qmk_firmware/keyboards/kinesis/keymaps/salty/keymap.c

528 lines
25 KiB
C

#include "kinesis.h"
#include "action_layer.h"
#include "eeconfig.h"
#define _CMD 0 // Base Colemak Mod-DH
#define _QW 1 // Base QWERTY
#define _CG 2 // Colemak Mod-DH gaming layer
#define _QG 3 // QWERTY gaming layer
#define _NM 4 // Number layer
#define _MD 5 // Media Layer
#define _KP 6 // KP layer
#define _LY 7 // Layer switcher
#define _FN 8 // Function layer
#define _FN2 9 // Function layer (identical as _FN; used to deal with minor key interaction issue)
#define _______ KC_TRNS
#define XXXXXXX KC_NO
//Tap Dance Declarations
enum {
LPN_LBC,
RPN_RBC
};
qk_tap_dance_action_t tap_dance_actions[] = {
[LPN_LBC] = ACTION_TAP_DANCE_DOUBLE(KC_LPRN, KC_LBRC),
[RPN_RBC] = ACTION_TAP_DANCE_DOUBLE(KC_RPRN, KC_RBRC)
};
/*
Function Keys on All Layers (Keypad toggles):
,-----------------------------------------------------------------.
| ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 |
`-----------------------------------------------------------------'
,---------------------------------------------------------------- --------------.
| F9 | F10 | F11 | F12 | PScr | SLck | Paus | Keypad | Layer/ |
| | | | | | | | | RESET (in Fn layer) |
`-------------------------------------------------------------------------------'
Colemak Mod-DH layer:
,-------------------------------------------.,-------------------------------------------.
| = | 1 | 2 | 3 | 4 | 5 || 6 | 7 | 8 | 9 | 0 | - |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| Tab | Q | W | F | P | B || J | L | U | Y | ; | \ |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| Ctl/Esc| A | R | S | T | G || M | N | E | I | O | ' |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| ( [ | Z | X | C | D | V || K | H | , | . | / | ) ] |
`--------+------+------+------+------+------'`------+------+------+------+------+--------'
| ` | | [ | ] | | Left | Down | Up | Right|
`---------------------------' `---------------------------'
,--------------.,--------------.
|Ctl/Esc| LAlt || RAlt | RCtl |
,------|-------|------||------+-------+-------.
| | Enter |Number|| RGUI | Delete| |
| Space| / |------||------| / | Bspc |
| /Fn | LShift| Bspc || Media| RShift| /Fn |
`---------------------'`----------------------'
QWERTY layer:
,-------------------------------------------.,-------------------------------------------.
| = | 1 | 2 | 3 | 4 | 5 || 6 | 7 | 8 | 9 | 0 | - |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| Tab | Q | W | E | R | T || Y | U | I | O | P | \ |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| Ctl/Esc| A | S | D | F | G || H | J | K | L | ; | ' |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| ( [ | Z | X | C | V | B || N | M | , | . | / | ) ] |
`--------+------+------+------+------+------'`------+------+------+------+------+--------'
| ` | | [ | ] | | Left | Down | Up | Right|
`---------------------------' `---------------------------'
,--------------.,--------------.
|Ctl/Esc| LAlt || RAlt | RCtl |
,------|-------|------||------+-------+-------.
| | Enter |Number|| RGUI | Delete| |
| Space| / |------||------| / | Bspc |
| /Fn | LShift| Bspc || Media| RShift| /Fn |
`---------------------'`----------------------'
Colemak Mod-DH Gaming layer:
,-------------------------------------------.,-------------------------------------------.
| = | 1 | 2 | 3 | 4 | 5 || 6 | 7 | 8 | 9 | 0 | - |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| Tab | Q | W | F | P | B || J | L | U | Y | ; | \ |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| Ctl/Esc| A | R | S | T | G || M | N | E | I | O | ' |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| LShift | Z | X | C | D | V || K | H | , | . | / | RShift |
`--------+------+------+------+------+------'`------+------+------+------+------+--------'
| ` | | [ | ] | | Left | Down | Up | Right|
`---------------------------' `---------------------------'
,--------------.,--------------.
|Ctl/Esc| LAlt || RAlt | RCtl |
,------|-------|------||------+-------+-------.
| | Enter |Number|| RGUI | Delete| |
| Space| / |------||------| / | Bspc |
| | LShift| Bspc || Media| RShift| |
`---------------------'`----------------------'
QWERTY Gaming layer:
,-------------------------------------------.,-------------------------------------------.
| = | 1 | 2 | 3 | 4 | 5 || 6 | 7 | 8 | 9 | 0 | - |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| Tab | Q | W | E | R | T || Y | U | I | O | P | \ |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| Ctl/Esc| A | S | D | F | G || H | J | K | L | ; | ' |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| LShift | Z | X | C | V | B || N | M | , | . | / | RShift |
`--------+------+------+------+------+------'`------+------+------+------+------+--------'
| ` | | [ | ] | | Left | Down | Up | Right|
`---------------------------' `---------------------------'
,--------------.,--------------.
