Add cli command to import keyboard|keymap|kbfirmware (#16668)
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@ -352,6 +352,73 @@ $ qmk via2json -kb ai03/polaris -o polaris_keymap.json polaris_via_backup.json
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Ψ Wrote keymap to /home/you/qmk_firmware/polaris_keymap.json
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```
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## `qmk import-keyboard`
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This command imports a data-driven `info.json` keyboard into the repo.
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**Usage**:
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```
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usage: qmk import-keyboard [-h] filename
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```
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**Example:**
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```
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$ qmk import-keyboard ~/Downloads/forever60.json
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Ψ Importing forever60.json.
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Ψ Imported a new keyboard named forever60.
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Ψ To start working on things, `cd` into keyboards/forever60,
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Ψ or open the directory in your preferred text editor.
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Ψ And build with qmk compile -kb forever60 -km default.
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```
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## `qmk import-keymap`
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This command imports a data-driven `keymap.json` keymap into the repo.
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**Usage**:
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```
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usage: qmk import-keymap [-h] filename
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```
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**Example:**
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```
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qmk import-keymap ~/Downloads/asdf2.json
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Ψ Importing asdf2.json.
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Ψ Imported a new keymap named asdf2.
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Ψ To start working on things, `cd` into keyboards/takashicompany/dogtag/keymaps/asdf2,
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Ψ or open the directory in your preferred text editor.
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Ψ And build with qmk compile -kb takashicompany/dogtag -km asdf2.
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```
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## `qmk import-kbfirmware`
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This command creates a new keyboard based on a [Keyboard Firmware Builder](https://kbfirmware.com/) export.
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**Usage**:
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```
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usage: qmk import-kbfirmware [-h] filename
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```
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**Example:**
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```
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$ qmk import-kbfirmware ~/Downloads/gh62.json
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Ψ Importing gh62.json.
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⚠ Support here is basic - Consider using 'qmk new-keyboard' instead
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Ψ Imported a new keyboard named gh62.
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Ψ To start working on things, `cd` into keyboards/gh62,
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Ψ or open the directory in your preferred text editor.
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Ψ And build with qmk compile -kb gh62 -km default.
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```
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---
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# Developer Commands
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@ -527,3 +594,4 @@ This command converts a TTF font to an intermediate format for editing, before c
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## `qmk painter-convert-font-image`
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This command converts an intermediate font image to the QFF File Format. See the [Quantum Painter](quantum_painter.md?id=quantum-painter-cli) documentation for more information on this command.
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@ -59,6 +59,9 @@ subcommands = [
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'qmk.cli.generate.rules_mk',
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'qmk.cli.generate.version_h',
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'qmk.cli.hello',
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'qmk.cli.import.kbfirmware',
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'qmk.cli.import.keyboard',
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'qmk.cli.import.keymap',
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'qmk.cli.info',
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'qmk.cli.json2c',
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'qmk.cli.lint',
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@ -0,0 +1,25 @@
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from milc import cli
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from qmk.importers import import_kbfirmware as _import_kbfirmware
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from qmk.path import FileType
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from qmk.json_schema import json_load
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@cli.argument('filename', type=FileType('r'), nargs='+', arg_only=True, help='file')
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@cli.subcommand('Import kbfirmware json export')
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def import_kbfirmware(cli):
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filename = cli.args.filename[0]
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data = json_load(filename)
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cli.log.info(f'{{style_bright}}Importing {filename.name}.{{style_normal}}')
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cli.echo('')
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cli.log.warn("Support here is basic - Consider using 'qmk new-keyboard' instead")
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kb_name = _import_kbfirmware(data)
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cli.log.info(f'{{fg_green}}Imported a new keyboard named {{fg_cyan}}{kb_name}{{fg_green}}.{{fg_reset}}')
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cli.log.info(f'To start working on things, `cd` into {{fg_cyan}}keyboards/{kb_name}{{fg_reset}},')
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cli.log.info('or open the directory in your preferred text editor.')
