[Keymap] jonavin gmmk pro keymap add RGB functionality (#13591)

Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Jonavin <=>
master
Jonavin 2021-07-30 01:38:38 -04:00 committed by GitHub
parent 7e1d28006f
commit 03212ced24
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 356 additions and 34 deletions

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@ -26,3 +26,8 @@
//Always send Escape if Control is pressed
#define TAPPING_TERM 180
#ifdef RGB_MATRIX_ENABLE
#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_COLOR
#define RGB_DISABLE_WHEN_USB_SUSPENDED true
#endif

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@ -16,6 +16,9 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "rgb_matrix_map.h"
#define ARRAYSIZE(arr) sizeof(arr)/sizeof(arr[0])
enum custom_layers {
_BASE,
@ -27,6 +30,8 @@ enum custom_layers {
enum custom_keycodes {
KC_00 = SAFE_RANGE,
KC_WINLCK, //Toggles Win key on and off
RGB_TOI, // Timeout idle time up
RGB_TOD, // Timeout idle time down
};
// Tap Dance Definitions
@ -43,31 +48,6 @@ qk_tap_dance_action_t tap_dance_actions[] = {
bool _isWinKeyDisabled = false;
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case KC_00:
if (record->event.pressed) {
// when keycode KC_00 is pressed
SEND_STRING("00");
} else {
// when keycode KC_00 is released
}
break;
case KC_WINLCK:
if (record->event.pressed) {
_isWinKeyDisabled = !_isWinKeyDisabled; //toggle status
if(_isWinKeyDisabled) {
process_magic(GUI_OFF, record);
} else {
process_magic(GUI_ON, record);
}
} else unregister_code16(keycode);
break;
}
return true;
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
@ -93,8 +73,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG,
_______, _______, RGB_VAI, _______, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, _______, _______, _______, RESET, KC_HOME,
KC_CAPS, _______, RGB_VAD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_END,
_______, _______, RGB_HUI, _______, _______, _______, KC_NLCK, _______, _______, _______, _______, _______, RGB_MOD, _______,
_______, KC_WINLCK, _______, _______, _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI
_______, _______, RGB_HUI, _______, _______, _______, KC_NLCK, _______, RGB_TOD, RGB_TOI, _______, _______, RGB_MOD, _______,
_______, KC_WINLCK, _______, _______, _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI
),
[_MO2] = LAYOUT(
@ -117,12 +97,93 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
};
// TIMEOUTS
#define TIMEOUT_THRESHOLD_DEFAULT 5 // default timeout minutes
#define TIMEOUT_THRESHOLD_MAX 140 // upper limits (2 hours and 10 minutes -- no rgb indicators above this value)
static uint16_t timeout_timer = 0;
static uint16_t timeout_counter = 0; //in minute intervals
static uint16_t timeout_threshold = TIMEOUT_THRESHOLD_DEFAULT;
void timeout_reset_timer(void) {
timeout_timer = timer_read();
timeout_counter = 0;
};
void timeout_update_threshold(bool increase) {
if (increase && timeout_threshold < TIMEOUT_THRESHOLD_MAX) timeout_threshold++;
if (!increase && timeout_threshold > 0) timeout_threshold--;
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case KC_00:
if (record->event.pressed) {
// when keycode KC_00 is pressed
SEND_STRING("00");
} else {
// when keycode KC_00 is released
}
break;
case KC_WINLCK:
if (record->event.pressed) {
_isWinKeyDisabled = !_isWinKeyDisabled; //toggle status
if(_isWinKeyDisabled) {
process_magic(GUI_OFF, record);
} else {
process_magic(GUI_ON, record);
}
} else unregister_code16(keycode);
break;
case RGB_TOI:
