Commit Graph

66 Commits (a03d946d0c4edf0c3e50812af7f3c826b958c945)

Author SHA1 Message Date
Priyadi Iman Nurcahyo 296b927e77 Fix UNICODE_MAP input_mode problem 2017-02-23 18:10:00 +07:00
Jack Humbert 1ac5dc9e52 fix travis and reduce warnings 2017-02-16 11:37:46 -05:00
Jack Humbert 58823b4e03 fix weirdness with arm and mods 2017-02-15 23:20:35 -05:00
Jack Humbert f89499e255 unique variable name 2017-02-15 18:14:07 -05:00
Jack Humbert c2a9acffd7 publicise variables 2017-02-15 17:39:51 -05:00
Jack Humbert 1bb574fe48 add unicode common file, get names right 2017-02-15 17:09:47 -05:00
Jack Humbert 09add35e7f add unicode common file, get names right 2017-02-15 17:09:35 -05:00
Jack Humbert cbabb4d417 split up unicode systems into different files 2017-02-15 16:36:31 -05:00
Priyadi Iman Nurcahyo 97816df7e7 Implement tap mod dual role for right side mods. 2017-02-10 06:06:59 +07:00
Jack Humbert 4348fb54d6 Merge pull request #960 from ofples/feature/combos
Keyboard combination triggers
2017-02-06 19:31:45 -05:00
Jack Humbert 0a3c5c06fe Merge pull request #981 from jonasoberschweiber/osx-surrogate-pairs
Add support for Unicode supplementary planes on OS X
2017-02-06 18:00:47 -05:00
SjB 5a860b71a1 race condition between oneshot_mods and tap_dance
since the keycode for a tap dance process gets process only after the
TAPPING_TERM timeout, you really only have ONESHOT_TIMEOUT -
TAPPING_TERM time to tap or double tap on the key. This fix save the
oneshot_mods into the action.state structure and applies the mods with
the keycode when it's registered. It also unregisters the mod when the
the tap dance process gets reset.
2017-01-29 13:26:31 -05:00
Jack Humbert 841d7e6a1d turn off rgb_midi in ez 2017-01-23 13:55:24 -05:00
Priyadi Iman Nurcahyo 30b80a23f3 Unregister all mods before inputting Unicode, and reregister afterwards 2017-01-09 02:59:10 +07:00
Jonas Oberschweiber 0aa413af44 Add support for supplementary planes for OS X 2016-12-31 19:37:56 +01:00
Jack Humbert 273faa4d9c add different scales for music mode 2016-12-23 20:59:00 -05:00
Ofer Plesser 6a462c818c Merge branch 'master' into feature/combos 2016-12-16 21:52:51 +02:00
Ofer Plesser 6e7cfa83b9 Refactored as well as added support for action keys in combos 2016-12-16 21:50:28 +02:00
Jack Humbert ae95834f5a specialise music variables 2016-12-12 16:06:41 -05:00
Ofer Plesser b6bf4e0dce Added support for timing out combos if a key as been pressed for longer than COMBO_TERM 2016-12-10 16:11:59 +02:00
Ofer Plesser eac8fa7999 Implemented basic key combination feature 2016-12-10 00:49:11 +02:00
Jack Humbert 6e0f994950 Merge branch 'master' of github.com:jackhumbert/qmk_firmware into wu5y7 2016-11-28 23:51:07 -05:00
Priyadi Iman Nurcahyo 6fee7e178f fix strict-prototypes warning 2016-11-26 23:53:15 +07:00
Jack Humbert 33e62c080c merging 2016-11-12 20:54:37 -05:00
Jack Humbert 8d60354d5a Merge pull request #844 from priyadi/unicode_wincompose_input
Unicode WinCompose input method
2016-10-26 00:48:44 -04:00
Priyadi Iman Nurcahyo 4a666c2010 Unicode WinCompose input method 2016-10-23 19:15:33 +07:00
Priyadi Iman Nurcahyo e7d5dc89f2 UNICODE_MAP: remove 5 char limit; ignore leading zeroes; handle OS limitations 2016-10-23 05:36:26 +07:00
Jack Humbert a889b899e2 working with power limit 2016-10-16 16:03:56 -04:00
Priyadi Iman Nurcahyo 5b2e455d3b Unicode map framework. Allow unicode up to 0xFFFFF using separate
mapping table
2016-10-10 00:56:09 +07:00
coderkun a3f5a4cf58 Declare Unicode method hex_to_keycode() as “weak”
Declare Unicode method hex_to_keycode() as “weak” to be able to override it in keymaps.
2016-10-02 10:37:51 +02:00
Jack Humbert 7c76d36454 Merge pull request #794 from AGausmann/midi-patch
Missing ifdef statement
2016-09-29 23:32:23 -04:00
Adam Gausmann 8d99140d1b Missing ifdef statement 2016-09-29 14:46:10 -05:00
Pavlos Vinieratos cda4b534fa add user_data field 2016-09-21 11:29:43 +02:00
Pavlos Vinieratos 0edc82f030 formatting 2016-09-21 11:29:34 +02:00
Pavlos Vinieratos e1f131db8e restore each_tap callback 2016-09-21 10:23:51 +02:00
Gergely Nagy acda2b793f tap-dance: Do not start a sequence on keyup
There was an odd case, which confused the hell out of tap-dance: suppose
you had a number of tap-dance keys, on a layer, and as part of the
tap-dance, you turned that layer off - or had it on one-shot to begin
with. In this case, the keydown event would trigger the tap-dance key,
but the keyup would not. This had two funky consequences:

- tap-dance did not correctly register that the dance has ended.
- pressing any other tap-dance key would interrupt the previous
  tap-dance, and potentially input unwanted characters.

