Added personal minivan keymap (#1681)
more consistent layer setup documentation! slide some things around more doc jigglingmaster
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# Build Options
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# change to "no" to disable the options, or define them in the Makefile in
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# the appropriate keymap folder that will get included automatically
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#
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BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
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MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
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EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
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CONSOLE_ENABLE = no # Console for debug(+400)
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COMMAND_ENABLE = yes # Commands for debug and configuration
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NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
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MIDI_ENABLE = no # MIDI controls
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AUDIO_ENABLE = no # Audio output on port C6
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UNICODE_ENABLE = no # Unicode
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BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
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RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
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SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
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ifndef QUANTUM_DIR
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include ../../../../Makefile
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endif
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#ifndef CONFIG_USER_H
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#define CONFIG_USER_H
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#include "../../config.h"
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// place overrides here
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#endif
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#include "tv44.h"
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#include "action_layer.h"
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#include "eeconfig.h"
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extern keymap_config_t keymap_config;
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = KEYMAP_ARROW_COMMAND( /* Qwerty */
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KC_GESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
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LT(2, KC_TAB), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, KC_SLSH,
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KC_LCTL, KC_LGUI, KC_LALT, MO(3), MO(1), KC_SPC, MO(4), KC_LEFT, KC_DOWN, KC_RIGHT
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),
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[1] = KEYMAP_ARROW_COMMAND( /* LAYER 2 */
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MINS, KC_EQL, KC_QUOT, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PGUP, KC_BSLS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME, KC_PGDN, KC_END
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),
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[2] = KEYMAP_ARROW_COMMAND( /* LAYER 1 */
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KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_UNDS, KC_PLUS, KC_DQUO, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LBRC, KC_RBRC, KC_PGUP, KC_PIPE,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME, KC_PGDN, KC_END
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),
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[3] = KEYMAP_ARROW_COMMAND( /* LAYER 3 */
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KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_F11, KC_F12, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
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),
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[4] = KEYMAP_ARROW_COMMAND( /* Gaming Layer*/
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KC_ESC, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_WH_U, KC_BTN1, KC_MS_U, KC_BTN2, KC_TRNS, KC_TRNS,
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KC_TAB, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_WH_D, KC_MS_L, KC_MS_D, KC_MS_R, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_SPACE, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
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)
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};
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const uint16_t PROGMEM fn_actions[] = {
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};
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# Jetpacktuxedo's minivan layout
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This differs quite a bit from the stock layout but leaves keys in a more familiar position in my opinion. It is designed to use the arrow+command layout, but I used a fairly similar layout for the normal arrow layout. Additionally, I use an mx lock switch on the key between the right space key and the arrow cluster. If you don't want to use a lock switch you should change MO(4) on the base layer to use TG(4) instead for a similar effect.
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## Base Layer (0)
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The base layer is pretty simple, straight qwerty layout where available. Of note: /? is to the right of the arrow keys. Yes this is kinda weird sometimes, but you get used to it. Tab is tab when pressed and fn2 when held. GESC is esc when used alone, but ~ when shifted.
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```
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|GESC| Q | W | E | R | T | Y | U | I | O | P | BSPC |
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| TAB | A | S | D | F | G | H | J | K | L | ; |ENTER|
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|SHIFT | Z | X | C | V | B | N | M | , | . | UP | / |
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|CTRL|WIN |ALT |FN 3| FN 1 | SPACE | FN 4 |LEFT|DOWN|RIGH|
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```
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## Numeric Layer (1)
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This layer has the numrow as well as swapping the arrow keys for a nav cluster, and swapping ;: for '" and /? for \|. With that almost all of the missing keys are accounted for.
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```
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| ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | DEL |
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| | | | | | | | | - | = | ' | |
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| | | | | | | | | | |PGUP| \ |
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| | | | | | | |HOME|PGDN|END |
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```
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## Symbolic Layer (2)
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I don't want to be using two key combos constantly, so I also added this symbol layer that is basically shift+numeric layer
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```
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| ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | DEL |
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| | | | | | | | | _ | + | " | |
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| | | | | | | | | | |PGUP| | |
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| | | | | | | |HOME|PGDN|END |
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```
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## Fkeys (3)
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I very rarely use Fkeys, but figured I'd throw them on anyway just in case. The setup basically mimics the way Fkeys are usually done on a 60%, with F11 and F12 still on - and =, even though the location of those keys has moved.
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```
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| | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 |F10 | |
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| | | | | | | | | |F11 |F12 | |
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```
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## Gaming Layer (4)
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Originally this was just going to be a gaming layer (make esc just esc, make tab just tab, move space to the left side), but I ended up in a hotel without a usb mouse, so I added mousekeys to it as well.
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```
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|ESC | | | | | |MWUP|MRCK|M_UP|MLCK| | |
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| TAB | | | | | |MWDN|M_LF|M_DN|M_RG| | |
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| | | | | SPACE | | | | | |
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```
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