Merge remote-tracking branch 'origin/master' into develop

master
QMK Bot 2022-02-21 08:40:46 +00:00
commit 7d153b9a66
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// Copyright 2022 xia0 (@xia0)
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0x6662
#define PRODUCT_ID 0x7370
#define DEVICE_VER 0x0001
#define MANUFACTURER xia0
#define PRODUCT snatchpad
/* key matrix size */
#define MATRIX_ROWS 3
#define MATRIX_COLS 3
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboards
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MATRIX_ROW_PINS { F4, F5, F6 }
#define MATRIX_COL_PINS { B1, B3, B2 }
#define UNUSED_PINS
/* COL2ROW, ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* Rotary encoder options */
#define ENCODER_RESOLUTIONS { 4, 4 }
#define ENCODERS_PAD_A { D3, D0 }
#define ENCODERS_PAD_B { D2, D1 }
/*
* Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
*/
//#define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6
//#define LED_NUM_LOCK_PIN B0
//#define LED_CAPS_LOCK_PIN B1
//#define LED_SCROLL_LOCK_PIN B2
//#define LED_COMPOSE_PIN B3
//#define LED_KANA_PIN B4
//#define BACKLIGHT_PIN B7
//#define BACKLIGHT_LEVELS 3
//#define BACKLIGHT_BREATHING
//#define RGB_DI_PIN E2
//#ifdef RGB_DI_PIN
//# define RGBLED_NUM 16
//# define RGBLIGHT_HUE_STEP 8
//# define RGBLIGHT_SAT_STEP 8
//# define RGBLIGHT_VAL_STEP 8
//# define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
//# define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
/*== all animations enable ==*/
//# define RGBLIGHT_ANIMATIONS
/*== or choose animations ==*/
//# define RGBLIGHT_EFFECT_BREATHING
//# define RGBLIGHT_EFFECT_RAINBOW_MOOD
//# define RGBLIGHT_EFFECT_RAINBOW_SWIRL
//# define RGBLIGHT_EFFECT_SNAKE
//# define RGBLIGHT_EFFECT_KNIGHT
//# define RGBLIGHT_EFFECT_CHRISTMAS
//# define RGBLIGHT_EFFECT_STATIC_GRADIENT
//# define RGBLIGHT_EFFECT_RGB_TEST
//# define RGBLIGHT_EFFECT_ALTERNATING
/*== customize breathing effect ==*/
/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
//# define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
/*==== use exp() and sin() ====*/
//# define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
//# define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
//#endif
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
* This is useful for the Windows task manager shortcut (ctrl+shift+esc).
*/
//#define GRAVE_ESC_CTRL_OVERRIDE
/*
* Force NKRO
*
* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
* makefile for this to work.)
*
* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
* until the next keyboard reset.
*
* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
* fully operational during normal computer usage.
*
* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
* bootmagic, NKRO mode will always be enabled until it is toggled again during a
* power-up.
*
*/
//#define FORCE_NKRO
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
/* disable these deprecated features by default */
#define NO_ACTION_MACRO
#define NO_ACTION_FUNCTION
/* Bootmagic Lite key configuration */
//#define BOOTMAGIC_LITE_ROW 0
//#define BOOTMAGIC_LITE_COLUMN 0

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{
"keyboard_name": "snatchpad",
"url": "",
"maintainer": "xia0",
"layouts": {
"LAYOUT": {
"layout": [
{"x": 0, "y": 0},
{"x": 1, "y": 0},
{"x": 2, "y": 0},
{"x": 0, "y": 1},
{"x": 1, "y": 1},
{"x": 2, "y": 1},
{"x": 0, "y": 1},
{"x": 2, "y": 1}
]
}
}
}

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// Copyright 2022 xia0 (@xia0)
// SPDX-License-Identifier: GPL-2.0-or-later
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT(
KC_ESC , KC_SPC , MO(2) ,
KC_MPRV, KC_MNXT, KC_ENT ,
KC_MUTE, KC_MPLY
),
[1] = LAYOUT(
KC_LOCK, KC_UP , _______,
KC_LEFT, KC_DOWN, KC_RGHT,
KC_BTN1, KC_BTN2
),
[2] = LAYOUT(
_______, _______, _______,
_______, _______, _______,
TO(0) , TO(1)
)
};

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# The default keymap for snatchpad

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# snatchpad
![snatchpad etch-a-sketch macropad](https://i.imgur.com/aRIM8Nah.jpg)
A 6-key macropad with 2 rotary encoders intended for use as a pointing device.
In addition to the 3d printed parts and microcontroller, the following hardware is required:
* 4 * 3x3 mm threaded inserts
* 4 * 4mm M3 bolt
* USB daughter board
---
* Keyboard Maintainer: [xia0](https://github.com/xia0)
* Hardware Supported: e.g. Arduino Pro Micro
* Hardware Availability: [github](https://github.com/xia0/keeb_files/tree/main/snatchpad)
Make example for this keyboard (after setting up your build environment):
make handwired/snatchpad:default
Flashing example for this keyboard:
make handwired/snatchpad:default:flash
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
## Bootloader
Enter the bootloader in 3 ways:
* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard
* **Physical reset button**: Briefly press the button on the back of the PCB - some may have pads you must short instead
* **Keycode in layout**: Press the key mapped to `RESET` if it is available

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# MCU name
MCU = atmega32u4
# Bootloader selection
BOOTLOADER = atmel-dfu
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = yes # Enable N-Key Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
AUDIO_ENABLE = no # Audio output
KEY_LOCK_ENABLE = yes
ENCODER_ENABLE = yes

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// Copyright 2022 xia0 (@xia0)
// SPDX-License-Identifier: GPL-2.0-or-later
#include "snatchpad.h"
#ifdef ENCODER_ENABLE
bool encoder_update_kb(uint8_t index, bool clockwise) {
if (!encoder_update_user(index, clockwise)) {
return false;
}
uint8_t layer = get_highest_layer(layer_state);
if (index == 0) { /* First encoder */
switch (layer) {
case 0:
if (clockwise) {
tap_code_delay(KC_VOLU, 10);
} else {
tap_code_delay(KC_VOLD, 10);
}
break;
case 2:
if (clockwise) {
tap_code16(LCTL(KC_MINUS));
} else {
tap_code16(LCTL(KC_EQUAL));
}
break;
default:
if (clockwise) {
tap_code(KC_MS_L);
} else {
tap_code(KC_MS_R);
}
break;
}
} else if (index == 1) { /* Second encoder */
switch (layer) {
case 0:
if (clockwise) {
tap_code(KC_MFFD);
} else {
tap_code(KC_MRWD);
}
break;
case 2:
if (clockwise) {
tap_code16(LCTL(KC_Y));
} else {
tap_code16(LCTL(KC_Z));
}
break;
default:
if (clockwise) {
tap_code(KC_MS_D);
} else {
tap_code(KC_MS_U);
}
break;
}
}
return true;
}
#endif

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// Copyright 2022 xia0 (@xia0)
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "quantum.h"
/* This is a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT( \
k00, k01, k02, \
k10, k11, k12, \
k20, k22 \
) { \
{ k00 , k01 , k02 }, \
{ k10 , k11 , k12 }, \
{ k20 , KC_NO , k22 } \
}