[Keyboard] Add scylla keyboard (#12720)
Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: Ryan <fauxpark@gmail.com> Co-authored-by: bstiq <qlebastard@outlook.com>master
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/*
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* Copyright 2021 Quentin LEBASTARD <qlebastard@gmail.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "config_common.h"
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#define VENDOR_ID 0xA8F8
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#define PRODUCT_ID 0x1829
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#define DEVICE_VER 0x0001
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#define MANUFACTURER Bastard Keyboards
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#define PRODUCT Scylla
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#define MATRIX_ROWS 10
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#define MATRIX_COLS 6
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#define DIODE_DIRECTION ROW2COL
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#define MATRIX_ROW_PINS { D7, B5, F7, F6, B6 }
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#define MATRIX_COL_PINS { B4, E6, C6, B1, B3, B2 }
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#define RGB_DI_PIN D2
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#define RGBLED_NUM 58
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#define RGBLED_SPLIT { 29, 29 }
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#define RGBLIGHT_LIMIT_VAL 120
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#define RGBLIGHT_ANIMATIONS
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#define DEBOUNCE 5
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#define SOFT_SERIAL_PIN D0
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#define MASTER_RIGHT
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{
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"keyboard_name": "The Bastard Keyboard",
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"url": "https://bastardkb.com/",
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"maintainer": "Quentin Lebastard",
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"width": 17,
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"height": 8,
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"layouts": {
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"LAYOUT_split_4x6_5": {
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"layout": [
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{"label":"L00", "x":0, "y":0},
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{"label":"L01", "x":1, "y":0},
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{"label":"L02", "x":2, "y":0},
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{"label":"L03", "x":3, "y":0},
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{"label":"L04", "x":4, "y":0},
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{"label":"L05", "x":5, "y":0},
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{"label":"R00", "x":11, "y":0},
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{"label":"R01", "x":12, "y":0},
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{"label":"R02", "x":13, "y":0},
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{"label":"R03", "x":14, "y":0},
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{"label":"R04", "x":15, "y":0},
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{"label":"R05", "x":16, "y":0},
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{"label":"L10", "x":0, "y":1},
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{"label":"L11", "x":1, "y":1},
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{"label":"L12", "x":2, "y":1},
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{"label":"L13", "x":3, "y":1},
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{"label":"L14", "x":4, "y":1},
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{"label":"L15", "x":5, "y":1},
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{"label":"R10", "x":11, "y":1},
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{"label":"R11", "x":12, "y":1},
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{"label":"R12", "x":13, "y":1},
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{"label":"R13", "x":14, "y":1},
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{"label":"R14", "x":15, "y":1},
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{"label":"R15", "x":16, "y":1},
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{"label":"L20", "x":0, "y":2},
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{"label":"L21", "x":1, "y":2},
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{"label":"L22", "x":2, "y":2},
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{"label":"L23", "x":3, "y":2},
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{"label":"L24", "x":4, "y":2},
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{"label":"L25", "x":5, "y":2},
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{"label":"R20", "x":11, "y":2},
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{"label":"R21", "x":12, "y":2},
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{"label":"R22", "x":13, "y":2},
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{"label":"R23", "x":14, "y":2},
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{"label":"R24", "x":15, "y":2},
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{"label":"R25", "x":16, "y":2},
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{"label":"L30", "x":0, "y":3},
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{"label":"L31", "x":1, "y":3},
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{"label":"L32", "x":2, "y":3},
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{"label":"L33", "x":3, "y":3},
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{"label":"L34", "x":4, "y":3},
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{"label":"L35", "x":5, "y":3},
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{"label":"R30", "x":11, "y":3},
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{"label":"R31", "x":12, "y":3},
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{"label":"R32", "x":13, "y":3},
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{"label":"R33", "x":14, "y":3},
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{"label":"R34", "x":15, "y":3},
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{"label":"R35", "x":16, "y":3},
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{"label":"L43", "x":5, "y":4},
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{"label":"L44", "x":6, "y":4},
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{"label":"L45", "x":7, "y":4},
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{"label":"R40", "x":9, "y":4},
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{"label":"R41", "x":10, "y":4},
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{"label":"R40", "x":11, "y":4},
