_report_changed(new, old)` function to check to see if the report has changed. Also, you use the `has_mouse_report_changed(new, old)` function to check to see if the report has changed.
In the following example, a custom key is used to click the mouse and scroll 127 units vertically and horizontally, then undo all of that when released - because that's a totally useful function. Listen, this is an example: ## Examples
### Custom Mouse Keycode
In this example, a custom key is used to click the mouse and scroll 127 units vertically and horizontally, then undo all of that when released - because that's a totally useful function.
```c ```c
case MS_SPECIAL: case MS_SPECIAL:
@ -51,3 +244,33 @@ case MS_SPECIAL:
``` ```
Recall that the mouse report is set to zero (except the buttons) whenever it is sent, so the scrolling would only occur once in each case. Recall that the mouse report is set to zero (except the buttons) whenever it is sent, so the scrolling would only occur once in each case.
### Drag Scroll or Mouse Scroll
A very common implementation is to use the mouse movement to scroll instead of moving the cursor on the system. This uses the `pointing_device_task_user` callback to intercept and modify the mouse report before it's sent to the host system.
```c
enum custom_keycodes {
DRAG_SCROLL = SAFE_RANGE,
};
bool set_scrolling = false;
report_mouse_t pointing_device_task_user(report_mouse_t mouse_report) {
if (set_scrolling) {
mouse_report.h = mouse_report.x;
mouse_report.v = mouse_report.y;
mouse_report.x = mouse_report.y = 0
}
return mouse_report;
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (keycode == DRAG_SCROLL && record->event.pressed) {
set_scrolling = !set_scrolling;
}
return true;
}
```
This allows you to toggle between scrolling and cursor movement by pressing the DRAG_SCROLL key.

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@ -0,0 +1,74 @@
## Programmable Button
Programmable button is a feature that can be used to send keys that have no
predefined meaning.
This means they can be processed on the host side by custom software without
colliding without the operating system trying to interpret these keys.
The keycodes are emitted according to the HID usage
"Telephony Device Page" (0x0B), "Programmable button usage" (0x07).
On Linux (> 5.14) they are handled automatically and translated to `KEY_MACRO#`
keycodes.
(Up to `KEY_MACRO30`)
### Enabling Programmable Button support
To enable Programmable Button, add the following line to your keymaps `rules.mk`:
```c
PROGRAMMABLE_BUTTON_ENABLE = yes
```
### Mapping
In your keymap you can use the following keycodes to map key presses to Programmable Buttons:
|Key |Description |
|------------------------|----------------------|
|`PROGRAMMABLE_BUTTON_1` |Programmable button 1 |
|`PROGRAMMABLE_BUTTON_2` |Programmable button 2 |
|`PROGRAMMABLE_BUTTON_3` |Programmable button 3 |
|`PROGRAMMABLE_BUTTON_4` |Programmable button 4 |
|`PROGRAMMABLE_BUTTON_5` |Programmable button 5 |
|`PROGRAMMABLE_BUTTON_6` |Programmable button 6 |
|`PROGRAMMABLE_BUTTON_7` |Programmable button 7 |
|`PROGRAMMABLE_BUTTON_8` |Programmable button 8 |
|`PROGRAMMABLE_BUTTON_9` |Programmable button 9 |
|`PROGRAMMABLE_BUTTON_10`|Programmable button 10|
|`PROGRAMMABLE_BUTTON_11`|Programmable button 11|
|`PROGRAMMABLE_BUTTON_12`|Programmable button 12|
|`PROGRAMMABLE_BUTTON_13`|Programmable button 13|
|`PROGRAMMABLE_BUTTON_14`|Programmable button 14|
|`PROGRAMMABLE_BUTTON_15`|Programmable button 15|
|`PROGRAMMABLE_BUTTON_16`|Programmable button 16|
|`PROGRAMMABLE_BUTTON_17`|Programmable button 17|
|`PROGRAMMABLE_BUTTON_18`|Programmable button 18|
|`PROGRAMMABLE_BUTTON_19`|Programmable button 19|
|`PROGRAMMABLE_BUTTON_20`|Programmable button 20|
|`PROGRAMMABLE_BUTTON_21`|Programmable button 21|
|`PROGRAMMABLE_BUTTON_22`|Programmable button 22|
|`PROGRAMMABLE_BUTTON_23`|Programmable button 23|
|`PROGRAMMABLE_BUTTON_24`|Programmable button 24|
|`PROGRAMMABLE_BUTTON_25`|Programmable button 25|
|`PROGRAMMABLE_BUTTON_26`|Programmable button 26|
|`PROGRAMMABLE_BUTTON_27`|Programmable button 27|
|`PROGRAMMABLE_BUTTON_28`|Programmable button 28|
|`PROGRAMMABLE_BUTTON_29`|Programmable button 29|
|`PROGRAMMABLE_BUTTON_30`|Programmable button 30|
|`PROGRAMMABLE_BUTTON_31`|Programmable button 31|
|`PROGRAMMABLE_BUTTON_32`|Programmable button 32|
|`PB_1` to `PB_32` |Aliases for keymaps |
### API
You can also use a dedicated API defined in `programmable_button.h` to interact with this feature:
```
void programmable_button_clear(void);
void programmable_button_send(void);
void programmable_button_on(uint8_t code);
void programmable_button_off(uint8_t code);
bool programmable_button_is_on(uint8_t code);
uint32_t programmable_button_get_report(void);
void programmable_button_set_report(uint32_t report);
```

View File

@ -30,7 +30,7 @@ Note: This is not recommended, you may encounter jerky movement or unsent inputs
In rules.mk: In rules.mk:
```makefile ```make
PS2_MOUSE_ENABLE = yes PS2_MOUSE_ENABLE = yes
PS2_USE_BUSYWAIT = yes PS2_USE_BUSYWAIT = yes
``` ```
@ -39,14 +39,8 @@ In your keyboard config.h:
```c ```c
#ifdef PS2_USE_BUSYWAIT #ifdef PS2_USE_BUSYWAIT
# define PS2_CLOCK_PORT PORTD # define PS2_CLOCK_PIN D1
# define PS2_CLOCK_PIN PIND # define PS2_DATA_PIN D2
# define PS2_CLOCK_DDR DDRD
# define PS2_CLOCK_BIT 1
# define PS2_DATA_PORT PORTD
# define PS2_DATA_PIN PIND
# define PS2_DATA_DDR DDRD
# define PS2_DATA_BIT 2
#endif #endif
``` ```
@ -56,7 +50,7 @@ The following example uses D2 for clock and D5 for data. You can use any INT or
In rules.mk: In rules.mk:
```makefile ```make
PS2_MOUSE_ENABLE = yes PS2_MOUSE_ENABLE = yes
PS2_USE_INT = yes PS2_USE_INT = yes
``` ```
@ -65,14 +59,8 @@ In your keyboard config.h:
```c ```c
#ifdef PS2_USE_INT #ifdef PS2_USE_INT
#define PS2_CLOCK_PORT PORTD #define PS2_CLOCK_PIN D2
#define PS2_CLOCK_PIN PIND #define PS2_DATA_PIN D5
#define PS2_CLOCK_DDR DDRD
#define PS2_CLOCK_BIT 2
#define PS2_DATA_PORT PORTD
#define PS2_DATA_PIN PIND
#define PS2_DATA_DDR DDRD
#define PS2_DATA_BIT 5
#define PS2_INT_INIT() do { \ #define PS2_INT_INIT() do { \
EICRA |= ((1<<ISC21) | \ EICRA |= ((1<<ISC21) | \
@ -102,8 +90,8 @@ PS2_USE_INT = yes
In your keyboard config.h: In your keyboard config.h:
```c ```c
#define PS2_CLOCK A8 #define PS2_CLOCK_PIN A8
#define PS2_DATA A9 #define PS2_DATA_PIN A9
``` ```
And in the chibios specifig halconf.h: And in the chibios specifig halconf.h:
@ -118,7 +106,7 @@ To use USART on the ATMega32u4, you have to use PD5 for clock and PD2 for data.