To fix this, we simply do not start a tap-dance sequence on keyup, only
when it is pressed. This way the previous sequence has enough time to
time-out and finish properly, and we don't get confused.

This fixes algernon/ergodox-layout#107.

Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
2016-09-01 08:32:47 +02:00
Gergely Nagy c9ea236fc3 process_unicode: Add get_unicode_input_mode()
There may be cases where one would like to know the current Unicode
input mode, without having to keep track of it themselves. Add a
function that does just this.

Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
2016-08-31 08:21:52 +02:00
Gergely Nagy a058ae40e2 quantum: Move qk_ucis_state to process_unicode.c
In order to not declare the same variable in multiple objects (which
happens when building UCIS-enabled keymap for both the ErgoDox EZ and
the ErgoDox Infinity), move the declaration to the .c file, and keep
only an extern reference in the header.

Many thanks to @fredizzimo for spotting the error in Travis, and
suggesting the fix.

Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
2016-08-24 15:39:23 +02:00
coderkun 81594c7883 Drop method to set Unicode input key and declare start and finish methods as “weak” instead 2016-08-21 21:02:18 +02:00
coderkun dffdeb50b7 Add method to set Unicode input key for ISO 14755
https://github.com/jackhumbert/qmk_firmware/issues/672
2016-08-21 20:27:23 +02:00
Gergely Nagy 0d28787c5c Add a register/unregister_code16 pair of functions
These functions register not only the 8bit keycode, but the modifiers
too. It doesn't handle the full range of the upper 8bits, just the mods,
but that's a good start.

Changed the tap-dance pair functions to use these, so one can do:

  `ACTION_TAP_DANCE_DOUBLE (KC_COLN, KC_SCLN)`

...and that will do the right thing.

Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
2016-08-18 11:29:53 +02:00
Gergely Nagy 29f64d7a93 tap-dance: Major rework, to make it more reliable
This reworks how the tap-dance feature works: instead of one global
state, we have a state for each tap-dance key, so we can cancel them
when another tap-dance key is in flight. This fixes #527.

Since we have a state for each key, we can avoid situation where a keyup
would mess with our global state. This fixes #563.

And while here, we also make sure to fire events only once, and this
fixes #574.

There is one breaking change, though: tap-dance debugging support was
removed, because dumping the whole state would increase the firmware
size too much. Any keymap that made use of this, will have to be
updated (but there's no such keymap in the repo).

Also, there's a nice trick used in this rework: we need to iterate
through tap_dance_actions in a few places, to check for timeouts, and so
on. For this, we'd need to know the size of the array. We can't discover
that at compile-time, because tap-dance gets compiled separately. We'd
like to avoid having to terminate the list with a sentinel value,
because that would require updates to all keymaps that use the feature.
So, we keep track of the highest tap-dance code seen so far, and iterate
until that index.

Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
2016-08-17 15:05:58 +02:00
Gergely Nagy d78058cc75 tap-dance: Include action_tapping.h for TAPPING_TERM
Include `action_tapping.h`, so the keymap does not have to define a
`TAPPING_TERM` for us, and we can use the default.

Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
2016-08-17 10:28:08 +02:00
Gergely Nagy e8845f0daf process_unicode: Introduce a slight delay
When entering unicode codes, use some delay, so the OS has time to
process the information. This is not needed on all systems, but some
seem to require it.

Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
2016-08-15 10:08:53 +02:00
Gergely Nagy 43d08629cf process_unicode: Replace register_hex32
It turns out that register_hex32 did not work reliably, and some systems
only allow 7 chars after the unicode magic sequence, while others allow
8. To remedy the situation, store the codes as strings, and type those
in instead of doing bit shifting magic.

Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
2016-08-15 10:08:53 +02:00
Gergely Nagy a312cbf712 process_unicode: Use uint32_t for UCIS purposes
Use a single uint32_t to store the unicode of a symbol, instead of an
array of uint16_ts.

Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
2016-08-15 10:08:53 +02:00
Gergely Nagy 234dd276cf process_unicode: Make the startup overridable
Extract out the part of `qk_ucis_start` that inputs the placeholder
symbol, and make it weak, so it can be overridden.

Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
2016-08-15 10:08:53 +02:00
Gergely Nagy 857aa5bef6 process_unicode: Call process_ucis() automatically
If UCIS is enabled, call process_ucis() automatically from
process_record_quantum().

Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
2016-08-15 10:08:53 +02:00
Gergely Nagy 0b6861827f process_unicode: Handle too long UCIS symbol names
If the symbol name being entered is longer than the max, stop recording
it, and stop processing keycodes apart from the ones that can delete,
finish or cancel the sequence.

Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
2016-08-15 10:08:53 +02:00
Gergely Nagy fa06a16360 process_unicode: Add a way to enter unicode symbols by name
The purpose of this change is to allow keymaps to specify a dictionary
of unicode symbol name to code mappings, and let the person at the
keyboard enter unicode symbols by name.

This is done by having a way to trigger unicode symbol input mode, when
all keys are cached until Esc, Enter or Space are pressed. Once that
happens, we try to look up the symbol from our lookup table. If found,
we erase back, and type the unicode magic in to get that symbol. If not
found, we still erase back, start unicode input mode, and replay what
the user typed in.

Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
2016-08-15 10:08:53 +02:00