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{"label":"L52", "x":6, "y":5},
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{"label":"L53", "x":7, "y":5},
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{"label":"R52", "x":9, "y":5},
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{"label":"R53", "x":10, "y":5}
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]
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}
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}
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}
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/*
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* Copyright 2021 Quentin LEBASTARD <qlebastard@gmail.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = LAYOUT_split_4x6_5(
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
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//-------------------------------------------------//-----------------------------------------------------------//
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_MINS,
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//-------------------------------------------------//-----------------------------------------------------------//
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KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
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//-------------------------------------------------//-----------------------------------------------------------//
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KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_BSLS,
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//-------------------------------------------------//-----------------------------------------------------------//
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KC_LCTL, KC_SPC, MO(1), MO(2), KC_ENT, KC_RGUI,
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KC_HOME, KC_BSPC, KC_DEL, KC_RALT
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),
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[1] = LAYOUT_split_4x6_5(
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KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL,
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//---------------------------------------------------------//-----------------------------------------------------------//
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RESET, _______, _______, _______, _______, KC_LBRC, KC_RBRC, KC_P7, KC_P8, KC_P9, _______, KC_PLUS,
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//---------------------------------------------------------//-----------------------------------------------------------//
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_______, KC_HOME, KC_PGUP, KC_PGDN, KC_END, KC_LPRN, KC_RPRN, KC_P4, KC_P5, KC_P6, KC_MINS, KC_PIPE,
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//---------------------------------------------------------//-----------------------------------------------------------//
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_______, _______, _______, _______, _______, _______, _______, KC_P1, KC_P2, KC_P3, KC_EQL, KC_UNDS,
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//---------------------------------------------------------//-----------------------------------------------------------//
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KC_LCTL, KC_HOME, KC_TRNS, KC_TRNS, KC_RALT, KC_RGUI,
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KC_SPC, KC_BSPC, KC_RCTL, KC_ENT
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),
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[2] = LAYOUT_split_4x6_5(
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KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
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//---------------------------------------------------------//--------------------------------------------------------------//
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_______, _______, RGB_RMOD, RGB_TOG, RGB_MOD, KC_LBRC, KC_RBRC, _______, KC_NLCK, KC_INS, KC_SLCK, KC_MUTE,
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//---------------------------------------------------------//--------------------------------------------------------------//
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_______, KC_LEFT, KC_UP, KC_DOWN, KC_RGHT, KC_LPRN, KC_RPRN, KC_MPRV, KC_MPLY, KC_MNXT, _______, KC_VOLU,
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//---------------------------------------------------------//--------------------------------------------------------------//
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLD,
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//---------------------------------------------------------//--------------------------------------------------------------//
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KC_LCTL, KC_HOME, KC_TRNS, KC_TRNS, KC_RALT, RESET,
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KC_SPC, KC_BSPC, KC_RCTL, KC_ENT
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),
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};
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/*
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* Copyright 2021 Joschua Gandert
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include "keymap_german.h"
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enum layer_names {
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_BASE,
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_GAME, /* WASD shifted right once */
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_LOWER,
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_RAISE,
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_ADJUST /* when both LOWER and RAISE pressed */
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};
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#define RAISE MO(_RAISE)
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#define LOWER MO(_LOWER)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_BASE] = LAYOUT_split_4x6_5(
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KC_ESC , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , DE_SS ,
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KC_TAB , KC_Q , KC_W , KC_E , KC_R , KC_T , DE_Z , KC_U , KC_I , KC_O , KC_P , DE_UDIA,
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KC_LSFT, KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , DE_ODIA, DE_ADIA,
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KC_LCTL, DE_Y , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM, KC_DOT, DE_MINS, DE_PLUS,
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RAISE, KC_SPC, KC_LCTL, KC_RALT, KC_BSPC, LOWER,
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KC_ENT, KC_LALT, KC_LGUI, KC_RSFT
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),
