* personal keymap for the planck with sounds
* need that minus and underscore where I can see them
* remove unused block
* some, shall we call them, minor changes?
* I don't think this is required anymore
* initial commit TGR Jane
* lighting support
* use the default keymap lifted from community layouts for LAYOUT_tkl_ansi
* add information regarding reset key, hardware supported, and hardware availability
* document that it supports v1.1 as well thanks to nickheller's confirmation
* update some verbage in the readme
* add QMK Configurator support
* establish switch matrix for three main layouts
* add community layout support
* readme fixes
* Update keyboards/tgr/jane/info.json
Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/tgr/jane/rules.mk
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Update keyboards/tgr/jane/config.h
Co-Authored-By: fauxpark <fauxpark@gmail.com>
* Update MODERN_DOLCH_RED color
* Remove unused RAL_LAL tap dance
* Disable Space Cadet on all boards
* Rework SEND_STRING_CLEAN into CLEAN_MODS, fix DST_P_R/DST_N_A
* Disable unnecessary underglow animations
* Rearrange feature flags in rules.mk files
* Change custom colors from structs to defines
* Add some explicit initializers
* Add MODERN_DOLCH_CYAN color
* Add IS_LAYER_ON_STATE()/IS_LAYER_OFF_STATE() macros
* Add led_set_keymap() template function
* Change underglow color based on Caps/Fn state
* Preserve val when changing underglow colors
* Only trigger Fn light for Fn layer
* Refactor fn_light() and caps_light() slightly
* Add comments to fn_light() and caps_light()
* Xulkal changes
Refactor rgb & encoder menu
Hadron Keymap
Refactor oled menu
* Fixing horizontal OLED data display
* Reverting changes to take to separate prs
* basic layout v1.0
* changed KC_TRNS to _______
* most symbols are on double tap, except quote, that was cancer
* better formatting and set toggle for game layer
* added colors to layers to make knowing your current layer easy
* have an empty macro working
* enabled unicode
* moved stuff to my folder and removed edits from communal files
* cleanup
* removed the game layer. Never used it
* made changes requested by drashna and vomindoraan
* got rid of some unnecessary code
* got very basic unicode on mac working
* added ctrl_esc
* more changes as requested by noroadsleft
* more leader additions, removed macros because leader stuff replaces that functionality
* removed an old macro I forgot to remove earlier
* final deletion at noroadsleft request
* changed a line to explicitly specify a purple color.
* Fix my Tap Dance issues after I broke them
* Cleanup and organization of userspace documentation
As well as some additional cleanup of functions due to review of documentation.
* Enable Tapdance on Glow and remove more animations
* Revert to Eager PR debouncing
* Add better check for startup animation
* Move where RGB Matrix defines are listed
* Limit RGB Matrix max val
* Update keyboard for Iris Rev 3 conflicts
* Enable encoder support on planck ez
* Remove is_master check from corne\'s OLED code
* Overhaul OLED screens for my Corne
* One last removal
* Show RGB valu On both sides
* Updates for OLED display info
* Fix compile issues for rgb config
* Disabled Space Cadet for all drashna keymaps
* Fix OLED Screen configs
* Minor OLED Tweaks
* Revert some Iris changes
* Fix song include
* Handle MAKE macro for the Corne boards better
* Add super hacky-hack for eeconfig initialization
* Add audio support for Fractal since Elite Cs support it
* Add defines for keycode steps
* Add White layout
* Update Corne RGB info
* Add fun effects to layer indication for RGB Matrix enabled boards
* Use proper define for product name detection
* Update formatting
* Use custom timeout mechanism for OLED timeout
* Fix up OLED screen HSV code for new HSV structure
* Better handle turning off RGB Matrix when sleeping
* Disable MultiSplash Animation
* Change Iris back to using serial
* Why was RGB disabled?!?!?!
* Limit val in rgb_matrix_layer_helper function
* Remove EECONFIG setting for RGB matrix
* Basic Rev 2 implementation
* Updated LED defines and added Extra encoder support
* Fixed rgb pin assignment
* Physically accurate LED positions
* Single Color Band scrolling left to right effects
* Spirals, Pinwheels, and Documentation....Oh My!
* Spiral effect band thickness adjustments
* Fixing animation spin directions
* Full hand LED positions
* Basic Rev 2 implementation
Updated LED defines and added Extra encoder support
Fixed rgb pin assignment
Physically accurate LED positions
Full hand LED positions
Moving rev2 folder
* RGB Center Point LED position update
* Fixing led config commas
* Fixing led config commas
* fix enter key
* fix enter
* Small changes to default
* update default
* typo fix
* update default
* Fixing defines & led config, turned full hand & extra encoders into rules.mk feature
* Refactored rules.mk to have a post_rules.mk
* Forgot to offset the matrix to led map due to the edge led additions
* Updated LED flags and fixed my keymap
* Update keymap.c
include speed controls for RGB
* Fixing more rules.mk and adding keymap like encoders functionality
* Sol Rev 2 Implementation
* Minor fixes
* Keymap fixes
* Fix Colemak, add lock keys
* fix default keymap to not have Q in the 1 position.
* add tsangan hhkb layout
* add a tsangan default keymap
* clean up the default keymap
* add qmk configurator support for new layout
* [Layout] KBP V60 Type R ISO default
* Remove ifdef
* Apply suggestions from code review
@noroadsleft I've accepted your suggestions. Tried locally any everything works as expected.
Thanks again - this if my first keyboard and first time looking at/ using/ contributing to qmk so I appreciate the feedback 👍
Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
info.json file had the wrong name for the JSON key; the macro that is normally named LAYOUT_all by convention is named LAYOUT_60_all on the Zeal60.
Bug flagged by drashna for flight505 on QMK Discord.
* Update snagpad.h
White-space changes only. Making this file easier to read.
* Update info.json
Refactor:
- add labels
- debug linting (one key object per line)
- reorder keys for LAYOUT_numpad_5x4 (fixes QMK Configurator assigning keys to incorrect positions)
* Update readme.md
Refactor to conform to QMK template.
Updated link to The Board Podcast (old link was Error 404).
* Refactor splittest to support multiple dev boards
* Refactor splittest to support multiple dev boards - revert change to number of RGB led
* Refactor splittest to support multiple dev boards - update docs
* Refactor splittest to support multiple dev boards - correct docs
* Refactor splittest to support multiple dev boards - update teensy master logic
* Add Configurator layout data for LAYOUT_hotswap
* Add LAYOUT_std60_split_num0
Requested by 李小安#9728 on QMK Discord.
Standard 60% ANSI layout for the alphanumeric region, with a split-0 Numpad.
Includes a sample keymap.
* Update Docs links on readme
* Change melody96.h to use #pragma once include guard
* Change config.h to use #pragma once include guard
* Add readme for default_std60_split_num0 keymap
* Update x11.h
The original json file that was given by the designer was incorrect. The Print Screen and Pause button is swapped.
* Update space65.c
Fixing the Caps Lock LED.
* Revert "Update space65.c"
This reverts commit 1f5de1abaefadd2e54259999a29bab501da5f67a.