qmk_firmware/keyboards/reviung41/keymaps/ciutadellla/keymap.c

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This file contains ambiguous Unicode characters!

This file contains ambiguous Unicode characters that may be confused with others in your current locale. If your use case is intentional and legitimate, you can safely ignore this warning. Use the Escape button to highlight these characters.

/* Copyright 2021 @Ciutadellla
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
enum layer_names {
_BASE,
_LOWER,
_RAISE,
_MOVE,
_ADJUST
};
//UNICODES
#include "process_unicode.h"
enum unicode_names {
CKC_EUR,
N_TILDE,
COMB_ACUTE_ACCENT,
GRINNING_FACE, // 😃
BEAMING_FACE, // 😁
GRINNING_FACE_WITH_SWEAT, // 😅
ROLLING_LAUGHING, // 🤣
FACE_TEARS_JOY, // 😂
WINKING_FACE, // 😉
SMILING_FACE_HALO, // 😇
SMILING_FACE_HEARTS, // 🥰
SMILING_FACE_HEART_EYES, // 😍
FACE_BLOWING_KISS, // 😘
FACE_SAVORING_FOOD, // 😋
ZANY_FACE, // 🤪
HUGGING_FACE, // 🤗
SHUSHING_FACE, // 🤫
THINKING_FACE, // 🤔
FACE_RAISED_EYEBROW, // 🤨
NEUTRAL_FACE, // 😐
SMIRKING_FACE, // 😏
FACE_ROLLING_EYES, // 🙄
PENSIVE_FACE, // 😔
FACE_VOMITING, // 🤮
WOOZY_FACE, // 🥴
PLEADING_FACE, // 🥺
LOUDLY_CRYING_FACE, // 😭
DISAPPOINTED_FACE, // 😞
FACE_SYMBOLS_MOUTH, // 🤬
SMILING_FACE_HORNS, // 😈
SKULL, // 💀
PILE_POO, // 💩
GHOST, // 👻
ALIEN_MONSTER, // 👾
RED_HEART, // ❤
BOMB, // 💣
WAVING_HAND, // 👋
OK_HAND, // 👌
CLAPPING_HANDS, // 👏
EYES, // 👀
MAN_FACEPALMING, // 🤦
TURTLE, // 🐢
SNAKE, // 🐍
SPOUTING_WHALE, // 🐳
DRAGON, // 🐉
TREX, // 🦖
THUMBSDOWN, // 👍
THUMBSUP, // 👎
};
//https://unicode-table.com/en/#00F1
const uint32_t PROGMEM unicode_map[] = {
[CKC_EUR] = 0x20AC, //€
[N_TILDE] = 0x00F1, // ñ
[COMB_ACUTE_ACCENT] = 0x0301, // ´
[GRINNING_FACE] = 0x1F603,
[BEAMING_FACE] = 0x1F601,
[GRINNING_FACE_WITH_SWEAT] = 0x1F605,
[ROLLING_LAUGHING] = 0x1F923,
[FACE_TEARS_JOY] = 0x1F602,
[WINKING_FACE] = 0x1F609,
[SMILING_FACE_HALO] = 0x1F607,
[SMILING_FACE_HEARTS] = 0x1F970,
[SMILING_FACE_HEART_EYES] = 0x1F60D,
[FACE_BLOWING_KISS] = 0x1F618,
[FACE_SAVORING_FOOD] = 0x1F60B,
[ZANY_FACE] = 0x1F92A,
[HUGGING_FACE] = 0x1F917,
[SHUSHING_FACE] = 0x1F92B,
[THINKING_FACE] = 0x1F914,
[FACE_RAISED_EYEBROW] = 0x1F928,
[NEUTRAL_FACE] = 0x1F610,
[SMIRKING_FACE] = 0x1F60F,
[FACE_ROLLING_EYES] = 0x1F644,
[PENSIVE_FACE] = 0x1F614,
[FACE_VOMITING] = 0x1F92E,
[WOOZY_FACE] = 0x1F974,
[PLEADING_FACE] = 0x1F97A,
[LOUDLY_CRYING_FACE] = 0x1F62D,
[DISAPPOINTED_FACE] = 0x1F61E,
[FACE_SYMBOLS_MOUTH] = 0x1F92C,
[SMILING_FACE_HORNS] = 0x1F608,
[SKULL] = 0x1F480,
[PILE_POO] = 0x1F4A9,
[GHOST] = 0x1F47B,
[ALIEN_MONSTER] = 0x1F47E,
[RED_HEART] = 0x2764,
[BOMB] = 0x1F4A3,
[WAVING_HAND] = 0x1F44B,
[OK_HAND] = 0x1F44C,
[CLAPPING_HANDS] = 0x1F44F,
