[Keyboard] Add Eternal keypad (#15413)
Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: Ryan <fauxpark@gmail.com>master
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/*
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Copyright 2021 duckyb
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xFEED
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#define PRODUCT_ID 0x0000
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#define DEVICE_VER 0x0001
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#define MANUFACTURER duckyb
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#define PRODUCT eternal_keypad
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/* key matrix size */
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#define MATRIX_ROWS 5
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#define MATRIX_COLS 8
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/*
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* Keyboard Matrix Assignments
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*
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* Change this to how you wired your keyboard
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* COLS: AVR pins used for columns, left to right
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* ROWS: AVR pins used for rows, top to bottom
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* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
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* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
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*
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*/
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#define MATRIX_ROW_PINS { B5, B4, E6, D7, C6 }
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#define MATRIX_COL_PINS { B6, B2, B3, B1, F7, F6, F5, F4 }
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#define UNUSED_PINS
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/* COL2ROW, ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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/*
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* Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
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*/
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#define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6
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//#define LED_NUM_LOCK_PIN B0
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//#define LED_CAPS_LOCK_PIN B1
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//#define LED_SCROLL_LOCK_PIN B2
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//#define LED_COMPOSE_PIN B3
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//#define LED_KANA_PIN B4
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//#define BACKLIGHT_PIN B7
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//#define BACKLIGHT_LEVELS 3
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//#define BACKLIGHT_BREATHING
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//#define RGB_DI_PIN E2
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//#ifdef RGB_DI_PIN
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//# define RGBLED_NUM 16
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//# define RGBLIGHT_HUE_STEP 8
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//# define RGBLIGHT_SAT_STEP 8
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//# define RGBLIGHT_VAL_STEP 8
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//# define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
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//# define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
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/*== all animations enable ==*/
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//# define RGBLIGHT_ANIMATIONS
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/*== or choose animations ==*/
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//# define RGBLIGHT_EFFECT_BREATHING
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//# define RGBLIGHT_EFFECT_RAINBOW_MOOD
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//# define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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//# define RGBLIGHT_EFFECT_SNAKE
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//# define RGBLIGHT_EFFECT_KNIGHT
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//# define RGBLIGHT_EFFECT_CHRISTMAS
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//# define RGBLIGHT_EFFECT_STATIC_GRADIENT
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//# define RGBLIGHT_EFFECT_RGB_TEST
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//# define RGBLIGHT_EFFECT_ALTERNATING
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/*== customize breathing effect ==*/
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/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
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//# define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
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/*==== use exp() and sin() ====*/
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//# define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
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//# define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
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//#endif
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCE 5
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/* define if matrix has ghost (lacks anti-ghosting diodes) */
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//#define MATRIX_HAS_GHOST
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
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* This is useful for the Windows task manager shortcut (ctrl+shift+esc).
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*/
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//#define GRAVE_ESC_CTRL_OVERRIDE
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/*
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* Force NKRO
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*
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* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
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* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
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* makefile for this to work.)
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*
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* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
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* until the next keyboard reset.
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*
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* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
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* fully operational during normal computer usage.
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*
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* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
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* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
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* bootmagic, NKRO mode will always be enabled until it is toggled again during a
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* power-up.
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*
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*/
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//#define FORCE_NKRO
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/*
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* Feature disable options
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* These options are also useful to firmware size reduction.
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*/
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/* disable debug print */
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//#define NO_DEBUG
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/* disable print */
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//#define NO_PRINT
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/* disable action features */
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//#define NO_ACTION_LAYER
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//#define NO_ACTION_TAPPING
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//#define NO_ACTION_ONESHOT
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/* disable these deprecated features by default */
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#define NO_ACTION_MACRO
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#define NO_ACTION_FUNCTION
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/* Bootmagic Lite key configuration */
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#define BOOTMAGIC_LITE_ROW 0
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#define BOOTMAGIC_LITE_COLUMN 1
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/* Copyright 2021 duckyb
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "eternal_keypad.h"
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/* Copyright 2021 duckyb
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "quantum.h"
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/* This is a shortcut to help you visually see your layout.
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*
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* The first section contains all of the arguments representing the physical
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* layout of the board and position of the keys.
