Redox custom keymap (jeherve): updates to deprecated code and bugfixes (#12738)

Co-authored-by: Drashna Jael're <drashna@live.com>
master
Jeremy Herve 2021-05-13 18:29:04 +02:00 committed by GitHub
parent 3efd94014f
commit 6e5e34662b
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3 changed files with 165 additions and 145 deletions

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@ -1,5 +1,5 @@
/*
Copyright 2018 Jeremy Herve <jeremy@jeremy.hu>
Copyright 2021 Jeremy Herve <jeremy@jeremy.hu>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@ -36,3 +36,11 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#define RGBLIGHT_SLEEP
/* Set Unicode mode by default */
#define UNICODE_SELECTED_MODES UC_MAC
/* Custom startup sound */
#ifdef AUDIO_ENABLE
# define STARTUP_SONG SONG(ZELDA_PUZZLE)
#endif

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@ -1,6 +1,21 @@
#include QMK_KEYBOARD_H
/*
Copyright 2021 Jeremy Herve <jeremy@jeremy.hu>
extern keymap_config_t keymap_config;
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
@ -12,6 +27,11 @@ extern keymap_config_t keymap_config;
#define _INTER 3
#define _ADJUST 4
// Define song.
#ifdef AUDIO_ENABLE
float tone_zelda[][2] = SONG(ZELDA_TREASURE);
#endif
enum custom_keycodes {
COLEMAK = SAFE_RANGE,
SYMB,
@ -25,7 +45,6 @@ enum custom_keycodes {
WAVE,
YOSHI,
THUMB_UP,
NBSP,
INV_1P,
ALFRED
};
@ -34,46 +53,43 @@ enum custom_keycodes {
static bool shift_held = false;
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch(keycode) {
switch (keycode) {
case SHRUG:
if (record->event.pressed) {
send_unicode_hex_string("00AF 005C 005F 0028 30C4 0029 005F 002F 00AF");
send_unicode_string("¯\\_(ツ)_/¯");
}
return false;
break;
case INV_1P:
if (record->event.pressed) {
SEND_STRING(SS_DOWN(X_LGUI)SS_DOWN(X_LALT)SS_TAP(X_BSLASH)SS_UP(X_LGUI)SS_UP(X_LALT));
SEND_STRING(SS_DOWN(X_LGUI) SS_DOWN(X_LALT) SS_TAP(X_BSLASH) SS_UP(X_LGUI) SS_UP(X_LALT));
}
return false;
break;
case ALFRED:
if (record->event.pressed) {
SEND_STRING(SS_DOWN(X_LALT)SS_TAP(X_SPACE)SS_UP(X_LALT));
SEND_STRING(SS_DOWN(X_LALT) SS_TAP(X_SPACE) SS_UP(X_LALT));
}
return false;
break;
case YOSHI:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(tone_zelda);
#endif
SEND_STRING(":yellow_yoshi:");
}
return false;
break;
case THUMB_UP:
if (record->event.pressed) {
SEND_STRING(SS_LALT("D83D+DC4D"));
register_unicode(0x1F44D);
}
return false;
break;
case WAVE:
if (record->event.pressed) {
SEND_STRING(SS_LALT("D83D+DC4B"));
}
return false;
break;
case NBSP:
if (record->event.pressed) {
SEND_STRING("&nbsp;");
register_unicode(0x1F44B);
}
return false;
break;
@ -128,7 +144,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
};
// Shortcut to make keymap more readable
#define KC_SYQT LT(_SYMB,KC_QUOT)
#define KC_SYQT LT(_SYMB, KC_QUOT)
#define SYM_L MO(_SYMB)
#define MO_INTR MO(_INTER)
#define TT_ADJ TT(_ADJUST)
@ -147,6 +163,8 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
#define UC_0171 UC(0x0171)
#define UC_00EA UC(0x00EA)
#define UC_0151 UC(0x0151)
// Non-breaking space.
#define UC_00A0 UC(0x00a0)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
@ -202,7 +220,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┤
XXXXXXX ,UC_00E2 ,XXXXXXX ,UC_00E7 ,XXXXXXX ,XXXXXXX ,XXXXXXX ,_______ , _______ ,XXXXXXX ,XXXXXXX ,UC_0171 ,UC_00EA ,XXXXXXX ,UC_0151 ,XXXXXXX ,
//├────────┼────────┼────────┼────────┼────┬───┴────┬───┼────────┼────────┤ ├────────┼────────┼───┬────┴───┬────┼────────┼────────┼────────┼────────┤
_______ ,XXXXXXX ,XXXXXXX ,XXXXXXX , XXXXXXX , XXXXXXX ,_______ , _______ ,NBSP , XXXXXXX , _______ ,XXXXXXX ,XXXXXXX ,_______
_______ ,XXXXXXX ,XXXXXXX ,XXXXXXX , XXXXXXX , XXXXXXX ,_______ , _______ ,UC_00A0 , XXXXXXX , _______ ,XXXXXXX ,XXXXXXX ,_______
//└────────┴────────┴────────┴────────┘ └────────┘ └────────┴────────┘ └────────┴────────┘ └────────┘ └────────┴────────┴────────┴────────┘
),
@ -222,23 +240,14 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
};
#ifdef AUDIO_ENABLE
float tone_colemak[][2] = SONG(ZELDA_TREASURE);
#endif
void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
// Set unicode in Mac OS.
void eeconfig_init_user(void) {
set_unicode_input_mode(UC_OSX);
};
// Change LED colors depending on the layer.
uint32_t layer_state_set_user(uint32_t state) {
switch (biton32(state)) {
layer_state_t layer_state_set_user(layer_state_t state) {
switch (get_highest_layer(state)) {
case _SYMB:
rgblight_setrgb_orange();
break;

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@ -1,7 +1,7 @@
# A Colemak keymap for the Redox keyboard
----
![jeherve-redox-layout-4](https://user-images.githubusercontent.com/426388/50276398-2664be80-0442-11e9-86b9-fbd0f4275354.png)
![jeherve-redox-layout-5](https://user-images.githubusercontent.com/426388/116534030-56f67600-a8e2-11eb-9bf3-3ce5362d717a.png)
----
@ -25,6 +25,9 @@ My keymap uses 5 layers:
## Changelog
- 2021.04.29
- Update code to replace deprecated code.
- Fix non-breaking space key.
- 2018.12.20
- 2 new Macro keys, to invoke [Alfred](https://www.alfredapp.com/) and [1Password](https://1password.com/).
- No more Right Command key or Expose key, I didn't use those much.