Commit Graph

6 Commits (e916ce5f3e5b3b8b33742607f17c81138efe2948)

Author SHA1 Message Date
Joel Challis 854d46f833
Disable console on vusb boards using mouse/extra (#8625) 2020-03-31 17:51:52 +01:00
fauxpark f5209aa4e9 Remove custom backlight code for PS2AVRGB boards (#7775)
* Remove custom backlight code for PS2AVRGB boards

* Remove custom driver setting

* BACKLIGHT_BREATHING goes in config.h, not here

* Don't need to include backlight.c again here either

* Turn on backlight for Canoe

* Disable console on a few boards due to oversize
2020-01-18 23:00:32 -08:00
fauxpark 2557bc8e6f
Remove custom matrix from PS2AVRGB boards (#7396)
* Remove custom matrix from PS2AVRGB boards

* Add custom backlight.c to SRC for bminiex, for now

* Add missing DIODE_DIRECTIONs
2020-01-02 17:45:41 +11:00
fauxpark 3a215195ed Convert remaining PS2AVRGB boards to I2C WS2812 driver (#7245)
* Convert remaining PS2AVRGB boards to I2C WS2812 driver

* Add back functions to make the custom matrices happy
2019-11-03 14:43:13 -08:00
fauxpark de4a47f1cc Cleanup rules.mk for 32A and 328P keyboards (#6767) 2019-09-20 22:06:32 -07:00
TurboMech 9cb1d36974 Added Mechmini 2.0 to Mechmini keyboard folder
This creates a v1 and v2 subproject.  V1 retains all the same implementations of the bootmapper-ported Mechmnini 1 including #2196.  V2 adds the Mechmini 2.0 kayboard support (I know it took me way to long to get it a pull request in).

All readme's updated to reflect compiling the two seperate keyboards.  Simply either `make mechmini/v1:default` or `make mechmini/v2:defualt`.  Utilizing the rules.mk using `make mechmini:default` will automatically create the Mechmini 2 default keymap as this is the current version and has a much wider user base.
2018-01-03 10:32:53 -05:00