qmk_firmware/keyboards/handwired/promethium/config.h
Priyadi Iman Nurcahyo 93b2f23bba Promethium rev2
* 10 more indicator LEDs
* Piezo buzzer
* Uses HC138 decoder to free up 5 pins
* Trackpoint buttons are now part of matrix
2017-04-19 01:38:08 +07:00

357 lines
9.0 KiB
C

/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_H
#define CONFIG_H
#include "config_common.h"
#define USB_VENDOR_ID_LENOVO 0x17ef
#define USB_DEVICE_ID_LENOVO_TPKBD 0x6009
#define USB_DEVICE_ID_LENOVO_CUSBKBD 0x6047
#define USB_DEVICE_ID_LENOVO_CBTKBD 0x6048
#define USB_DEVICE_ID_LENOVO_TPPRODOCK 0x6067
/* USB Device descriptor parameter */
#define VENDOR_ID USB_VENDOR_ID_LENOVO
#define PRODUCT_ID USB_DEVICE_ID_LENOVO_CBTKBD
#define DEVICE_VER 0x0001
#define MANUFACTURER Priyadi
#define PRODUCT Promethium Keyboard
#define DESCRIPTION
/* key matrix size */
#define MATRIX_COLS 6
#define MATRIX_ROWS 9
/* default pin-out */
#define MATRIX_COL_PINS { F4, F1, F0, D6, D0, D1 }
#define MATRIX_ROW_PINS { F5, F6, F7 }
#define TRACKPOINT_PINS { B7, B6, D7 }
#define UNUSED_PINS
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define DIODE_DIRECTION COL2ROW
// #define BACKLIGHT_PIN B7
// #define BACKLIGHT_BREATHING
// #define BACKLIGHT_LEVELS 3
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCING_DELAY 5
/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST
/* number of backlight levels */
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
// #define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
// #define LOCKING_RESYNC_ENABLE
/*
* Force NKRO
*
* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
* makefile for this to work.)
*
* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
* until the next keyboard reset.
*
* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
* fully operational during normal computer usage.
*
* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
* bootmagic, NKRO mode will always be enabled until it is toggled again during a
* power-up.
*
*/
//#define FORCE_NKRO
/* key combination for command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT) | MOD_BIT(KC_LCTRL) | MOD_BIT(KC_RCTRL)) \
)
/* control how magic key switches layers */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
/* override magic key keymap */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
//#define MAGIC_KEY_HELP1 H
//#define MAGIC_KEY_HELP2 SLASH
//#define MAGIC_KEY_DEBUG D
//#define MAGIC_KEY_DEBUG_MATRIX X
//#define MAGIC_KEY_DEBUG_KBD K
//#define MAGIC_KEY_DEBUG_MOUSE M
//#define MAGIC_KEY_VERSION V
//#define MAGIC_KEY_STATUS S
//#define MAGIC_KEY_CONSOLE C
//#define MAGIC_KEY_LAYER0_ALT1 ESC
//#define MAGIC_KEY_LAYER0_ALT2 GRAVE
//#define MAGIC_KEY_LAYER0 0
//#define MAGIC_KEY_LAYER1 1
//#define MAGIC_KEY_LAYER2 2
//#define MAGIC_KEY_LAYER3 3
//#define MAGIC_KEY_LAYER4 4
//#define MAGIC_KEY_LAYER5 5
//#define MAGIC_KEY_LAYER6 6
//#define MAGIC_KEY_LAYER7 7
//#define MAGIC_KEY_LAYER8 8
//#define MAGIC_KEY_LAYER9 9
//#define MAGIC_KEY_BOOTLOADER PAUSE
//#define MAGIC_KEY_LOCK CAPS
//#define MAGIC_KEY_EEPROM E
//#define MAGIC_KEY_NKRO N
//#define MAGIC_KEY_SLEEP_LED Z
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
// #define NO_DEBUG
/* disable print */
// #define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION
#define PS2_INIT_DELAY 3000
#define BATTERY_PIN 9
#define BATTERY_POLL 30000
#define MAX_VOLTAGE 4.2
#define MIN_VOLTAGE 3.2
#define ___ KC_NO