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*
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* The second converts the arguments into a two-dimensional array which
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* represents the switch matrix.
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*/
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#define LAYOUT( \
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k01, k02, k03, k04, k05, k06, k07, \
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k11, k12, k13, k14, k15, k16, k17, \
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k20, k21, k22, k23, k24, k25, k26, k27, \
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k30, k31, k32, k33, k34, k35, k36, k37, \
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k40, k41, k42, k43, k45, k47 \
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) { \
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{ KC_NO, k01, k02, k03, k04, k05, k06, k07 }, \
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{ KC_NO, k11, k12, k13, k14, k15, k16, k17 }, \
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{ k20, k21, k22, k23, k24, k25, k26, k27 }, \
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{ k30, k31, k32, k33, k34, k35, k36, k37 }, \
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{ k40, k41, k42, k43, KC_NO, k45, KC_NO, k47 } \
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}
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{
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"keyboard_name": "eternal_keypad",
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"url": "https://github.com/duckyb/eternal-keypad",
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"maintainer": "duckyb",
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"layouts": {
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"LAYOUT": {
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"layout": [
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{"label": "k01", "x": 1.5, "y": 0, "w": 1.25},
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{"label": "k02", "x": 2.75, "y": 0},
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{"label": "k03", "x": 3.75, "y": 0},
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{"label": "k04", "x": 4.75, "y": 0},
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{"label": "k05", "x": 5.75, "y": 0},
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{"label": "k06", "x": 6.75, "y": 0},
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{"label": "k07", "x": 7.75, "y": 0},
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{"label": "k11", "x": 1.5, "y": 1, "w": 1.25},
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{"label": "k12", "x": 2.75, "y": 1},
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{"label": "k13", "x": 3.75, "y": 1},
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{"label": "k14", "x": 4.75, "y": 1},
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{"label": "k15", "x": 5.75, "y": 1},
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{"label": "k16", "x": 6.75, "y": 1},
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{"label": "k17", "x": 7.75, "y": 1},
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{"label": "k20", "x": 0, "y": 2},
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{"label": "k21", "x": 1.5, "y": 2, "w": 1.25},
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{"label": "k22", "x": 2.75, "y": 2},
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{"label": "k23", "x": 3.75, "y": 2},
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{"label": "k24", "x": 4.75, "y": 2},
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{"label": "k25", "x": 5.75, "y": 2},
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{"label": "k26", "x": 6.75, "y": 2},
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{"label": "k27", "x": 7.75, "y": 2},
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{"label": "k30", "x": 0, "y": 3},
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{"label": "k31", "x": 1.5, "y": 3, "w": 1.25},
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{"label": "k32", "x": 2.75, "y": 3},
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{"label": "k33", "x": 3.75, "y": 3},
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{"label": "k34", "x": 4.75, "y": 3},
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{"label": "k35", "x": 5.75, "y": 3},
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{"label": "k36", "x": 6.75, "y": 3},
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{"label": "k37", "x": 7.75, "y": 3},
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{"label": "k40", "x": 0, "y": 4},
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{"label": "k41", "x": 1.5, "y": 4, "w": 1.25},
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{"label": "k42", "x": 2.75, "y": 4, "w": 1.25},
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{"label": "k43", "x": 4, "y": 4},
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{"label": "k45", "x": 5, "y": 4, "w": 2.75},
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{"label": "k47", "x": 7.75, "y": 4}
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]
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}
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}
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}
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/* Copyright 2021 duckyb
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#define ONESHOT_TIMEOUT 2000
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#define FORCE_NKRO
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/* Copyright 2021 duckyb
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
|
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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// Defines names for use in layer keycodes and the keymap
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enum layer_names {
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_BASE,
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_ARROW,
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_FN
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Base Layer
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* ,-------------------------------------.