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cli.log.info(f"And build with {{fg_yellow}}qmk compile -kb {kb_name} -km default{{fg_reset}}.")
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@ -0,0 +1,23 @@
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from milc import cli
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from qmk.importers import import_keyboard as _import_keyboard
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from qmk.path import FileType
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from qmk.json_schema import json_load
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@cli.argument('filename', type=FileType('r'), nargs='+', arg_only=True, help='file')
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@cli.subcommand('Import data-driven keyboard')
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def import_keyboard(cli):
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filename = cli.args.filename[0]
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data = json_load(filename)
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cli.log.info(f'{{style_bright}}Importing {filename.name}.{{style_normal}}')
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cli.echo('')
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kb_name = _import_keyboard(data)
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cli.log.info(f'{{fg_green}}Imported a new keyboard named {{fg_cyan}}{kb_name}{{fg_green}}.{{fg_reset}}')
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cli.log.info(f'To start working on things, `cd` into {{fg_cyan}}keyboards/{kb_name}{{fg_reset}},')
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cli.log.info('or open the directory in your preferred text editor.')
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cli.log.info(f"And build with {{fg_yellow}}qmk compile -kb {kb_name} -km default{{fg_reset}}.")
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@ -0,0 +1,23 @@
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from milc import cli
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from qmk.importers import import_keymap as _import_keymap
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from qmk.path import FileType
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from qmk.json_schema import json_load
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@cli.argument('filename', type=FileType('r'), nargs='+', arg_only=True, help='file')
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@cli.subcommand('Import data-driven keymap')
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def import_keymap(cli):
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filename = cli.args.filename[0]
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data = json_load(filename)
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cli.log.info(f'{{style_bright}}Importing {filename.name}.{{style_normal}}')
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cli.echo('')
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kb_name, km_name = _import_keymap(data)
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cli.log.info(f'{{fg_green}}Imported a new keymap named {{fg_cyan}}{km_name}{{fg_green}}.{{fg_reset}}')
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cli.log.info(f'To start working on things, `cd` into {{fg_cyan}}keyboards/{kb_name}/keymaps/{km_name}{{fg_reset}},')
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cli.log.info('or open the directory in your preferred text editor.')
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cli.log.info(f"And build with {{fg_yellow}}qmk compile -kb {kb_name} -km {km_name}{{fg_reset}}.")
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@ -0,0 +1,148 @@
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from dotty_dict import dotty
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import json
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from qmk.json_schema import validate
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from qmk.path import keyboard, keymap
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from qmk.constants import MCU2BOOTLOADER
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from qmk.json_encoders import InfoJSONEncoder, KeymapJSONEncoder
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def _gen_dummy_keymap(name, info_data):
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# Pick the first layout macro and just dump in KC_NOs or something?
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(layout_name, layout_data), *_ = info_data["layouts"].items()
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layout_length = len(layout_data["layout"])
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keymap_data = {
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"keyboard": name,
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"layout": layout_name,
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"layers": [["KC_NO" for _ in range(0, layout_length)]],
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}
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return json.dumps(keymap_data, cls=KeymapJSONEncoder)
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def import_keymap(keymap_data):
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# Validate to ensure we don't have to deal with bad data - handles stdin/file
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validate(keymap_data, 'qmk.keymap.v1')
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kb_name = keymap_data['keyboard']
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km_name = keymap_data['keymap']
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km_folder = keymap(kb_name) / km_name
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keyboard_keymap = km_folder / 'keymap.json'
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# This is the deepest folder in the expected tree
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keyboard_keymap.parent.mkdir(parents=True, exist_ok=True)
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# Dump out all those lovely files
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keyboard_keymap.write_text(json.dumps(keymap_data, cls=KeymapJSONEncoder))
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return (kb_name, km_name)
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def import_keyboard(info_data):
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# Validate to ensure we don't have to deal with bad data - handles stdin/file
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validate(info_data, 'qmk.api.keyboard.v1')
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# And validate some more as everything is optional
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if not all(key in info_data for key in ['keyboard_name', 'layouts']):
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raise ValueError('invalid info.json')
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kb_name = info_data['keyboard_name']
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# bail
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kb_folder = keyboard(kb_name)
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if kb_folder.exists():
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raise ValueError(f'Keyboard {{fg_cyan}}{kb_name}{{fg_reset}} already exists! Please choose a different name.')