[EYES] = 0x1F440,
[MAN_FACEPALMING] = 0x1F926,
[TURTLE] = 0x1F422,
[SNAKE] = 0x1F40D,
[SPOUTING_WHALE] = 0x1F433,
[DRAGON] = 0x1F409,
[TREX] = 0x1F996,
[THUMBSDOWN] = 0x1F44E,
[THUMBSUP] = 0x1F44D,
};
void matrix_init_user(){
set_unicode_input_mode(UC_MAC);
}
// Shortcut to make keymap more readable
#define KC_OSX_EJECT 0x66
#define LOCK_OSX LSFT(LCTL(KC_OSX_EJECT))
#define SLEEP_OSX LALT(LGUI(KC_OSX_EJECT))
#define KC_C_LF RCTL(KC_LEFT) // control + left
#define KC_C_RT RCTL(KC_RGHT) // control + right
// tap dance declarations
enum {
_TD_TAB_ESC = 0,
_TD_BSPC_WDEL,
_TD_SFT_CAPS,
_TD_SPC_ENT,
_TD_N_NTILDE,
_TD_CTRL_LANG,
_TD_SCLN_NTILDE
};
#define TD_TAB_ESC TD(_TD_TAB_ESC)
#define TD_BSPC_WDEL TD(_TD_BSPC_WDEL)
#define TD_SFT_CAPS TD(_TD_SFT_CAPS)
#define TD_SPC_ENT TD(_TD_SPC_ENT)
#define TD_N_NTILDE TD(_TD_N_NTILDE)
#define TD_CTRL_LANG TD(_TD_CTRL_LANG)
#define TD_SCLN_NTILDE TD(_TD_SCLN_NTILDE) //TP with costum keycodes has to be a funtion
void td_scln_ntilde(qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
register_code(KC_SCLN);
unregister_code(KC_SCLN);
} else {
send_unicode_string("ñ");
}
reset_tap_dance(state);
}
// Tap Dance Definitions
qk_tap_dance_action_t tap_dance_actions[] = {
[_TD_TAB_ESC] = ACTION_TAP_DANCE_DOUBLE(KC_TAB, KC_ESC),
[_TD_BSPC_WDEL] = ACTION_TAP_DANCE_DOUBLE(KC_BSPC, LALT(KC_BSPC)),
[_TD_SFT_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS),
[_TD_SPC_ENT] = ACTION_TAP_DANCE_DOUBLE(KC_SPC, KC_ENT),
[_TD_CTRL_LANG] = ACTION_TAP_DANCE_DOUBLE(KC_LCTL, LCTL(LSFT(KC_SPACE))),
[_TD_SCLN_NTILDE] = ACTION_TAP_DANCE_FN(td_scln_ntilde),
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty 0
* ,-----------------------------------------+ +-----------------------------------------.
* | Tab | Q | W | E | R | T | | Y | U | I | O | P | Bksp |
* |------+------+------+------+------+------+ +------+------+------+------+------+------|
* |CtlLNG| A | S | D | F | G | | H | J | K | L | ; | " |
* |------+------+------+------+------+------+ +------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | | N | M | , | . | / | Shift|
* |------+------+------+------+------+------+ +------+------+------+------+------+------|
* | GUI | Lower| Space | Raise| Alt |
* +-------------/ \--------------+
*/
[_BASE] = LAYOUT_reviung41(TD_TAB_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, TD_BSPC_WDEL, TD_CTRL_LANG, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, TD_SCLN_NTILDE, KC_QUOT, TD_SFT_CAPS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, RSFT_T(KC_ENT), KC_LGUI, MO(1), TD_SPC_ENT, MO(2), LT(4,KC_NO)),
/* LOWER 1
* ,-----------------------------------------+ +-----------------------------------------.
