Merge branch 'master' of github.com:jackhumbert/qmk_firmware
commit
7e3962f36a
|
@ -53,10 +53,13 @@ SOFTWARE.
|
||||||
#define "Visualizer thread priority not defined"
|
#define "Visualizer thread priority not defined"
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
// mods status
|
||||||
|
#include "action_util.h"
|
||||||
|
|
||||||
static visualizer_keyboard_status_t current_status = {
|
static visualizer_keyboard_status_t current_status = {
|
||||||
.layer = 0xFFFFFFFF,
|
.layer = 0xFFFFFFFF,
|
||||||
.default_layer = 0xFFFFFFFF,
|
.default_layer = 0xFFFFFFFF,
|
||||||
|
.mods = 0xFF,
|
||||||
.leds = 0xFFFFFFFF,
|
.leds = 0xFFFFFFFF,
|
||||||
.suspended = false,
|
.suspended = false,
|
||||||
};
|
};
|
||||||
|
@ -64,6 +67,7 @@ static visualizer_keyboard_status_t current_status = {
|
||||||
static bool same_status(visualizer_keyboard_status_t* status1, visualizer_keyboard_status_t* status2) {
|
static bool same_status(visualizer_keyboard_status_t* status1, visualizer_keyboard_status_t* status2) {
|
||||||
return status1->layer == status2->layer &&
|
return status1->layer == status2->layer &&
|
||||||
status1->default_layer == status2->default_layer &&
|
status1->default_layer == status2->default_layer &&
|
||||||
|
status1->mods == status2->mods &&
|
||||||
status1->leds == status2->leds &&
|
status1->leds == status2->leds &&
|
||||||
status1->suspended == status2->suspended;
|
status1->suspended == status2->suspended;
|
||||||
}
|
}
|
||||||
|
@ -307,6 +311,45 @@ bool keyframe_display_layer_bitmap(keyframe_animation_t* animation, visualizer_s
|
||||||
gdispFlush();
|
gdispFlush();
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static void format_mods_bitmap_string(uint8_t mods, char* buffer) {
|
||||||
|
*buffer = ' ';
|
||||||
|
++buffer;
|
||||||
|
|
||||||
|
for (int i = 0; i<8; i++)
|
||||||
|
{
|
||||||
|
uint32_t mask = (1u << i);
|
||||||
|
if (mods & mask) {
|
||||||
|
*buffer = '1';
|
||||||
|
} else {
|
||||||
|
*buffer = '0';
|
||||||
|
}
|
||||||
|
++buffer;
|
||||||
|
|
||||||
|
if (i==3) {
|
||||||
|
*buffer = ' ';
|
||||||
|
++buffer;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
*buffer = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool keyframe_display_mods_bitmap(keyframe_animation_t* animation, visualizer_state_t* state) {
|
||||||
|
(void)animation;
|
||||||
|
|
||||||
|
const char* title = "Modifier states";
|
||||||
|
const char* mods_header = " CSAG CSAG ";
|
||||||
|
char status_buffer[12];
|
||||||
|
|
||||||
|
gdispClear(White);
|
||||||
|
gdispDrawString(0, 0, title, state->font_fixed5x8, Black);
|
||||||
|
gdispDrawString(0, 10, mods_header, state->font_fixed5x8, Black);
|
||||||
|
format_mods_bitmap_string(state->status.mods, status_buffer);
|
||||||
|
gdispDrawString(0, 20, status_buffer, state->font_fixed5x8, Black);
|
||||||
|
|
||||||
|
gdispFlush();
|
||||||
|
return false;
|
||||||
|
}
|
||||||
#endif // LCD_ENABLE
|
#endif // LCD_ENABLE
|
||||||
|
|
||||||
bool keyframe_disable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state) {
|
bool keyframe_disable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state) {
|
||||||
|
@ -350,6 +393,7 @@ static DECLARE_THREAD_FUNCTION(visualizerThread, arg) {
|
||||||
visualizer_keyboard_status_t initial_status = {
|
visualizer_keyboard_status_t initial_status = {
|
||||||
.default_layer = 0xFFFFFFFF,
|
.default_layer = 0xFFFFFFFF,
|
||||||
.layer = 0xFFFFFFFF,
|
.layer = 0xFFFFFFFF,
|
||||||
|
.mods = 0xFF,
|
||||||
.leds = 0xFFFFFFFF,
|
.leds = 0xFFFFFFFF,
|
||||||
.suspended = false,
|
.suspended = false,
|
||||||
};
|
};
|
||||||
|
@ -499,7 +543,18 @@ void update_status(bool changed) {
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
void visualizer_update(uint32_t default_state, uint32_t state, uint32_t leds) {
|
uint8_t visualizer_get_mods() {
|
||||||
|
uint8_t mods = get_mods();
|
||||||
|
|
||||||
|
#ifndef NO_ACTION_ONESHOT
|
||||||
|
if (!has_oneshot_mods_timed_out()) {
|
||||||
|
mods |= get_oneshot_mods();
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
return mods;
|
||||||
|
}
|
||||||
|
|
||||||
|
void visualizer_update(uint32_t default_state, uint32_t state, uint8_t mods, uint32_t leds) {
|
||||||
// Note that there's a small race condition here, the thread could read
|
// Note that there's a small race condition here, the thread could read
|
||||||
// a state where one of these are set but not the other. But this should
|
// a state where one of these are set but not the other. But this should
|
||||||
// not really matter as it will be fixed during the next loop step.
