Traveller cleanup (#13441)
* Traveller cleanup * Update keyboards/handwired/traveller/info.json Co-authored-by: Joel Challis <git@zvecr.com> Co-authored-by: Joel Challis <git@zvecr.com>master
parent
eb7178b542
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4c1c112a16
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@ -15,8 +15,7 @@ You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef CONFIG_H
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#define CONFIG_H
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#pragma once
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#include "config_common.h"
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@ -40,26 +39,45 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
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* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
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*
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*/
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*/
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#define MATRIX_ROW_PINS { D0, D1, D3, D2 }
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// no I can't say why this order seemed like a good idea
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#define MATRIX_COL_PINS { B5, D6, B7, B6, F6, B1, B3, F7, B4, E6, D7, C6, D4 }
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#define UNUSED_PINS
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// LED stuff
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#define RGB_DI_PIN B2
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//#define RBLIGHT_TIMER
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#define RGBLED_NUM 1 // Number of LEDs
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#define RGBLIGHT_HUE_STEP 10
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#define RGBLIGHT_SAT_STEP 17
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#define RGBLIGHT_VAL_STEP 17
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/* COL2ROW or ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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// #define BACKLIGHT_PIN B7
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// #define BACKLIGHT_BREATHING
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// #define BACKLIGHT_LEVELS 3
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//#define BACKLIGHT_PIN B7
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//#define BACKLIGHT_BREATHING
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//#define BACKLIGHT_LEVELS 3
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#define RGB_DI_PIN B2
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#ifdef RGB_DI_PIN
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# define RGBLED_NUM 1
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# define RGBLIGHT_HUE_STEP 10
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# define RGBLIGHT_SAT_STEP 17
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# define RGBLIGHT_VAL_STEP 17
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//# define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
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//# define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
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/*== all animations enable ==*/
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//# define RGBLIGHT_ANIMATIONS
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/*== or choose animations ==*/
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//# define RGBLIGHT_EFFECT_BREATHING
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//# define RGBLIGHT_EFFECT_RAINBOW_MOOD
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//# define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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//# define RGBLIGHT_EFFECT_SNAKE
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//# define RGBLIGHT_EFFECT_KNIGHT
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//# define RGBLIGHT_EFFECT_CHRISTMAS
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//# define RGBLIGHT_EFFECT_STATIC_GRADIENT
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//# define RGBLIGHT_EFFECT_RGB_TEST
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//# define RGBLIGHT_EFFECT_ALTERNATING
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/*== customize breathing effect ==*/
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/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
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//# define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
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/*==== use exp() and sin() ====*/
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//# define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
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//# define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
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#endif
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCE 5
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@ -67,14 +85,16 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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/* define if matrix has ghost (lacks anti-ghosting diodes) */
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//#define MATRIX_HAS_GHOST
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/* number of backlight levels */
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#define BACKLIGHT_LEVELS 3
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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//#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
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* This is useful for the Windows task manager shortcut (ctrl+shift+esc).
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*/
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//#define GRAVE_ESC_CTRL_OVERRIDE
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/*
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* Force NKRO
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*
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@ -96,54 +116,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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//#define FORCE_NKRO
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/*
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* Magic Key Options
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*
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* Magic keys are hotkey commands that allow control over firmware functions of
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* the keyboard. They are best used in combination with the HID Listen program,
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* found here: https://www.pjrc.com/teensy/hid_listen.html
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*
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* The options below allow the magic key functionality to be changed. This is
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* useful if your keyboard/keypad is missing keys and you want magic key support.
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*
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*/
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/* control how magic key switches layers */
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
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/* override magic key keymap */
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
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//#define MAGIC_KEY_HELP1 H
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//#define MAGIC_KEY_HELP2 SLASH
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//#define MAGIC_KEY_DEBUG D
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//#define MAGIC_KEY_DEBUG_MATRIX X
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//#define MAGIC_KEY_DEBUG_KBD K
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//#define MAGIC_KEY_DEBUG_MOUSE M
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//#define MAGIC_KEY_VERSION V
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//#define MAGIC_KEY_STATUS S
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//#define MAGIC_KEY_CONSOLE C
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//#define MAGIC_KEY_LAYER0_ALT1 ESC
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//#define MAGIC_KEY_LAYER0_ALT2 GRAVE
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//#define MAGIC_KEY_LAYER0 0
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//#define MAGIC_KEY_LAYER1 1
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//#define MAGIC_KEY_LAYER2 2
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//#define MAGIC_KEY_LAYER3 3
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//#define MAGIC_KEY_LAYER4 4
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//#define MAGIC_KEY_LAYER5 5
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//#define MAGIC_KEY_LAYER6 6
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//#define MAGIC_KEY_LAYER7 7
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//#define MAGIC_KEY_LAYER8 8
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//#define MAGIC_KEY_LAYER9 9
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//#define MAGIC_KEY_BOOTLOADER PAUSE
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//#define MAGIC_KEY_LOCK CAPS
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//#define MAGIC_KEY_EEPROM E
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//#define MAGIC_KEY_NKRO N
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//#define MAGIC_KEY_SLEEP_LED Z
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/*
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* Feature disable options
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* These options are also useful to firmware size reduction.
