Merge remote-tracking branch 'origin/master' into develop
commit
a2f155bbdd
|
@ -14,6 +14,8 @@
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|||
#include "rev5.h"
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#elif defined(KEYBOARD_keebio_iris_rev6)
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#include "rev6.h"
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#elif defined(KEYBOARD_keebio_iris_rev6a)
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#include "rev6a.h"
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#endif
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||||
#include "quantum.h"
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|
|
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@ -0,0 +1,134 @@
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/*
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||||
Copyright 2021 Danny Nguyen <danny@keeb.io>
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||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
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||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
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||||
*/
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||||
#pragma once
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xCB10
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#define PRODUCT_ID 0x6356
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#define DEVICE_VER 0x0610
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#define MANUFACTURER Keebio
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#define PRODUCT Iris Rev. 6.1
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/* key matrix size */
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// Rows are doubled-up
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#define MATRIX_ROWS 10
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#define MATRIX_COLS 6
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// wiring of each half
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#define MATRIX_ROW_PINS { B1, F0, F5, B4, D7 }
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#define MATRIX_COL_PINS { F1, F4, B5, C7, D4, D6 }
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#define MATRIX_ROW_PINS_RIGHT { B1, F0, F5, B4, B5 }
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#define MATRIX_COL_PINS_RIGHT { D4, D6, D7, C7, F1, F4 }
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#define SPLIT_HAND_PIN D5
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#define ENCODERS_PAD_A { B3 }
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#define ENCODERS_PAD_B { B2 }
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#define ENCODERS_PAD_A_RIGHT { B3 }
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#define ENCODERS_PAD_B_RIGHT { B2 }
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/* COL2ROW or ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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/* define if matrix has ghost */
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//#define MATRIX_HAS_GHOST
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/* number of backlight levels */
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// #define BACKLIGHT_LEVELS 3
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/* Set 0 if debouncing isn't needed */
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#define DEBOUNCE 5
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/* serial.c configuration for split keyboard */
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#define SOFT_SERIAL_PIN D0
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/* ws2812 RGB LED */
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#define RGB_DI_PIN E6
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#ifdef RGB_DI_PIN
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# define RGBLED_NUM 68
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# define RGBLED_SPLIT { 34, 34 }
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# define RGBLIGHT_HUE_STEP 8
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# define RGBLIGHT_SAT_STEP 8
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# define RGBLIGHT_VAL_STEP 8
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# define RGBLIGHT_LIMIT_VAL 120 /* The maximum brightness level */
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# define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
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/*== enabled animations ==*/
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# define RGBLIGHT_EFFECT_BREATHING
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# define RGBLIGHT_EFFECT_RAINBOW_MOOD
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# define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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# define RGBLIGHT_EFFECT_SNAKE
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# define RGBLIGHT_EFFECT_KNIGHT
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# define RGBLIGHT_EFFECT_CHRISTMAS
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# define RGBLIGHT_EFFECT_STATIC_GRADIENT
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# define RGBLIGHT_EFFECT_RGB_TEST
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# define RGBLIGHT_EFFECT_ALTERNATING
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# define RGBLIGHT_EFFECT_TWINKLE
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# define RGBLIGHT_DEFAULT_VAL 120
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# define RGBLIGHT_DEFAULT_MODE (RGBLIGHT_MODE_RAINBOW_SWIRL + 2)
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// RGB Matrix
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//# ifdef RGB_MATRIX_ENABLE
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# define ENABLE_RGB_MATRIX_ALPHAS_MODS
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# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
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# define ENABLE_RGB_MATRIX_BREATHING
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# define ENABLE_RGB_MATRIX_BAND_SAT
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# define ENABLE_RGB_MATRIX_BAND_VAL
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# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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# define ENABLE_RGB_MATRIX_CYCLE_ALL
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# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
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# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
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# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
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# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
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# define ENABLE_RGB_MATRIX_DUAL_BEACON
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# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
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# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
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# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
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# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
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// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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# define ENABLE_RGB_MATRIX_SPLASH
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# define ENABLE_RGB_MATRIX_MULTISPLASH
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# define ENABLE_RGB_MATRIX_SOLID_SPLASH
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# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 160
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# define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS
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# define DRIVER_LED_TOTAL RGBLED_NUM
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# define RGB_MATRIX_SPLIT { 34, 34 }
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# define RGB_DISABLE_WHEN_USB_SUSPENDED
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# define RGB_MATRIX_KEYPRESSES
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//# endif
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#endif
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#define VIA_QMK_RGBLIGHT_ENABLE
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// Enable the workaround for the speed parameter mismatch between RGBLIGHT and
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// RGB Matrix, so that the speed slider in VIA behaves in a more useful way.
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#define VIA_CUSTOM_LIGHTING_ENABLE
|
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@ -0,0 +1,141 @@
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|||
/*
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||||
Copyright 2021 Danny Nguyen <danny@keeb.io>
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||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
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||||
*/
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#include "rev6a.h"
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#ifdef RGB_MATRIX_ENABLE
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led_config_t g_led_config = { {
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// Key Matrix to LED Index
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// Left Half
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{ 0, 1, 2, 3, 4, 5 },
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{ 11, 10, 9, 8, 7, 6 },
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{ 12, 13, 14, 15, 16, 17 },
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{ 23, 22, 21, 20, 19, 18 },
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{ NO_LED, NO_LED, 24, 25, 26, 27 },
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// Right Half
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{ 34, 35, 36, 37, 38, 39 },
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{ 45, 44, 43, 42, 41, 40 },
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{ 46, 47, 48, 49, 50, 51 },
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{ 57, 56, 55, 54, 53, 52 },
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{ NO_LED, NO_LED, 58, 59, 60, 61 }
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}, {
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// LED Index to Physical Position
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// Left Half
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{ 0, 5 }, { 16, 5 }, { 32, 2 }, { 48, 0 }, { 64, 2 }, { 80, 3 },
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{ 80, 17 }, { 64, 15 }, { 48, 13 }, { 32, 15 }, { 16, 18 }, { 0, 18 },
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{ 0, 32 }, { 16, 32 }, { 32, 28 }, { 48, 27 }, { 64, 28 }, { 80, 30 },
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{ 80, 43 }, { 64, 42 }, { 48, 40 }, { 32, 42 }, { 16, 45 }, { 0, 45 },
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{ 56, 47 }, { 72, 58 }, { 90, 64 }, { 98, 52 },
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{ 80, 58 }, { 40, 50 }, { 8, 43 }, { 8, 5 }, { 40, 1 }, { 72, 3 },
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// Right Half
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{ 224, 5 }, { 208, 5 }, { 192, 2 }, { 176, 0 }, { 160, 2 }, { 144, 3 },
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{ 144, 18 }, { 160, 18 }, { 176, 15 }, { 192, 13 }, { 208, 15 }, { 244, 17 },
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{ 224, 32 }, { 208, 32 }, { 192, 28 }, { 176, 27 }, { 160, 28 }, { 144, 30 },
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{ 144, 45 }, { 160, 45 }, { 176, 42 }, { 192, 40 }, { 208, 42 }, { 244, 43 },
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{ 168, 47 }, { 152, 58 }, { 134, 64 }, { 126, 52 },
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{ 144, 58 }, { 184, 50 }, { 216, 43 }, { 216, 5 }, { 184, 1 }, { 152, 3 }
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}, {
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// LED Index to Flag
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// Left Half
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4, 4, 4, 4, 4, 4,
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4, 4, 4, 4, 4, 4,
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4, 4, 4, 4, 4, 4,
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4, 4, 4, 4, 4, 4,
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4, 4, 4, 4,
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2, 2, 2, 2, 2, 2,
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// Right Half
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4, 4, 4, 4, 4, 4,
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4, 4, 4, 4, 4, 4,
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4, 4, 4, 4, 4, 4,
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4, 4, 4, 4, 4, 4,
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4, 4, 4, 4,
|
||||
2, 2, 2, 2, 2, 2
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||||
|
||||
} };
|
||||
|
||||
|
||||
# if defined(VIA_ENABLE) && defined(VIA_CUSTOM_LIGHTING_ENABLE)
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||||
|
||||
// VIA supports only 4 discrete values for effect speed; map these to some
|
||||
// useful speed values for RGB Matrix.
