qmk_firmware/keyboards/keebio/levinson/keymaps/treadwell/keymap.c

176 lines
7.7 KiB
C

#include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
#define _QWERTY 0
#define _COLEMAK 1
#define _GAME 2
#define _NUMB 3
#define _CODE 4
#define _SYS 5
#define _FN4 6
#define _ADJUST 16
enum custom_keycodes {
QWERTY = SAFE_RANGE,
COLEMAK,
GAME,
NUMB,
CODE,
SYS,
FN4,
ADJUST,
};
#define KC_X1 CODE
#define KC_X2 NUMB
#define KC_X3 MO(_SYS)
#define KC_X4 MT(MOD_LSFT, KC_ENT)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT(
//,----+----+----+----+----+----. ,----+----+----+----+----+----.
KC_TAB , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P ,KC_MINS,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
KC_BSPC, KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L ,KC_SCLN,KC_QUOT,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
KC_LSFT, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M ,KC_COMM,KC_DOT ,KC_SLSH, KC_X4 ,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
KC_X3 ,KC_LCTL,KC_LALT,KC_LGUI, KC_X1 ,KC_LALT, KC_SPC , KC_X2 ,KC_LEFT,KC_DOWN, KC_UP ,KC_RGHT
//`----+----+----+----+----+----' `----+----+----+----+----+----'
),
[_COLEMAK] = LAYOUT(
//,----+----+----+----+----+----. ,----+----+----+----+----+----.
KC_TAB , KC_Q , KC_W , KC_F , KC_P , KC_G , KC_J , KC_L , KC_U , KC_Y ,KC_SCLN,KC_MINS,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
KC_BSPC, KC_A , KC_R , KC_S , KC_T , KC_D , KC_H , KC_N , KC_E , KC_I , KC_O ,KC_QUOT,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
KC_LSFT, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_K , KC_M ,KC_COMM,KC_DOT ,KC_SLSH, KC_X4 ,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
KC_X3 ,KC_LCTL,KC_LALT,KC_LGUI, KC_X1 ,KC_LALT, KC_SPC , KC_X2 ,KC_LEFT,KC_DOWN, KC_UP ,KC_RGHT
//`----+----+----+----+----+----' `----+----+----+----+----+----'
),
[_GAME] = LAYOUT(
//,----+----+----+----+----+----. ,----+----+----+----+----+----.
KC_TAB , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P ,KC_MINS,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
KC_ESC , KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L ,KC_SCLN,KC_QUOT,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
KC_LSFT, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M ,KC_COMM,KC_DOT , KC_UP ,KC_ENT ,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
KC_LCTL, KC_X3 ,KC_LGUI,KC_LALT,KC_SPC , KC_X2 , KC_BSPC, KC_X1 ,KC_SLSH,KC_LEFT,KC_DOWN,KC_RGHT
//`----+----+----+----+----+----' `----+----+----+----+----+----'
),
[_NUMB] = LAYOUT(
//,----+----+----+----+----+----. ,----+----+----+----+----+----.
KC_TILD,KC_EXLM, KC_AT ,KC_HASH,KC_DLR ,KC_PERC, KC_CIRC,KC_AMPR,KC_ASTR,KC_LPRN,KC_RPRN, KC_DEL,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
KC_GRV , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 ,KC_UNDS,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
_______,_______,KC_MPRV,KC_MNXT,KC_MPLY,_______, _______,KC_VOLD,KC_VOLU,KC_MUTE,_______,_______,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
_______,_______,_______,_______,_______,KC_LALT, _______,_______,_______,_______,_______,_______
//`----+----+----+----+----+----' `----+----+----+----+----+----'
),
[_CODE] = LAYOUT(
//,----+------+----+----+----+----. ,----+----+----+----+----+----.
KC_ESC , _______,_______, KC_UP ,_______,_______, KC_PGUP,KC_HOME,KC_LPRN,KC_RPRN,KC_BSLS,KC_PIPE,
//|----+------+----+----+----+----| |----+----+----+----+----+----|
KC_CAPS,KC_SELECT,KC_LEFT,KC_DOWN,KC_RGHT,KC_DEL , KC_PGDN, KC_END,KC_LBRC,KC_RBRC,KC_MINS,KC_UNDS,
//|----+------+----+----+----+----| |----+----+----+----+----+----|
KC_LSFT, KC_UNDO ,KC_CUT ,KC_COPY,KC_PASTE, _______, KC_LEFT,KC_RGHT,KC_LCBR,KC_RCBR,KC_PLUS, KC_EQL,
//|----+------+----+----+----+----| |----+----+----+----+----+----|
_______, _______,_______,_______,_______,KC_LALT, _______,_______,_______,_______,_______,_______
//`----+------+----+----+----+----' `----+----+----+----+----+----'
),
[_SYS] = LAYOUT(
//,----+----+----+----+----+----. ,----+----+----+----+----+----.
_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
KC_F12 , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 ,KC_F10 ,KC_F11 ,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______
//`----+----+----+----+----+----' `----+----+----+----+----+----'
),
/* Adjust (Lower + Raise)
* ,-----------------------------------------------------------------------------------.
* | | Reset|RGB Tg|RGB Md|Hue Up|Hue Dn|Sat Up|Sat Dn|Val Up|Val Dn| | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | | | | | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_ADJUST] = LAYOUT_ortho_4x12( \
_______, QK_BOOT, RGB_TOG, RGB_MOD, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, RGB_VAD, RGB_VAI, _______, _______, \
_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, GAME , _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
)
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
set_single_persistent_default_layer(_QWERTY);
}
return false;
break;
case COLEMAK:
if (record->event.pressed) {
set_single_persistent_default_layer(_COLEMAK);
}
return false;
break;
case GAME:
if (record->event.pressed) {
set_single_persistent_default_layer(_GAME);
}
return false;
break;
case NUMB:
if (record->event.pressed) {
layer_on(_NUMB);
update_tri_layer(_NUMB, _CODE, _ADJUST);
} else {
layer_off(_NUMB);
update_tri_layer(_NUMB, _CODE, _ADJUST);
}
return false;
break;
case CODE:
if (record->event.pressed) {
layer_on(_CODE);
update_tri_layer(_NUMB, _CODE, _ADJUST);
} else {
layer_off(_CODE);
update_tri_layer(_NUMB, _CODE, _ADJUST);
}
return false;
break;
case ADJUST:
if (record->event.pressed) {
layer_on(_ADJUST);
} else {
layer_off(_ADJUST);
}
return false;
break;
}
return true;
}