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@ -159,7 +131,11 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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//#define NO_ACTION_LAYER
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//#define NO_ACTION_TAPPING
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//#define NO_ACTION_ONESHOT
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//#define NO_ACTION_MACRO
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//#define NO_ACTION_FUNCTION
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#endif
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/* disable these deprecated features by default */
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#define NO_ACTION_MACRO
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#define NO_ACTION_FUNCTION
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/* Bootmagic Lite key configuration */
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//#define BOOTMAGIC_LITE_ROW 0
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//#define BOOTMAGIC_LITE_COLUMN 0
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@ -1,65 +1,67 @@
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{
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"keyboard_name": "traveller",
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"keyboard_name": "Traveller",
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"url": "",
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"maintainer": "qmk",
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"width": 1,
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"height": 1,
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"width": 13,
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"height": 4,
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"layouts": {
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"KEYMAP": {
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"LAYOUT": {
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"layout": [
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{"x":0, "y":0},
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{"x":1, "y":0},
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{"x":2, "y":0},
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{"x":3, "y":0},
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{"x":4, "y":0},
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{"x":5, "y":0},
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{"x":7, "y":0},
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{"x":8, "y":0},
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{"x":9, "y":0},
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{"x":10, "y":0},
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{"x":11, "y":0},
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{"x":12, "y":0},
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{"x": 0, "y": 0},
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{"x": 1, "y": 0},
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{"x": 2, "y": 0},
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{"x": 3, "y": 0},
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{"x": 4, "y": 0},
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{"x": 5, "y": 0},
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{"x":0, "y":1},
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{"x":1, "y":1},
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{"x":2, "y":1},
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{"x":3, "y":1},
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{"x":4, "y":1},
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{"x":5, "y":1},
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{"x":7, "y":1},
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{"x":8, "y":1},
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{"x":9, "y":1},
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{"x":10, "y":1},
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{"x":11, "y":1},
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{"x":12, "y":1},
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{"x": 7, "y": 0},
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{"x": 8, "y": 0},
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{"x": 9, "y": 0},
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{"x": 10, "y": 0},
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{"x": 11, "y": 0},
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{"x": 12, "y": 0},
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{"x":0, "y":2},
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{"x":1, "y":2},
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{"x":2, "y":2},
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{"x":3, "y":2},
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{"x":4, "y":2},
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{"x":5, "y":2},
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{"x":6, "y":2},
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{"x":7, "y":2},
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{"x":8, "y":2},
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{"x":9, "y":2},
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{"x":10, "y":2},
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{"x":11, "y":2},
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{"x":12, "y":2},
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{"x": 0, "y": 1},
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{"x": 1, "y": 1},
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{"x": 2, "y": 1},
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{"x": 3, "y": 1},
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{"x": 4, "y": 1},
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{"x": 5, "y": 1},
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{"x":0, "y":3},
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{"x":1, "y":3},
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{"x":2, "y":3},
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{"x":3, "y":3},
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{"x":4, "y":3},
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{"x":5, "y":3},
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{"x":6, "y":3},
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{"x":7, "y":3},
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{"x":8, "y":3},
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{"x":9, "y":3},
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{"x":10, "y":3},
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{"x":11, "y":3},
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{"x":12, "y":3}
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{"x": 7, "y": 1},
