peepeetee's *very janky* hub16 keymap (#12506)

* peepeetee's bodged hub16 keymap

* add layer 3 lighting

* actually adds layer 3 lighting

* fixes layer 0; behavior is that layor 0 is unaltered from base pattern, while other states have distinct solid colors
master
peepeetee 2021-04-24 23:02:42 -05:00 committed by GitHub
parent 5b394e82c9
commit 89bd04b9eb
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3 changed files with 266 additions and 0 deletions

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/*
Copyright 2019 Josh Johnson
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
// /*== all animations enable ==*/
// #define RGBLIGHT_ANIMATIONS
// /*== or choose animations ==*/
// #define RGBLIGHT_EFFECT_BREATHING
// #define RGBLIGHT_EFFECT_RAINBOW_MOOD
// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
// #define RGBLIGHT_EFFECT_SNAKE
// #define RGBLIGHT_EFFECT_KNIGHT
// #define RGBLIGHT_EFFECT_CHRISTMAS
// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
// #define RGBLIGHT_EFFECT_RGB_TEST
// #define RGBLIGHT_EFFECT_ALTERNATING
// /*== customize breathing effect ==*/
// /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
// #define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
// /*==== use exp() and sin() ====*/
// #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
// #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
// #endif
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 20
// Time out one shot layers after 3 seconds
#define ONESHOT_TIMEOUT 3000
// Undef and redefine default brightness to half of 255
#undef RGBLIGHT_LIMIT_VAL
#define RGBLIGHT_LIMIT_VAL 255
//Define a preview timeout for RGB reviews
#define PREVIEW_TIMEOUT 5000
// Enable Light Layers implementation
#define RGBLIGHT_LAYERS
// Allow Light Layers to override RGB off configuration
#define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF

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/*
Copyright 2019 Josh Johnson 2021 peepeetee
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#if defined(RGBLIGHT_ENABLE) && defined(RGBLIGHT_LAYERS)
static uint32_t rgb_preview_timer = 0;
#endif
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Layer 0 - Base Layer (F13 to F24, and One Shot Layer 1,2,3 or Toggle Layer 4)
[0] = LAYOUT(
KC_MPLY, KC_MUTE,
TG(3), TG(2), TG(1), TG(0),
KC_PSCR, KC_SLCK, KC_PAUS, A(KC_F4),
KC_INS, KC_HOME, KC_PGUP, KC_F12, //Transparent to let you go between layers
KC_DEL, A(KC_F4), KC_PGDN, KC_CALCULATOR
),
[1] = LAYOUT(
KC_MPLY, KC_MUTE,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_F7, KC_F8, KC_F9, KC_F10,
KC_F4, KC_F5, KC_F6, KC_F11,
KC_F1, KC_F2, KC_F3, KC_F12 //Transparent to let you go between layers
),
//Layer 5 - Keyboard Lights, Programming and Special Functions
[2] = LAYOUT(
KC_MPLY, KC_MUTE,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, //Transparent to let you go between layers
RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI,
RGB_RMOD, RGB_HUD, RGB_SAD, RGB_VAD,
RGB_TOG, EEP_RST, RESET, KC_TRNS
),
[3] = LAYOUT(
KC_MPLY, KC_MUTE,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, //Transparent to let you go between layers
RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI,
RGB_RMOD, RGB_HUD, RGB_SAD, RGB_VAD,
RGB_TOG, EEP_RST, RESET, KC_TRNS
)
//Layer 0 - Base Layer (F13 to F24, and One Shot Layer 1,2,3 or Toggle Layer 4)
// [0] = LAYOUT(
// KC_MPLY, KC_MUTE,
// KC_F13, KC_F14, KC_F15, KC_F16,
// KC_F17, KC_F18, KC_F19, KC_F20,
// KC_F21, KC_F22, KC_F23, KC_F24,
// OSL(1), OSL(2), OSL(3), TG(4) //Transparent to let you go between layers
// ),
// [1] = LAYOUT(
// KC_MPLY, KC_MUTE,
// LALT(KC_F13), LALT(KC_F14), LALT(KC_F15), LALT(KC_F16),
// LALT(KC_F17), LALT(KC_F18), LALT(KC_F19), LALT(KC_F20),
// LALT(KC_F21), LALT(KC_F22), LALT(KC_F23), LALT(KC_F24),
// KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS //Transparent to let you go between layers
// ),
//Layer 2 - Shift + Function Key Layer
// [2] = LAYOUT(
// KC_MPLY, KC_MUTE,
// LSFT(KC_F13), LSFT(KC_F14), LSFT(KC_F15), LSFT(KC_F16),
// LSFT(KC_F17), LSFT(KC_F18), LSFT(KC_F19), LSFT(KC_F20),
// LSFT(KC_F21), LSFT(KC_F22), LSFT(KC_F23), LSFT(KC_F24),
// KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS //Transparent to let you go between layers
// ),
// //Layer 3 - Control + Function Key
// [3] = LAYOUT(
// KC_MPLY, KC_MUTE,
// LCTL(KC_F13), LCTL(KC_F14), LCTL(KC_F15), LCTL(KC_F16),
// LCTL(KC_F17), LCTL(KC_F18), LCTL(KC_F19), LCTL(KC_F20),
// LCTL(KC_F21), LCTL(KC_F22), LCTL(KC_F23), LCTL(KC_F24),
// KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS //Transparent to let you go between layers
// ),
// //Layer 4 - Multimedia
// [4] = LAYOUT(
// KC_MPLY, KC_MUTE,
// KC_MPRV, KC_MPLY, KC_U, KC_K,
// KC_NO, KC_NO, KC_ENT, KC_X,
// KC_NO, RESET, LSFT(KC_HASH), KC_J,
// TG(5), KC_TRNS, KC_TRNS, KC_TRNS //Transparent to let you go between layers
// ),
// //Layer 5 - Keyboard Lights, Programming and Special Functions
// [5] = LAYOUT(
// KC_MPLY, KC_MUTE,
// RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI,
// RGB_RMOD, RGB_HUD, RGB_SAD, RGB_VAD,
// RGB_TOG, EEP_RST, RESET, KC_LSHIFT,
// KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS //Transparent to let you go between layers
// ),
};
const rgblight_segment_t PROGMEM my_layer0_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{0,16,HSV_WHITE}
);
const rgblight_segment_t PROGMEM my_layer1_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{0,16,HSV_ORANGE}
);
const rgblight_segment_t PROGMEM my_layer2_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{0,16,HSV_RED}
);
const rgblight_segment_t PROGMEM my_layer3_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{0,16,HSV_BLUE}
);
// const rgblight_segment_t PROGMEM my_layer4_layer[] = RGBLIGHT_LAYER_SEGMENTS(
// {0,16,HSV_WHITE}
// );
// const rgblight_segment_t PROGMEM my_layer5_layer[] = RGBLIGHT_LAYER_SEGMENTS(
// {0,16,HSV_TEAL}
// );
const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
my_layer0_layer,
my_layer1_layer,
my_layer2_layer,
my_layer3_layer//,
// my_layer4_layer,
// my_layer5_layer
);
void encoder_update_user(uint8_t index, bool clockwise) {
if (index == 0) { /* Left Encoder */
if (clockwise) {
tap_code(KC_MPRV);
} else {
tap_code(KC_MNXT);
}
} else if (index == 1) { /* Right Encoder */
if (clockwise) {
tap_code(KC_VOLD);
} else {
tap_code(KC_VOLU);
}
}
}
void post_process_record_user(uint16_t keycode, keyrecord_t *record) {
// Allow for a preview of changes when modifying RGB
# if defined(RGBLIGHT_ENABLE) && defined(RGBLIGHT_LAYERS)
switch (keycode) {
case RGB_TOG ... VLK_TOG:
for (uint8_t i = 0; i < RGBLIGHT_MAX_LAYERS; i++) {
rgblight_set_layer_state(i, false);
}
rgb_preview_timer = timer_read32();
break;
}
# endif
return;
}
//Set the appropriate layer color
layer_state_t layer_state_set_user(layer_state_t state) {
rgblight_set_layer_state(0, false);
rgblight_set_layer_state(1, layer_state_cmp(state, 1));
rgblight_set_layer_state(2, layer_state_cmp(state, 2));
rgblight_set_layer_state(3, layer_state_cmp(state, 3));
// rgblight_set_layer_state(4, layer_state_cmp(state, 4));
// rgblight_set_layer_state(5, layer_state_cmp(state, 5));
return state;
}
void keyboard_post_init_user(void) {
//Enable the LED layers
rgblight_layers = my_rgb_layers;
layer_state_set_user(layer_state);
}
void matrix_scan_user(void) {
# if defined(RGBLIGHT_ENABLE) && defined(RGBLIGHT_LAYERS)
// Allow preview for
if (rgb_preview_timer && TIMER_DIFF_32(timer_read32(), rgb_preview_timer) > PREVIEW_TIMEOUT) {
rgb_preview_timer = 0;
default_layer_state_set_user(default_layer_state);
layer_state_set_user(layer_state);
led_update_user((led_t) host_keyboard_leds());
}
# endif
}
//EEPROM Reset Function
void eeconfig_init_user(void) {
rgblight_enable(); // Enable RGB by default
rgblight_sethsv_orange(); // Set it to orange by default
}

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BOOTMAGIC_ENABLE = lite