|
// not really matter as it will be fixed during the next loop step.
|
||||||
|
@ -523,6 +578,7 @@ void visualizer_update(uint32_t default_state, uint32_t state, uint32_t leds) {
|
||||||
visualizer_keyboard_status_t new_status = {
|
visualizer_keyboard_status_t new_status = {
|
||||||
.layer = state,
|
.layer = state,
|
||||||
.default_layer = default_state,
|
.default_layer = default_state,
|
||||||
|
.mods = mods,
|
||||||
.leds = leds,
|
.leds = leds,
|
||||||
.suspended = current_status.suspended,
|
.suspended = current_status.suspended,
|
||||||
};
|
};
|
||||||
|
|
|
@ -34,10 +34,14 @@ SOFTWARE.
|
||||||
#include "lcd_backlight.h"
|
#include "lcd_backlight.h"
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
// use this function to merget both real_mods and oneshot_mods in a uint16_t
|
||||||
|
uint8_t visualizer_get_mods(void);
|
||||||
|
|
||||||
// This need to be called once at the start
|
// This need to be called once at the start
|
||||||
void visualizer_init(void);
|
void visualizer_init(void);
|
||||||
// This should be called at every matrix scan
|
// This should be called at every matrix scan
|
||||||
void visualizer_update(uint32_t default_state, uint32_t state, uint32_t leds);
|
void visualizer_update(uint32_t default_state, uint32_t state, uint8_t mods, uint32_t leds);
|
||||||
|
|
||||||
// This should be called when the keyboard goes to suspend state
|
// This should be called when the keyboard goes to suspend state
|
||||||
void visualizer_suspend(void);
|
void visualizer_suspend(void);
|
||||||
// This should be called when the keyboard wakes up from suspend state
|
// This should be called when the keyboard wakes up from suspend state
|
||||||
|
@ -61,6 +65,7 @@ struct keyframe_animation_t;
|
||||||
typedef struct {
|
typedef struct {
|
||||||
uint32_t layer;
|
uint32_t layer;
|
||||||
uint32_t default_layer;
|
uint32_t default_layer;
|
||||||
|
uint8_t mods;
|
||||||
uint32_t leds; // See led.h for available statuses
|
uint32_t leds; // See led.h for available statuses
|
||||||
bool suspended;
|
bool suspended;
|
||||||
} visualizer_keyboard_status_t;
|
} visualizer_keyboard_status_t;
|
||||||
|
@ -129,6 +134,8 @@ bool keyframe_set_backlight_color(keyframe_animation_t* animation, visualizer_st
|
||||||
bool keyframe_display_layer_text(keyframe_animation_t* animation, visualizer_state_t* state);
|
bool keyframe_display_layer_text(keyframe_animation_t* animation, visualizer_state_t* state);
|
||||||
// Displays a bitmap (0/1) of all the currently active layers
|
// Displays a bitmap (0/1) of all the currently active layers
|
||||||
bool keyframe_display_layer_bitmap(keyframe_animation_t* animation, visualizer_state_t* state);
|
bool keyframe_display_layer_bitmap(keyframe_animation_t* animation, visualizer_state_t* state);
|
||||||
|
// Displays a bitmap (0/1) of all the currently active mods
|
||||||
|
bool keyframe_display_mods_bitmap(keyframe_animation_t* animation, visualizer_state_t* state);
|
||||||
|
|
||||||
bool keyframe_disable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state);
|
bool keyframe_disable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state);
|
||||||
bool keyframe_enable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state);
|
bool keyframe_enable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state);
|
||||||
|
|
|
@ -188,7 +188,7 @@ MATRIX_LOOP_END:
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifdef VISUALIZER_ENABLE
|
#ifdef VISUALIZER_ENABLE
|
||||||
visualizer_update(default_layer_state, layer_state, host_keyboard_leds());
|
visualizer_update(default_layer_state, layer_state, visualizer_get_mods(), host_keyboard_leds());
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// update LED
|
// update LED
|
||||||
|
|
Loading…
Reference in New Issue