* | Tab | ! | @ | # | $ | % | | ^ | & | * | () | ) | Del |
* |------+------+------+------+------+------+ +------+------+------+------+------+------|
* | Ctl | _ | + | {} | } | | | | LEFT | DOWN | UP | RIGHT| ´ | " |
* |------+------+------+------+------+------+ +------+------+------+------+------+------|
* | Shift| Esc | Gui | Alt | = | "" | | HOME | END | PGUP | PDOWN| / | Shft |
* |------+------+------+------+------+------+ +------+------+------+------+------+------|
* | GUI | Lower| Space | Raise| Alt |
* +-------------/ \--------------+
*/
[_LOWER] = LAYOUT_reviung41(KC_TRNS, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_TRNS, KC_TRNS, KC_TRNS, KC_ESC, KC_LGUI, KC_LALT, KC_LCTL, KC_TRNS, KC_HOME, KC_END, KC_PGUP, KC_PGDN, KC_PSCR, MT(MOD_LSFT | MOD_RSFT,KC_SPC), KC_TRNS, KC_TRNS, KC_ENT, MO(3), KC_TRNS),
/* Raise 2
* ,-----------------------------------------+ +-----------------------------------------.
* | | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | DEL |
* |------+------+------+------+------+------+ +------+------+------+------+------+------|
* | | MINS | EQL | LBRC | RBRC | BSLS | | F1 | F2 | F3 | F4 | F5 | F6 |
* |------+------+------+------+------+------+ +------+------+------+------+------+------|
* | | | | | | QUOT | | F7 | F8 | F9 | F10 | F11 | F12 |
* |------+------+------+------+------+------+ +------+------+------+------+------+------|
* | ____ | MO(3)| BSPC | ____ | ____ |
* +-------------/ \--------------+
*/
// [_RAISE] = LAYOUT_reviung41(
// KC_TRNS, KC_P1, KC_P2, KC_P3, KC_P4, KC_P5, KC_P6, KC_P7, KC_P8, KC_P9, KC_P0, KC_DEL,
// KC_TRNS, KC_LPRN, KC_RPRN, KC_LT, KC_GT, KC_AMPR, KC_PMNS, KC_PPLS, KC_HASH, KC_PERC, KC_COLN, KC_PEQL,
// KC_TRNS, KC_LCBR, KC_RCBR, KC_SLSH, KC_RO, KC_PIPE, KC_PSLS, KC_PAST, KC_PCMM, KC_PDOT, KC_HASH, KC_PENT,
// KC_TRNS, MO(3), KC_BSPC, KC_TRNS, KC_TRNS
// ),
[_RAISE] = LAYOUT_reviung41(
KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_P7, KC_P8, KC_P9, KC_P0, KC_PPLS, KC_PMNS,
KC_COLN, KC_DQUO, KC_LCBR, KC_RCBR, KC_LT, KC_GT, KC_P4, KC_P5, KC_P6, KC_PERC, KC_PAST, KC_PSLS,
KC_AMPR, KC_PIPE, KC_LPRN, KC_RPRN, KC_LBRC, KC_RBRC, KC_P1, KC_P2, KC_P3, KC_PCMM, KC_PDOT, KC_PEQL,
KC_TRNS, MO(3), KC_PENT, KC_TRNS, KC_TRNS
),
/* _MOVE 3
* ,---------------------------------------------------+ +------------------------------------------.
* | | | | | | | | | WHD | WHU | | | LOCK |
* |-------+-------+-------+---------+-------+---------+ +------+------+------+------+------+-------|
* | | | | | | | | M_L | M_D | M_I | M_R | | SLEEP |
* |-------+-------+-------+---------+-------+---------+ +------+------+------+------+------+-------|
* | | | | | SCRLFT| SCRRGHT | | M_B1 | M_B2| M0 | M2 | | RESET |
* |-------+-------+-------+---------+-------+---------+ +------+------+------+------+------+-------|
* | ____ | ____ | BSPC | ____ | ____ |
* +-------------/ \--------------+
*/
[_MOVE] = LAYOUT_reviung41(KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_WH_L, KC_WH_D, KC_WH_U, KC_WH_R, KC_ACL2, LOCK_OSX, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, KC_ACL0, SLEEP_OSX, KC_F13, KC_F14, KC_F15, KC_F16, KC_C_LF, KC_C_RT, KC_BTN1, KC_BTN2, KC_BTN3, KC_BTN4, KC_BTN5, RESET, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
/* _ADJUST 4
* ,----------------------------------------+ +---------------------------------------------------.