|Ctl/Esc| LAlt || RAlt | RCtl |
,------|-------|------||------+-------+-------.
| | Enter |Number|| RGUI | Delete| |
| Space| / |------||------| / | Bspc |
| | LShift| Bspc || Media| RShift| |
`---------------------'`----------------------'
Media layer:
,-------------------------------------------.,-------------------------------------------.
| | | | | | || | | | | | |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| | | | | | || | | | | | |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| | | Mute | Vol- | Vol+ | || | | | | | |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| | | Prev | Play | Next | Stop || | | | | | |
`--------+------+------+------+------+------'`------+------+------+------+------+--------'
| | | | | | | | | |
`---------------------------' `---------------------------'
,-------------.,-------------.
| | || | |
,------|------|------||------+------+------.
| | | || | | |
| | |------||------| | |
| | | || | | |
`--------------------'`--------------------'
Keypad layer:
,-------------------------------------------.,-------------------------------------------.
| | | | | | || | | KP = | KP / | KP * | |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| | | | Up | | || | KP 7 | KP 8 | KP 9 | KP - | |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| | | Left | Down | Right| || | KP 4 | KP 5 | KP 6 | KP + | |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| | | | | | || | KP 1 | KP 2 | KP 3 |KP Ent| |
`--------+------+------+------+------+------'`------+------+------+------+------+--------'
| | INS | | | | | | KP . |KP Ent|
`---------------------------' `---------------------------'
,-------------.,-------------.
| | || | |
,------|------|------||------+------+------.
| | | || | | |
| | |------||------| | KP 0 |
| | | || | | |
`--------------------'`--------------------'
Layer switch layer:
,-------------------------------------------.,-------------------------------------------.
| |Col DH|QWERTY|Col GM|QW GM | || | | | | | |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| | | | | | || | | | | | |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| | | | | | || | | | | | |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| | | | | | || | | | | | |
`--------+------+------+------+------+------'`------+------+------+------+------+--------'
| | | | | | | | | |
`---------------------------' `---------------------------'
,-------------.,-------------.
| | || | |
,------|------|------||------+------+------.
| | | || | | |
| | |------||------| | |
| | | || | | |
`--------------------'`--------------------'
Function layer:
,-------------------------------------------.,-------------------------------------------.
| F11 | F1 | F2 | F3 | F4 | F5 || F6 | F7 | F8 | F9 | F10 | F12 |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| | | | Up | | || | Home | Up | End | | |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| | | Left | Down | Right| || PgUp | Right| Down | Left | | |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| | | | | | || PgDn | | | | | |
`--------+------+------+------+------+------'`------+------+------+------+------+--------'
| | INS | | | | | | | |
`---------------------------' `---------------------------'
,-------------.,-------------.
| | || | |
,------|------|------||------+------+------.
| | | || | | |
| | |------||------| | |
| | | || | | |
`--------------------'`--------------------'
*/
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_CMD] = KEYMAP(
// Left Hand
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8,
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5,
KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_B,
CTL_T(KC_ESC), KC_A, KC_R, KC_S, KC_T, KC_G,
TD(LPN_LBC), KC_Z, KC_X, KC_C, KC_D, KC_V,
KC_GRV, XXXXXXX, KC_LBRC, KC_RBRC,
//Left Thumb
CTL_T(KC_ESC), KC_LALT,
MO(_NM),
LT(_FN, KC_SPC), LSFT_T(KC_ENT), KC_BSPC,
//Right Hand
KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, TG(_KP), MO(_LY),
KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS,
KC_M, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
KC_K, KC_H, KC_COMM, KC_DOT, KC_SLSH, TD(RPN_RBC),
KC_LEFT, KC_DOWN, KC_UP, KC_RGHT,
//Right Thumb
KC_RALT, KC_RCTL,
KC_RGUI,
MO(_MD), RSFT_T(KC_DEL), LT(_FN2, KC_BSPC)
),
[_QW] = KEYMAP(
// Left Hand
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8,
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T,
CTL_T(KC_ESC), KC_A, KC_S, KC_D, KC_F, KC_G,
TD(LPN_LBC), KC_Z, KC_X, KC_C, KC_V, KC_B,
KC_GRV, XXXXXXX, KC_LBRC, KC_RBRC,
//Left Thumb
CTL_T(KC_ESC), KC_LALT,
MO(_NM),
LT(_FN, KC_SPC), LSFT_T(KC_ENT), KC_BSPC,
//Right Hand
KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, TG(_KP), MO(_LY),
KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, TD(RPN_RBC),
KC_LEFT, KC_DOWN, KC_UP, KC_RGHT,
//Right Thumb
KC_RALT, KC_RCTL,
KC_RGUI,
MO(_MD), RSFT_T(KC_DEL), LT(_FN2, KC_BSPC)
),
[_CG] = KEYMAP(
// Left Hand
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8,
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5,
KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_B,
CTL_T(KC_ESC), KC_A, KC_R, KC_S, KC_T, KC_G,
