From d28d390ad6dae0c23424e1cfa51760d5ba314e8b Mon Sep 17 00:00:00 2001 From: coderkun Date: Sat, 6 May 2017 12:25:24 +0200 Subject: [PATCH] =?UTF-8?q?Update=20README=20for=20keymap=20=E2=80=9Ccoder?= =?UTF-8?q?kun=5Fneo2=E2=80=9D?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- keyboards/ergodox/keymaps/coderkun_neo2/readme.md | 11 ++--------- 1 file changed, 2 insertions(+), 9 deletions(-) diff --git a/keyboards/ergodox/keymaps/coderkun_neo2/readme.md b/keyboards/ergodox/keymaps/coderkun_neo2/readme.md index 27ec805adc..0c9290bf08 100644 --- a/keyboards/ergodox/keymaps/coderkun_neo2/readme.md +++ b/keyboards/ergodox/keymaps/coderkun_neo2/readme.md @@ -4,21 +4,14 @@ The idea of this layout is to use it for [Neo2](http://www.neo-layout.org) but a The main goal of the default layer is to provide a complete symmetric layout with each modifier equally placed for both hands (mirror, of course). -It also features a layer for additional keys like F-keys (F1 – F12), some mouse keys and (hopefully in the near future) some useful Unicode symbols. +It also features a layer for additional keys like F-keys (F1 – F12), some mouse keys and some useful Unicode symbols. ## Build -1. Enable Unicode in Makefile - - ``` - UNICODE_ENABLE = yes - ``` -2. Build as usual - ``` make clean - make KEYMAP=coderkun_neo2 + make coderkun_neo2 ```