* | 😃 | 😅 | 🤣 | 😉 | 😇 | 🥰 | | RGBUP | HUEUP | RGB_MOD | BRIU | PLAY | VOLU |
* |------+-----+------+------+------+------+ +-------+--------+----------+-------+-------+------|
* | 😍 | 😘 | 🙄 | 😔 | 😭 | 💩 | | RGBDWN| HUEDWN | RGB_TOG | BRID | STOP | VOLD |
* |------+-----+------+------+------+------+ +-------+--------+----------+--------+------+------|
* | 👍 | 👎 | 👏 | 👀 | 🤦 | 👻 | | RGB_TG| | | | | MUTE |
* |------+------+------+------+------+------+ +-------+--------+----------+--------+------+------|
* | GUI | Lower| BSPC | Raise| Alt |
* +-------------/ \--------------+
*/
[_ADJUST] = LAYOUT_reviung41(X(GRINNING_FACE), X(GRINNING_FACE_WITH_SWEAT), X(ROLLING_LAUGHING), X(WINKING_FACE), X(SMILING_FACE_HALO), X(SMILING_FACE_HEARTS), RGB_VAI, RGB_HUI, RGB_MOD, KC_BRIU, KC_MPLY, KC_VOLU, X(SMILING_FACE_HEART_EYES), X(FACE_BLOWING_KISS), X(FACE_ROLLING_EYES), X(PENSIVE_FACE), X(LOUDLY_CRYING_FACE), X(PILE_POO), RGB_VAD, RGB_HUD, RGB_RMOD, KC_BRID, KC_MSTP, KC_VOLD, X(THUMBSUP), X(THUMBSDOWN), X(CLAPPING_HANDS), X(EYES), X(MAN_FACEPALMING), X(GHOST), RGB_TOG, RGB_SAD, RGB_SAI, RGB_SPD, RGB_SPI, KC_MUTE, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS)
};
#ifdef RGBLIGHT_ENABLE
// RGB LED Indicators
const rgblight_segment_t PROGMEM my_capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{0, 11, HSV_RED} // Light 1 LED, starting with LED 0
);
// RGB LED Indicators
const rgblight_segment_t PROGMEM my_base_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{0, 11, HSV_CYAN} // Light 1 LED, starting with LED 0
);
const rgblight_segment_t PROGMEM my_lower_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{0, 11, HSV_GREEN} // Light 1 LED, starting with LED 1
);
// RGB LED Indicators
const rgblight_segment_t PROGMEM my_rise_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{0, 11, HSV_MAGENTA} // Light 1 LED, starting with LED 0
);
// RGB LED Indicators
const rgblight_segment_t PROGMEM my_MOVE_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{0, 11, HSV_YELLOW} // Light 1 LED, starting with LED 0
);
// RGB LED Indicators
const rgblight_segment_t PROGMEM my_ADJUST_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{0, 11, HSV_AZURE} // Light 1 LED, starting with LED 0
);
// Now define the array of layers. Later layers take precedence
const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
my_base_layer, // 0
my_lower_layer, // 1
my_rise_layer, // 2
my_MOVE_layer, // 3
my_ADJUST_layer, // 4
my_capslock_layer // 5
);
// Enable the LED layers
void keyboard_post_init_user(void) {
rgblight_layers = my_rgb_layers;
}
layer_state_t layer_state_set_user(layer_state_t state) {
rgblight_set_layer_state(1, layer_state_cmp(state, _LOWER));
rgblight_set_layer_state(2, layer_state_cmp(state, _RAISE));
rgblight_set_layer_state(3, layer_state_cmp(state, _MOVE));
rgblight_set_layer_state(4, layer_state_cmp(state, _ADJUST));
return state;
}
bool led_update_user(led_t led_state) {
rgblight_set_layer_state(5, led_state.caps_lock);
return true;
}
#endif