In rules.mk: In rules.mk:
```makefile ```make
PS2_MOUSE_ENABLE = yes PS2_MOUSE_ENABLE = yes
PS2_USE_USART = yes PS2_USE_USART = yes
``` ```
@ -127,14 +115,8 @@ In your keyboard config.h:
```c ```c
#ifdef PS2_USE_USART #ifdef PS2_USE_USART
#define PS2_CLOCK_PORT PORTD #define PS2_CLOCK_PIN D5
#define PS2_CLOCK_PIN PIND #define PS2_DATA_PIN D2
#define PS2_CLOCK_DDR DDRD
#define PS2_CLOCK_BIT 5
#define PS2_DATA_PORT PORTD
#define PS2_DATA_PIN PIND
#define PS2_DATA_DDR DDRD
#define PS2_DATA_BIT 2
/* synchronous, odd parity, 1-bit stop, 8-bit data, sample at falling edge */ /* synchronous, odd parity, 1-bit stop, 8-bit data, sample at falling edge */
/* set DDR of CLOCK as input to be slave */ /* set DDR of CLOCK as input to be slave */

View File

@ -15,7 +15,7 @@ RAW_ENABLE = yes
In your `keymap.c` include `"raw_hid.h"` and implement the following: In your `keymap.c` include `"raw_hid.h"` and implement the following:
```C ```c
void raw_hid_receive(uint8_t *data, uint8_t length) { void raw_hid_receive(uint8_t *data, uint8_t length) {
// Your code goes here. data is the packet received from host. // Your code goes here. data is the packet received from host.
} }
@ -23,7 +23,7 @@ void raw_hid_receive(uint8_t *data, uint8_t length) {
The `"raw_hid.h"` header also declares `void raw_hid_send(uint8_t *data, uint8_t length);` which allows sending packets from keyboard to host. As an example, it can also be used for debugging when building your host application by returning all data back to the host. The `"raw_hid.h"` header also declares `void raw_hid_send(uint8_t *data, uint8_t length);` which allows sending packets from keyboard to host. As an example, it can also be used for debugging when building your host application by returning all data back to the host.
```C ```c
void raw_hid_receive(uint8_t *data, uint8_t length) { void raw_hid_receive(uint8_t *data, uint8_t length) {
raw_hid_send(data, length); raw_hid_send(data, length);
} }

View File

@ -10,7 +10,7 @@ If you want to use single color LED's you should use the [LED Matrix Subsystem](
There is basic support for addressable RGB matrix lighting with the I2C IS31FL3731 RGB controller. To enable it, add this to your `rules.mk`: There is basic support for addressable RGB matrix lighting with the I2C IS31FL3731 RGB controller. To enable it, add this to your `rules.mk`:
```makefile ```make
RGB_MATRIX_ENABLE = yes RGB_MATRIX_ENABLE = yes
RGB_MATRIX_DRIVER = IS31FL3731 RGB_MATRIX_DRIVER = IS31FL3731
``` ```
@ -21,6 +21,7 @@ You can use between 1 and 4 IS31FL3731 IC's. Do not specify `DRIVER_ADDR_<N>` de
|----------|-------------|---------| |----------|-------------|---------|
| `ISSI_TIMEOUT` | (Optional) How long to wait for i2c messages, in milliseconds | 100 | | `ISSI_TIMEOUT` | (Optional) How long to wait for i2c messages, in milliseconds | 100 |
| `ISSI_PERSISTENCE` | (Optional) Retry failed messages this many times | 0 | | `ISSI_PERSISTENCE` | (Optional) Retry failed messages this many times | 0 |
| `ISSI_3731_DEGHOST` | (Optional) Set this define to enable de-ghosting by halving Vcc during blanking time | |
| `DRIVER_COUNT` | (Required) How many RGB driver IC's are present | | | `DRIVER_COUNT` | (Required) How many RGB driver IC's are present | |
| `DRIVER_LED_TOTAL` | (Required) How many RGB lights are present across all drivers | | | `DRIVER_LED_TOTAL` | (Required) How many RGB lights are present across all drivers | |
| `DRIVER_ADDR_1` | (Required) Address for the first RGB driver | | | `DRIVER_ADDR_1` | (Required) Address for the first RGB driver | |
@ -49,10 +50,12 @@ Here is an example using 2 drivers.
!> Note the parentheses, this is so when `DRIVER_LED_TOTAL` is used in code and expanded, the values are added together before any additional math is applied to them. As an example, `rand() % (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)` will give very different results than `rand() % DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL`. !> Note the parentheses, this is so when `DRIVER_LED_TOTAL` is used in code and expanded, the values are added together before any additional math is applied to them. As an example, `rand() % (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)` will give very different results than `rand() % DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL`.
For split keyboards using `RGB_MATRIX_SPLIT` with an LED driver, you can either have the same driver address or different driver addresses. If using different addresses, use `DRIVER_ADDR_1` for one and `DRIVER_ADDR_2` for the other one. Then, in `g_is31_leds`, fill out the correct driver index (0 or 1). If using one address, use `DRIVER_ADDR_1` for both, and use index 0 for `g_is31_leds`.
Define these arrays listing all the LEDs in your `<keyboard>.c`: Define these arrays listing all the LEDs in your `<keyboard>.c`:
```c ```c
const is31_led __flash g_is31_leds[DRIVER_LED_TOTAL] = { const is31_led PROGMEM g_is31_leds[DRIVER_LED_TOTAL] = {
/* Refer to IS31 manual for these locations /* Refer to IS31 manual for these locations
* driver * driver
* | R location * | R location
@ -71,7 +74,7 @@ Where `Cx_y` is the location of the LED in the matrix defined by [the datasheet]
There is basic support for addressable RGB matrix lighting with the I2C IS31FL3733 RGB controller. To enable it, add this to your `rules.mk`: There is basic support for addressable RGB matrix lighting with the I2C IS31FL3733 RGB controller. To enable it, add this to your `rules.mk`:
```makefile ```make
RGB_MATRIX_ENABLE = yes RGB_MATRIX_ENABLE = yes
RGB_MATRIX_DRIVER = IS31FL3733 RGB_MATRIX_DRIVER = IS31FL3733
``` ```
@ -82,6 +85,9 @@ You can use between 1 and 4 IS31FL3733 IC's. Do not specify `DRIVER_ADDR_<N>` de
|----------|-------------|---------| |----------|-------------|---------|
| `ISSI_TIMEOUT` | (Optional) How long to wait for i2c messages, in milliseconds | 100 | | `ISSI_TIMEOUT` | (Optional) How long to wait for i2c messages, in milliseconds | 100 |
| `ISSI_PERSISTENCE` | (Optional) Retry failed messages this many times | 0 | | `ISSI_PERSISTENCE` | (Optional) Retry failed messages this many times | 0 |
| `ISSI_PWM_FREQUENCY` | (Optional) PWM Frequency Setting - IS31FL3733B only | 0 |
| `ISSI_SWPULLUP` | (Optional) Set the value of the SWx lines on-chip de-ghosting resistors | PUR_0R (Disabled) |
| `ISSI_CSPULLUP` | (Optional) Set the value of the CSx lines on-chip de-ghosting resistors | PUR_0R (Disabled) |
| `DRIVER_COUNT` | (Required) How many RGB driver IC's are present | | | `DRIVER_COUNT` | (Required) How many RGB driver IC's are present | |
| `DRIVER_LED_TOTAL` | (Required) How many RGB lights are present across all drivers | | | `DRIVER_LED_TOTAL` | (Required) How many RGB lights are present across all drivers | |
| `DRIVER_ADDR_1` | (Required) Address for the first RGB driver | | | `DRIVER_ADDR_1` | (Required) Address for the first RGB driver | |
@ -93,6 +99,18 @@ You can use between 1 and 4 IS31FL3733 IC's. Do not specify `DRIVER_ADDR_<N>` de
| `DRIVER_SYNC_3` | (Optional) Sync configuration for the third RGB driver | 0 | | `DRIVER_SYNC_3` | (Optional) Sync configuration for the third RGB driver | 0 |
| `DRIVER_SYNC_4` | (Optional) Sync configuration for the fourth RGB driver | 0 | | `DRIVER_SYNC_4` | (Optional) Sync configuration for the fourth RGB driver | 0 |
The IS31FL3733 IC's have on-chip resistors that can be enabled to allow for de-ghosting of the RGB matrix. By default these resistors are not enabled (`ISSI_SWPULLUP`/`ISSI_CSPULLUP` are given the value of`PUR_0R`), the values that can be set to enable de-ghosting are as follows:
| `ISSI_SWPULLUP/ISSI_CSPULLUP` | Description |
|----------------------|-------------|
| `PUR_0R` | (default) Do not use the on-chip resistors/enable de-ghosting |
| `PUR_05KR` | The 0.5k Ohm resistor used during blanking period (t_NOL) |
| `PUR_3KR` | The 3k Ohm resistor used at all times |
| `PUR_4KR` | The 4k Ohm resistor used at all times |
| `PUR_8KR` | The 8k Ohm resistor used at all times |
| `PUR_16KR` | The 16k Ohm resistor used at all times |
| `PUR_32KR` | The 32k Ohm resistor used during blanking period (t_NOL) |
Here is an example using 2 drivers. Here is an example using 2 drivers.
```c ```c
@ -122,7 +140,7 @@ Currently only 4 drivers are supported, but it would be trivial to support all 8
Define these arrays listing all the LEDs in your `<keyboard>.c`: Define these arrays listing all the LEDs in your `<keyboard>.c`:
```c ```c
const is31_led __flash g_is31_leds[DRIVER_LED_TOTAL] = { const is31_led PROGMEM g_is31_leds[DRIVER_LED_TOTAL] = {
/* Refer to IS31 manual for these locations /* Refer to IS31 manual for these locations
* driver * driver
* | R location * | R location
@ -141,7 +159,7 @@ Where `X_Y` is the location of the LED in the matrix defined by [the datasheet](
There is basic support for addressable RGB matrix lighting with the I2C IS31FL3737 RGB controller. To enable it, add this to your `rules.mk`: There is basic support for addressable RGB matrix lighting with the I2C IS31FL3737 RGB controller. To enable it, add this to your `rules.mk`:
```makefile ```make
RGB_MATRIX_ENABLE = yes RGB_MATRIX_ENABLE = yes
RGB_MATRIX_DRIVER = IS31FL3737 RGB_MATRIX_DRIVER = IS31FL3737
``` ```
@ -153,11 +171,25 @@ Configure the hardware via your `config.h`:
|----------|-------------|---------| |----------|-------------|---------|
| `ISSI_TIMEOUT` | (Optional) How long to wait for i2c messages, in milliseconds | 100 | | `ISSI_TIMEOUT` | (Optional) How long to wait for i2c messages, in milliseconds | 100 |
| `ISSI_PERSISTENCE` | (Optional) Retry failed messages this many times | 0 | | `ISSI_PERSISTENCE` | (Optional) Retry failed messages this many times | 0 |
| `ISSI_SWPULLUP` | (Optional) Set the value of the SWx lines on-chip de-ghosting resistors | PUR_0R (Disabled) |
| `ISSI_CSPULLUP` | (Optional) Set the value of the CSx lines on-chip de-ghosting resistors | PUR_0R (Disabled) |
| `DRIVER_COUNT` | (Required) How many RGB driver IC's are present | | | `DRIVER_COUNT` | (Required) How many RGB driver IC's are present | |
| `DRIVER_LED_TOTAL` | (Required) How many RGB lights are present across all drivers | | | `DRIVER_LED_TOTAL` | (Required) How many RGB lights are present across all drivers | |
| `DRIVER_ADDR_1` | (Required) Address for the first RGB driver | | | `DRIVER_ADDR_1` | (Required) Address for the first RGB driver | |
| `DRIVER_ADDR_2` | (Optional) Address for the second RGB driver | | | `DRIVER_ADDR_2` | (Optional) Address for the second RGB driver | |
The IS31FL3737 IC's have on-chip resistors that can be enabled to allow for de-ghosting of the RGB matrix. By default these resistors are not enabled (`ISSI_SWPULLUP`/`ISSI_CSPULLUP` are given the value of`PUR_0R`), the values that can be set to enable de-ghosting are as follows:
| `ISSI_SWPULLUP/ISSI_CSPULLUP` | Description |
|----------------------|-------------|
| `PUR_0R` | (default) Do not use the on-chip resistors/enable de-ghosting |
| `PUR_05KR` | The 0.5k Ohm resistor used during blanking period (t_NOL) |
| `PUR_1KR` | The 1k Ohm resistor used during blanking period (t_NOL) |
| `PUR_2KR` | The 2k Ohm resistor used during blanking period (t_NOL) |
| `PUR_4KR` | The 4k Ohm resistor used during blanking period (t_NOL) |
| `PUR_8KR` | The 8k Ohm resistor during blanking period (t_NOL) |
| `PUR_16KR` | The 16k Ohm resistor during blanking period (t_NOL) |
| `PUR_32KR` | The 32k Ohm resistor used during blanking period (t_NOL) |
Here is an example using 2 drivers. Here is an example using 2 drivers.
@ -181,12 +213,12 @@ Here is an example using 2 drivers.
``` ```
!> Note the parentheses, this is so when `DRIVER_LED_TOTAL` is used in code and expanded, the values are added together before any additional math is applied to them. As an example, `rand() % (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)` will give very different results than `rand() % DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL`. !> Note the parentheses, this is so when `DRIVER_LED_TOTAL` is used in code and expanded, the values are added together before any additional math is applied to them. As an example, `rand() % (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)` will give very different results than `rand() % DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL`.
Currently only 2 drivers are supported, but it would be trivial to support all 4 combinations. Currently only 2 drivers are supported, but it would be trivial to support all 4 combinations.
Define these arrays listing all the LEDs in your `<keyboard>.c`: Define these arrays listing all the LEDs in your `<keyboard>.c`:
```c ```c
const is31_led __flash g_is31_leds[DRIVER_LED_TOTAL] = { const is31_led PROGMEM g_is31_leds[DRIVER_LED_TOTAL] = {
/* Refer to IS31 manual for these locations /* Refer to IS31 manual for these locations
* driver * driver
* | R location * | R location
@ -206,7 +238,7 @@ Where `X_Y` is the location of the LED in the matrix defined by [the datasheet](
There is basic support for addressable RGB matrix lighting with a WS2811/WS2812{a,b,c} addressable LED strand. To enable it, add this to your `rules.mk`: There is basic support for addressable RGB matrix lighting with a WS2811/WS2812{a,b,c} addressable LED strand. To enable it, add this to your `rules.mk`:
```makefile ```make
RGB_MATRIX_ENABLE = yes RGB_MATRIX_ENABLE = yes
RGB_MATRIX_DRIVER = WS2812 RGB_MATRIX_DRIVER = WS2812
``` ```
@ -226,7 +258,7 @@ Configure the hardware via your `config.h`:
There is basic support for APA102 based addressable LED strands. To enable it, add this to your `rules.mk`: There is basic support for APA102 based addressable LED strands. To enable it, add this to your `rules.mk`:
```makefile ```make
RGB_MATRIX_ENABLE = yes RGB_MATRIX_ENABLE = yes
RGB_MATRIX_DRIVER = APA102 RGB_MATRIX_DRIVER = APA102
``` ```
@ -246,7 +278,7 @@ Configure the hardware via your `config.h`:
### AW20216 :id=aw20216 ### AW20216 :id=aw20216
There is basic support for addressable RGB matrix lighting with the SPI AW20216 RGB controller. To enable it, add this to your `rules.mk`: There is basic support for addressable RGB matrix lighting with the SPI AW20216 RGB controller. To enable it, add this to your `rules.mk`:
```makefile ```make
RGB_MATRIX_ENABLE = yes RGB_MATRIX_ENABLE = yes
RGB_MATRIX_DRIVER = AW20216 RGB_MATRIX_DRIVER = AW20216
``` ```
@ -287,7 +319,7 @@ Here is an example using 2 drivers.
Define these arrays listing all the LEDs in your `<keyboard>.c`: Define these arrays listing all the LEDs in your `<keyboard>.c`:
```c ```c
const aw_led __flash g_aw_leds[DRIVER_LED_TOTAL] = { const aw_led PROGMEM g_aw_leds[DRIVER_LED_TOTAL] = {
/* Each AW20216 channel is controlled by a register at some offset between 0x00 /* Each AW20216 channel is controlled by a register at some offset between 0x00
* and 0xD7 inclusive. * and 0xD7 inclusive.
* See drivers/awinic/aw20216.h for the mapping between register offsets and * See drivers/awinic/aw20216.h for the mapping between register offsets and
@ -340,7 +372,7 @@ x = 224 / (NUMBER_OF_COLS - 1) * COL_POSITION
y = 64 / (NUMBER_OF_ROWS - 1) * ROW_POSITION y = 64 / (NUMBER_OF_ROWS - 1) * ROW_POSITION
``` ```
Where NUMBER_OF_COLS, NUMBER_OF_ROWS, COL_POSITION, & ROW_POSITION are all based on the physical layout of your keyboard, not the electrical layout. Where NUMBER_OF_COLS, NUMBER_OF_ROWS, COL_POSITION, & ROW_POSITION are all based on the physical layout of your keyboard, not the electrical layout.
As mentioned earlier, the center of the keyboard by default is expected to be `{ 112, 32 }`, but this can be changed if you want to more accurately calculate the LED's physical `{ x, y }` positions. Keyboard designers can implement `#define RGB_MATRIX_CENTER { 112, 32 }` in their config.h file with the new center point of the keyboard, or where they want it to be allowing more possibilities for the `{ x, y }` values. Do note that the maximum value for x or y is 255, and the recommended maximum is 224 as this gives animations runoff room before they reset. As mentioned earlier, the center of the keyboard by default is expected to be `{ 112, 32 }`, but this can be changed if you want to more accurately calculate the LED's physical `{ x, y }` positions. Keyboard designers can implement `#define RGB_MATRIX_CENTER { 112, 32 }` in their config.h file with the new center point of the keyboard, or where they want it to be allowing more possibilities for the `{ x, y }` values. Do note that the maximum value for x or y is 255, and the recommended maximum is 224 as this gives animations runoff room before they reset.
@ -383,8 +415,9 @@ All RGB keycodes are currently shared with the RGBLIGHT system:
* `RGB_MODE_*` keycodes will generally work, but not all of the modes are currently mapped to the correct effects for the RGB Matrix system. * `RGB_MODE_*` keycodes will generally work, but not all of the modes are currently mapped to the correct effects for the RGB Matrix system.
`RGB_MODE_PLAIN`, `RGB_MODE_BREATHE`, `RGB_MODE_RAINBOW`, and `RGB_MATRIX_SWIRL` are the only ones that are mapped properly. The rest don't have a direct equivalent, and are not mapped. `RGB_MODE_PLAIN`, `RGB_MODE_BREATHE`, `RGB_MODE_RAINBOW`, and `RGB_MODE_SWIRL` are the only ones that are mapped properly. The rest don't have a direct equivalent, and are not mapped.
?> `RGB_*` keycodes cannot be used with functions like `tap_code16(RGB_HUD)` as they're not USB HID keycodes. If you wish to replicate similar behaviour in custom code within your firmware (e.g. inside `encoder_update_user()` or `process_record_user()`), the equivalent [RGB functions](#functions-idfunctions) should be used instead.
!> By default, if you have both the [RGB Light](feature_rgblight.md) and the RGB Matrix feature enabled, these keycodes will work for both features, at the same time. You can disable the keycode functionality by defining the `*_DISABLE_KEYCODES` option for the specific feature. !> By default, if you have both the [RGB Light](feature_rgblight.md) and the RGB Matrix feature enabled, these keycodes will work for both features, at the same time. You can disable the keycode functionality by defining the `*_DISABLE_KEYCODES` option for the specific feature.
## RGB Matrix Effects :id=rgb-matrix-effects ## RGB Matrix Effects :id=rgb-matrix-effects
@ -420,7 +453,9 @@ enum rgb_matrix_effects {
RGB_MATRIX_JELLYBEAN_RAINDROPS, // Randomly changes a single key's hue and saturation RGB_MATRIX_JELLYBEAN_RAINDROPS, // Randomly changes a single key's hue and saturation
RGB_MATRIX_HUE_BREATHING, // Hue shifts up a slight ammount at the same time, then shifts back RGB_MATRIX_HUE_BREATHING, // Hue shifts up a slight ammount at the same time, then shifts back
RGB_MATRIX_HUE_PENDULUM, // Hue shifts up a slight ammount in a wave to the right, then back to the left RGB_MATRIX_HUE_PENDULUM, // Hue shifts up a slight ammount in a wave to the right, then back to the left
RGB_MATRIX_HUE_WAVE, // Hue shifts up a slight ammount and then back down in a wave to the right RGB_MATRIX_HUE_WAVE, // Hue shifts up a slight ammount and then back down in a wave to the right
RGB_MATRIX_PIXEL_FRACTAL, // Single hue fractal filled keys pulsing horizontally out to edges
RGB_MATRIX_PIXEL_RAIN, // Randomly light keys with random hues
#if define(RGB_MATRIX_FRAMEBUFFER_EFFECTS) #if define(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
RGB_MATRIX_TYPING_HEATMAP, // How hot is your WPM! RGB_MATRIX_TYPING_HEATMAP, // How hot is your WPM!
RGB_MATRIX_DIGITAL_RAIN, // That famous computer simulation RGB_MATRIX_DIGITAL_RAIN, // That famous computer simulation
@ -443,51 +478,66 @@ enum rgb_matrix_effects {
}; };
``` ```
You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `config.h`: You can enable a single effect by defining `ENABLE_[EFFECT_NAME]` in your `config.h`:
|Define |Description | |Define |Description |
|-------------------------------------------------------|-----------------------------------------------| |------------------------------------------------------|----------------------------------------------|
|`#define DISABLE_RGB_MATRIX_ALPHAS_MODS` |Disables `RGB_MATRIX_ALPHAS_MODS` | |`#define ENABLE_RGB_MATRIX_ALPHAS_MODS` |Enables `RGB_MATRIX_ALPHAS_MODS` |
|`#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN` |Disables `RGB_MATRIX_GRADIENT_UP_DOWN` | |`#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN` |Enables `RGB_MATRIX_GRADIENT_UP_DOWN` |
|`#define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT` |Disables `MATRIX_GRADIENT_LEFT_RIGHT` | |`#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT` |Enables `RGB_MATRIX_GRADIENT_LEFT_RIGHT` |
|`#define DISABLE_RGB_MATRIX_BREATHING` |Disables `RGB_MATRIX_BREATHING` | |`#define ENABLE_RGB_MATRIX_BREATHING` |Enables `RGB_MATRIX_BREATHING` |
|`#define DISABLE_RGB_MATRIX_BAND_SAT` |Disables `RGB_MATRIX_BAND_SAT` | |`#define ENABLE_RGB_MATRIX_BAND_SAT` |Enables `RGB_MATRIX_BAND_SAT` |
|`#define DISABLE_RGB_MATRIX_BAND_VAL` |Disables `RGB_MATRIX_BAND_VAL` | |`#define ENABLE_RGB_MATRIX_BAND_VAL` |Enables `RGB_MATRIX_BAND_VAL` |
|`#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT` |Disables `RGB_MATRIX_BAND_PINWHEEL_SAT` | |`#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT` |Enables `RGB_MATRIX_BAND_PINWHEEL_SAT` |
|`#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL` |Disables `RGB_MATRIX_BAND_PINWHEEL_VAL` | |`#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL` |Enables `RGB_MATRIX_BAND_PINWHEEL_VAL` |
|`#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT` |Disables `RGB_MATRIX_BAND_SPIRAL_SAT` | |`#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT` |Enables `RGB_MATRIX_BAND_SPIRAL_SAT` |
|`#define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL` |Disables `RGB_MATRIX_BAND_SPIRAL_VAL` | |`#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL` |Enables `RGB_MATRIX_BAND_SPIRAL_VAL` |
|`#define DISABLE_RGB_MATRIX_CYCLE_ALL` |Disables `RGB_MATRIX_CYCLE_ALL` | |`#define ENABLE_RGB_MATRIX_CYCLE_ALL` |Enables `RGB_MATRIX_CYCLE_ALL` |
|`#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT` |Disables `RGB_MATRIX_CYCLE_LEFT_RIGHT` | |`#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT` |Enables `RGB_MATRIX_CYCLE_LEFT_RIGHT` |
|`#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN` |Disables `RGB_MATRIX_CYCLE_UP_DOWN` | |`#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN` |Enables `RGB_MATRIX_CYCLE_UP_DOWN` |
|`#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON` |Disables `RGB_MATRIX_RAINBOW_MOVING_CHEVRON` | |`#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON` |Enables `RGB_MATRIX_RAINBOW_MOVING_CHEVRON` |
|`#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN` |Disables `RGB_MATRIX_CYCLE_OUT_IN` | |`#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN` |Enables `RGB_MATRIX_CYCLE_OUT_IN` |
|`#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL` |Disables `RGB_MATRIX_CYCLE_OUT_IN_DUAL` | |`#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL` |Enables `RGB_MATRIX_CYCLE_OUT_IN_DUAL` |
|`#define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL` |Disables `RGB_MATRIX_CYCLE_PINWHEEL` | |`#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL` |Enables `RGB_MATRIX_CYCLE_PINWHEEL` |
|`#define DISABLE_RGB_MATRIX_CYCLE_SPIRAL` |Disables `RGB_MATRIX_CYCLE_SPIRAL` | |`#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL` |Enables `RGB_MATRIX_CYCLE_SPIRAL` |
|`#define DISABLE_RGB_MATRIX_DUAL_BEACON` |Disables `RGB_MATRIX_DUAL_BEACON` | |`#define ENABLE_RGB_MATRIX_DUAL_BEACON` |Enables `RGB_MATRIX_DUAL_BEACON` |
|`#define DISABLE_RGB_MATRIX_RAINBOW_BEACON` |Disables `RGB_MATRIX_RAINBOW_BEACON` | |`#define ENABLE_RGB_MATRIX_RAINBOW_BEACON` |Enables `RGB_MATRIX_RAINBOW_BEACON` |
|`#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS` |Disables `RGB_MATRIX_RAINBOW_PINWHEELS` | |`#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS` |Enables `RGB_MATRIX_RAINBOW_PINWHEELS` |
|`#define DISABLE_RGB_MATRIX_RAINDROPS` |Disables `RGB_MATRIX_RAINDROPS` | |`#define ENABLE_RGB_MATRIX_RAINDROPS` |Enables `RGB_MATRIX_RAINDROPS` |
|`#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS` |Disables `RGB_MATRIX_JELLYBEAN_RAINDROPS` | |`#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS` |Enables `RGB_MATRIX_JELLYBEAN_RAINDROPS` |
|`#define DISABLE_RGB_MATRIX_HUE_BREATHING` |Disables `RGB_MATRIX_HUE_BREATHING` | |`#define ENABLE_RGB_MATRIX_HUE_BREATHING` |Enables `RGB_MATRIX_HUE_BREATHING` |
|`#define DISABLE_RGB_MATRIX_HUE_PENDULUM` |Disables `RGB_MATRIX_HUE_PENDULUM` | |`#define ENABLE_RGB_MATRIX_HUE_PENDULUM` |Enables `RGB_MATRIX_HUE_PENDULUM` |
|`#define DISABLE_RGB_MATRIX_HUE_WAVE ` |Disables `RGB_MATRIX_HUE_WAVE ` | |`#define ENABLE_RGB_MATRIX_HUE_WAVE` |Enables `RGB_MATRIX_HUE_WAVE ` |
|`#define DISABLE_RGB_MATRIX_TYPING_HEATMAP` |Disables `RGB_MATRIX_TYPING_HEATMAP` | |`#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL` |Enables `RGB_MATRIX_PIXEL_FRACTAL` |
|`#define DISABLE_RGB_MATRIX_DIGITAL_RAIN` |Disables `RGB_MATRIX_DIGITAL_RAIN` | |`#define ENABLE_RGB_MATRIX_PIXEL_RAIN` |Enables `RGB_MATRIX_PIXEL_RAIN` |
|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |Disables `RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |
|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE` |Disables `RGB_MATRIX_SOLID_REACTIVE` | ?> These modes don't require any additional defines.
