qmk_firmware/keyboards/jian/keymaps/default/keymap.c

121 lines
5.1 KiB
C

#include QMK_KEYBOARD_H
enum jian_layers {
_QWERTY,
_DVORAK,
_COLEMAK,
_WORKMAN,
_LOWER,
_RAISE,
_ADJUST,
_BCKLT_ADJ
};
enum jian_keycodes {
QWERTY = SAFE_RANGE,
DVORAK,
COLEMAK,
WORKMAN
};
#define RAISE_T(kc) LT(_RAISE, kc)
#define LOWER_T(kc) LT(_LOWER, kc)
#ifdef SWAP_HANDS_ENABLE
#define SW_TG SH_TG
#else
#define SW_TG _______
#endif
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT(
KC_LGUI, KC_GRV, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, RGUI_T(KC_RBRC),
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, RCTL_T(KC_QUOT),
KC_LALT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, RALT_T(KC_BSLS),
RAISE_T(KC_TAB), LSFT_T(KC_SPC), LOWER_T(KC_ENT), LOWER_T(KC_ESC), RSFT_T(KC_BSPC), RAISE_T(KC_DEL)
),
[_DVORAK] = LAYOUT(
KC_LGUI, KC_GRV, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_LBRC, RGUI_T(KC_RBRC),
KC_LCTL, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, RCTL_T(KC_SLSH),
KC_LALT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, RALT_T(KC_BSLS),
RAISE_T(KC_TAB), LSFT_T(KC_SPC), LOWER_T(KC_ENT), LOWER_T(KC_ESC), RSFT_T(KC_BSPC), RAISE_T(KC_DEL)
),
[_COLEMAK] = LAYOUT(
KC_LGUI, KC_GRV, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_LBRC, RGUI_T(KC_RBRC),
KC_LCTL, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, RCTL_T(KC_QUOT),
KC_LALT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, RALT_T(KC_BSLS),
RAISE_T(KC_TAB), LSFT_T(KC_SPC), LOWER_T(KC_ENT), LOWER_T(KC_ESC), RSFT_T(KC_BSPC), RAISE_T(KC_DEL)
),
[_WORKMAN] = LAYOUT(
KC_LGUI, KC_GRV, KC_Q, KC_D, KC_R, KC_W, KC_B, KC_J, KC_F, KC_U, KC_P, KC_SCLN, KC_LBRC, RGUI_T(KC_RBRC),
KC_LCTL, KC_A, KC_S, KC_H, KC_T, KC_G, KC_Y, KC_N, KC_E, KC_O, KC_I, RCTL_T(KC_QUOT),
KC_LALT, KC_Z, KC_X, KC_M, KC_C, KC_V, KC_K, KC_L, KC_COMM, KC_DOT, KC_SLSH, RALT_T(KC_BSLS),
RAISE_T(KC_TAB), LSFT_T(KC_SPC), LOWER_T(KC_ENT), LOWER_T(KC_ESC), RSFT_T(KC_BSPC), RAISE_T(KC_DEL)
),
[_LOWER] = LAYOUT(
_______, KC_UNDS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, RGUI_T(KC_F12),
LCTL_T(KC_EQL), KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, RCTL_T(KC_MINS),
LALT_T(KC_PPLS), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______,
_______, _______, _______, _______, _______, _______
),
[_RAISE] = LAYOUT(
_______, KC_NLCK, KC_PSLS, KC_P7, KC_P8, KC_P9, KC_PMNS, KC_VOLU, KC_HOME, KC_PSCR, KC_PGUP, KC_SLCK, KC_CAPS, _______,
LCTL_T(KC_EQL), KC_PAST, KC_P4, KC_P5, KC_P6, KC_PPLS, KC_MUTE, KC_LEFT, KC_UP, KC_RGHT, KC_INS, RCTL_T(KC_APP),
_______, KC_P0, KC_P1, KC_P2, KC_P3, KC_PCMM, KC_VOLD, KC_END, KC_DOWN, KC_PGDN, KC_PAUS, _______,
_______, _______, _______, _______, _______, _______
),
[_ADJUST] = LAYOUT_symmetric(
RESET, DEBUG, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, WORKMAN, COLEMAK, DVORAK, QWERTY, XXXXXXX,
TG(_BCKLT_ADJ), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
_______, SW_TG, _______
),
#if defined(RGBLIGHT) || defined(BACKLIGHT_ENABLE)
[_BCKLT_ADJ] = LAYOUT_symmetric(
XXXXXXX, XXXXXXX, XXXXXXX, BL_INC, RGB_VAI, RGB_HUD, RGB_HUI,
XXXXXXX, XXXXXXX, BL_DEC, RGB_VAD, RGB_SAD, RGB_SAI,
TG(_BCKLT_ADJ), BL_BRTG, BL_TOGG, RGB_TOG, RGB_RMOD,RGB_MOD,
_______, _______, _______
)
#endif // defined(RGBLIGHT) || defined(BACKLIGHT_ENABLE)
};
layer_state_t layer_state_set_user(layer_state_t state) {
return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
set_single_persistent_default_layer(_QWERTY);
}
return false;
case DVORAK:
if (record->event.pressed) {
set_single_persistent_default_layer(_DVORAK);
}
return false;
case COLEMAK:
if (record->event.pressed) {
set_single_persistent_default_layer(_COLEMAK);
}
return false;
case WORKMAN:
if (record->event.pressed) {
set_single_persistent_default_layer(_WORKMAN);
}
return false;
}
return true;
}