Add my gherkin keymap, and update readme and config
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1ad941e984
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169d46ce83
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@ -5,8 +5,8 @@ A 30 key keyboard.
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* [The original TMK firmware](https://github.com/di0ib/tmk_keyboard/tree/master/keyboard/gherkin)
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Keyboard Maintainer: QMK Community
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Hardware Supported: Gherkin PCB
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Keyboard Maintainer: QMK Community
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Hardware Supported: Gherkin PCB
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Hardware Availability: [Gherkin project on 40% Keyboards](http://www.40percent.club/2016/11/gherkin.html)
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Make example for this keyboard (after setting up your build environment):
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@ -7,9 +7,9 @@
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#define VENDOR_ID 0xFEED
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#define PRODUCT_ID 0x6060
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#define DEVICE_VER 0x0001
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#define MANUFACTURER qmkbuilder
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#define PRODUCT keyboard
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#define DESCRIPTION Keyboard
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#define MANUFACTURER 40 Percent Club
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#define PRODUCT Gherkin
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#define DESCRIPTION A 30 key ortholinear keyboard
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/* key matrix size */
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#define MATRIX_ROWS 5
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@ -0,0 +1,15 @@
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#ifndef CONFIG_USER_H
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#define CONFIG_USER_H
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#include "../../config.h"
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#undef RGB_DI_PIN
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#undef RGBLED_NUM
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#define RGB_DI_PIN D2
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#define RGBLIGHT_ANIMATIONS
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#define RGBLED_NUM 8
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#define RGBLIGHT_HUE_STEP 8
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#define RGBLIGHT_SAT_STEP 8
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#define RGBLIGHT_VAL_STEP 8
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#endif
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@ -0,0 +1,172 @@
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#include "gherkin.h"
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#include "action_layer.h"
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extern rgblight_config_t rgblight_config;
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extern keymap_config_t keymap_config;
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#define _PS 0 // This is the Photoshop Layer
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#define _AI 1 // This is the Illustrator Layer
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#define _PR 2 // This is the Premier Layer
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enum custom_keycodes {
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PS = SAFE_RANGE,
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AI,
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PR,
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};
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#define PS TO(0)
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#define AI TO(1)
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#define PR TO(2)
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// Mix of Photoshop, Illustrator, and Premiere shortcuts.
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#define SAVE LCTL(KC_S)
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#define OPEN LCTL(KC_O)
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#define COPY LCTL(KC_C)
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#define PAST LCTL(KC_V)
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#define CUNDO LCTL(LALT(KC_Z))
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#define INVERT LCTL(LSFT(KC_I))
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#define NLAYER LSFT(LCTL(KC_N))
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#define UNDO LCTL(KC_Z)
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#define TRANS LCTL(KC_T)
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#define ALIGNL LCTL(LSFT(KC_L))
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#define ALIGNC LCTL(LSFT(KC_C))
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#define ALIGNR LCTL(LSFT(KC_R))
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#define BRINGF LCTL(KC_RBRC)
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#define BRINGB LCTL(KC_LBRC)
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// Some illustrator only shortcuts.
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#define SHAPE LSFT(KC_M)
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#define RULER LCTL(LALT(KC_R))
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// Premiere only shortcuts.
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#define REDO LCTL(LSFT(KC_Z))
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#define EXPORT LCTL(KC_M)
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#define IMPORT LCTL(KC_I)
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#define PCOPY LCTL(KC_V)
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#define PPASTE LCTL(LSFT(KC_V))
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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// Photoshop layer.
