* Add support for 8 buttons to mouse report
This includes support for 8 buttons in mousekeys. However, this does move the keys around due to the fact that the last mousekey keycode is already 0xFF, so any past that would not work with register_code and the like, breaking them for tap hold keys, encoders, and other features.
* Update mouse key docs
* Add changes based on feedback
* Fix VUSB report size comment
Because drashna red gud
* Fix typo in action.c
* Fix IS_MOUSE_BUTTON check
* Change start range for mousekeys so that the end is 0xFF properly
* condense mousekeys check
* fix matrix_io_delay() timing in quantum/matrix.c
* Updated comments explaining the need for matrix_io_delay() in quantum/matrix.c
* fix matrix_io_delay() timing in quantum/split_common/matrix.c
* Update quantum/matrix.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update quantum/split_common/matrix.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update quantum/matrix.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update quantum/split_common/matrix.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* add waitOutputPinValid() and wait_cpuclock() into quantum/quantum.h and tmk_core/common/wait.h
* add matrix_output_select_delay() and matrix_output_unselect_delay()
* fix quantum/matrix_common.c, tmk_core/common/matrix.h
* fix tmk_core/common/wait.h
* fix quantum/quantum.h, tmk_core/common/wait.h
* waitOutputPinValid() rename to waitInputPinDelay() in quantum/quantum.h.
* waitOutputPinValid() rename to waitInputPinDelay() in quantum/matrix_common.c
* update tmk_core/common/wait.h
* update comment in quantum/matrix.c, quantum/split_common/matrix.c
* update quantum/quantum.h: Make more margin in the GPIO_INPUT_PIN_DELAY default value.
Co-authored-by: Ryan <fauxpark@gmail.com>
* Allow recording of the last matrix activity time, to simplify implementation of display timeouts and the like.
* Add requested changes from code review.
* Simplify split matrix last changed.
* Add proper prototypes for Tap-Hold Per Key functions
* Fix handwired/tennie default keymap
* Remove unneeded references
* Fix tapping term per key check in space cadet
* Pre-emptive fix for tap dance
* Fix marksard/leftover30
* Replace hard coded tapping term with define
* Add target 'build-for-compare' to `build_keyboard.mk`
The `build-for-compare` target provides an easy way to check the md5 checksum of the generated binary.
You can easily see if there is any change in the generated binaries between the two versions, as in the example below.
```
$ git checkout 0.11.0
M build_keyboard.mk
M tmk_core/rules.mk
Note: checking out '0.11.0'.
HEAD is now at c66df1664 2020 November 28 Breaking Changes Update (#11053)
$ make helix:all:build-for-compare | grep ^MD5
MD5 (.build/helix_rev2_default.hex) = 5c3606562c944bb4d18832e601b45d4a
MD5 (.build/helix_rev2_edvorakjp.hex) = 9e43d13d389d518ba7e99cd7337e28d6
MD5 (.build/helix_rev2_five_rows.hex) = 8bcb61c2fd5d237c2997f2fa007d4934
MD5 (.build/helix_rev2_five_rows_jis.hex) = b97cd818d52f73ca2d4e78c86d90a791
MD5 (.build/helix_rev2_froggy.hex) = c492172364188f4e2918b10bf0f3a0a6
MD5 (.build/helix_rev2_froggy_106.hex) = b0861fd735a8f81881a8c02730641a2b
MD5 (.build/helix_rev2_led_test.hex) = 5c97d982a5da5cfb3dacb28a8934b81d
MD5 (.build/helix_rev2_xulkal.hex) = 01f603dc46bcf9094d7e106831d8f5b1
MD5 (.build/helix_rev2_yshrsmz.hex) = 5a008bca2d0c5790a151c02834c529ba
$ git checkout 0.11.1
M build_keyboard.mk
M tmk_core/rules.mk
Previous HEAD position was c66df1664 2020 November 28 Breaking Changes Update (#11053)
HEAD is now at cc08e3082 nix-shell: add milc dependency (#11086)
$ make helix:all:build-for-compare | grep ^MD5
MD5 (.build/helix_rev2_default.hex) = 5c3606562c944bb4d18832e601b45d4a
MD5 (.build/helix_rev2_edvorakjp.hex) = 9e43d13d389d518ba7e99cd7337e28d6
MD5 (.build/helix_rev2_five_rows.hex) = 8bcb61c2fd5d237c2997f2fa007d4934
MD5 (.build/helix_rev2_five_rows_jis.hex) = b97cd818d52f73ca2d4e78c86d90a791
MD5 (.build/helix_rev2_froggy.hex) = c492172364188f4e2918b10bf0f3a0a6
MD5 (.build/helix_rev2_froggy_106.hex) = b0861fd735a8f81881a8c02730641a2b
MD5 (.build/helix_rev2_led_test.hex) = 5c97d982a5da5cfb3dacb28a8934b81d
MD5 (.build/helix_rev2_xulkal.hex) = d848383adfd7463b138c6da179cf1436
MD5 (.build/helix_rev2_yshrsmz.hex) = 5a008bca2d0c5790a151c02834c529ba
```
* make builds reproducable by default
* update build_keyboard.mk: remove 'build-for-compare' target
* GNU make (3.81) on macOS 10.14(Mojave) does not have the 'undefine' directive.
* Adopted fauxpark's suggestion.
* Update tmk_core/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* update tmk_core/rules.mk
* fix tmk_core/rules.mk
Co-authored-by: Zach White <skullydazed@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Branch point for 2020 November 28 Breaking Change
* Remove matrix_col_t to allow MATRIX_ROWS > 32 (#10183)
* Add support for soft serial to ATmega32U2 (#10204)
* Change MIDI velocity implementation to allow direct control of velocity value (#9940)
* Add ability to build a subset of all keyboards based on platform.
* Actually use eeprom_driver_init().
* Make bootloader_jump weak for ChibiOS. (#10417)
* Joystick 16-bit support (#10439)
* Per-encoder resolutions (#10259)
* Share button state from mousekey to pointing_device (#10179)
* Add hotfix for chibios keyboards not wake (#10088)
* Add advanced/efficient RGB Matrix Indicators (#8564)
* Naming change.
* Support for STM32 GPIOF,G,H,I,J,K (#10206)
* Add milc as a dependency and remove the installed milc (#10563)
* ChibiOS upgrade: early init conversions (#10214)
* ChibiOS upgrade: configuration file migrator (#9952)
* Haptic and solenoid cleanup (#9700)
* XD75 cleanup (#10524)
* OLED display update interval support (#10388)
* Add definition based on currently-selected serial driver. (#10716)
* New feature: Retro Tapping per key (#10622)
* Allow for modification of output RGB values when using rgblight/rgb_matrix. (#10638)
* Add housekeeping task callbacks so that keyboards/keymaps are capable of executing code for each main loop iteration. (#10530)
* Rescale both ChibiOS and AVR backlighting.
* Reduce Helix keyboard build variation (#8669)
* Minor change to behavior allowing display updates to continue between task ticks (#10750)
* Some GPIO manipulations in matrix.c change to atomic. (#10491)
* qmk cformat (#10767)
* [Keyboard] Update the Speedo firmware for v3.0 (#10657)
* Maartenwut/Maarten namechange to evyd13/Evy (#10274)
* [quantum] combine repeated lines of code (#10837)
* Add step sequencer feature (#9703)
* aeboards/ext65 refactor (#10820)
* Refactor xelus/dawn60 for Rev2 later (#10584)
* add DEBUG_MATRIX_SCAN_RATE_ENABLE to common_features.mk (#10824)
* [Core] Added `add_oneshot_mods` & `del_oneshot_mods` (#10549)
* update chibios os usb for the otg driver (#8893)
* Remove HD44780 References, Part 4 (#10735)
* [Keyboard] Add Valor FRL TKL (+refactor) (#10512)
* Fix cursor position bug in oled_write_raw functions (#10800)
* Fixup version.h writing when using SKIP_VERSION=yes (#10972)
* Allow for certain code in the codebase assuming length of string. (#10974)
* Add AT90USB support for serial.c (#10706)
* Auto shift: support repeats and early registration (#9826)
* Rename ledmatrix.h to match .c file (#7949)
* Split RGB_MATRIX_ENABLE into _ENABLE and _DRIVER (#10231)
* Split LED_MATRIX_ENABLE into _ENABLE and _DRIVER (#10840)
* Merge point for 2020 Nov 28 Breaking Change
* First pass
* Add config options to docs
* Update some wording
* Slight tidy up of backlight caps logic
* Init pin to correct state
* Move init location
* Reverse default state
* Better handle LTO_ENABLE
Especially when calling from command line
* Replace LINK_TIME_OPTIMIZATION_ENABLE with LTO_ENABLE
* Remove long for LTO from show_options.mk
* Initialize Layer State on startup
Right now, on startup, the default layer state gets called and set, triggering the callback functions for the default layer state. However, the normal layer state never actually gets initialized. It's set to 0 directly, by default, but the callback functions are never actually called. This creates some inconsistency in the behavior for end users. This adds a simple "clear" that triggers the callback on startup. This should produce more consisten behavior between the two functions and layer masks.
* Stupid hack
* Fix type casting?
* Fix compile issues with magic is disabled
* add support for hid gamepad interface
add documentation for HID joystick
Add joystick_task to read analog axes values even when no key is pressed or release. update doc
Update docs/feature_joystick.md
Manage pin setup and read to maintain matrix scan after analog read
* Incorporates patches and changes to HID reporting
There are some patches provided by @a-chol incorporated on this commit,
and also some changes I made to the HID Report structure.
The most interesting is the one dealing with number of buttons: Linux
doesn't seem to care, but Windows requires the HID structure to be byte
aligned (that's in the spec). So if one declares 8/16/32... buttons they
should not have any issues, but this is what happens when you have 9
buttons:
```
bits |0|1|2|3|4|5|6|7|
|*|*|*|*|*|*|*|*| axis 0 (report size 8)
|*|*|*|*|*|*|*|*| ...
|*|*|*|*|*|*|*|*|
|*|*|*|*|*|*|*|*|
|*|*|*|*|*|*|*|*|
|*|*|*|*|*|*|*|*|
|*|*|*|*|*|*|*|*| axis 6
|*|*|*|*|*|*|*|*| first 8 buttons (report size 1)
|*| | | | | | | | last of 9 buttons, not aligned
```
So for that I added a conditonal that will add a number of reports with
size 1 to make sure it aligns to the next multiple of 8. Those reports
send dummy inputs that don't do anything aside from aligning the data.
Tested on Linux, Windows 10 and Street Fighter (where the joystick is
recognized as direct-input)
* Add save and restore of each pin used in reading joystick (AVR).
Allow output pin to be JS_VIRTUAL_AXIS if the axis is connected to Vcc
instead of an output pin from the MCU.
Fix joystick report id
Fix broken v-usb hid joystick interface. Make it more resilient to unusual settings (none multiple of eight button count, 0 buttons or 0 axes)
Correct adc reading for multiple axes. Piecewise range conversion for uncentered raw value range. Input, output and ground pin configuration per axis.
Documentation fixes
* Fix port addressing for joystick analog read
* The other required set of changes
As per the PR, the changes still holding it up.
Add onekey for testing.
Fix ARM builds.
Fix device descriptor when either axes or buttons is zero.
Add compile-time check for at least one axis or button.
Move definition to try to fix conflict.
PR review comments.
qmk cformat
* avoid float functions to compute range mapping for axis adc reading
* Remove V-USB support for now. Updated docs accordingly.
* Update tmk_core/protocol/lufa/lufa.c
Co-Authored-By: Ryan <fauxpark@gmail.com>
* Update tmk_core/protocol/usb_descriptor.c
Co-Authored-By: Ryan <fauxpark@gmail.com>
* Update tmk_core/protocol/usb_descriptor.c
Co-Authored-By: Ryan <fauxpark@gmail.com>
* Update tmk_core/protocol/usb_descriptor.c
Co-Authored-By: Ryan <fauxpark@gmail.com>
* Add support for joystick adc reading for stm32 MCUs. Fix joystick hid report sending for chibios
* Fix HID joystick report sending for ChibiOS.
Add one analog axis to the onekey:joystick keymap.
Fix pin state save and restore during joystick analog read for STM32
MCUs.
* Update tmk_core/protocol/chibios/usb_main.c
Co-Authored-By: Ryan <fauxpark@gmail.com>
* Update tmk_core/protocol/lufa/lufa.c
Co-Authored-By: Ryan <fauxpark@gmail.com>
* Add missing mcuconf.h and halconf.h to onekey:joystick keymap.
Add suggested fixes from PR.
* Switch saveState and restoreState signature to use pin_t type.
onekey:joystick : add a second axis, virtual and programmatically animated.
* Update docs/feature_joystick.md
Co-Authored-By: Ryan <fauxpark@gmail.com>
* Update docs/feature_joystick.md
Co-Authored-By: Ryan <fauxpark@gmail.com>
* Add PR corrections
* Remove halconf.h and mcuconf.h from onekey keymaps
* Change ADC_PIN to A0
Co-authored-by: achol <allecooll@hotmail.com>
Co-authored-by: José Júnior <jose.junior@gmail.com>
Co-authored-by: a-chol <achol@notamail.com>
Co-authored-by: Nick Brassel <nick@tzarc.org>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Re-fix the dual-bank bootloader stuff.
* Use wait_ms() instead of using nop's for a delay, as ChibiOS is actually running at the time of bootloader jump.