qmk_firmware/keyboards/xd75
Paul Scheikl c6cf1ae4e7
[Keymap] Added the K.O,Y layout for the xd75 and atreus62 boards (#9079)
* added koy layout to qmk on xd75 board

* added koy keymap for the atreus62 board

* reduced time for autoshift

* added documentation

* changed layer 7 to a tap toggle and adjusted mouse speed a little

* Update keyboards/xd75/keymaps/ScheiklP/koy_keys_on_quertz_de_latin1.h

* Update keyboards/xd75/keymaps/ScheiklP/koy_keys_on_quertz_de_latin1.h

* Update keyboards/xd75/keymaps/ScheiklP/koy_common.h

* Update keyboards/atreus62/keymaps/ScheiklP/koy_common.h

* Update keyboards/atreus62/keymaps/ScheiklP/koy_keys_on_quertz_de_latin1.h

* Update keyboards/atreus62/keymaps/ScheiklP/koy_keys_on_quertz_de_latin1.h

* changed keymap to lowercase name to conform with qmk guidelines

* Update keyboards/xd75/keymaps/scheiklp/rules.mk

remove unnecessary rules

* Update keyboards/atreus62/keymaps/scheiklp/rules.mk

remove unnecessary rules

* moved common files for koy layouts to the users folder and removed empty file

* Update keyboards/atreus62/keymaps/scheiklp/keymap.c

* Update keyboards/xd75/keymaps/scheiklp/readme.md

* Update keyboards/xd75/keymaps/scheiklp/readme.md

* Update keyboards/atreus62/keymaps/scheiklp/readme.md

* Update keyboards/atreus62/keymaps/scheiklp/readme.md
2020-05-15 22:37:58 -07:00
..
keymaps
config.h
readme.md
rules.mk
xd75.c
xd75.h

XD75

XD75

The XD75Re is a 15x5 full-grid ortholinear keyboard manufactured by XIUDI. This port of the QMK firmware is my first shot at using QMK, so if you see any features done wrong (or just plain missing), feel free to fix them and put in a pull request!

Keyboard Maintainer: The QMK Community
Hardware Supported: XD75Re
Hardware Availability: KPrepublic, AliExpress

Make example for this keyboard (after setting up your build environment):

make xd75:default

Flashing example:

make xd75:default:dfu

See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.

LED control

There are 3 individual LEDs that can be turned on and off, plus the keycap LEDs (which are all wired into the same pin). The functions are named according to how they're labeled on the PCB.

TODO: it would be nice to have PWM support on these LEDs for fade-in/fade-out effects.

capslock_led_on();
gp100_led_on();
gp103_led_on();
keycaps_led_on();


// led_set_user example - you could also turn these on/off in response
// to events in process_record_user or matrix_scan_user
void led_set_user(uint8_t usb_led) {
    if (usb_led & (1<<USB_LED_CAPS_LOCK)) {
        capslock_led_on();
    } else {
        capslock_led_off();
    }

    if (some_custom_state) {
      gp100_led_on();
    }
    else {
      gp100_led_off();
    }
}

For the curious:

CAPSLOCK_LED    B2
GP103_LED       F4
KEYCAPS_LED     F5
GP100_LED       F7