[Keyboard] new layout for squiggle (#15683)
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/* Copyright 2022 Ibnu D. Aji
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#define COMBO_TERM 100
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#define COMBO_COUNT 38
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#define IGNORE_MOD_TAP_INTERRUPT
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#define PERMISSIVE_HOLD
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@ -0,0 +1,157 @@
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/* Copyright 2020 Ibnu D. Aji
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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// enum for combos.
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enum combos {
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// left hand combinations.
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Q_W,
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W_E,
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E_R,
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Z_X,
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C_X,
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C_V,
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// right hand combinations.
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P_O,
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O_U,
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U_I,
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SLASH_DOT,
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DOT_COMMA,
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COMMA_M,
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// both hands combinations.
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SLASH_Z,
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COMMA_X,
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J_F,
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};
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enum {
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_BASE,
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_LOWER,
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_RAISE,
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_ADJUST,
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};
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// thumb keys.
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#define ALT_ENT ALT_T(KC_ENT)
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#define SFT_ESC SFT_T(KC_ESC)
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// home row mods.
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#define CT_S RCTL_T(KC_S)
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#define CT_L RCTL_T(KC_L)
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#define SH_A RSFT_T(KC_A)
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#define SH_SCLN RSFT_T(KC_SCLN)
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#define AL_D RALT_T(KC_D)
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#define AL_K RALT_T(KC_K)
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#define GU_G RGUI_T(KC_G)
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#define GU_H RGUI_T(KC_H)
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// layer toggle.
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#define LW_BSPC LT(_LOWER, KC_BSPC)
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#define RS_SPC LT(_RAISE, KC_SPC)
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// idk, man. not used, i guess.
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#define RAISE MO(_RAISE)
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#define LOWER MO(_LOWER)
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#define ADDDD MO(_ADJUST)
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#define MUIS MO(_MUIS)
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// common shortcuts for windows and linux that i use.
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#define NXTTAB LCTL(KC_PGDN)
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#define PRVTAB LCTL(KC_PGUP)
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#define UPTAB LCTL(LSFT(KC_PGUP))
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#define DNTAB LCTL(LSFT(KC_PGDN))
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#define NXTWIN LALT(KC_TAB)
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#define PRVWIN LALT(LSFT(KC_TAB))
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#define CALDL LCTL(LALT(KC_DELT))
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#define TSKMGR LCTL(LSFT(KC_ESC))
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#define EXPLR LGUI(KC_E)
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#define LCKGUI LGUI(KC_L)
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#define CONPST LSFT(KC_INS)
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#define CLSGUI LALT(KC_F4)
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// left hand combinations.
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const uint16_t PROGMEM q_w_combo[] = {KC_Q, KC_W, COMBO_END};
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const uint16_t PROGMEM w_e_combo[] = {KC_W, KC_E, COMBO_END};
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const uint16_t PROGMEM e_r_combo[] = {KC_E, KC_R, COMBO_END};
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const uint16_t PROGMEM z_x_combo[] = {KC_Z, KC_X, COMBO_END};
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const uint16_t PROGMEM x_c_combo[] = {KC_X, KC_C, COMBO_END};
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const uint16_t PROGMEM c_v_combo[] = {KC_C, KC_V, COMBO_END};
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// right hand combinations.
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const uint16_t PROGMEM p_o_combo[] = {KC_P, KC_O, COMBO_END};
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const uint16_t PROGMEM o_u_combo[] = {KC_O, KC_U, COMBO_END};
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const uint16_t PROGMEM u_i_combo[] = {KC_U, KC_I, COMBO_END};
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const uint16_t PROGMEM slash_dot_combo[] = {KC_SLSH, KC_DOT, COMBO_END};
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const uint16_t PROGMEM dot_comma_combo[] = {KC_DOT, KC_COMM,COMBO_END};
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const uint16_t PROGMEM comma_m_combo[] = {KC_COMM, KC_M, COMBO_END};
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// both hand combinations.
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const uint16_t PROGMEM z_slash_combo[] = {KC_Z, KC_SLSH, COMBO_END};
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const uint16_t PROGMEM x_comma_combo[] = {KC_X, KC_COMM, COMBO_END};
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const uint16_t PROGMEM j_f_combo[] = {KC_F, KC_J, COMBO_END};
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combo_t key_combos[COMBO_COUNT] = {
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// left hand combinations.
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[Q_W] = COMBO(q_w_combo, KC_TAB),
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[W_E] = COMBO(w_e_combo, KC_DQT),
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[E_R] = COMBO(e_r_combo, KC_UNDS),
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[Z_X] = COMBO(z_x_combo, KC_ENT),
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[C_X] = COMBO(x_c_combo, LCTL(KC_W)),
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[C_V] = COMBO(c_v_combo, KC_DELT),
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// right hand combinations.