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[_PS] = KEYMAP(
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SAVE, KC_W, KC_E, KC_T, KC_U, KC_I, KC_P, INVERT, CUNDO, NLAYER,
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UNDO, KC_H, KC_L, TRANS, ALIGNL, ALIGNC, ALIGNR, BRINGB, BRINGF, OPEN,
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KC_LSFT, COPY, PAST, KC_Z, KC_C, KC_V, KC_B, KC_LBRC, KC_RBRC, AI),
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[_AI] = KEYMAP(
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KC_TRNS, M(0), RULER, KC_TRNS, KC_G, KC_TRNS, KC_TRNS, KC_Q, KC_MINS, KC_PLUS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_E, KC_TRNS, KC_TRNS, KC_TRNS, SHAPE, KC_O, OPEN,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_M, KC_SLSH, PR),
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[_PR] = KEYMAP(
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KC_TRNS, KC_Q, KC_W, KC_I, KC_O, KC_P, IMPORT, EXPORT, KC_MINS, KC_EQL,
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KC_TRNS, REDO, KC_D, KC_F, KC_H, KC_M, KC_ENT, KC_LBRC, KC_RBRC, OPEN,
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KC_TRNS, PCOPY, PPASTE, KC_SPC, KC_Z, KC_C, KC_V, KC_LEFT, KC_RIGHT, PS),
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};
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void persistent_default_layer_set(uint16_t default_layer) {
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eeconfig_update_default_layer(default_layer);
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default_layer_set(default_layer);
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}
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void matrix_init_user(void) {
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rgblight_enable();
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}
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void matrix_scan_user(void) {
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#ifdef RGBLIGHT_ENABLE
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static uint8_t old_layer = 255;
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uint8_t new_layer = biton32(layer_state);
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// Color of the Icons.
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if (old_layer != new_layer) {
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switch (new_layer) {
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case _PS:
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rgblight_setrgb(49, 197, 240);
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break;
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case _AI:
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rgblight_setrgb(255, 128, 17);
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break;
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case _PR:
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rgblight_setrgb(231, 136, 255);
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break;
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}
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old_layer = new_layer;
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}
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#endif
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}
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
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keyevent_t event = record->event;
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(void)event;
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switch (id) {
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case 0:
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// Save for Web Macro.
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return MACRO(D(LSFT), D(LALT), D(LCTL), T(S), U(LCTL), U(LALT), U(LSFT), END);
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}
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return MACRO_NONE;
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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// case PS:
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// if (record->event.pressed) {
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// layer_on(_PS);
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// RGB_current_mode = rgblight_config.mode;
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// RGB_current_hue = rgblight_config.hue;
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// rgblight_mode(1);
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// rgblight_setrgb(0,0,255);
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// }
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// // else {
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// // layer_off(_PS);
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// // rgblight_mode(RGB_current_mode);
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// // rgblight_sethsv(RGB_current_hue, rgblight_config.sat, rgblight_config.val);
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// // }
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// return false;
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// break;
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// case AI:
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// if (record->event.pressed) {
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// layer_on(_AI);
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// RGB_current_mode = rgblight_config.mode;
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// RGB_current_hue = rgblight_config.hue;
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// // Set to orange.
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// rgblight_mode(1);
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// rgblight_setrgb(255, 0, 0);
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// }
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// // else {
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// // layer_off(_AI);
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// // rgblight_mode(RGB_current_mode);
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// // rgblight_sethsv(RGB_current_hue, rgblight_config.sat, rgblight_config.val);
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// // }
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// return false;
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// break;
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// case PR:
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// if (record->event.pressed) {
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// layer_on(_PR);
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// RGB_current_mode = rgblight_config.mode;
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// RGB_current_hue = rgblight_config.hue;
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// // Set to purple.
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// rgblight_mode(1);
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// rgblight_setrgb(0, 255, 0);
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// } else {
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// layer_off(_PR);
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// rgblight_mode(RGB_current_mode);
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// rgblight_sethsv(RGB_current_hue, rgblight_config.sat, rgblight_config.val);
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// }
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// return false;
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// break;
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}
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return true;
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}
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@ -0,0 +1,7 @@
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BACKLIGHT_ENABLE = yes
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AUDIO_ENABLE = no
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RGBLIGHT_ENABLE = yes
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ifndef QUANTUM_DIR
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include ../../../../Makefile
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endif
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