KC_LSFT, KC_Z, KC_X, KC_C, KC_D, KC_V,
KC_GRV, XXXXXXX, KC_LBRC, KC_RBRC,
//Left Thumb
CTL_T(KC_ESC), KC_LALT,
MO(_NM),
KC_SPC, LSFT_T(KC_ENT), KC_BSPC,
//Right Hand
KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, TG(_KP), MO(_LY),
KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS,
KC_M, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
KC_K, KC_H, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
KC_LEFT, KC_DOWN, KC_UP, KC_RGHT,
//Right Thumb
KC_RALT, KC_RCTL,
KC_RGUI,
MO(_MD), RSFT_T(KC_DEL), KC_BSPC
),
[_QG] = KEYMAP(
// Left Hand
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8,
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T,
CTL_T(KC_ESC), KC_A, KC_S, KC_D, KC_F, KC_G,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B,
KC_GRV, XXXXXXX, KC_LBRC, KC_RBRC,
//Left Thumb
CTL_T(KC_ESC), KC_LALT,
MO(_NM),
KC_SPC, LSFT_T(KC_ENT), KC_BSPC,
//Right Hand
KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, TG(_KP), MO(_LY),
KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
KC_LEFT, KC_DOWN, KC_UP, KC_RGHT,
//Right Thumb
KC_RALT, KC_RCTL,
KC_RGUI,
MO(_MD), RSFT_T(KC_DEL), KC_BSPC
),
[_NM] = KEYMAP(
// Left Hand
_______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______,
// Left Thumb
_______, _______,
_______,
_______, _______, _______,
// Right Hand
_______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______,
// Right Thumb
_______, _______,
_______,
_______, _______, _______
),
[_MD] = KEYMAP(
// Left Hand
_______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______,
_______, _______, KC_MPRV, KC_MPLY, KC_MNXT, KC_MSTP,
_______, _______, _______, _______,
// Left Thumb
_______, _______,
_______,
_______, _______, _______,
// Right Hand
_______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______,
// Right Thumb
_______, _______,
_______,
_______, _______, _______
),
[_KP] = KEYMAP(
// Left Hand
_______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, KC_UP, _______, _______,
_______, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______,
_______, _______, _______, _______, _______, _______,
_______, KC_INS, _______, _______,
// Left Thumb
_______, _______,
_______,
_______, _______, _______,
// Right Hand
_______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, KC_PEQL, KC_PSLS, KC_PAST, _______,
_______, KC_P7, KC_P8, KC_P9, KC_PMNS, _______,
_______, KC_P4, KC_P5, KC_P6, KC_PPLS, _______,
_______, KC_P1, KC_P2, KC_P3, KC_PENT, _______,
_______, _______, KC_PDOT, KC_PENT,
// Right Thumb
_______, _______,
_______,
_______, _______, KC_P0
),
[_LY] = KEYMAP(
// Left Hand
_______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, DF(_CMD), DF(_QW), DF(_CG), DF(_QG), _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______,
// Left Thumb
_______, _______,
_______,
_______, _______, _______,
// Right Hand
_______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______,
// Right Thumb
_______, _______,
_______,
_______, _______, _______
),
[_FN] = KEYMAP(
// Left Hand
_______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_F11, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5,
_______, _______, _______, KC_UP, _______, _______,
_______, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______,
_______, _______, _______, _______, _______, _______,
_______, KC_INS, _______, _______,
// Left Thumb
_______, _______,
_______,
_______, _______, _______,
// Right Hand
_______, _______, _______, _______, _______, _______, _______, _______, RESET,
KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F12,
_______, KC_HOME, KC_UP, KC_END, _______, _______,
KC_PGUP, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______,
KC_PGDN, _______, _______, _______, _______, _______,
_______, _______, _______, _______,
// Right Thumb
_______, _______,
_______,
_______, _______, _______
),
[_FN2] = KEYMAP(
// Left Hand
_______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_F11, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5,
_______, _______, _______, KC_UP, _______, _______,
_______, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______,
_______, _______, _______, _______, _______, _______,
_______, KC_INS, _______, _______,
// Left Thumb
_______, _______,
_______,
_______, _______, _______,
// Right Hand
_______, _______, _______, _______, _______, _______, _______, _______, RESET,
KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F12,
_______, KC_HOME, KC_UP, KC_END, _______, _______,
KC_PGUP, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______,
KC_PGDN, _______, _______, _______, _______, _______,
_______, _______, _______, _______,
// Right Thumb
_______, _______,
_______,
_______, _______, _______
)
};
const uint16_t PROGMEM fn_actions[] = {
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// MACRODOWN only works in this function
switch(id) {
case 0:
if (record->event.pressed) {
register_code(KC_RSFT);
} else {
unregister_code(KC_RSFT);
}
break;
}
return MACRO_NONE;
};
void matrix_init_user(void) {
}
void matrix_scan_user(void) {
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
return true;
}
void led_set_user(uint8_t usb_led) {
}