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* | | Esc | 1| 2| 3| 4| 5| 6|
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* | |-------+---+---+---+---+---+---|
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* | | Tab | Q| W| E| R| T| 7|
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* |----||-------+---+---+---+---+---+---|
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* | F13|| Enter | A| S| D| F| G| 8|
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* |----||-------+---+---+---+---+---+---|
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* | F14|| Shift | Z| X| C| V| B| 9|
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* |----||-------------------------------|
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* | F15|| LCtrl | _FN |Alt| Space | 0|
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* `----'`-------------------------------'
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*/
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[_BASE] = LAYOUT(
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_7,
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KC_F13, KC_ENT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_8,
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KC_F14, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_9,
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KC_F15, KC_LCTL, OSL(_FN), KC_LALT, KC_SPC, LT(_ARROW, KC_0)
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),
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/* Arrows Layer
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* ,-----------------------------------------.
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* | | | | | | | | |
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* | |-------+----+----+-----+---+---+---|
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* | | | | UP| | | | |
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* |----||-------+----+----+-----+---+---+---|
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* | || |LEFT|DOWN|RIGHT| | | |
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* |----||-------+----+----+-----+---+---+---|
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* | || | | | | | | |
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* |----||-----------------------------------|
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* | RST|| | | | | |
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* `----'`-----------------------------------'
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*/
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[_ARROW] = LAYOUT(
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_______, _______, _______, _______, _______, _______, _______,
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_______, _______, KC_UP, _______, _______, _______, _______,
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_______, _______, KC_LEFT, KC_DOWN, KC_RIGHT, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______,
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RESET, _______, _______, _______, _______, _______
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),
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/* Function Layer
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* ,-------------------------------------.
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* | | | F1| F2| F3| F4| F5| F6|
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* | |-------+---+---+---+---+---+---|
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* | | | P| O| I| U| Y| F7|
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* |----||-------+---+---+---+---+---+---|
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* | || Bspc | ;| L| K| J| H| F8|
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* |----||-------+---+---+---+---+---+---|
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* | || |Gui| M| N|F12|F11| F9|
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* |----||-------------------------------|
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* | || | | | |F10|
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* `----'`-------------------------------'
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*/
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[_FN] = LAYOUT(
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_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6,
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_______, KC_P, KC_O, KC_I, KC_U, KC_Y, KC_F7,
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_______, KC_BSPC, KC_SCLN, KC_L, KC_K, KC_J, KC_H, KC_F8,
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_______, _______, KC_LGUI, KC_M, KC_N, KC_F12, KC_F11, KC_F9,
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_______, _______, _______, _______, _______, KC_F10
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)
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};
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@ -0,0 +1 @@
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# The default keymap for eternal_keypad
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@ -0,0 +1,19 @@
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/* Copyright 2021 duckyb
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*
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* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#define ONESHOT_TIMEOUT 2000
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#define FORCE_NKRO
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@ -0,0 +1,86 @@
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/* Copyright 2021 duckyb
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*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
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#include QMK_KEYBOARD_H
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|
||||
// Defines names for use in layer keycodes and the keymap
|
||||
enum layer_names {
|
||||
_BASE,
|
||||
_ARROW,
|
||||
_FN
|
||||
};
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
/* Base Layer
|
||||
* ,-------------------------------------.
|
||||
* | | Esc | 1| 2| 3| 4| 5| 6|
|
||||
* | |-------+---+---+---+---+---+---|
|
||||
* | | Tab | Q| W| E| R| T| 7|
|
||||
* |----||-------+---+---+---+---+---+---|
|
||||
* | F13|| Enter | D| S| A| F| G| 8|
|
||||
* |----||-------+---+---+---+---+---+---|
|
||||
* | F14|| Shift | Z| X| C| V| B| 9|
|
||||
* |----||-------------------------------|
|
||||
* | F15|| LCtrl | _FN |Alt| Space | 0|
|
||||
* `----'`-------------------------------'
|
||||
*/
|
||||
[_BASE] = LAYOUT(
|
||||
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6,
|
||||
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_7,
|
||||
KC_F13, KC_ENT, KC_D, KC_S, KC_A, KC_F, KC_G, KC_8,
|
||||
KC_F14, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_9,
|
||||
KC_F15, KC_LCTL, OSL(_FN), KC_LALT, KC_SPC, LT(_ARROW, KC_0)
|
||||
),
|
||||
/* Arrows Layer
|
||||
* ,-----------------------------------------.
|
||||
* | | | | | | | | |
|
||||
* | |-------+----+----+-----+---+---+---|
|
||||
* | | | | UP| | | | |
|
||||
* |----||-------+----+----+-----+---+---+---|
|
||||
* | || |RIGHT|DOWN|LEFT| | | |
|
||||
* |----||-------+----+----+-----+---+---+---|
|
||||
* | || | | | | | | |
|
||||
* |----||-----------------------------------|
|
||||
* | RST|| | | | | |
|
||||
* `----'`-----------------------------------'
|
||||
*/
|
||||
[_ARROW] = LAYOUT(
|
||||
_______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, KC_UP, _______, _______, _______, _______,
|
||||
_______, _______, KC_RIGHT,KC_DOWN, KC_LEFT, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______,
|
||||
RESET, _______, _______, _______, _______, _______
|
||||
),
|
||||
/* Function Layer
|
||||
* ,-------------------------------------.
|
||||
* | | | F1| F2| F3| F4| F5| F6|
|
||||
* | |-------+---+---+---+---+---+---|
|
||||
* | | | P| O| I| U| Y| F7|
|
||||
* |----||-------+---+---+---+---+---+---|
|
||||
* | || Bspc | ;| L| K| J| H| F8|
|
||||
* |----||-------+---+---+---+---+---+---|
|
||||
* | || |Gui| M| N|F12|F11| F9|
|
||||
* |----||-------------------------------|
|
||||
* | || | | | |F10|
|
||||
* `----'`-------------------------------'
|
||||
*/
|
||||
[_FN] = LAYOUT(
|
||||
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6,
|
||||
_______, KC_P, KC_O, KC_I, KC_U, KC_Y, KC_F7,
|
||||
_______, KC_BSPC, KC_SCLN, KC_L, KC_K, KC_J, KC_H, KC_F8,
|
||||
_______, _______, KC_LGUI, KC_M, KC_N, KC_F12, KC_F11, KC_F9,
|
||||
_______, _______, _______, _______, _______, KC_F10
|
||||
)
|
||||
};
|
|
@ -0,0 +1,27 @@
|
|||
# eternal_keypad
|
||||
|
||||
![eternal_keypad](https://i.imgur.com/BAzc343.png)
|
||||
|
||||
A 36 key gaming keypad that can be assembled and configured for both left and right handed mouse users.
|
||||
|
||||
* Keyboard Maintainer: [duckyb](https://github.com/duckyb)
|
||||
* Hardware Supported: ETERNAL Keypad
|
||||
* Hardware Availability: Open Source, files available on [gitHub](https://github.com/duckyb/eternal-keypad)
|
||||
|
||||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
make eternal_keypad:default
|
||||
|
||||
Flashing example for this keyboard:
|
||||
|
||||
make eternal_keypad:default:flash
|
||||
|
||||
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
|
||||
|
||||
## Bootloader
|
||||
|
||||
Enter the bootloader in 3 ways:
|
||||
|
||||
* **Bootmagic reset**: Hold down the key at (0,1) in the matrix (the top left key or Escape) and plug in the keyboard
|
||||
* **Keycode in layout**: Press the key mapped to `RESET` if it is available (activated by holding the lower right key and tapping the lower left key)
|
||||
* **Physical reset button**: Briefly sort the pads labeled "RST" and "GND" on the micro-controller
|
|
@ -0,0 +1,18 @@
|
|||
# MCU name
|
||||
MCU = atmega32u4
|
||||
|
||||
# Bootloader selection
|
||||
BOOTLOADER = atmel-dfu
|
||||
|
||||
# Build Options
|
||||
# change yes to no to disable
|
||||
#
|
||||
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
|
||||
MOUSEKEY_ENABLE = no # Mouse keys
|
||||
EXTRAKEY_ENABLE = yes # Audio control and System control
|
||||
CONSOLE_ENABLE = no # Console for debug
|
||||
COMMAND_ENABLE = no # Commands for debug and configuration
|
||||
NKRO_ENABLE = yes # USB Nkey Rollover
|
||||
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
|
||||
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
|
||||
AUDIO_ENABLE = no # Audio output
|
Loading…
Reference in New Issue