if(record->event.pressed) {
timeout_update_threshold(true);
} else unregister_code16(keycode);
break;
case RGB_TOD:
if(record->event.pressed) {
timeout_update_threshold(false); //decrease timeout
} else unregister_code16(keycode);
break;
default:
if (record->event.pressed) { //reset activity timer
#ifdef RGB_MATRIX_ENABLE
rgb_matrix_enable();
#endif
timeout_reset_timer();
}
break;
}
return true;
};
void matrix_scan_user(void) {
if (timeout_threshold > 0) {
if (timer_elapsed(timeout_timer) >= 60000) { // 1 minute tick
timeout_counter++;
timeout_timer = timer_read();
}
#ifdef RGB_MATRIX_ENABLE
if (timeout_threshold > 0 && timeout_counter >= timeout_threshold) {
rgb_matrix_disable_noeeprom();
}
#endif
} // timeout_threshold = 0 will disable timeout
};
#ifdef ENCODER_ENABLE // Encoder Functionality
uint8_t selected_layer = 0;
bool encoder_update_user(uint8_t index, bool clockwise) {
if ( clockwise ) {
if (keyboard_report->mods & MOD_BIT(KC_LSFT) ) { // If you are holding L shift, Page up
if (keyboard_report->mods & MOD_BIT(KC_LSFT) ) { // If you are holding L shift, encoder changes layers
if(selected_layer < 3) {
selected_layer ++;
layer_move(selected_layer);
}
} else if (keyboard_report->mods & MOD_BIT(KC_RSFT) ) { // If you are holding R shift, Page up
unregister_mods(MOD_BIT(KC_LSFT));
register_code(KC_PGDN);
register_mods(MOD_BIT(KC_LSFT));
@ -131,10 +192,22 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
} else if (keyboard_report->mods & MOD_BIT(KC_LALT)) { // if holding Left Alt, change media next track
tap_code(KC_MEDIA_NEXT_TRACK);
} else {
tap_code(KC_VOLU); // Otherwise it just changes volume
switch (selected_layer) {
case _FN1:
timeout_update_threshold(true);
break;
default:
tap_code(KC_VOLU); // Otherwise it just changes volume
break;
}
}
} else {
if (keyboard_report->mods & MOD_BIT(KC_LSFT) ) {
if (selected_layer > 0) {
selected_layer --;
layer_move(selected_layer);
}
} else if (keyboard_report->mods & MOD_BIT(KC_RSFT) ) {
unregister_mods(MOD_BIT(KC_LSFT));
register_code(KC_PGUP);
register_mods(MOD_BIT(KC_LSFT));
@ -143,9 +216,93 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
} else if (keyboard_report->mods & MOD_BIT(KC_LALT)) { // if holding Left Alt, change media previous track
tap_code(KC_MEDIA_PREV_TRACK);
} else {
tap_code(KC_VOLD);
switch (selected_layer) {
case _FN1:
timeout_update_threshold(false);
break;
default:
tap_code(KC_VOLD);
break;
}
}
}
return true;
}
#endif
#ifdef RGB_MATRIX_ENABLE
// Capslock, Scroll lock and Numlock indicator on Left side lights.
void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
if (IS_HOST_LED_ON(USB_LED_SCROLL_LOCK)) {
rgb_matrix_set_color(LED_L1, RGB_GREEN);
rgb_matrix_set_color(LED_L2, RGB_GREEN);
}
if (!IS_HOST_LED_ON(USB_LED_NUM_LOCK)) { // on if NUM lock is OFF
rgb_matrix_set_color(LED_L3, RGB_MAGENTA);
rgb_matrix_set_color(LED_L4, RGB_MAGENTA);
}
if (IS_HOST_LED_ON(USB_LED_CAPS_LOCK)) {
rgb_matrix_set_color(LED_L5, RGB_RED);
rgb_matrix_set_color(LED_L6, RGB_RED);
rgb_matrix_set_color(LED_L7, RGB_RED);
}
if (_isWinKeyDisabled) {
rgb_matrix_set_color(LED_LWIN, RGB_RED); //light up Win key when disabled
}
switch(get_highest_layer(layer_state)){ // special handling per layer
case _FN1: // on Fn layer select what the encoder does when pressed
rgb_matrix_set_color(LED_R2, RGB_RED);
rgb_matrix_set_color(LED_R3, RGB_RED);
rgb_matrix_set_color(LED_R4, RGB_RED);
rgb_matrix_set_color(LED_FN, RGB_RED); //FN key
// Add RGB Timeout Indicator -- shows 0 to 139 using F row and num row; larger numbers using 16bit code
