* Add Faux Clicky to main Audio feature
* Make clicky settings user configurable
* Add additional documentation
* Don't play when music mode is enabled (hopefully)
Some values that can never, ever, change were held in local
variables, rather than in PROGMEM. Fixed.
Change "pressed" to a signed int so the test for < 0 makes
sense, and to avoid possible weird failure modes in the
case where a key release comes in when pressed is already
zero. (Shouldn't happen, sure, but computers are weird.)
A lot of things in process_steno had external linkage for no
particular reason. They've been marked static. Stuff still
builds.
Distinguish between currently-held keys and keys that have
been held, and expose these values through a nicely-named API
so other code could, say, check on the current set of steno
chording in order to make displays. Also in passing fix up the
"state" value having external linkage so it could clash with
other people's variable declarations.
The API also provides hooks for key processing and steno chord
events, so you can monitor those events without having to
run in matrix_scan_user and recheck the values directly. Also
document these.
There is no path through processing a key that doesn't
end with a return false, so the nested return foo() are
gone and we just return false.
* Update feature_rgblight.md
I got caught out with this as most color pickers use a percentage NOT 0-255 for this number
* Amended description
Woops! Was focused on s/v not being a percentage i got h wrong.
* Generate api docs from source code
* Add a bunch of doxygen comments
* more doxygen comments
* Add the in-progress api docs
* script to generate docs from travis
* Add doc generation to the travis job
* make travis_docs.sh commit the work it does
* make sure the docs script exits cleanly
* Macro for a momentary layer switch with mods
Passes through to the existing ACTION_LAYER_MODS macro, albeit with more
limited options due to lack of space in the quantum_keycodes enum.
* Add documentation for LM layer-mod macro
* Clean up Tap Toggle documentation
* Skip process_music in NO_MUSIC_MODE is defined
* Skip matrix_scan_music if NO_MUSIC_MODE is defined
* Skip music_all_notes_off if NO_MUSIC_MODE is defined
* Leave matrix_scan_music in, because it reduces firmware size by 150b....
* Add docs for NO_MUSIC_MODE
* add breathing to bananasplit
* backlight breathing overhaul
* fix the backlight_tick thing.
* fix for vision_division backlight
* fix a few keymaps and probably break breathing for some weirdly set-up boards.
* remove BL_x keycodes because they made unreasonable assumptions
* some fixes for BL keycodes
* integer cie lightness scaling
* use cie lightness for non-breathing backlight and make breathing able to reach true max brightness
* new planck keymap, new feature - hybrid shift/enter action key (great for small keyboards!)
* corrected documentation to specify rules.mk file instead of Makefile
This link was broken. And the latest, live version of that keymap link doesn't line up with the docs below, so the link will now point to the older version of the file in the git history
* pull fuse settings for bootloader jump
* fix 32a chips
* make automatic bootloader selection optional
* quantify bootloaders
* fixs #164, speeds up dfu reset
* fix for chips w/o usb
* missing an n
* fix bootloader sizes, use words for addresses
* fix bmini, pearl, and [[ issue, make things quiet
* ignore avr errors on arm for now
* update settings for the light
* document bootloader stuff
* add bootloader title
This is particularly relevant for, e.g., the ergodox EZ and
other keyboards with slow scan rates. Without changing the API or
behavior of individual process_record() calls, we allow a
configuration flag to make multiple calls in a single scan.
This will probably have miniscule effects on non-steno users,
and it's not enabled by default for any keyboards. Added note
about it to ergodox README.
Signed-off-by: seebs <seebs@seebs.net>
* Set up tap dance for layers on the lower button.
* Refactored code to share in the users directory between my two keyboard layouts.
* Small keyboard layout change.
* Updated documentation on oneshot usage in macros/tap dance.
* Typo: Github => GitHub
* Typo: windows => Windows, docker => Docker, and some punctuations
* "QMK Introduction" links to the right file
* "Unix" rather than "UNIX", which is a trademark
* Directory name is "keyboards", not "keyboard"
* "handwired" is a subdirectory of "keyboards"
* Punctuation and minor fixes
* macOS rather than Mac
* Punctuation and other minor fixes
* Vagrant Guide links to an existing file
* Jun Wako referenced with his name rather than his nickname
* Saxon genitive 's outside the link
* add RETRO_TAP: tap anyway, even after TAP_TERM, if no interruption
* consistent variable name
* add option doc
* change name for consistency
* make RETRO_TAPPING default to off
I'm almost 100% sure "else if (state->count = 2) {" was a typo (it should have two ='s for a logical operator), and I'm *pretty* sure "if (state->interrupted || state->!pressed) return SINGLE_TAP;" has a typo. At least, it returns an error on my machine saying something about an unexpected '!'.