#define KEYMAP( \
k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, \
k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, \
k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, \
k41, k42, k43, k44, k45, k46, k47, k48, k49, k4a, k4b, k4c, \
tp1, tp2, tp3 \
) \
{ \
{k11, k12, k13, k14, k15, k16}, \
{k21, k22, k23, k24, k25, k26}, \
{k31, k32, k33, k34, k35, k36}, \
{k41, k42, k43, k44, k45, k46}, \
{k17, k18, k19, k1a, k1b, k1c}, \
{k27, k28, k29, k2a, k2b, k2c}, \
{k37, k38, k39, k3a, k3b, k3c}, \
{k47, k48, k49, k4a, k4b, k4c}, \
{tp1, tp2, tp3, ___, ___, ___} \
}
#ifndef __ASSEMBLER__ // assembler doesn't like enum in .h file
enum led_sequence {
LED_IND_LINUX,
LED_IND_APPLE,
LED_IND_WINDOWS,
LED_IND_QWERTY,
LED_IND_ALT,
LED_IND_AUDIO,
LED_IND_BLUETOOTH,
LED_IND_USB,
LED_IND_BATTERY,
LED_IND_CAPSLOCK,
LED_IND_GUI,
LED_IND_FUN,
LED_IND_NUM,
LED_IND_PUNC,
LED_IND_EMOJI,
LED_IND_GREEK,
LED_BKSP,
LED_ENT,
LED_RSFT,
LED_RCTL,
LED_RGUI,
LED_SLSH,
LED_SCLN,
LED_P,
LED_O,
LED_L,
LED_DOT,
LED_RALT,
LED_EMOJI,
LED_COMM,
LED_K,
LED_I,
LED_U,
LED_J,
LED_M,
LED_FUN,
LED_RSPC,
LED_N,
LED_HH,
LED_Y,
LED_TRACKPOINT3,
LED_TRACKPOINT2,
LED_TRACKPOINT1,
LED_LSPC,
LED_B,
LED_G,
LED_T,
LED_R,
LED_F,
LED_V,
LED_NUM,
LED_PUNC,
LED_C,
LED_D,
LED_E,
LED_W,
LED_S,
LED_X,
LED_LALT,
LED_LGUI,
LED_Z,
LED_A,
LED_Q,
LED_TAB,
LED_ESC,
LED_LSFT,
LED_LCTL,
LED_TOTAL
};
#define RGB_DI_PIN B5
#define RGBSPS_NUM LED_TOTAL
#endif
/* PS/2 mouse */
#ifdef PS2_USE_BUSYWAIT
# define PS2_CLOCK_PORT PORTD
# define PS2_CLOCK_PIN PIND
# define PS2_CLOCK_DDR DDRD
# define PS2_CLOCK_BIT 3
# define PS2_DATA_PORT PORTD
# define PS2_DATA_PIN PIND
# define PS2_DATA_DDR DDRD
# define PS2_DATA_BIT 2
#endif
/* PS/2 mouse interrupt version */
#ifdef PS2_USE_INT
/* uses INT1 for clock line(ATMega32U4) */
#define PS2_CLOCK_PORT PORTD
#define PS2_CLOCK_PIN PIND
#define PS2_CLOCK_DDR DDRD
#define PS2_CLOCK_BIT 3
#define PS2_DATA_PORT PORTD
#define PS2_DATA_PIN PIND
#define PS2_DATA_DDR DDRD
#define PS2_DATA_BIT 2
#define PS2_INT_INIT() do { \
EICRA |= ((1<<ISC31) | \
(0<<ISC30)); \
} while (0)
#define PS2_INT_ON() do { \
EIMSK |= (1<<INT3); \
} while (0)
#define PS2_INT_OFF() do { \
EIMSK &= ~(1<<INT3); \
} while (0)
#define PS2_INT_VECT INT3_vect
#endif
/* PS/2 mouse USART version */
#ifdef PS2_USE_USART
/* XCK for clock line and RXD for data line */
#define PS2_CLOCK_PORT PORTD
#define PS2_CLOCK_PIN PIND
#define PS2_CLOCK_DDR DDRD
#define PS2_CLOCK_BIT 5
#define PS2_DATA_PORT PORTD
#define PS2_DATA_PIN PIND
#define PS2_DATA_DDR DDRD
#define PS2_DATA_BIT 2
/* synchronous, odd parity, 1-bit stop, 8-bit data, sample at falling edge */
/* set DDR of CLOCK as input to be slave */
#define PS2_USART_INIT() do { \
PS2_CLOCK_DDR &= ~(1<<PS2_CLOCK_BIT); \
PS2_DATA_DDR &= ~(1<<PS2_DATA_BIT); \
UCSR1C = ((1 << UMSEL10) | \
(3 << UPM10) | \
(0 << USBS1) | \
(3 << UCSZ10) | \
(0 << UCPOL1)); \
UCSR1A = 0; \
UBRR1H = 0; \
UBRR1L = 0; \
} while (0)
#define PS2_USART_RX_INT_ON() do { \
UCSR1B = ((1 << RXCIE1) | \
(1 << RXEN1)); \
} while (0)
#define PS2_USART_RX_POLL_ON() do { \
UCSR1B = (1 << RXEN1); \
} while (0)
#define PS2_USART_OFF() do { \
UCSR1C = 0; \
UCSR1B &= ~((1 << RXEN1) | \
(1 << TXEN1)); \
} while (0)
#define PS2_USART_RX_READY (UCSR1A & (1<<RXC1))
#define PS2_USART_RX_DATA UDR1
#define PS2_USART_ERROR (UCSR1A & ((1<<FE1) | (1<<DOR1) | (1<<UPE1)))
#define PS2_USART_RX_VECT USART1_RX_vect
#endif
#endif