if (timeout_threshold <= 10) rgb_matrix_set_color(LED_LIST_FUNCROW[timeout_threshold], RGB_RED);
else if (timeout_threshold < 140) {
rgb_matrix_set_color(LED_LIST_FUNCROW[(timeout_threshold / 10)], RGB_RED);
rgb_matrix_set_color(LED_LIST_NUMROW[(timeout_threshold % 10)], RGB_RED);
} else { // >= 140 minutes, just show these 3 lights
rgb_matrix_set_color(LED_LIST_NUMROW[10], RGB_RED);
rgb_matrix_set_color(LED_LIST_NUMROW[11], RGB_RED);
rgb_matrix_set_color(LED_LIST_NUMROW[12], RGB_RED);
}
break;
case _MO2:
for (uint8_t i=0; i<ARRAYSIZE(LED_LIST_NUMPAD); i++) {
rgb_matrix_set_color(LED_LIST_NUMPAD[i], RGB_MAGENTA);
}
rgb_matrix_set_color(LED_R4, RGB_MAGENTA);
rgb_matrix_set_color(LED_R5, RGB_MAGENTA);
rgb_matrix_set_color(LED_R6, RGB_MAGENTA);
break;
case _MO3:
rgb_matrix_set_color(LED_R6, RGB_GREEN);
rgb_matrix_set_color(LED_R7, RGB_GREEN);
rgb_matrix_set_color(LED_R8, RGB_GREEN);
break;
default:
break;
}
}
void suspend_power_down_user(void) {
rgb_matrix_set_suspend_state(true);
}
void suspend_wakeup_init_user(void) {
rgb_matrix_set_suspend_state(false);
}
#endif
void keyboard_post_init_user(void) {
if (IS_HOST_LED_ON(USB_LED_NUM_LOCK)) { // turn on Num lock by defautl so that the numpad layer always has predictable results
tap_code(KC_NUMLOCK);
}
timeout_timer = timer_read(); // set inital time for ide timeout
#ifdef RGB_MATRIX_ENABLE
rgb_matrix_set_color_all(RGB_NAUTILUS); // Default startup colour
#endif
}

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@ -1,6 +1,6 @@
# jonavin's GMMK Pro layout
- Add all the non-RGB related keys from Glorious Core default mapping that's missing in the default qmk mapping
- Add Fn layer keys from Glorious Core mapping that's missing in the default qmk mapping
- Add PrtScr, Scroll Lock, Break, NumLock to Fn layer
- Implement Win key lock using Fn+Win like in Glorious Core firmware
- Layer 2 mod on Caps Lock with double-tap to switch to this layer, double tap to switch back
@ -8,17 +8,33 @@
- Layer 2 left spacebar Backspace
- add double tap of Left Shift to toggle Caps Lock
- additional encoder functionality
- holding L shift, Navigate page up/down
- FN Layer - change rgb idle timeout
- holding Left shift, change layers
- holding right shift, Navigate page up/down
- holding Left Ctrl, navigate prev/next word
- holding Left Alt, change media prev/next track
- default is change volume
- LED/RGB Functionality
- RGB idle timeout (default 5 minutes)
- Can be changed in FN layer with < and > or encoder
- setting to zero disables timeout
- indicators in FN layer using RGB in FN and number rows to show the timeout in minutes
- LED address location map as enum definition
- LED group lists for arrows, numpad, F row, num row, left and right side LEDs
- default startuo in single mode with default colour
- Capslock, Scroll Lock, and Num Lock (not set) indicator on left side LED
- Layer indicator on right side LED
- Fn key light up red when Fn layer activate
- Win Key light up red when Win Lock mode enabled
- Layer 2 activation lights up Numpad area
## All layers diagram
Default layer
![image](https://user-images.githubusercontent.com/71780717/124177658-82324880-da7e-11eb-9421-b69100131062.png)
Fn Layer
![image](https://user-images.githubusercontent.com/71780717/124176887-8742c800-da7d-11eb-9b19-156bd67cac7d.png)
![image](https://user-images.githubusercontent.com/71780717/126086069-bc539ffc-3ab6-4ebb-9bef-5005f8add294.png)
Layer 2 (Caps Lock Mod)
