Add magic backspace to my layout (#2758)
* Add Haegin's keymap * Potential improvements to the keyboard * Add haegin minidox layout * Add Haegin's keyboard to ergodox layouts * Update Haegin's minidox keymap * Add home, end, and page up and down * Magic Backspace Backspace still acts as control when you hold it down, but if you tap it twice and hold it's a held backspace. Tapping it more than twice it continues to act as backspace, but it deletes more characters with each tap with the quantity deleted based on the fibonacci sequence. * Switch to deleting words after 4 taps When hitting backspace, after 4 taps this switches to deleting by word because if you're hitting backspace that frantically you must need to delete a lot of stuff. Holding backspace after 4 taps will delete words in the same way that holding alt+backspace deletes words on a normal keyboard.master
parent
5226e4c79b
commit
8ec2269519
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@ -11,6 +11,10 @@
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#define _______ KC_TRNS
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#define _______ KC_TRNS
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enum {
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TD_BSPC = 0
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Keymap 0: Basic layer
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/* Keymap 0: Basic layer
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@ -46,7 +50,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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LT(SYMBOLS,KC_GRV), KC_QUOT, KC_SLSH, KC_LALT, SFT_T(KC_RGHT),
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LT(SYMBOLS,KC_GRV), KC_QUOT, KC_SLSH, KC_LALT, SFT_T(KC_RGHT),
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KC_HOME, KC_END,
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KC_HOME, KC_END,
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KC_PGUP,
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KC_PGUP,
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GUI_T(KC_SPC), CTL_T(KC_BSPC), LGUI(KC_SPC),
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GUI_T(KC_SPC), TD(TD_BSPC), LGUI(KC_SPC),
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// Right hand
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// Right hand
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KC_RGHT, KC_6, KC_7, KC_8, KC_9, KC_0, LGUI(KC_SPC),
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KC_RGHT, KC_6, KC_7, KC_8, KC_9, KC_0, LGUI(KC_SPC),
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@ -136,17 +140,91 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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_______,
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_______,
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_______, _______, _______,
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_______, _______, _______,
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// right hand
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// right hand
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_______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, KC_UP, _______, _______, _______,
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_______, _______, KC_HOME, KC_UP, KC_END, KC_PGUP, _______,
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KC_VOLU, KC_LEFT, KC_DOWN, KC_RGHT, _______, KC_MPLY,
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KC_VOLU, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, KC_MPLY,
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_______, KC_VOLD, KC_MPRV, KC_MPLY, KC_MFFD, _______, _______,
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KC_MUTE, KC_VOLD, KC_MPRV, KC_MPLY, KC_MFFD, _______, _______,
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KC_MUTE, _______, _______, _______, _______,
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_______, _______, _______, _______, _______,
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_______, _______,
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_______, _______,
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_______,
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_______,
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_______, _______, KC_WBAK
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_______, _______, KC_WBAK
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),
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),
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};
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};
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enum {
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BSPC_LETTER = 0,
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BSPC_WORD = 1,
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HOLD_CTRL = 2
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};
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typedef struct {
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int a;
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int b;
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int state;
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} fib_tap;
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static fib_tap fib_bspc = {
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.a = 0,
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.b = 1,
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.state = BSPC_LETTER
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};
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void cur_backspace (qk_tap_dance_state_t *state) {
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int next_fib = fib_bspc.a + fib_bspc.b;
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fib_bspc.a = fib_bspc.b;
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fib_bspc.b = next_fib;
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for (int i=0; i < next_fib; i++) {
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unregister_code(KC_BSPC);
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register_code(KC_BSPC);
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}
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}
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void dance_backspace (qk_tap_dance_state_t *state, void *user_data) {
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// If we're at the fifth tap, switch to deleting by words, and reset the fib
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// counter
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if (state->count == 4) {
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register_code(KC_LALT);
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fib_bspc.state = BSPC_WORD;
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fib_bspc.a = 0;
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fib_bspc.b = 1;
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}
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// If we're on the first press, wait to find out if it's being held
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// If we're on the second tap, process the first tap, because we're past
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// holding for ctrl now, then act normally
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if (state->count == 2) {
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register_code(KC_BSPC);
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}
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if (state->count > 1) {
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cur_backspace(state);
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}
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};
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void dance_backspace_ended (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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if (state->pressed) {
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fib_bspc.state = HOLD_CTRL;
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register_code(KC_LCTRL);
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} else {
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register_code(KC_BSPC);
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}
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}
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};
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void dance_backspace_reset (qk_tap_dance_state_t *state, void *user_data) {
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switch (fib_bspc.state) {
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case HOLD_CTRL: unregister_code(KC_LCTRL); break;
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case BSPC_WORD: unregister_code(KC_BSPC); unregister_code(KC_LALT); break;
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case BSPC_LETTER: unregister_code(KC_BSPC); break;
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}
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fib_bspc.a = 0;
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fib_bspc.b = 1;
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fib_bspc.state = BSPC_LETTER;
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};
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qk_tap_dance_action_t tap_dance_actions[] = {
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[TD_BSPC] = ACTION_TAP_DANCE_FN_ADVANCED (dance_backspace, dance_backspace_ended, dance_backspace_reset)
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};
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const uint16_t PROGMEM fn_actions[] = {
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const uint16_t PROGMEM fn_actions[] = {
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[1] = ACTION_LAYER_TAP_TOGGLE(SYMBOLS) // FN1 - Momentary Layer 1 (Symbols)
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[1] = ACTION_LAYER_TAP_TOGGLE(SYMBOLS) // FN1 - Momentary Layer 1 (Symbols)
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};
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};
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@ -0,0 +1 @@
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TAP_DANCE_ENABLE=yes
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