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{"x": 8, "y": 1},
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{"x": 9, "y": 1},
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{"x": 10, "y": 1},
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{"x": 11, "y": 1},
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{"x": 12, "y": 1},
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{"x": 0, "y": 2},
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{"x": 1, "y": 2},
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{"x": 2, "y": 2},
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{"x": 3, "y": 2},
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{"x": 4, "y": 2},
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{"x": 5, "y": 2},
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{"x": 6, "y": 2},
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{"x": 7, "y": 2},
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{"x": 8, "y": 2},
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{"x": 9, "y": 2},
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{"x": 10, "y": 2},
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{"x": 11, "y": 2},
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{"x": 12, "y": 2},
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{"x": 0, "y": 3},
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{"x": 1, "y": 3},
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{"x": 2, "y": 3},
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{"x": 3, "y": 3},
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{"x": 4, "y": 3},
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{"x": 5, "y": 3},
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{"x": 6, "y": 3},
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{"x": 7, "y": 3},
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{"x": 8, "y": 3},
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{"x": 9, "y": 3},
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{"x": 10, "y": 3},
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{"x": 11, "y": 3},
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{"x": 12, "y": 3}
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]
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}
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}
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@ -1,20 +1,14 @@
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#include QMK_KEYBOARD_H
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#include "mousekey.h"
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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#define _QW 0
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#define _LW 1
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#define _HI 2
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#define _NAV 4
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#define _CUR 5
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#define _FKEYS 6
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#define _TRNS 8
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// We do the same trick for functions
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#define RGBLED_TOGGLE 10
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#define _HIOUT 15
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#define _LWOUT 16
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enum layer_names {
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_QW,
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_LW,
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_HI,
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_NAV,
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_CUR,
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_FKEYS,
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_TRNS
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};
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enum custom_keycodes {
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M_MUL = SAFE_RANGE,
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Qwerty
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/* Qwerty
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* ,-----------------------------------------. .-----------------------------------------.
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* | NAV | ` ~ | W | E | R | T | | Y | U | I | O | - | = |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | Tab | Q | S | D | F | G | | H | J | K | L | P | \ |
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* |------+------+------+------+------+------|------+------+------+------+------+------+------|
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*|ctrl/esc| A | X | C | V | B |Ctrl /| N | M | , | . | ; | ' |
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* |ctrl/esc| A | X | C | V | B |Ctrl /| N | M | , | . | ; | ' |
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* |------+------+------+------+------+------+ // +------+------+------+------+------+------|
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* | Shift| Z | Del | GUI | Low | Bspc |/Enter| Spc | Hi | GUI | Alt | / |Shift |
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* `------------------------------------------------------------------------------------------'
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*
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*/
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[_QW] = KEYMAP(
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[_QW] = LAYOUT(
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TG(_NAV), KC_GRV, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_MINS, KC_EQL,
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KC_TAB, KC_Q, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_P, KC_BSLS,
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CTL_T(KC_ESC), KC_A, KC_X, KC_C, KC_V, KC_B, KC_RCTL, KC_N, KC_M, KC_COMM, KC_DOT, KC_SCLN, KC_QUOT,
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KC_LSFT, KC_Z, KC_DEL, KC_LGUI, MO(_LW), KC_BSPC, KC_ENTER, KC_SPC, MO(_HI), KC_RGUI, KC_RALT, KC_SLSH, KC_RSFT
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KC_LSFT, KC_Z, KC_DEL, KC_LGUI, MO(_LW), KC_BSPC, KC_ENT, KC_SPC, MO(_HI), KC_RGUI, KC_RALT, KC_SLSH, KC_RSFT
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),
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/* LOW - numbers, missing or awkward programming keys
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/* LOW - numbers, missing or awkward programming keys
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Doubled 1 key allows lazy reach with ring finger.
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* ,-----------------------------------------. .-----------------------------------------.
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* | FKeys| 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 |Ctrl-alt-del|
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* |------+------+------+------+------+------+ // +------+------+------+------+------+------|
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* | Shift| | | | Low | |/ | | Hi | | | |Shift |
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* `------------------------------------------------------------------------------------------'
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*
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*/
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[_LW] = LAYOUT(
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TG(_FKEYS), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, LCTL(LALT(KC_DEL)),
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_______, KC_1, KC_RBRC, KC_LPRN, KC_RPRN, XXXXXXX, KC_ASTR, KC_LPRN, KC_RPRN, KC_LBRC, XXXXXXX, XXXXXXX,
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KC_CAPS, KC_LBRC, XXXXXXX, KC_LCBR, KC_RCBR, KC_TILD, _______, KC_HASH, KC_LCBR, KC_RCBR, XXXXXXX, KC_RBRC, XXXXXXX,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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[_LW] = KEYMAP(
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TG(_FKEYS), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, LCTL(LALT(KC_DEL)) ,
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KC_TRNS, KC_1, KC_RBRC, KC_LPRN, KC_RPRN, KC_NO, KC_ASTR, KC_LPRN, KC_RPRN, KC_LBRC, KC_NO, KC_NO,
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KC_CAPS, KC_LBRC, KC_NO, KC_LCBR, KC_RCBR, KC_TILD, KC_TRNS, KC_HASH, KC_LCBR, KC_RCBR, KC_NO, KC_RBRC, KC_NO,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
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),
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/* HI - Punctuation, shell and
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url ://@.com row on bottom, && is opposite || ^$ are in regex order: ^.*$
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Right hand nav keys work pretty well chorded with the Right hand Hi Key
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/* HI - Punctuation, shell and
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* url ://@.com row on bottom, && is opposite || ^$ are in regex order: ^.*$
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* Right hand nav keys work pretty well chorded with the Right hand Hi Key
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* ,-----------------------------------------. .-----------------------------------------.
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* |FKEYS | ! | @ | # | $ | % | | ^ | & | * | ( | ) | + |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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@ -76,39 +67,36 @@ Right hand nav keys work pretty well chorded with the Right hand Hi Key
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* |------+------+------+------+------+------+ // +------+------+------+------+------+------|
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* | | / | | | Low | |/ | | Hi | PgDn | Left| Down | Right |
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* `------------------------------------------------------------------------------------------'
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*
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*/
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[_HI] = LAYOUT(
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TG(_FKEYS), KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_PLUS,
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_______, KC_EXLM, KC_AMPR, KC_PIPE, KC_DLR, KC_PERC, KC_VOLU, KC_MUTE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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KC_CAPS, KC_CIRC, KC_COLN, KC_DOT, KC_ASTR, KC_MINS, _______, KC_VOLD, KC_PPLS, KC_PGUP, KC_HOME, KC_UP, KC_END,
|
||||
_______, KC_SLSH, _______, _______, TT(_LW), _______, _______, _______, _______, KC_PGDN, KC_LEFT, KC_DOWN, KC_RGHT
|
||||
),
|
||||
|
||||
[_HI] = KEYMAP(
|
||||
TG(_FKEYS),KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_PLUS,
|
||||
KC_TRNS, KC_EXLM, KC_AMPR, KC_PIPE, KC_DLR, KC_PERC, KC_VOLU, KC_MUTE, KC_NO, KC_NO, KC_NO, KC_NO,
|
||||
KC_CAPS, KC_CIRC, KC_COLN, KC_DOT, KC_ASTR, KC_MINS, KC_TRNS, KC_VOLD, KC_PPLS, KC_PGUP, KC_HOME, KC_UP, KC_END,
|
||||
KC_TRNS, KC_SLSH, KC_TRNS, KC_TRNS, TT(_LW), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PGDN, KC_LEFT, KC_DOWN, KC_RIGHT
|
||||
),
|
||||
|
||||
/* NAV - mouse & navigation
|
||||
//gui left and right are line home/end, or fore & back in browser
|
||||
// Mouse buttons are reversed for comfort - bigger stretch is to the right button.
|
||||
|
||||
/* NAV - mouse & navigation
|
||||
* gui left and right are line home/end, or fore & back in browser
|
||||
* Mouse buttons are reversed for comfort - bigger stretch is to the right button.
|
||||
*
|
||||
* ,-----------------------------------------. .-----------------------------------------.
|
||||
* | NAV | | | Up | |Gui-> | | MwU | MS_UL| MS_U |MS_UR | |Ms Norm|
|
||||
* |------+------+------+------+------+------| |------+------+------+------+------+--------|
|
||||
* | |Gui<- | Left | Down |Right | C^E | | BTN3 | MS_L |MS Up | MS_R | |Ms Fast |
|
||||
* |------+------+------+------+------+------|------|------+------+------+------+------+--------|
|
||||
* | | C^A | GUI X| GUI C| GUI_V| |Enter/| MWD | M_DL |MS Dwn|MS_DR | Up |Ms Slow |
|
||||
* |------+------+------+------+------+------+ // +------+------+------+------+------+------|
|
||||
* | | GuiZ | | | Low | |/ButnR|ButnL | Hi | | Left | Down | Right |
|
||||
* `------------------------------------------------------------------------------------------'
|
||||
*/
|
||||
* | NAV | | | Up | |Gui-> | | MwU | MS_UL| MS_U |MS_UR | |Ms Norm|
|
||||
* |------+------+------+------+------+------| |------+------+------+------+------+--------|
|
||||
* | |Gui<- | Left | Down |Right | C^E | | BTN3 | MS_L |MS Up | MS_R | |Ms Fast |
|
||||
* |------+------+------+------+------+------|------|------+------+------+------+------+--------|
|
||||
* | | C^A | GUI X| GUI C| GUI_V| |Enter/| MWD | M_DL |MS Dwn|MS_DR | Up |Ms Slow |
|
||||
* |------+------+------+------+------+------+ // +------+------+------+------+------+------|
|
||||
* | | GuiZ | | | Low | |/ButnR|ButnL | Hi | | Left | Down | Right |
|
||||
* `------------------------------------------------------------------------------------------'
|
||||
*/
|
||||
[_NAV] = LAYOUT(
|
||||
TG(_NAV), XXXXXXX, XXXXXXX, KC_UP, XXXXXXX, RGUI(KC_RGHT), KC_WH_U, M_MUL, KC_MS_U, M_MUR, XXXXXXX, KC_ACL2,
|
||||
_______, RGUI(KC_LEFT), KC_LEFT, KC_DOWN, KC_RGHT, LCTL(KC_E), KC_BTN3, KC_MS_L, KC_MS_U, KC_MS_R, XXXXXXX, KC_ACL1,
|
||||
_______, LCTL(KC_A), LGUI(KC_X), RGUI(KC_C), RGUI(KC_V), XXXXXXX, KC_ENT, KC_WH_D, M_MDL, KC_MS_D, M_MDR, KC_UP, KC_ACL0,
|
||||
_______, RGUI(KC_Z), _______, _______, _______, _______, KC_BTN2, KC_BTN1, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT
|
||||
),
|
||||
|
||||
[_NAV] = KEYMAP(
|
||||
TG(_NAV), KC_NO, KC_NO, KC_UP, KC_NO, RGUI(KC_RIGHT), KC_WH_U, M_MUL, KC_MS_U, M_MUR, KC_NO, KC_ACL2,
|
||||
KC_TRNS, RGUI(KC_LEFT), KC_LEFT, KC_DOWN, KC_RIGHT, LCTL(KC_E), KC_BTN3, KC_MS_L, KC_MS_U, KC_MS_R, KC_NO, KC_ACL1,
|
||||
KC_TRNS, LCTL(KC_A), LGUI(KC_X),RGUI(KC_C), RGUI(KC_V),KC_NO, KC_ENTER, KC_WH_D, M_MDL, KC_MS_D, M_MDR, KC_UP, KC_ACL0,
|
||||
KC_TRNS, RGUI(KC_Z), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_BTN2, KC_BTN1, KC_TRNS, KC_TRNS, KC_LEFT, KC_DOWN, KC_RIGHT
|
||||
),
|
||||
|
||||
/* FKEYS - Funtion keys & mac stuff
|
||||
/* FKEYS - Funtion keys & mac stuff
|
||||
* ,-----------------------------------------. .-----------------------------------------.
|
||||
* | FKEYS| F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | Ctrl |
|
||||
* |------+------+------+------+------+------| |------+------+------+------+------+------|
|
||||
|
@ -118,18 +106,15 @@ Right hand nav keys work pretty well chorded with the Right hand Hi Key
|
|||
* |------+------+------+------+------+------+ // +------+------+------+------+------+------|
|
||||
* | . |RGBTog| . | | LO | Bspc |/ | | HI | | | | |
|
||||
* `------------------------------------------------------------------------------------------'
|
||||
*
|
||||
*/
|
||||
[_FKEYS] = LAYOUT(
|
||||
TG(_FKEYS), KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_RCTL,
|
||||
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_F11, KC_F12, KC_F13, KC_F14, KC_F15, KC_LALT,
|
||||
TO(_QW), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_DEL,
|
||||
_______, RGB_TOG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
|
||||
),
|
||||
|
||||
[_FKEYS] = KEYMAP(
|
||||
TG(_FKEYS),KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_RCTL,
|
||||
KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_F11, KC_F12, KC_F13, KC_F14, KC_F15, KC_LALT ,
|
||||
TO(_QW), KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_DEL,
|
||||
KC_TRNS, RGB_TOG, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
|
||||
),
|
||||
|
||||
|
||||
/* TRNS - skeleton for laters
|
||||
/* TRNS - skeleton for laters
|
||||
* ,-----------------------------------------. .-----------------------------------------.
|
||||
* | . | . | . | . | . | . | | ^ | & | * | ( | ) | |
|
||||
* |------+------+------+------+------+------| |------+------+------+------+------+------|
|
||||
|
@ -139,17 +124,13 @@ Right hand nav keys work pretty well chorded with the Right hand Hi Key
|
|||
* |------+------+------+------+------+------+ // +------+------+------+------+------+------|
|
||||
* | . | . | . | GUI | LO | . |/ | Spc | HI | GUI | M0 | / |LSFT |
|
||||
* `------------------------------------------------------------------------------------------'
|
||||
*
|
||||
*/
|
||||
|
||||
[_TRNS] = {
|
||||
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_NO, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS},
|
||||
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_NO, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS},
|
||||
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS},
|
||||
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS}
|
||||
}
|
||||
|
||||
|
||||
[_TRNS] = LAYOUT(
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
|
||||
)
|
||||
};
|
||||
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
|
@ -165,7 +146,6 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|||
}
|
||||
mousekey_send();
|
||||
return false;
|
||||
|
||||
case M_MUR:
|
||||
if (record->event.pressed) {
|
||||
mousekey_on(KC_MS_UP);
|
||||
|
@ -176,7 +156,6 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|||
}
|
||||
mousekey_send();
|
||||
return false;
|
||||
|
||||
case M_MDL:
|
||||
if (record->event.pressed) {
|
||||
mousekey_on(KC_MS_DOWN);
|
||||
|
@ -187,7 +166,6 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|||
}
|
||||
mousekey_send();
|
||||
return false;
|
||||
|
||||
case M_MDR:
|
||||
if (record->event.pressed) {
|
||||
mousekey_on(KC_MS_DOWN);
|
||||
|
@ -201,54 +179,49 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|||
default:
|
||||
return true;
|
||||
}
|
||||
|
||||
return true;
|
||||
};
|
||||
|
||||
void LayerLEDSet(uint8_t layr) {
|
||||
|
||||
switch (layr) {
|
||||
case _QW:
|
||||
rgblight_setrgb(0,20, 0); // dim green
|
||||
// dim green
|
||||
rgblight_setrgb(0, 20, 0);
|
||||
break;
|
||||
case _LW:
|
||||
// deep purple
|
||||
rgblight_setrgb(20,0,35);
|
||||
rgblight_setrgb(20, 0, 35);
|
||||
break;
|
||||
case _HI:
|
||||
// light blue
|
||||
rgblight_setrgb(0,20,20);
|
||||
rgblight_setrgb(0, 20, 20);
|
||||
break;
|
||||
case _NAV:
|
||||
// Yellowy orange
|
||||
rgblight_setrgb(25,20,0); // brighter
|
||||
// yellowy orange
|
||||
rgblight_setrgb(25, 20, 0);
|
||||
break;
|
||||
case _FKEYS:
|
||||
// RED
|
||||
rgblight_setrgb(20,0,0); // brighter
|
||||
// red
|
||||
rgblight_setrgb(20, 0, 0);
|
||||
break;
|
||||
default:
|
||||
rgblight_setrgb(20,2,20);//error
|
||||
// error
|
||||
rgblight_setrgb(20,2,20);
|
||||
break;
|
||||
}
|
||||
|
||||
return;
|
||||
|
||||
}
|
||||
|
||||
void matrix_init_user(void) {
|
||||
}
|
||||
|
||||
// Bleah globals need to be initialized.
|
||||
uint8_t old_layer=_QW;
|
||||
uint8_t old_layer = _QW;
|
||||
|
||||
void matrix_scan_user(void) {
|
||||
uint8_t layer = biton32(layer_state);
|
||||
|
||||
if (old_layer != layer) {
|
||||
LayerLEDSet(layer);
|
||||
old_layer=layer;
|
||||
old_layer = layer;
|
||||
}
|
||||
}
|
||||
|
||||
void led_set_user(uint8_t usb_led) {
|
||||
|
||||
}
|
||||
|
|
|
@ -1,2 +0,0 @@
|
|||
# The default keymap for handwired/traveller
|
||||
this is a kitchen sink build
|
|
@ -1,35 +1,21 @@
|
|||
traveler keyboard firmware
|
||||
======================
|
||||
# Traveller
|
||||
|
||||
## Traveller Specific Info ##
|
||||
The traveller is a varient on the atreus keyboard.
|
||||
The Traveller is a variant on the atreus keyboard.
|
||||
Like the Atreus, it is designed to be a good compromise between size and ergonomics.
|
||||
|
||||
key differences are
|
||||
- an additional column for each pinky
|
||||
- an RGB LED in the center to show the current layer
|
||||
- more finger stagger, splay angle and contoured keycaps (F2 profile for space key).
|
||||
Key differences are:
|
||||
- An additional column for each pinky
|
||||
- An RGB LED in the center to show the current layer
|
||||
- More finger stagger, splay angle and contoured keycaps (F2 profile for space key).
|
||||
|
||||
You can make your own traveller keyboard by using the openscad tools from the atreus repository, and adding a hole for the LED to shine through.
|
||||
You can make your own Traveller keyboard by using the openscad tools from the atreus repository, and adding a hole for the LED to shine through.
|
||||
|
||||
## Quantum MK Firmware
|
||||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
For the full Quantum feature list, see [the parent README.md](/readme.md).
|
||||
make handwired/traveller:default
|
||||
|
||||
## Building
|
||||
Flashing example for this keyboard:
|
||||
|
||||
Download or clone the whole firmware and navigate to the keyboard/traveler folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use the Teensy Loader to program your .hex file.
|
||||
make handwired/traveller:default:flash
|
||||
|
||||
Depending on which keymap you would like to use, you will have to compile slightly differently.
|
||||
|
||||
### Default
|
||||
To build with the default keymap, simply run `make`.
|
||||
|
||||
### Other Keymaps
|
||||
Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `<name>.c` and see keymap document (you can find in top README.md) and existent keymap files.
|
||||
|
||||
To build the firmware binary hex file with a keymap just do `make` with `KEYMAP` option like:
|
||||
```
|
||||
$ make KEYMAP=[default|jack|<name>]
|
||||
```
|
||||
Keymaps follow the format **__\<name\>.c__** and are stored in the `keymaps` folder.
|
||||
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
|
||||
|
|
|
@ -2,42 +2,21 @@
|
|||
MCU = atmega32u4
|
||||
|
||||
# Bootloader selection
|
||||
# Teensy halfkay
|
||||
# Pro Micro caterina
|
||||
# Atmel DFU atmel-dfu
|
||||
# LUFA DFU lufa-dfu
|
||||
# QMK DFU qmk-dfu
|
||||
# ATmega32A bootloadHID
|
||||
# ATmega328P USBasp
|
||||
ifdef TEENSY2
|
||||
BOOTLOADER = halfkay
|
||||
OPT_DEFS += -DATREUS_TEENSY2
|
||||
ATREUS_UPLOAD_COMMAND = teensy_loader_cli -w -mmcu=$(MCU) $(TARGET).hex
|
||||
else
|
||||
BOOTLOADER = caterina
|
||||
OPT_DEFS += -DATREUS_ASTAR
|
||||
ATREUS_UPLOAD_COMMAND = while [ ! -r $(USB) ]; do sleep 1; done; \
|
||||
avrdude -p $(MCU) -c avr109 -U flash:w:$(TARGET).hex -P $(USB)
|
||||
endif
|
||||
BOOTLOADER = caterina
|
||||
|
||||
# Build Options
|
||||
# change yes to no to disable
|
||||
#
|
||||
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
|
||||
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
|
||||
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
|
||||
CONSOLE_ENABLE = no # Console for debug(+400)
|
||||
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration
|
||||
MOUSEKEY_ENABLE = yes # Mouse keys
|
||||
EXTRAKEY_ENABLE = yes # Audio control and System control
|
||||
CONSOLE_ENABLE = no # Console for debug
|
||||
COMMAND_ENABLE = no # Commands for debug and configuration
|
||||
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
|
||||
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
|
||||
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
|
||||
NKRO_ENABLE = no # USB Nkey Rollover
|
||||
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality on B7 by default
|
||||
MIDI_ENABLE = no # MIDI controls
|
||||
UNICODE_ENABLE = no # Unicode
|
||||
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
|
||||
AUDIO_ENABLE = no # Audio output on port C6
|
||||
RGBLIGHT_ENABLE = yes
|
||||
|
||||
# for avr upload
|
||||
USB = /dev/cu.usbmodem1421
|
||||
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
|
||||
RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
|
||||
BLUETOOTH_ENABLE = no # Enable Bluetooth
|
||||
AUDIO_ENABLE = no # Audio output
|
||||
|
|
|
@ -1,25 +1,5 @@
|
|||
#include "traveller.h"
|
||||
|
||||
__attribute__ ((weak))
|
||||
void matrix_init_user(void) {
|
||||
// leave this function blank - it can be defined in a keymap file
|
||||
};
|
||||
|
||||
__attribute__ ((weak))
|
||||
void matrix_scan_user(void) {
|
||||
// leave this function blank - it can be defined in a keymap file
|
||||
}
|
||||
|
||||
__attribute__ ((weak))
|
||||
void process_action_user(keyrecord_t *record) {
|
||||
// leave this function blank - it can be defined in a keymap file
|
||||
}
|
||||
|
||||
__attribute__ ((weak))
|
||||
void led_set_user(uint8_t usb_led) {
|
||||
// leave this function blank - it can be defined in a keymap file
|
||||
}
|
||||
|
||||
void matrix_init_kb(void) {
|
||||
// put your keyboard start-up code here
|
||||
// runs once when the firmware starts up
|
||||
|
@ -30,32 +10,9 @@ void matrix_init_kb(void) {
|
|||
rgblight_setrgb(0,20,0);// dim green, happens to be same as _QW
|
||||
#endif
|
||||
|
||||
// Turn status LED on
|
||||
DDRC |= (1<<7);
|
||||
PORTC |= (1<<7);
|
||||
// Turn status LED on
|
||||
setPinOutput(C7);
|
||||
writePinHigh(C7);
|
||||
|
||||
matrix_init_user();
|
||||
}
|
||||
|
||||
|
||||
void matrix_scan_kb(void) {
|
||||
// put your looping keyboard code here
|
||||
// runs every cycle (a lot)
|
||||
|
||||
matrix_scan_user();
|
||||
}
|
||||
|
||||
bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
|
||||
// put your per-action keyboard code here
|
||||
// runs for every action, just before processing by the firmware
|
||||
|
||||
return process_record_user(keycode, record);
|
||||
}
|
||||
|
||||
void led_set_kb(uint8_t usb_led) {
|
||||
// put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
|
||||
|
||||
led_set_user(usb_led);
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -1,32 +1,17 @@
|
|||
#ifndef TRAVELLER_H
|
||||
#define TRAVELLER_H
|
||||
#pragma once
|
||||
|
||||
#include "quantum.h"
|
||||
#include "led.h"
|
||||
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
#include "rgblight.h"
|
||||
#endif
|
||||
#ifdef BACKLIGHT_ENABLE
|
||||
#include "backlight.h"
|
||||
#endif
|
||||
#define XXX KC_NO
|
||||
|
||||
|
||||
|
||||
// This a shortcut to help you visually see your layout.
|
||||
// The first section contains all of the arguements
|
||||
// The second converts the arguments into a two-dimensional array
|
||||
#define LAYOUT( \
|
||||
k00, k01, k02, k03, k04, k05, k07, k08, k09, k0a, k0b, k0c, \
|
||||
k10, k11, k12, k13, k14, k15, k17, k18, k19, k1a, k1b, k1c, \
|
||||
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, \
|
||||
k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c \
|
||||
) \
|
||||
{ \
|
||||
{ k00, k01, k02, k03, k04, k05, KC_NO, k07, k08, k09, k0a, k0b, k0c }, \
|
||||
{ k10, k11, k12, k13, k14, k15, KC_NO, k17, k18, k19, k1a, k1b, k1c }, \
|
||||
{ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c }, \
|
||||
{ k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c } \
|
||||
k00, k01, k02, k03, k04, k05, k07, k08, k09, k0A, k0B, k0C, \
|
||||
k10, k11, k12, k13, k14, k15, k17, k18, k19, k1A, k1B, k1C, \
|
||||
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B, k2C, \
|
||||
k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3A, k3B, k3C \
|
||||
) { \
|
||||
{ k00, k01, k02, k03, k04, k05, XXX, k07, k08, k09, k0A, k0B, k0C }, \
|
||||
{ k10, k11, k12, k13, k14, k15, XXX, k17, k18, k19, k1A, k1B, k1C }, \
|
||||
{ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B, k2C }, \
|
||||
{ k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3A, k3B, k3C } \
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
Loading…
Reference in New Issue