![image](https://user-images.githubusercontent.com/71780717/124177683-8b231a00-da7e-11eb-9434-e2475f679a54.png)

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@ -0,0 +1,144 @@
/* Copyright 2021 Jonavin Eng
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifdef RGB_MATRIX_ENABLE
// Custom RGB Colours
#define RGB_GODSPEED 0x00, 0xE4, 0xFF // colour for matching keycaps
#define RGB_NAUTILUS 0x00, 0xA4, 0xA9 // Naurilus Font colours
// RGB LED locations
enum led_location_map {
LED_ESC, // 0, ESC, k13
LED_GRV, // 1, ~, k16
LEB_TAB, // 2, Tab, k11
LED_CAPS, // 3, Caps, k21
LED_LSFT, // 4, Sh_L, k00
LED_LCTL, // 5, Ct_L, k06
LED_F1, // 6, F1, k26
LED_1, // 7, 1, k17
LED_Q, // 8, Q, k10
LED_A, // 9, A, k12
LED_Z, // 10, Z, k14
LED_LWIN, // 11, Win_L, k90
LED_F2, // 12, F2, k36
LED_2, // 13, 2, k27
LED_W, // 14, W, k20
LED_S, // 15, S, k22
LED_X, // 16, X, k24
LED_LALT, // 17, Alt_L, k93
LED_F3, // 18, F3, k31
LED_3, // 19, 3, k37
LED_E, // 20, E, k30
LED_D, // 21, D, k32
LED_C, // 22, C, k34
LED_F4, // 23, F4, k33
LED_4, // 24, 4, k47
LED_R, // 25, R, k40
LED_F, // 26, F, k42
LED_V, // 27, V, k44
LED_F5, // 28, F5, k07
LED_5, // 29, 5, k46
LED_T, // 30, T, k41
LED_G, // 31, G, k43
LED_B, // 32, B, k45
LED_SPC, // 33, SPACE, k94
LED_F6, // 34, F6, k63
LED_6, // 35, 6, k56
LED_Y, // 36, Y, k51
LED_H, // 37, H, k53
LED_N, // 38, N, k55
LED_F7, // 39, F7, k71
LED_7, // 40, 7, k57
LED_U, // 41, U, k50
LED_J, // 42, J, k52
LED_M, // 43, M, k54
LED_F8, // 44, F8, k76
LED_8, // 45, 8, k67
LED_I, // 46, I, k60
LED_K, // 47, K, k62
LED_COMM, // 48, ,, k64
LED_RALT, // 49, Alt_R, k95
LED_F9, // 50, F9, ka6
LED_9, // 51, 9, k77
LED_O, // 52, O, k70
LED_L, // 53, L, k72
LED_DOT, // 54, ., k74
LED_FN, // 55, FN, k92
LED_F10, // 56, F10, ka7
LED_0, // 57, 0, k87
LED_P, // 58, P, k80
LED_SCLN, // 59, ;, k82
LED_SLSH, // 60, ?, k85
LED_F11, // 61, F11, ka3
LED_MINS, // 62, -, k86
LED_LBRC, // 63, [, k81
LED_QUOT, // 64, ", k83
LED_RCTL, // 65, Ct_R, k04
LED_F12, // 66, F12, ka5
LED_L1, // 67, LED, l01
LED_R1, // 68, LED, l11
LED_INS, // 69, Prt, k97 -- remapped to INS
LED_L2, // 70, LED, l02
LED_R2, // 71, LED, l12
LED_DEL, // 72, Del, k65
LED_L3, // 73, LED, l03
LED_R3, // 74, LED, l13
LED_PGUP, // 75, PgUp, k15
LED_L4, // 76, LED, l04
LED_R4, // 77, LED, l14
LED_EQL, // 78, =, k66
LED_RIGHT, // 79, Right, k05
LED_L5, // 80, LED, l05
LED_R5, // 81, LED, l15
LED_END, // 82, End, k75
LED_L6, // 83, LED, l06
LED_R6, // 84, LED, l16
LED_BSPC, // 85, BSpc, ka1
LED_PGDN, // 86, PgDn, k25
LED_L7, // 87, LED, l07
LED_R7, // 88, LED, l17
LED_RBRC, // 89, ], k61
LED_RSFT, // 90, Sh_R, k91
LED_L8, // 91, LED, l08
LED_R8, // 92, LED, l18
LED_BSLS, // 93, \, ka2
LED_UP, // 94, Up, k35
LED_LEFT, // 95, Left, k03
LED_ENT, // 96, Enter, ka4
LED_DOWN // 97, Down, k73
};
const uint8_t LED_LIST_WASD[] = { LED_W, LED_A, LED_S, LED_D };
const uint8_t LED_LIST_ARROWS[] = { LED_LEFT, LED_RIGHT, LED_UP, LED_DOWN };
const uint8_t LED_LIST_FUNCROW[] = { LED_ESC, LED_F1, LED_F2, LED_F3, LED_F4, LED_F5, LED_F6, LED_F7, LED_F8, LED_F9, LED_F10, LED_F11, LED_F12, LED_INS};
const uint8_t LED_LIST_NUMROW[] = { LED_GRV, LED_1, LED_2, LED_3, LED_4, LED_5, LED_6, LED_7, LED_8, LED_9, LED_0, LED_MINS, LED_EQL, LED_BSPC, LED_DEL};
const uint8_t LED_LIST_NUMPAD[] = {
LED_7, LED_8, LED_9,
LED_U, LED_I, LED_O,
LED_J, LED_K, LED_L,
LED_M, LED_COMM, LED_DOT
};
const uint8_t LED_SIDE_LEFT[] = { LED_L1, LED_L2, LED_L3, LED_L4, LED_L5, LED_L6, LED_L7, LED_L8};
const uint8_t LED_SIDE_RIGHT[] = { LED_R1, LED_R2, LED_R3, LED_R4, LED_R5, LED_R6, LED_R7, LED_R8};
#endif