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keyboard_info = kb_folder / 'info.json'
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keyboard_rules = kb_folder / 'rules.mk'
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keyboard_keymap = kb_folder / 'keymaps' / 'default' / 'keymap.json'
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# This is the deepest folder in the expected tree
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keyboard_keymap.parent.mkdir(parents=True, exist_ok=True)
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# Dump out all those lovely files
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keyboard_info.write_text(json.dumps(info_data, cls=InfoJSONEncoder))
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keyboard_rules.write_text("# This file intentionally left blank")
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keyboard_keymap.write_text(_gen_dummy_keymap(kb_name, info_data))
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return kb_name
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def import_kbfirmware(kbfirmware_data):
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kbf_data = dotty(kbfirmware_data)
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diode_direction = ["COL2ROW", "ROW2COL"][kbf_data['keyboard.settings.diodeDirection']]
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mcu = ["atmega32u2", "atmega32u4", "at90usb1286"][kbf_data['keyboard.controller']]
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bootloader = MCU2BOOTLOADER.get(mcu, "custom")
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layout = []
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for key in kbf_data['keyboard.keys']:
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layout.append({
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"matrix": [key["row"], key["col"]],
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"x": key["state"]["x"],
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"y": key["state"]["y"],
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"w": key["state"]["w"],
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"h": key["state"]["h"],
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})
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# convert to d/d info.json
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info_data = {
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"keyboard_name": kbf_data['keyboard.settings.name'].lower(),
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"manufacturer": "TODO",
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"maintainer": "TODO",
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"processor": mcu,
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"bootloader": bootloader,
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"diode_direction": diode_direction,
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"matrix_pins": {
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"cols": kbf_data['keyboard.pins.col'],
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"rows": kbf_data['keyboard.pins.row'],
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},
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"usb": {
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"vid": "0xFEED",
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"pid": "0x0000",
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"device_version": "0.0.1",
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},
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"features": {
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"bootmagic": True,
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"command": False,
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"console": False,
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"extrakey": True,
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"mousekey": True,
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"nkro": True,
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},
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"layouts": {
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"LAYOUT": {
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"layout": layout,
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}
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}
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}
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if kbf_data['keyboard.pins.num'] or kbf_data['keyboard.pins.caps'] or kbf_data['keyboard.pins.scroll']:
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indicators = {}
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if kbf_data['keyboard.pins.num']:
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indicators['num_lock'] = kbf_data['keyboard.pins.num']
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if kbf_data['keyboard.pins.caps']:
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indicators['caps_lock'] = kbf_data['keyboard.pins.caps']
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if kbf_data['keyboard.pins.scroll']:
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indicators['scroll_lock'] = kbf_data['keyboard.pins.scroll']
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info_data['indicators'] = indicators
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if kbf_data['keyboard.pins.rgb']:
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info_data['rgblight'] = {
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'animations': {
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'all': True
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},
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'led_count': kbf_data['keyboard.settings.rgbNum'],
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'pin': kbf_data['keyboard.pins.rgb'],
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}
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if kbf_data['keyboard.pins.led']:
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info_data['backlight'] = {
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'levels': kbf_data['keyboard.settings.backlightLevels'],
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'pin': kbf_data['keyboard.pins.led'],
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}
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# delegate as if it were a regular keyboard import
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return import_keyboard(info_data)
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