Fix pinout of split hand and LED, remove flip half option
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3bd30085d8
commit
84c2418817
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@ -33,6 +33,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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// wiring of each half
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// wiring of each half
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#define MATRIX_ROW_PINS { F0, F5, D7, F6, F7 }
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#define MATRIX_ROW_PINS { F0, F5, D7, F6, F7 }
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#define MATRIX_COL_PINS { F1, F4, B7, D2, D3, D4 }
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#define MATRIX_COL_PINS { F1, F4, B7, D2, D3, D4 }
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#define SPLIT_HAND_PIN D5
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/* COL2ROW or ROW2COL */
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/* COL2ROW or ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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#define DIODE_DIRECTION COL2ROW
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@ -58,11 +59,11 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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/* ws2812 RGB LED */
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/* ws2812 RGB LED */
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#define RGB_DI_PIN B4
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#define RGB_DI_PIN B4
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#define RGBLIGHT_TIMER
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#define RGBLIGHT_ANIMATIONS
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#define RGBLED_NUM 12
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#define RGBLED_NUM 12
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/* Backlight LEDs */
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/* Backlight LEDs */
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#define BACKLIGHT_PIN D5
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#define BACKLIGHT_PIN B5
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#define BACKLIGHT_LEVELS 7
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#define BACKLIGHT_LEVELS 7
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/*
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/*
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@ -11,33 +11,6 @@
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#endif
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#endif
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#endif
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#endif
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//void promicro_bootloader_jmp(bool program);
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#ifndef FLIP_HALF
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// Standard Keymap
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// (TRRS jack on the left half is to the right, TRRS jack on the right half is to the left)
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#define LAYOUT( \
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L00, L01, L02, L03, L04, L05, R00, R01, R02, R03, R04, R05, \
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L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, \
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L20, L21, L22, L23, L24, L25, R20, R21, R22, R23, R24, R25, \
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L30, L31, L32, L33, L34, L35, R30, R31, R32, R33, R34, R35, \
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L40, L41, L42, L43, L44, L45, R40, R41, R42, R43, R44, R45 \
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) \
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{ \
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{ L00, L01, L02, L03, L04, L05 }, \
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{ L10, L11, L12, L13, L14, L15 }, \
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{ L20, L21, L22, L23, L24, L25 }, \
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{ L30, L31, L32, L33, L34, L35 }, \
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{ L40, L41, L42, L43, L44, L45 }, \
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{ R05, R04, R03, R02, R01, R00 }, \
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{ R15, R14, R13, R12, R11, R10 }, \
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{ R25, R24, R23, R22, R21, R20 }, \
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{ R35, R34, R33, R32, R31, R30 }, \
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{ R45, R44, R43, R42, R41, R40 } \
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}
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#else
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// Keymap with right side flipped
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// (TRRS jack on both halves are to the right)
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#define LAYOUT( \
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#define LAYOUT( \
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L00, L01, L02, L03, L04, L05, R00, R01, R02, R03, R04, R05, \
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L00, L01, L02, L03, L04, L05, R00, R01, R02, R03, R04, R05, \
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L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, \
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L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, \
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@ -57,7 +30,5 @@
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{ R30, R31, R32, R33, R34, R35 }, \
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{ R30, R31, R32, R33, R34, R35 }, \
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{ R40, R41, R42, R43, R44, R45 } \
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{ R40, R41, R42, R43, R44, R45 } \
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}
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}
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#endif
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#define LAYOUT_ortho_5x12 LAYOUT
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#define LAYOUT_ortho_5x12 LAYOUT
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@ -1 +1,2 @@
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BACKLIGHT_ENABLE = yes
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BACKLIGHT_ENABLE = yes
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RGBLIGHT_ENABLE = yes
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