|
||||
enum speed_values {
|
||||
RGBLIGHT_SPEED_0 = UINT8_MAX / 16, // not 0 to avoid really slow effects
|
||||
RGBLIGHT_SPEED_1 = UINT8_MAX / 4,
|
||||
RGBLIGHT_SPEED_2 = UINT8_MAX / 2, // matches the default value
|
||||
RGBLIGHT_SPEED_3 = UINT8_MAX / 4 * 3, // UINT8_MAX is really fast
|
||||
};
|
||||
|
||||
static uint8_t speed_from_rgblight(uint8_t rgblight_speed) {
|
||||
switch (rgblight_speed) {
|
||||
case 0:
|
||||
return RGBLIGHT_SPEED_0;
|
||||
case 1:
|
||||
return RGBLIGHT_SPEED_1;
|
||||
case 2:
|
||||
default:
|
||||
return RGBLIGHT_SPEED_2;
|
||||
case 3:
|
||||
return RGBLIGHT_SPEED_3;
|
||||
}
|
||||
}
|
||||
|
||||
static uint8_t speed_to_rgblight(uint8_t rgb_matrix_speed) {
|
||||
if (rgb_matrix_speed < ((RGBLIGHT_SPEED_0 + RGBLIGHT_SPEED_1) / 2)) {
|
||||
return 0;
|
||||
} else if (rgb_matrix_speed < ((RGBLIGHT_SPEED_1 + RGBLIGHT_SPEED_2) / 2)) {
|
||||
return 1;
|
||||
} else if (rgb_matrix_speed < ((RGBLIGHT_SPEED_2 + RGBLIGHT_SPEED_3) / 2)) {
|
||||
return 2;
|
||||
} else {
|
||||
return 3;
|
||||
}
|
||||
}
|
||||
|
||||
void raw_hid_receive_kb(uint8_t *data, uint8_t length) {
|
||||
switch (data[0]) {
|
||||
case id_lighting_get_value:
|
||||
if (data[1] == id_qmk_rgblight_effect_speed) {
|
||||
data[2] = speed_to_rgblight(rgb_matrix_get_speed());
|
||||
}
|
||||
break;
|
||||
case id_lighting_set_value:
|
||||
if (data[1] == id_qmk_rgblight_effect_speed) {
|
||||
rgb_matrix_set_speed_noeeprom(speed_from_rgblight(data[2]));
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
# endif // defined(VIA_ENABLE) && defined(VIA_CUSTOM_LIGHTING_ENABLE)
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef ENCODER_ENABLE
|
||||
bool encoder_update_kb(uint8_t index, bool clockwise) {
|
||||
if (!encoder_update_user(index, clockwise)) { return false; }
|
||||
if (index == 0) {
|
||||
if (clockwise) {
|
||||
tap_code(KC_VOLU);
|
||||
} else {
|
||||
tap_code(KC_VOLD);
|
||||
}
|
||||
} else if (index == 1) {
|
||||
if (clockwise) {
|
||||
tap_code(KC_PGDN);
|
||||
} else {
|
||||
tap_code(KC_PGUP);
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
#endif
|
|
@ -0,0 +1,42 @@
|
|||
/*
|
||||
Copyright 2021 Danny Nguyen <danny@keeb.io>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "iris.h"
|
||||
#include "quantum.h"
|
||||
|
||||
|
||||
#define LAYOUT( \
|
||||
LA1, LA2, LA3, LA4, LA5, LA6, RA6, RA5, RA4, RA3, RA2, RA1, \
|
||||
LB1, LB2, LB3, LB4, LB5, LB6, RB6, RB5, RB4, RB3, RB2, RB1, \
|
||||
LC1, LC2, LC3, LC4, LC5, LC6, RC6, RC5, RC4, RC3, RC2, RC1, \
|
||||
LD1, LD2, LD3, LD4, LD5, LD6, LE6, RE6, RD6, RD5, RD4, RD3, RD2, RD1, \
|
||||
LE3, LE4, LE5, RE5, RE4, RE3 \
|
||||
) \
|
||||
{ \
|
||||
{ LA1, LA2, LA3, LA4, LA5, LA6 }, \
|
||||
{ LB1, LB2, LB3, LB4, LB5, LB6 }, \
|
||||
{ LC1, LC2, LC3, LC4, LC5, LC6 }, \
|
||||
{ LD1, LD2, LD3, LD4, LD5, LD6 }, \
|
||||
{ KC_NO, KC_NO, LE3, LE4, LE5, LE6 }, \
|
||||
{ RA1, RA2, RA3, RA4, RA5, RA6 }, \
|
||||
{ RB1, RB2, RB3, RB4, RB5, RB6 }, \
|
||||
{ RC1, RC2, RC3, RC4, RC5, RC6 }, \
|
||||
{ RD1, RD2, RD3, RD4, RD5, RD6 }, \
|
||||
{ KC_NO, KC_NO, RE3, RE4, RE5, RE6 } \
|
||||
}
|
|
@ -0,0 +1,24 @@
|
|||
# MCU name
|
||||
MCU = atmega32u4
|
||||
|
||||
# Bootloader selection
|
||||
BOOTLOADER = atmel-dfu
|
||||
|
||||
# Build Options
|
||||
# change yes to no to disable
|
||||
#
|
||||
BOOTMAGIC_ENABLE = no # Enable Bootmagic Lite
|
||||
MOUSEKEY_ENABLE = no # Mouse keys
|
||||
EXTRAKEY_ENABLE = yes # Audio control and System control
|
||||
CONSOLE_ENABLE = yes # Console for debug
|
||||
COMMAND_ENABLE = no # Commands for debug and configuration
|
||||
NKRO_ENABLE = no # Enable N-Key Rollover
|
||||
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
|
||||
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
|
||||
AUDIO_ENABLE = no # Audio output
|
||||
SPLIT_KEYBOARD = yes
|
||||
ENCODER_ENABLE = yes
|
||||
RGB_MATRIX_ENABLE = yes
|
||||
RGB_MATRIX_DRIVER = WS2812
|
||||
|
||||
LTO_ENABLE = yes
|
Loading…
Reference in New Issue