|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE` |Disables `RGB_MATRIX_SOLID_REACTIVE_WIDE` |
|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE` |Disables `RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE` | |Framebuffer Defines |Description |
|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS` |Disables `RGB_MATRIX_SOLID_REACTIVE_CROSS` | |------------------------------------------------------|----------------------------------------------|
|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS` |Disables `RGB_MATRIX_SOLID_REACTIVE_MULTICROSS`| |`#define ENABLE_RGB_MATRIX_TYPING_HEATMAP` |Enables `RGB_MATRIX_TYPING_HEATMAP` |
|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS` |Disables `RGB_MATRIX_SOLID_REACTIVE_NEXUS` | |`#define ENABLE_RGB_MATRIX_DIGITAL_RAIN` |Enables `RGB_MATRIX_DIGITAL_RAIN` |
|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS` |Disables `RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS`|
|`#define DISABLE_RGB_MATRIX_SPLASH` |Disables `RGB_MATRIX_SPLASH` | ?> These modes also require the `RGB_MATRIX_FRAMEBUFFER_EFFECTS` define to be available.
|`#define DISABLE_RGB_MATRIX_MULTISPLASH` |Disables `RGB_MATRIX_MULTISPLASH` |
|`#define DISABLE_RGB_MATRIX_SOLID_SPLASH` |Disables `RGB_MATRIX_SOLID_SPLASH` | |Reactive Defines |Description |
|`#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH` |Disables `RGB_MATRIX_SOLID_MULTISPLASH` | |------------------------------------------------------|----------------------------------------------|
|`#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |Enables `RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |
|`#define ENABLE_RGB_MATRIX_SOLID_REACTIVE` |Enables `RGB_MATRIX_SOLID_REACTIVE` |
|`#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE` |Enables `RGB_MATRIX_SOLID_REACTIVE_WIDE` |
|`#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE` |Enables `RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE` |
|`#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS` |Enables `RGB_MATRIX_SOLID_REACTIVE_CROSS` |
|`#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS` |Enables `RGB_MATRIX_SOLID_REACTIVE_MULTICROSS`|
|`#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS` |Enables `RGB_MATRIX_SOLID_REACTIVE_NEXUS` |
|`#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS` |Enables `RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS`|
|`#define ENABLE_RGB_MATRIX_SPLASH` |Enables `RGB_MATRIX_SPLASH` |
|`#define ENABLE_RGB_MATRIX_MULTISPLASH` |Enables `RGB_MATRIX_MULTISPLASH` |
|`#define ENABLE_RGB_MATRIX_SOLID_SPLASH` |Enables `RGB_MATRIX_SOLID_SPLASH` |
|`#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH` |Enables `RGB_MATRIX_SOLID_MULTISPLASH` |
?> These modes also require the `RGB_MATRIX_KEYPRESSES` or `RGB_MATRIX_KEYRELEASES` define to be available.
### RGB Matrix Effect Typing Heatmap :id=rgb-matrix-effect-typing-heatmap ### RGB Matrix Effect Typing Heatmap :id=rgb-matrix-effect-typing-heatmap
@ -505,12 +555,11 @@ In order to change the delay of temperature decrease define
## Custom RGB Matrix Effects :id=custom-rgb-matrix-effects ## Custom RGB Matrix Effects :id=custom-rgb-matrix-effects
By setting `RGB_MATRIX_CUSTOM_USER` (and/or `RGB_MATRIX_CUSTOM_KB`) in `rules.mk`, new effects can be defined directly from userspace, without having to edit any QMK core files. By setting `RGB_MATRIX_CUSTOM_USER = yes` in `rules.mk`, new effects can be defined directly from your keymap or userspace, without having to edit any QMK core files.
To declare new effects, create a new `rgb_matrix_user/kb.inc` that looks something like this: To declare new effects, create a `rgb_matrix_user.inc` file in the user keymap directory or userspace folder.
`rgb_matrix_user.inc` should go in the root of the keymap directory. ?> Hardware maintainers who want to limit custom effects to a specific keyboard can create a `rgb_matrix_kb.inc` file in the root of the keyboard directory, and add `RGB_MATRIX_CUSTOM_KB = yes` to the keyboard level `rules.mk`.
`rgb_matrix_kb.inc` should go in the root of the keyboard directory.
To use custom effects in your code, simply prepend `RGB_MATRIX_CUSTOM_` to the effect name specified in `RGB_MATRIX_EFFECT()`. For example, an effect declared as `RGB_MATRIX_EFFECT(my_cool_effect)` would be referenced with: To use custom effects in your code, simply prepend `RGB_MATRIX_CUSTOM_` to the effect name specified in `RGB_MATRIX_EFFECT()`. For example, an effect declared as `RGB_MATRIX_EFFECT(my_cool_effect)` would be referenced with:
@ -537,7 +586,7 @@ static bool my_cool_effect(effect_params_t* params) {
for (uint8_t i = led_min; i < led_max; i++) { for (uint8_t i = led_min; i < led_max; i++) {
rgb_matrix_set_color(i, 0xff, 0xff, 0x00); rgb_matrix_set_color(i, 0xff, 0xff, 0x00);
} }
return led_max < DRIVER_LED_TOTAL; return rgb_matrix_check_finished_leds(led_max);
} }
// e.g: A more complex effect, relying on external methods and state, with // e.g: A more complex effect, relying on external methods and state, with
@ -551,8 +600,7 @@ static bool my_cool_effect2_complex_run(effect_params_t* params) {
for (uint8_t i = led_min; i < led_max; i++) { for (uint8_t i = led_min; i < led_max; i++) {
rgb_matrix_set_color(i, 0xff, some_global_state++, 0xff); rgb_matrix_set_color(i, 0xff, some_global_state++, 0xff);
} }
return rgb_matrix_check_finished_leds(led_max);
return led_max < DRIVER_LED_TOTAL;
} }
static bool my_cool_effect2(effect_params_t* params) { static bool my_cool_effect2(effect_params_t* params) {
if (params->init) my_cool_effect2_complex_init(params); if (params->init) my_cool_effect2_complex_init(params);
@ -694,7 +742,7 @@ Where `28` is an unused index from `eeconfig.h`.