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[_GAME] = LAYOUT_split_4x6_5(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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KC_T , KC_TAB , KC_Q , KC_W , KC_E , KC_R , _______, _______, KC_UP, _______, _______, _______,
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KC_G , KC_LSFT, KC_A , KC_S , KC_D , KC_F , _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______,
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KC_B , KC_LCTL, DE_Y , KC_X , KC_C , KC_V , _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______
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),
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[_LOWER] = LAYOUT_split_4x6_5(
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KC_TILD, KC_EXLM, KC_AT , KC_HASH, KC_DLR , KC_PERC, KC_CIRC, KC_AMPR, KC_PSLS, KC_PAST, KC_PMNS, KC_DEL ,
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_______, DE_HASH, DE_CIRC, KC_PGUP, DE_LABK, _______, _______, KC_P7 , KC_P8 , KC_P9 , KC_PPLS, KC_BSPC ,
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_______, DE_ACUT, KC_HOME, KC_PGDN, KC_END , KC_LPRN, KC_RPRN, KC_P4 , KC_P5 , KC_P6 , KC_PDOT, _______ ,
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_______, KC_PLUS, KC_PIPE, KC_UNDS, _______, _______, KC_P0 , KC_P1 , KC_P2 , KC_P3 , KC_PENT, KC_KP_EQUAL,
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_______, KC_RGHT, _______, _______, _______, _______,
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KC_LEFT, _______, RESET , _______
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),
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[_RAISE] = LAYOUT_split_4x6_5(
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KC_F12 , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11 ,
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_______, _______, _______, KC_UP , _______, _______, KC_LALT, KC_INS , KC_NLCK , KC_CALC, KC_PSCREEN, KC_MUTE,
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_______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_ENT , KC_MSEL, KC_MPRV , KC_MPLY , KC_MNXT, _______ , KC_VOLU,
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_______, _______, _______, _______, _______, _______, DE_HASH, KC_MYCM , _______ , _______, KC_SLCK , KC_VOLD,
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_______, _______, _______, _______, KC_UP , _______,
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_______, _______, _______, KC_DOWN
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),
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[_ADJUST] = LAYOUT_split_4x6_5(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, RESET , _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, DF(_GAME), _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, DF(_BASE), _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______
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),
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};
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layer_state_t layer_state_set_user(layer_state_t state) {
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return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
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}
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@ -0,0 +1,24 @@
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![German Gaming Layout Image](https://i.imgur.com/0y938rGh.png)
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Despite being less accurate, the columns in the image are shifted up and down to avoid the [Hermann grid illusion](https://en.wikipedia.org/wiki/Grid_illusion).
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# German Gaming Layout
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This layout was build with gaming in mind for a german user. As a result I added a "game" layer that shifts the keys of the left side (below the number row) one to the right, so that <kbd>WASD</kbd> is on the <kbd>ESDF</kbd> keys. The reason this layer was added is that using <kbd>WASD</kbd> is less comfortable with a contoured Dactyl-style keyboard, where each column is adjusted for the respective fingers. <kbd>ESDF</kbd> also has the upside of allowing one to stay in the home row. Note that the rightmost column of the default layer, so <kbd>TGB</kbd>, ends up in the leftmost position.
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Of course, one could just be forced to reconfigure every game, but that wouldn't be very user-friendly and likely reduce satisfaction with the layout. When in game mode, the right side of keys also features arrow keys on <kbd>IJKL</kbd>.
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## Raise and Lower layer
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Additionally, via the RAISE layer, it's always possible to access the arrow keys, which are often used in game menues. On the exact same position one can access <kbd>Home</kbd>, <kbd>End</kbd>, <kbd>Page Down</kbd> and <kbd>Page Up</kbd> via the LOWER layer. The left side of the LOWER layer also contains the few characters that would usually have their own key in a traditional german keyboard.
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The right side features various media keys in the RAISE layer, and a numpad in the LOWER layer.
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## Firmware
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The keyboard can be put into Reset mode (for flashing a keymap) by pressing <kbd>**LOWER**</kbd> + <kbd>Super</kbd> (also known as Windows key), or by pressing <kbd>**LOWER**</kbd> + <kbd>**RAISE**</kbd> + <kbd>R</kbd>.
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||||||
|
`MOUSEKEY_ENABLE` was set to `no` for this keymap, since it wasn't used and the size of the firmware ended up being too large.
|
|
@ -0,0 +1 @@
|
||||||
|
MOUSEKEY_ENABLE = no
|
|
@ -0,0 +1,33 @@
|
||||||
|
/*
|
||||||
|
This is the c configuration file for the keymap
|
||||||
|
|
||||||
|
Copyright 2012 Jun Wako <wakojun@gmail.com>
|
||||||
|
Copyright 2015 Jack Humbert
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 2 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
/* Select hand configuration */
|
||||||
|
// #define MASTER_LEFT
|
||||||
|
// #define MASTER_RIGHT
|
||||||
|
#define EE_HANDS
|
||||||
|
|
||||||
|
#define TAPPING_FORCE_HOLD
|
||||||
|
#define TAPPING_TERM 300
|
||||||
|
#define PERMISSIVE_HOLD
|
||||||
|
#define IGNORE_MOD_TAP_INTERRUPT
|
||||||
|
#define LEADER_PER_KEY_TIMING
|
||||||
|
#define LEADER_TIMEOUT 300
|
|
@ -0,0 +1,100 @@
|
||||||
|
/*
|
||||||
|
* Copyright 2021 Ian Sterling <xyverz on Github.com>
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 2 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include QMK_KEYBOARD_H
|
||||||
|
|
||||||
|
enum layer_names { _WINDOWS, _MAC, _LOWER, _RAISE, _ADJUST };
|
||||||
|
|
||||||
|
enum custom_keycodes { WINDOWS = SAFE_RANGE, MAC, ADJUST };
|
||||||
|
|
||||||
|
// Aliases to keep the keymap tidy
|
||||||
|
#define GUIBSPC GUI_T(KC_BSPC) // GUI when held, BSPC when tapped.