I changed it to a slightly longer form (i.e., "state->pressed==0"), and that worked fine.
This commit adds a new keycode `RGB_SMOD` which is the same as `RGB_MOD` (cycle through all modes),
but when it is used in combination with shift it will reverse the direction.
* Added section to example, detailing how to accomplish the
'quad-function' tap dance.
* Refactored TD documentation to clearly separate different complex
examples
Change-Id: Ifc1495d1142849c771418fdabc458c04c48311e6
* Address #1689 by using a formula to define the breathing curve and exposing defines to control the shape of the curve.
* Tweak the behavior of breathing for clueboard
* redo make args to use colons, better folder structuring system [skip ci]
* don't put spaces after statements - hard lessons in makefile development
* fix-up some other rules.mk
* give travis a chance
* reset KEYMAPS variable
* start converting keyboards to new system
* try making all with travis
* redo make args to use colons, better folder structuring system [skip ci]
* don't put spaces after statements - hard lessons in makefile development
* fix-up some other rules.mk
* give travis a chance
* reset KEYMAPS variable
* start converting keyboards to new system
* try making all with travis
* start to update readmes and keyboards
* look in keyboard directories for board.mk
* update visualizer rules
* fix up some other keyboards/keymaps
* fix arm board ld includes
* fix board rules
* fix up remaining keyboards
* reset layout variable
* reset keyboard_layouts
* fix remainging keymaps/boards
* update readmes, docs
* add note to makefile error
* update readmes
* remove planck keymap warnings
* update references and docs
* test out tarvis build stages
* don't use stages for now
* don't use stages for now
At one time, "ez" and "infinity" may have been subprojects of a
unified "ergodox" project, but this is not currently the case. Running
`make ergodox-ez-default-teensy` (or similar), as the documentation
currently implies, does not work.
* Remove all Makefiles from the keyboards directory.
* update keymaps added in the last 8 days
* Ignore keyboard/keymap makefiles
* update hand_wire to reflect our new Makefile-less reality
* Update the make guide to reflect the new reality
* move planck keymap options to rules.mk
* update planck keymaps 4real
* trigger travis
* add back build_keyboard.mk
* restore changes to build_keyboard
* Allow the knight animation to be restricted to a portion of the LED strip
* Add keys for jumping directly to particular animation modes
* Remove orphaned break statements
* Tweak the `RGB_MODE` buttons so they cycle through the same mode.
* small indentation fix
`avr-libc` is no longer, and it's called `avr-gcc` now. https://github.com/osx-cross/homebrew-avr
Also you need `gcc-arc-none-eabi` to be able to compile in my experience.
* include variables and .h files as pp directives
* start layout compilation
* split ergodoxes up
* don't compile all layouts for everything
* might seg fault
* reset layouts variable
* actually reset layouts
* include rules.mk instead
* remove includes from rules.mk
* update variable setting
* load visualizer from path
* adds some more examples
* adds more layouts
* more boards added
* more boards added
* adds documentation for layouts
* use lowercase names for LAYOUT_
* add layout.json files for each layout
* add community folder, default keymaps for layouts
* touch-up default layouts
* touch-up layouts, some keyboard rules.mk
* update documentation for layouts
* fix up serial/i2c switches
It looks like build_environment_setup.md got renamed to
getting_started_build_tools.md in this commit:
commit e6c638bed1
Author: skullY <skullydazed@gmail.com>
Date: Sat Aug 5 20:54:34 2017 -0700
Overhaul the Getting Started section and add a FAQ section
docs/{build_environment_setup.md => getting_started_build_tools.md} | 132 ++++++++++++++++++++++++++++++++++++-------------------------------------
This commit adjusts the links to match the new name.
Instead of having all sendstring keycode mappings in the main quantum.c
file, give each one its own file in keymap_extras that can be #included
in a user's keymap. If one is included, it will define the appropriate
lookup tables and overwrite the weak definitions in quantum.c.
(Including more than one sendstring definition will fail at compile
time.)
Update @rai-suta's test keymap to match, as well as the documentation.