173 lines
7.1 KiB
C
173 lines
7.1 KiB
C
/* Copyright 2022 DOIO
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* Copyright 2022 HorrorTroll <https://github.com/HorrorTroll>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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// OLED animation
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#include "lib/layer_status/layer_status.h"
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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enum layer_names {
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_BASE,
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_FN,
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_FN1,
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_FN2
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};
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// enum layer_keycodes { };
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/*
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┌───┬───┬───┬───┐ ┌───┐ ┌───┐
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│ 1 │ 2 │ 3 │ 4 │ │Ply│ │TO1│
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├───┼───┼───┼───┤ └───┘ └───┘
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│ 5 │ 6 │ 7 │ 8 │
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├───┼───┼───┼───┤
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│ 9 │ 0 │ ↑ │Ent│ ┌───┐
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├───┼───┼───┼───┤ │Mut│
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│Fn2│ ← │ ↓ │ → │ └───┘
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└───┴───┴───┴───┘
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┌───┬───┬───┬───┐ ┌───┐ ┌───┐
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│ ! │ @ │ # │ $ │ │ │ │ │
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├───┼───┼───┼───┤ └───┘ └───┘
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│ % │ ^ │ & │ * │
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├───┼───┼───┼───┤
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│ ( │ ) │ │ │ ┌───┐
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├───┼───┼───┼───┤ │ │
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│ │ │ │ │ └───┘
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└───┴───┴───┴───┘
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*/
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/* Row: 0 1 2 3 4 5 6 */
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[_BASE] = LAYOUT(
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KC_1, KC_2, KC_3, KC_4, KC_MPRV, KC_MPLY, KC_MNXT,
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KC_5, KC_6, KC_7, KC_8, KC_PGDN, TO(_FN), KC_PGUP,
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KC_9, KC_0, KC_UP, KC_ENT, KC_VOLD, KC_MUTE, KC_VOLU,
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MO(_FN2), KC_LEFT, KC_DOWN, KC_RIGHT
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),
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/*
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┌───┬───┬───┬───┐ ┌───┐ ┌───┐
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│ │ │ │ │ │ │ │ │
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├───┼───┼───┼───┤ └───┘ └───┘
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│ │ │ │ │
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├───┼───┼───┼───┤
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│ │ │ │ │ ┌───┐
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├───┼───┼───┼───┤ │ │
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│ │ │ │ │ └───┘
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└───┴───┴───┴───┘
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*/
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/* Row: 0 1 2 3 4 5 6 */
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[_FN] = LAYOUT(
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_______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, TO(_FN1), _______,
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_______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______
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),
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/*
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┌───┬───┬───┬───┐ ┌───┐ ┌───┐
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│ │ │ │ │ │ │ │ │
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├───┼───┼───┼───┤ └───┘ └───┘
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│ │ │ │ │
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├───┼───┼───┼───┤
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│ │ │ │ │ ┌───┐
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├───┼───┼───┼───┤ │ │
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│ │ │ │ │ └───┘
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└───┴───┴───┴───┘
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*/
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/* Row: 0 1 2 3 4 5 6 */
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[_FN1] = LAYOUT(
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_______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, TO(_FN2), _______,
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_______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______
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),
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/*
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┌───┬───┬───┬───┐ ┌───┐ ┌───┐
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│Spi│Spd│ │ │ │ │ │TO0│
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├───┼───┼───┼───┤ └───┘ └───┘
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│Sai│Sad│ │ │
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├───┼───┼───┼───┤
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│Tog│Mod│Hui│ │ ┌───┐
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├───┼───┼───┼───┤ │ │
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│ │Vai│Hud│Vad│ └───┘
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└───┴───┴───┴───┘
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*/
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/* Row: 0 1 2 3 4 5 6 */
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[_FN2] = LAYOUT(
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RGB_SPI, RGB_SPD, _______, QK_BOOT, _______, _______, _______,
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RGB_SAI, RGB_SAD, _______, _______, _______, TO(_BASE), _______,
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RGB_TOG, RGB_MOD, RGB_HUI, _______, _______, _______, _______,
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_______, RGB_VAI, RGB_HUD, RGB_VAD
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),
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};
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#ifdef OLED_ENABLE
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bool oled_task_user(void) {
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render_layer_status();
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return true;
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}
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#endif
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#ifdef ENCODER_ENABLE
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#define ENCODERS 3
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static uint8_t encoder_state[ENCODERS] = {0};
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static keypos_t encoder_cw[ENCODERS] = {{ 5, 0 }, { 5, 1 }, { 5, 2 }};
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static keypos_t encoder_ccw[ENCODERS] = {{ 6, 0 }, { 6, 1 }, { 6, 2 }};
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void encoder_action_unregister(void) {
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for (int index = 0; index < ENCODERS; ++index) {
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if (encoder_state[index]) {
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keyevent_t encoder_event = (keyevent_t) {
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.key = encoder_state[index] >> 1 ? encoder_cw[index] : encoder_ccw[index],
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.pressed = false,
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.time = (timer_read() | 1)
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};
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encoder_state[index] = 0;
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action_exec(encoder_event);
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}
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}
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}
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void encoder_action_register(uint8_t index, bool clockwise) {
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keyevent_t encoder_event = (keyevent_t) {
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.key = clockwise ? encoder_cw[index] : encoder_ccw[index],
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.pressed = true,
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.time = (timer_read() | 1)
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};
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encoder_state[index] = (clockwise ^ 1) | (clockwise << 1);
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action_exec(encoder_event);
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}
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void matrix_scan_user(void) {
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encoder_action_unregister();
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}
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bool encoder_update_user(uint8_t index, bool clockwise) {
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encoder_action_register(index, clockwise);
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return false;
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}
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#endif
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