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[P_O] = COMBO(p_o_combo, KC_BSPC),
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[O_U] = COMBO(o_u_combo, KC_QUOT),
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[U_I] = COMBO(u_i_combo, KC_MINS),
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[SLASH_DOT] = COMBO(slash_dot_combo, KC_PIPE),
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[DOT_COMMA] = COMBO(dot_comma_combo, KC_APP),
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[COMMA_M] = COMBO(comma_m_combo, KC_DELT),
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// both hand combinations.
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[SLASH_Z] = COMBO(z_slash_combo, KC_HOME),
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[COMMA_X] = COMBO(x_comma_combo, KC_END),
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[J_F] = COMBO(j_f_combo, KC_ENT),
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_BASE] = LAYOUT_full(
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KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
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SH_A, CT_S, AL_D, KC_F, GU_G, GU_H, KC_J, AL_K, CT_L, SH_SCLN,
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KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH,
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KC_LCTL,KC_LGUI,KC_LALT,LW_BSPC,SFT_ESC, ALT_ENT,RS_SPC, KC_RALT,KC_RGUI,KC_RCTL
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),
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[_RAISE] = LAYOUT_full(
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KC_EXLM,KC_AT, KC_UP, KC_LCBR,KC_RCBR, KC_BSLS,KC_7, KC_8, KC_9, KC_ASTR ,
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KC_HASH,KC_LEFT,KC_DOWN,KC_RGHT,KC_DLR, KC_EQL, KC_4, KC_5, KC_6, KC_0 ,
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KC_LBRC,KC_RBRC,KC_LPRN,KC_RPRN,KC_AMPR, KC_GRV, KC_1, KC_2, KC_3, KC_PLUS ,
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_______,_______,_______,ADDDD, _______, ALT_ENT,RS_SPC, _______,_______,_______
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),
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[_LOWER] = LAYOUT_full(
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KC_ESC, KC_QUES,KC_UNDS,KC_F1, KC_F2, KC_F3, KC_F4, KC_MINS,KC_SLSH,KC_BSPC ,
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KC_LSFT,KC_TAB, KC_PGUP,KC_F5, KC_F6, KC_F7, KC_F8, KC_HOME,KC_LALT,KC_ENT ,
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KC_CLCK,KC_SLCK,KC_PGDN,KC_F9, KC_F10, KC_F11, KC_F12, KC_END, KC_INS, KC_SLSH ,
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_______,_______,_______,ADDDD, _______, KC_DELT,ADDDD, _______,_______,_______
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),
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[_ADJUST] = LAYOUT_full(
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_______,EXPLR, KC_UP, PRVTAB, PRVWIN, NXTWIN, NXTTAB, _______,_______,LCKGUI,
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TSKMGR, KC_LEFT,KC_DOWN,KC_RGHT,UPTAB, DNTAB, KC_ENT, KC_LGUI,_______,CALDL,
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_______,CLSGUI, _______,CONPST, RESET, _______,_______,_______,_______,_______,
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_______,_______,_______,_______,_______, _______,_______,_______,_______,_______
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),
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};
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@ -0,0 +1,6 @@
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# The default keymap for squiggle
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Because of the key count in this board is less than 40, it uses combo
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extensively.
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For example, to input `KC_TAB`, you have to press `KC_Q` and `KC_W`
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simultaneously.
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@ -0,0 +1 @@
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COMBO_ENABLE = yes
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@ -5,17 +5,20 @@
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It's a keyboard family which has the following requirements:
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- 5 columns per hand.
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- At most 3 keys for each side's thumb row.
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- No numrow.
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- Split.
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- Symmetric.
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* Keyboard Maintainer: [ibnuda](https://github.com/ibnuda)
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* Hardware Supported: Atmega32u4.
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* Hardware Availability: [shop](https://dactyl.bigcartel.com/product/squiggle-keyboard-kit) or [repo](https://github.com/ibnuda/squiggle).
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* Hardware Availability: [repo](https://github.com/ibnuda/squiggle).
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Make example for this keyboard (after setting up your build environment):
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make squiggle:default
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See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
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To enter to the bootloader you need to:
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* Press the key mapped to `RESET`
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@ -99,3 +99,21 @@
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{ R24, R23, R22, R21, R20 }, \
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{ ___, R33, R32, R31, R30 }, \
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}
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#define LAYOUT_full(\
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L00, L01, L02, L03, L04, R00, R01, R02, R03, R04, \
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L10, L11, L12, L13, L14, R10, R11, R12, R13, R14, \
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L20, L21, L22, L23, L24, R20, R21, R22, R23, R24, \
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L30, L31, L32, L33, L34, R30, R31, R32, R33, R34 \
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) \
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{ \
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{ L00, L01, L02, L03, L04 }, \
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{ L10, L11, L12, L13, L14 }, \
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{ L20, L21, L22, L23, L24 }, \
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{ L30, L31, L32, L33, L34 }, \
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{ R04, R03, R02, R01, R00 }, \
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{ R14, R13, R12, R11, R10 }, \
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{ R24, R23, R22, R21, R20 }, \
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{ R34, R33, R32, R31, R30 }, \
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}
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