qmk_firmware/keyboards/sol/rev1/rev1.c
XScorpion2 af89752bff rgb_led struct conversion (aka: Per led (key) type rgb matrix effects - part 2) (#5783)
* Initial conversion of the rgb_led struct

* Converting last keyboard & updating effects to take advantage of the new structure

* New struct should not be const

* Updated docs

* Changing define ___ for no led to NO_LED

* Missed converting some keymap usages of the old struct layout
2019-05-07 16:22:46 -07:00

47 lines
2.0 KiB
C

#include "quantum.h"
#ifdef RGB_MATRIX_ENABLE
led_config_t g_led_config = { {
{ 0, 1, 2, 3, 4, 5, 6 },
{ 7, 8, 9, 10, 11, 12, 13 },
{ 14, 15, 16, 17, 18, 19, 20 },
{ 21, 22, 23, 24, 25, 26, 27 },
{ 28, 29, 30, 31, 32, 33, 34 },
{ NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, 33, 34 },
{ 35, 36, 37, 38, 39, 40, 41 },
{ 42, 43, 44, 45, 46, 47, 48 },
{ 49, 50, 51, 52, 53, 54, 55 },
{ 56, 57, 58, 59, 60, 61, 62 },
{ 63, 64, 65, 66, 67, 68, 68 },
{ NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, 68, 68 }
}, {
// Left Hand Mapped Left to Right
{ 0, 0 }, { 22, 0 }, { 37, 0 }, { 37, 0 }, { 67, 0 }, { 82, 0 }, { 104, 0 },
{ 0, 16 }, { 22, 16 }, { 37, 16 }, { 37, 16 }, { 67, 16 }, { 82, 16 }, { 104, 16 },
{ 0, 32 }, { 22, 32 }, { 37, 32 }, { 37, 32 }, { 67, 32 }, { 82, 32 }, { 104, 32 },
{ 0, 48 }, { 22, 48 }, { 37, 48 }, { 37, 48 }, { 67, 48 }, { 82, 48 }, { 104, 48 },
{ 0, 64 }, { 22, 64 }, { 37, 64 }, { 37, 64 }, { 67, 64 }, { 89, 45 }, { 97, 55 },
// Left Hand Mapped Right to Left
{ 224, 0 }, { 202, 0 }, { 187, 0 }, { 172, 0 }, { 157, 0 }, { 142, 0 }, { 120, 0 },
{ 224, 16 }, { 202, 16 }, { 187, 16 }, { 172, 16 }, { 157, 16 }, { 142, 16 }, { 120, 16 },
{ 224, 32 }, { 202, 32 }, { 187, 32 }, { 172, 32 }, { 157, 32 }, { 142, 32 }, { 120, 32 },
{ 224, 48 }, { 202, 48 }, { 187, 48 }, { 172, 48 }, { 157, 48 }, { 142, 48 }, { 120, 48 },
{ 224, 64 }, { 202, 64 }, { 187, 64 }, { 172, 64 }, { 157, 64 }, { 135, 45 }, { 127, 55 }
}, {
// Left Hand Mapped Left to Right
1, 4, 4, 4, 4, 4, 1,
1, 4, 4, 4, 4, 4, 1,
1, 4, 4, 4, 4, 4, 1,
1, 4, 4, 4, 4, 4, 1,
1, 1, 1, 1, 1, 1, 1,
// Left Hand Mapped Right to Left
1, 4, 4, 4, 4, 4, 1,
1, 4, 4, 4, 4, 4, 1,
1, 4, 4, 4, 4, 4, 1,
1, 4, 4, 4, 4, 4, 1,
1, 1, 1, 1, 1, 1, 1
} };
#endif