specialise music variables

master
Jack Humbert 2016-12-12 16:06:41 -05:00
parent 0edfe55bfe
commit ae95834f5a
1 changed files with 3 additions and 3 deletions

View File

@ -1,8 +1,8 @@
#include "process_music.h" #include "process_music.h"
bool music_activated = false; bool music_activated = false;
uint8_t starting_note = 0x0C; uint8_t music_starting_note = 0x0C;
int offset = 7; int music_offset = 7;
// music sequencer // music sequencer
static bool music_sequence_recording = false; static bool music_sequence_recording = false;
@ -115,7 +115,7 @@ bool process_music(uint16_t keycode, keyrecord_t *record) {
return false; return false;
} }
float freq = ((float)220.0)*pow(2.0, -5.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row)); float freq = ((float)220.0)*pow(2.0, -5.0)*pow(2.0,(music_starting_note + SCALE[record->event.key.col + music_offset])/12.0+(MATRIX_ROWS - record->event.key.row));
if (record->event.pressed) { if (record->event.pressed) {
play_note(freq, 0xF); play_note(freq, 0xF);
if (music_sequence_recording) { if (music_sequence_recording) {