### Indicators :id=indicators ### Indicators :id=indicators
If you want to set custom indicators, such as an LED for Caps Lock, or layer indication, you can use the `rgb_matrix_indicators_kb` or `rgb_matrix_indicators_user` function for that: If you want to set custom indicators, such as an LED for Caps Lock, or layer indication, you can use the `rgb_matrix_indicators_kb` or `rgb_matrix_indicators_user` function for that:
```c ```c
void rgb_matrix_indicators_kb(void) { void rgb_matrix_indicators_kb(void) {
rgb_matrix_set_color(index, red, green, blue); rgb_matrix_set_color(index, red, green, blue);
@ -742,6 +790,26 @@ void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
} }
``` ```
Layer indicator with only configured keys:
```c
void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
if (get_highest_layer(layer_state) > 0) {
uint8_t layer = get_highest_layer(layer_state);
for (uint8_t row = 0; row < MATRIX_ROWS; ++row) {
for (uint8_t col = 0; col < MATRIX_COLS; ++col) {
uint8_t index = g_led_config.matrix_co[row][col];
if (index >= led_min && index <= led_max && index != NO_LED &&
keymap_key_to_keycode(layer, (keypos_t){col,row}) > KC_TRNS) {
rgb_matrix_set_color(index, RGB_GREEN);
}
}
}
}
}
```
#### Examples :id=indicator-examples #### Examples :id=indicator-examples
This example sets the modifiers to be a specific color based on the layer state. You can use a switch case here, instead, if you would like. This uses HSV and then converts to RGB, because this allows the brightness to be limited (important when using the WS2812 driver). This example sets the modifiers to be a specific color based on the layer state. You can use a switch case here, instead, if you would like. This uses HSV and then converts to RGB, because this allows the brightness to be limited (important when using the WS2812 driver).
@ -749,18 +817,18 @@ This example sets the modifiers to be a specific color based on the layer state.
```c ```c
void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) { void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
HSV hsv = {0, 255, 255}; HSV hsv = {0, 255, 255};
if (layer_state_is(layer_state, 2)) { if (layer_state_is(layer_state, 2)) {
hsv = {130, 255, 255}; hsv = {130, 255, 255};
} else { } else {
hsv = {30, 255, 255}; hsv = {30, 255, 255};
} }
if (hsv.v > rgb_matrix_get_val()) { if (hsv.v > rgb_matrix_get_val()) {
hsv.v = rgb_matrix_get_val(); hsv.v = rgb_matrix_get_val();
} }
RGB rgb = hsv_to_rgb(hsv); RGB rgb = hsv_to_rgb(hsv);
for (uint8_t i = led_min; i <= led_max; i++) { for (uint8_t i = led_min; i <= led_max; i++) {
if (HAS_FLAGS(g_led_config.flags[i], 0x01)) { // 0x01 == LED_FLAG_MODIFIER if (HAS_FLAGS(g_led_config.flags[i], 0x01)) { // 0x01 == LED_FLAG_MODIFIER
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b); rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
@ -769,7 +837,7 @@ void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
} }
``` ```
If you want to indicate a Host LED status (caps lock, num lock, etc), you can use something like this to light up the caps lock key: If you want to indicate a Host LED status (caps lock, num lock, etc), you can use something like this to light up the caps lock key:
```c ```c
void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) { void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {

View File

@ -78,6 +78,7 @@ Changing the **Value** sets the overall brightness.<br>
!> By default, if you have both the RGB Light and the [RGB Matrix](feature_rgb_matrix.md) feature enabled, these keycodes will work for both features, at the same time. You can disable the keycode functionality by defining the `*_DISABLE_KEYCODES` option for the specific feature. !> By default, if you have both the RGB Light and the [RGB Matrix](feature_rgb_matrix.md) feature enabled, these keycodes will work for both features, at the same time. You can disable the keycode functionality by defining the `*_DISABLE_KEYCODES` option for the specific feature.
?> `RGB_*` keycodes cannot be used with functions like `tap_code16(RGB_HUI)` as they're not USB HID keycodes. If you wish to replicate similar behaviour in custom code within your firmware (e.g. inside `encoder_update_user()` or `process_record_user()`), the equivalent [RGB functions](#functions-idfunctions) should be used instead.
## Configuration ## Configuration
@ -344,7 +345,7 @@ If you need to change your RGB lighting in code, for example in a macro to chang
### Low level Functions ### Low level Functions
|Function |Description | |Function |Description |
|--------------------------------------------|-------------------------------------------| |--------------------------------------------|-------------------------------------------|
|`rgblight_set()` |Flash out led buffers to LEDs | |`rgblight_set()` |Flush out led buffers to LEDs |
|`rgblight_set_clipping_range(pos, num)` |Set clipping Range. see [Clipping Range](#clipping-range) | |`rgblight_set_clipping_range(pos, num)` |Set clipping Range. see [Clipping Range](#clipping-range) |
Example: Example:

View File

@ -130,14 +130,17 @@ To enable this method, add the following to your `config.h` file:
#define EE_HANDS #define EE_HANDS
``` ```
However, you'll have to flash the EEPROM files for the correct hand to each controller. You can do this manually, or there are targets for avrdude and dfu to do this, while flashing the firmware: Next, you will have to flash the EEPROM files once for the correct hand to the controller on each halve. You can do this manually with the following bootloader targets while flashing the firmware:
* `:avrdude-split-left` * AVR controllers with the Caterina bootloader (e.g. Pro Micro):
* `:avrdude-split-right` * `:avrdude-split-left`
* `:dfu-split-left` * `:avrdude-split-right`
* `:dfu-split-right` * AVR controllers with the stock Amtel DFU or DFU compatible bootloader (e.g. Elite-C):
* `:dfu-util-split-left` * `:dfu-split-left`
* `:dfu-util-split-right` * `:dfu-split-right`
* ARM controllers with a DFU compatible bootloader (e.g. Proton-C):
* `:dfu-util-split-left`
* `:dfu-util-split-right`
Example: Example:
@ -145,9 +148,13 @@ Example:
make crkbd:default:avrdude-split-left make crkbd:default:avrdude-split-left
``` ```
?> ARM controllers using `dfu-util` will require an EEPROM reset after setting handedness. This can be done using the `EEP_RST` keycode or [Bootmagic Lite](feature_bootmagic.md). Controllers using emulated EEPROM will always require handedness parameter when flashing the firmware.
?> [QMK Toolbox]() can also be used to flash EEPROM handedness files. Place the controller in bootloader mode and select menu option Tools -> EEPROM -> Set Left/Right Hand
This setting is not changed when re-initializing the EEPROM using the `EEP_RST` key, or using the `eeconfig_init()` function. However, if you reset the EEPROM outside of the firmware's built in options (such as flashing a file that overwrites the `EEPROM`, like how the [QMK Toolbox]()'s "Reset EEPROM" button works), you'll need to re-flash the controller with the `EEPROM` files. This setting is not changed when re-initializing the EEPROM using the `EEP_RST` key, or using the `eeconfig_init()` function. However, if you reset the EEPROM outside of the firmware's built in options (such as flashing a file that overwrites the `EEPROM`, like how the [QMK Toolbox]()'s "Reset EEPROM" button works), you'll need to re-flash the controller with the `EEPROM` files.
You can find the `EEPROM` files in the QMK firmware repo, [here](https://github.com/qmk/qmk_firmware/tree/master/quantum/split_common). You can find the `EEPROM` files in the QMK firmware repo, [here](https://github.com/qmk/qmk_firmware/tree/master/quantum/split_common).
#### Handedness by `#define` #### Handedness by `#define`

View File

@ -32,7 +32,7 @@ GeminiPR encodes 42 keys into a 6-byte packet. While TX Bolt contains everything
Firstly, enable steno in your keymap's Makefile. You may also need disable mousekeys, extra keys, or another USB endpoint to prevent conflicts. The builtin USB stack for some processors only supports a certain number of USB endpoints and the virtual serial port needed for steno fills 3 of them. Firstly, enable steno in your keymap's Makefile. You may also need disable mousekeys, extra keys, or another USB endpoint to prevent conflicts. The builtin USB stack for some processors only supports a certain number of USB endpoints and the virtual serial port needed for steno fills 3 of them.
