update audio links

master
Seth Chandler 2016-07-17 03:32:02 -04:00
parent 45414fed7b
commit 68b1affbbd
1 changed files with 1 additions and 1 deletions

View File

@ -732,7 +732,7 @@ float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
float goodbye[][2] = SONG(GOODBYE_SOUND);
```
Wherein we bind predefined songs (from [audio/song_list.h](/audio/song_list.h)) into named variables. This is one optimization that helps save on memory: These songs only take up memory when you reference them in your keymap, because they're essentially all preprocessor directives.
Wherein we bind predefined songs (from [quantum/audio/song_list.h](/quantum/audio/song_list.h)) into named variables. This is one optimization that helps save on memory: These songs only take up memory when you reference them in your keymap, because they're essentially all preprocessor directives.
So now you have something called `tone_plover` for example. How do you make it play the Plover tune, then? If you look further down the keymap, you'll see this: