204 lines
10 KiB
C
204 lines
10 KiB
C
/* Copyright 2020 monksoffunk
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#ifdef RGBLIGHT_ENABLE
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//Following line allows macro to read current RGB settings
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// Light LEDs 6 to 9 and 12 to 15 red when caps lock is active. Hard to ignore!
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const rgblight_segment_t PROGMEM capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{12, 1, HSV_RED} // Light 4 LEDs, starting with LED 6
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);
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// Light LEDs 9 & 10 in cyan when keyboard layer 1 is active
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const rgblight_segment_t PROGMEM lower_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{24, 6, HSV_GOLDENROD}
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);
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// Light LEDs 11 & 12 in purple when keyboard layer 2 is active
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const rgblight_segment_t PROGMEM raise_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{54, 6, HSV_GOLDENROD}
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);
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// Now define the array of layers. Later layers take precedence
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const rgblight_segment_t* const PROGMEM rgb_layers[] = RGBLIGHT_LAYERS_LIST(
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capslock_layer,
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lower_layer,
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raise_layer
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);
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void keyboard_post_init_user(void) {
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// Enable the LED layers
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rgblight_layers = rgb_layers;
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}
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#endif
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extern uint8_t is_master;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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enum layer_number {
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_QWERTY = 0,
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_LOWER,
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_RAISE,
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_ADJUST,
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_ADJUST2
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};
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enum custom_keycodes {
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QWERTY = SAFE_RANGE,
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KANA,
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EISU,
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ADJUST,
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RGBRST
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Qwerty
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* ,-----------------------------------------. ,-----------------------------------------.
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* | Tab | Q | W | E | R | T | | Y | U | I | O | P | Bksp |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | Ctrl | A | S | D | F | G | | H | J | K | L | ; | ' |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | Shift| Z | X | C | V | B | | N | M | , | . | / |Enter |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | Esc |ADJUST| Win | Alt |LOWER |Space | | Space| RAISE| Left | Down | Up | Right|
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* `-----------------------------------------' `-----------------------------------------'
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*/
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[_QWERTY] = LAYOUT_ortho_4x12(
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
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KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT ,
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KC_ESC, MO(_ADJUST), KC_LGUI, KC_LALT, MO(_LOWER), KC_SPC, KC_SPC, MO(_RAISE), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
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),
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/* Lower
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* ,-----------------------------------------. ,-----------------------------------------.
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* | ~ | ! | @ | # | $ | % | | ^ | & | * | ( | ) | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | | | | | | | | - | _ | + | { | } | | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | | | | | | | | | | | Home | End | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | | | | | | | | | | Next | Vol- | Vol+ | Play |
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* `-----------------------------------------' `-----------------------------------------'
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*/
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[_LOWER] = LAYOUT_ortho_4x12(
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KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______,
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_______, _______, _______, _______, _______, _______, KC_MINS, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_END, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY
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),
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/* Raise
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* ,-----------------------------------------. ,-----------------------------------------.
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* | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Del |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | | F1 | F2 | F3 | F4 | F5 | | F6 | - | = | [ | ] | \ |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | | F7 | F8 | F9 | F10 | F11 | | F12 | | | | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | | | | | | | | | | Next | Vol- | Vol+ | Play |
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* `-----------------------------------------' `-----------------------------------------'
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*/
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[_RAISE] = LAYOUT_ortho_4x12(
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL,
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_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS,
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_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY
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),
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/* Adjust (Lower + Raise)
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* ,-----------------------------------------. ,-----------------------------------------.
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* | | Reset|RGBRST|Aud on|Audoff| | | |Qwerty|Colemk|Dvorak| | Ins |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | |RGB ON| HUE+ | SAT+ | VAL+ | Mac | | Win | - | = |Print |ScLock|Pause |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* |MODE R| MODE | HUE- | SAT- | VAL- | | | | | | |PageUp| |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | | | | EISU | EISU | EISU | | KANA | KANA | Home |PageDn|PageUp| End |
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* `-----------------------------------------' `-----------------------------------------'
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*/
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[_ADJUST] = LAYOUT_ortho_4x12(
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_______, QK_BOOT, RGBRST, _______, _______, _______, _______, QWERTY, _______, _______, _______, KC_INS,
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_______, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, AG_NORM, AG_SWAP, KC_MINS, KC_EQL, KC_PSCR, KC_SLCK, KC_PAUS,
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RGB_RMOD,RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, _______, _______, _______, _______, _______, KC_PGUP, _______,
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_______, _______, _______, EISU, EISU, EISU, KANA, KANA, KANA, KC_HOME, KC_PGDN, KC_END
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),
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[_ADJUST2] = LAYOUT_ortho_4x12(
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_______, QK_BOOT, RGBRST, _______, _______, _______, _______, QWERTY, _______, _______, _______, KC_INS,
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_______, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, AG_NORM, AG_SWAP, KC_MINS, KC_EQL, KC_PSCR, KC_SLCK, KC_PAUS,
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RGB_RMOD,RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, _______, _______, _______, _______, _______, KC_PGUP, _______,
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_______, _______, _______, EISU, EISU, EISU, KANA, KANA, KANA, KC_HOME, KC_PGDN, KC_END
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)
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};
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case EISU:
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if (record->event.pressed) {
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if(keymap_config.swap_lalt_lgui==false){
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register_code(KC_LANG2);
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} else {
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SEND_STRING(SS_LALT("`"));
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}
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} else {
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unregister_code(KC_LANG2);
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}
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return false;
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case KANA:
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if (record->event.pressed) {
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if(keymap_config.swap_lalt_lgui==false){
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register_code(KC_LANG1);
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} else {
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SEND_STRING(SS_LALT("`"));
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}
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} else {
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unregister_code(KC_LANG1);
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}
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return false;
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case RGBRST:
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#ifdef RGBLIGHT_ENABLE
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if (record->event.pressed) {
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eeconfig_update_rgblight_default();
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rgblight_enable();
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}
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#endif
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break;
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}
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return true;
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}
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layer_state_t layer_state_set_user(layer_state_t state) {
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state = update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST2);
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#ifdef RGBLIGHT_LAYERS
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// Both layers will light up if both kb layers are active
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rgblight_set_layer_state(1, layer_state_cmp(state, 1));
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rgblight_set_layer_state(2, layer_state_cmp(state, 2));
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#endif
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return state;
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}
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bool led_update_user(led_t led_state) {
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rgblight_set_layer_state(0, led_state.caps_lock);
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return true;
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}
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