qmk_firmware/keyboards/40percentclub/4x4
zvecr b173c05cc2 Tidy 40percentclub boards (#4403)
* Remove unnecessary re-definitions for XXXXXXX and _______

* Update 6lit to use KC_NO in layout macros

* Update rules.mk to follow current template

* Remove use of deprecated function action_get_macro - unused and contents were from old template

* Remove use of deprecated function action_get_macro - all code was commented out

* Remove use of deprecated function action_get_macro - convert macro to use process_record_user

* Convert keymap to consistent use of _______

* fix use of old style header guards

* Swap KC_NO for XXXXXXX macro since the swap to the macro for KC_TRANS

* Resolve use of ?= in rules.mk files

* Remove duplication of rules.mk and config.h in gherkin mjt keymap

* Remove unnecessary #includes

* Align layout macros so foobar can use gherkin keymaps

* Align 6lit layout macros with foobar

* Remove ifndef QUANTUM_DIR from keymaps
2018-11-12 12:02:28 -08:00
..
keymaps/default
4x4.c
4x4.h
config.h
readme.md
rules.mk

4x4

4x4

Modular keypad/keyboard
The basic unit is a 4x4 matrix with 16 keys. Up to 4 of these can be connected to each other side by side.
4x4, 4x8, 4x12 and 4x16 are possible.
There are pads for header pins on each side that complete the circuits from board to board. These can be permanently connected with solder bridges or temporarily with pin headers and shunt jumpers.
All configurations are powered by a SINGLE Arduino Micro or clone (NOT a Pro Micro).

Keyboard Maintainer: QMK Community
Hardware Supported: 4x4 PCB
Hardware Availability: 4x4x4x4x4 project on 40% Keyboards

Make example for this keyboard (after setting up your build environment):

make 40percentclub/4x4:default

See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.

First pass at adding support for the 4x4 keyboard. Compiles but completely untested. Intended to kick-start development.