```makefile ```make
STENO_ENABLE = yes STENO_ENABLE = yes
MOUSEKEY_ENABLE = no MOUSEKEY_ENABLE = no
``` ```

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@ -6,7 +6,7 @@ The swap-hands action allows support for one-handed typing without requiring a s
The configuration table is a simple 2-dimensional array to map from column/row to new column/row. Example `hand_swap_config` for Planck: The configuration table is a simple 2-dimensional array to map from column/row to new column/row. Example `hand_swap_config` for Planck:
```C ```c
const keypos_t PROGMEM hand_swap_config[MATRIX_ROWS][MATRIX_COLS] = { const keypos_t PROGMEM hand_swap_config[MATRIX_ROWS][MATRIX_COLS] = {
{{11, 0}, {10, 0}, {9, 0}, {8, 0}, {7, 0}, {6, 0}, {5, 0}, {4, 0}, {3, 0}, {2, 0}, {1, 0}, {0, 0}}, {{11, 0}, {10, 0}, {9, 0}, {8, 0}, {7, 0}, {6, 0}, {5, 0}, {4, 0}, {3, 0}, {2, 0}, {1, 0}, {0, 0}},
{{11, 1}, {10, 1}, {9, 1}, {8, 1}, {7, 1}, {6, 1}, {5, 1}, {4, 1}, {3, 1}, {2, 1}, {1, 1}, {0, 1}}, {{11, 1}, {10, 1}, {9, 1}, {8, 1}, {7, 1}, {6, 1}, {5, 1}, {4, 1}, {3, 1}, {2, 1}, {1, 1}, {0, 1}},
@ -27,5 +27,7 @@ Note that the array indices are reversed same as the matrix and the values are o
|`SH_MON` |Swaps hands when pressed, returns to normal when released (momentary). | |`SH_MON` |Swaps hands when pressed, returns to normal when released (momentary). |
|`SH_MOFF` |Momentarily turns off swap. | |`SH_MOFF` |Momentarily turns off swap. |
|`SH_TG` |Toggles swap on and off with every key press. | |`SH_TG` |Toggles swap on and off with every key press. |
|`SH_TT` |Toggles with a tap; momentary when held. | |`SH_TT` |Momentary swap when held, toggles with repeated taps (see below). |
|`SH_OS` |One shot swap hands: toggles while pressed or until next key press. | |`SH_OS` |One shot swap hands: toggles while pressed or until next key press. |
`SH_TT` swap-hands tap-toggle key is similar to [layer tap-toggle](feature_layers.md?id=switching-and-toggling-layers). Tapping repeatedly (5 taps by default) will toggle swap-hands on or off, like `SH_TG`. Tap-toggle count can be changed by defining a value for `TAPPING_TOGGLE`.

View File

@ -10,7 +10,7 @@ With this feature one can specify keys that behave differently, based on the amo
First, you will need `TAP_DANCE_ENABLE = yes` in your `rules.mk`, because the feature is disabled by default. This adds a little less than 1k to the firmware size. First, you will need `TAP_DANCE_ENABLE = yes` in your `rules.mk`, because the feature is disabled by default. This adds a little less than 1k to the firmware size.
Optionally, you might want to set a custom `TAPPING_TERM` time by adding something like this in you `config.h`: Optionally, you might want to set a custom `TAPPING_TERM` time by adding something like this in your `config.h` file:
```c ```c
#define TAPPING_TERM 175 #define TAPPING_TERM 175
@ -299,7 +299,7 @@ void x_finished(qk_tap_dance_state_t *state, void *user_data) {
xtap_state.state = cur_dance(state); xtap_state.state = cur_dance(state);
switch (xtap_state.state) { switch (xtap_state.state) {
case TD_SINGLE_TAP: register_code(KC_X); break; case TD_SINGLE_TAP: register_code(KC_X); break;
case TD_SINGLE_HOLD: register_code(KC_LCTRL); break; case TD_SINGLE_HOLD: register_code(KC_LCTL); break;
case TD_DOUBLE_TAP: register_code(KC_ESC); break; case TD_DOUBLE_TAP: register_code(KC_ESC); break;
case TD_DOUBLE_HOLD: register_code(KC_LALT); break; case TD_DOUBLE_HOLD: register_code(KC_LALT); break;
// Last case is for fast typing. Assuming your key is `f`: // Last case is for fast typing. Assuming your key is `f`:
@ -312,7 +312,7 @@ void x_finished(qk_tap_dance_state_t *state, void *user_data) {
void x_reset(qk_tap_dance_state_t *state, void *user_data) { void x_reset(qk_tap_dance_state_t *state, void *user_data) {
switch (xtap_state.state) { switch (xtap_state.state) {
case TD_SINGLE_TAP: unregister_code(KC_X); break; case TD_SINGLE_TAP: unregister_code(KC_X); break;
case TD_SINGLE_HOLD: unregister_code(KC_LCTRL); break; case TD_SINGLE_HOLD: unregister_code(KC_LCTL); break;
case TD_DOUBLE_TAP: unregister_code(KC_ESC); break; case TD_DOUBLE_TAP: unregister_code(KC_ESC); break;
case TD_DOUBLE_HOLD: unregister_code(KC_LALT); case TD_DOUBLE_HOLD: unregister_code(KC_LALT);
case TD_DOUBLE_SINGLE_TAP: unregister_code(KC_X); case TD_DOUBLE_SINGLE_TAP: unregister_code(KC_X);

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@ -240,7 +240,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
For boards that may not have a shift button (such as on a macro pad), we need a way to always include the bootloader option. To do that, add the following to the `rules.mk` in your userspace folder: For boards that may not have a shift button (such as on a macro pad), we need a way to always include the bootloader option. To do that, add the following to the `rules.mk` in your userspace folder:
```make ```make
ifeq ($(strip $(FLASH_BOOTLOADER)), yes) ifeq ($(strip $(FLASH_BOOTLOADER)), yes)
OPT_DEFS += -DFLASH_BOOTLOADER OPT_DEFS += -DFLASH_BOOTLOADER
endif endif
@ -252,4 +252,4 @@ Also, holding Shift will add the flash target (`:flash`) to the command. Holdin
And for the boards that lack a shift key, or that you want to always attempt the flashing part, you can add `FLASH_BOOTLOADER = yes` to the `rules.mk` of that keymap. And for the boards that lack a shift key, or that you want to always attempt the flashing part, you can add `FLASH_BOOTLOADER = yes` to the `rules.mk` of that keymap.
?> This should flash the newly compiled firmware automatically, using the correct utility, based on the bootloader settings (or default to just generating the HEX file). However, it should be noted that this may not work on all systems. AVRDUDE doesn't work on WSL, namely. And this doesn't support BootloadHID or mdloader. ?> This should flash the newly compiled firmware automatically, using the correct utility, based on the bootloader settings (or default to just generating the HEX file). However, it should be noted that this may not work on all systems. AVRDUDE doesn't work on WSL, namely.

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