|
||||||
|
#define RGB_SWR RGB_M_SW // Swirl Animation alias
|
||||||
|
#define RGB_SNK RGB_M_SN // Snake Animation alias
|
||||||
|
#define MACLOCK LGUI(LCTL(KC_Q)) // Lock my MacBook!
|
||||||
|
#define WINLOCK LGUI(KC_L) // Lock my PC!
|
||||||
|
#define DELGUI GUI_T(KC_DEL)
|
||||||
|
#define RAISE MO(_RAISE)
|
||||||
|
#define LOWER MO(_LOWER)
|
||||||
|
|
||||||
|
|
||||||
|
#define MACLOCK LGUI(LCTL(KC_Q)) // Lock my MacBook!
|
||||||
|
|
||||||
|
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||||
|
|
||||||
|
[_WINDOWS] = LAYOUT_split_4x6_5(
|
||||||
|
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS,
|
||||||
|
KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH,
|
||||||
|
KC_GRV, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS,
|
||||||
|
KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT,
|
||||||
|
LOWER, KC_BSPC, KC_DEL, KC_ENT, KC_SPC, RAISE,
|
||||||
|
KC_LCTL, KC_LALT, KC_RGUI, KC_RCTL
|
||||||
|
),
|
||||||
|
|
||||||
|
[_MAC] = LAYOUT_split_4x6_5(
|
||||||
|
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS,
|
||||||
|
KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH,
|
||||||
|
KC_GRV, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS,
|
||||||
|
KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT,
|
||||||
|
LOWER, KC_BSPC, DELGUI, KC_ENT, KC_SPC, RAISE,
|
||||||
|
KC_LCTL, KC_LALT, KC_RGUI, KC_RCTL
|
||||||
|
),
|
||||||
|
|
||||||
|
[_LOWER] = LAYOUT_split_4x6_5(
|
||||||
|
KC_F11, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F12,
|
||||||
|
RESET, _______, _______, KC_UP, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, _______, _______,
|
||||||
|
KC_CAPS, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_HOME, KC_PGUP, _______, KC_PLUS, KC_LCBR, KC_RCBR, _______,
|
||||||
|
_______, _______, KC_MPRV, KC_MPLY, KC_MNXT, KC_END, KC_PGDN, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______,
|
||||||
|
_______, KC_DEL, _______, _______, _______, _______,
|
||||||
|
MACLOCK, _______, _______, WINLOCK
|
||||||
|
),
|
||||||
|
|
||||||
|
[_RAISE] = LAYOUT_split_4x6_5(
|
||||||
|
KC_F11, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F12,
|
||||||
|
_______, _______, _______, KC_UP, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, _______, RESET,
|
||||||
|
KC_CAPS, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_HOME, KC_PGUP, _______, KC_EQL, KC_LBRC, KC_RBRC, _______,
|
||||||
|
_______, _______, KC_MPRV, KC_MPLY, KC_MNXT, KC_END, KC_PGDN, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______,
|
||||||
|
_______, KC_DEL, _______, _______, _______, _______,
|
||||||
|
MACLOCK, _______, _______, WINLOCK
|
||||||
|
),
|
||||||
|
|
||||||
|
[_ADJUST] = LAYOUT_split_4x6_5(
|
||||||
|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||||
|
_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||||
|
_______, _______, _______, _______, _______, _______, _______, WINDOWS, MAC, _______, _______, _______,
|
||||||
|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||||
|
_______, _______, _______, _______, _______, _______,
|
||||||
|
_______, _______, _______, _______
|
||||||
|
),
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
layer_state_t layer_state_set_user(layer_state_t state) { return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST); };
|
||||||
|
|
||||||
|
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||||
|
if (record->event.pressed) {
|
||||||
|
switch (keycode) {
|
||||||
|
case WINDOWS:
|
||||||
|
set_single_persistent_default_layer(_WINDOWS);
|
||||||
|
return false;
|
||||||
|
case MAC:
|
||||||
|
set_single_persistent_default_layer(_MAC);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
|
@ -0,0 +1,22 @@
|
||||||
|
# Scylla
|
||||||
|
|
||||||
|
A modern, low-profile split ergonomic keyboard
|
||||||
|
|
||||||
|
* Keyboard Maintainer: [Bastard Keyboards](https://github.com/Bastardkb/)
|
||||||
|
* Hardware Supported: elite-C V4
|
||||||
|
* Hardware Availability: [Bastard Keyboards](https://bastardkb.com/)
|
||||||
|
|
||||||
|
Make example for this keyboard (after setting up your build environment):
|
||||||
|
|
||||||
|
make bastardkb/scylla:default
|
||||||
|
|
||||||
|
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
|
||||||
|
|
||||||
|
See the [keyboard build instructions](https://docs.bastardkb.com)
|
||||||
|
|
||||||
|
|
||||||
|
## Important information regarding the reset
|
||||||
|
|
||||||
|
If you modify this firmware, make sure to always have a RESET key that can be triggered using only the master side ! This way you ensure that you can always flash the keyboard, even if you mess up.
