Small fix for Sol 3 brightness limits (#16157)
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1571f8e258
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a33dcb5a9a
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@ -88,6 +88,11 @@
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#define RGB_DI_PIN B5
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#define RGBLED_NUM 156
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#define RGBLED_SPLIT { 78, 78 }
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#define RGBLIGHT_LIMIT_VAL 255
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// RGB Lighting Animation modes. Explicitly enabled
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// For full list of effects, see:
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// https://docs.qmk.fm/#/feature_rgblight?id=effect-and-animation-toggles
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#define RGBLIGHT_EFFECT_BREATHING
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#define RGBLIGHT_EFFECT_RAINBOW_MOOD
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#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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@ -102,11 +107,11 @@
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#define DRIVER_LED_TOTAL RGBLED_NUM
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#define RGB_MATRIX_SPLIT RGBLED_SPLIT
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#define RGB_MATRIX_CENTER { 81, 28 }
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#define RGB_MATRIX_MAXIMUM_BRIGHTNESS RGBLIGHT_LIMIT_VAL
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#define RGB_MATRIX_LED_FLUSH_LIMIT 33
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#define RGB_MATRIX_LED_PROCESS_LIMIT 10
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#define RGB_MATRIX_KEYPRESSES
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#define RGB_DISABLE_WHEN_USB_SUSPENDED
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// RGB Matrix Animation modes. Explicitly enabled
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// For full list of effects, see:
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// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
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@ -140,9 +145,11 @@
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#define ENABLE_RGB_MATRIX_PIXEL_FLOW
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#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
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// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
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#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
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// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
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#define RGB_MATRIX_KEYPRESSES
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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@ -156,13 +163,6 @@
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#define ENABLE_RGB_MATRIX_SOLID_SPLASH
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#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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#if RGB_UNLIMITED_POWER
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#define RGBLIGHT_LIMIT_VAL 255
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#else
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#define RGBLIGHT_LIMIT_VAL 127
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#endif
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#define RGB_MATRIX_MAXIMUM_BRIGHTNESS RGBLIGHT_LIMIT_VAL
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#define WS2812_PWM_DRIVER PWMD3
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#define WS2812_PWM_CHANNEL 2
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#define WS2812_PWM_PAL_MODE 2
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@ -39,7 +39,7 @@ const encodermap_t touch_encoder_map[NUMBER_OF_TOUCH_ENCODERS][TOUCH_ENCODER_OPT
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{ { 7, 7 }, { 6, 7 }, { 8, 7 }, { 11, 6 }, { 11, 7 }, } // Touch Encoder 1 matrix entries
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};
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static bool limit_lightning = false;
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static bool limit_lightning = true;
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RGB rgb_matrix_hsv_to_rgb(HSV hsv) {
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if (limit_lightning) hsv.v /= 2;
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