|
||||||
|
|
||||||
|
Otherwise if you're stuck, open the case and reset manually by shorting Gnd and Rst, or pressing the RST button.
|
|
@ -0,0 +1,23 @@
|
||||||
|
# MCU name
|
||||||
|
MCU = atmega32u4
|
||||||
|
|
||||||
|
# Bootloader selection
|
||||||
|
BOOTLOADER = atmel-dfu
|
||||||
|
|
||||||
|
# Build Options
|
||||||
|
# change yes to no to disable
|
||||||
|
#
|
||||||
|
BOOTMAGIC_ENABLE = lite # Virtual DIP switch configuration
|
||||||
|
MOUSEKEY_ENABLE = yes # Mouse keys
|
||||||
|
EXTRAKEY_ENABLE = yes # Audio control and System control
|
||||||
|
CONSOLE_ENABLE = no # Console for debug
|
||||||
|
COMMAND_ENABLE = no # Commands for debug and configuration
|
||||||
|
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
|
||||||
|
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
|
||||||
|
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
|
||||||
|
NKRO_ENABLE = no # USB Nkey Rollover
|
||||||
|
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
|
||||||
|
RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
|
||||||
|
BLUETOOTH_ENABLE = no # Enable Bluetooth
|
||||||
|
AUDIO_ENABLE = no # Audio output
|
||||||
|
SPLIT_KEYBOARD = yes
|
|
@ -0,0 +1,18 @@
|
||||||
|
/*
|
||||||
|
* Copyright 2021 Quentin LEBASTARD <qlebastard@gmail.com>
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 2 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "scylla.h"
|
|
@ -0,0 +1,42 @@
|
||||||
|
/*
|
||||||
|
* Copyright 2021 Quentin LEBASTARD <qlebastard@gmail.com>
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 2 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "quantum.h"
|
||||||
|
|
||||||
|
// SWITCHED 91 and 95 - check on left ?
|
||||||
|
#define LAYOUT_split_4x6_5( \
|
||||||
|
k00, k01, k02, k03, k04, k05, k55, k54, k53, k52, k51, k50, \
|
||||||
|
k10, k11, k12, k13, k14, k15, k65, k64, k63, k62, k61, k60, \
|
||||||
|
k20, k21, k22, k23, k24, k25, k75, k74, k73, k72, k71, k70, \
|
||||||
|
k30, k31, k32, k33, k34, k35, k85, k84, k83, k82, k81, k80, \
|
||||||
|
k43, k44, k41, k91, k94, k93, \
|
||||||
|
k45, k42, k92, k95 \
|
||||||
|
)\
|
||||||
|
{\
|
||||||
|
{ k00, k01, k02, k03, k04, k05 }, \
|
||||||
|
{ k10, k11, k12, k13, k14, k15 }, \
|
||||||
|
{ k20, k21, k22, k23, k24, k25 }, \
|
||||||
|
{ k30, k31, k32, k33, k34, k35 }, \
|
||||||
|
{ KC_NO, k41, k42, k43, k44, k45 }, \
|
||||||
|
{ k50, k51, k52, k53, k54, k55 }, \
|
||||||
|
{ k60, k61, k62, k63, k64, k65 }, \
|
||||||
|
{ k70, k71, k72, k73, k74, k75 }, \
|
||||||
|
{ k80, k81, k82, k83, k84, k85 }, \
|
||||||
|
{ KC_NO, k91, k92, k93, k94, k95 }, \
|
||||||
|
}
|
Loading…
Reference in New Issue