use automatic rests with songs (no more rest styles)
parent
f40ded7894
commit
92ccc9a7b8
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@ -99,7 +99,6 @@ uint16_t note_position = 0;
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float (* notes_pointer)[][2];
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uint16_t notes_count;
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bool notes_repeat;
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float notes_rest;
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bool note_resting = false;
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uint8_t current_note = 0;
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@ -180,7 +179,7 @@ void audio_init()
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audio_initialized = true;
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if (audio_config.enable) {
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PLAY_NOTE_ARRAY(startup_song, false, LEGATO);
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PLAY_SONG(startup_song);
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}
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}
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@ -416,9 +415,12 @@ ISR(TIMER3_COMPA_vect)
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note_position++;
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bool end_of_note = false;
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if (TIMER_3_PERIOD > 0) {
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end_of_note = (note_position >= (note_length / TIMER_3_PERIOD * 0xFFFF));
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if (!note_resting)
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end_of_note = (note_position >= (note_length / TIMER_3_PERIOD * 0xFFFF - 1));
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else
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end_of_note = (note_position >= (note_length));
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} else {
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end_of_note = (note_position >= (note_length * 0x7FF));
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end_of_note = (note_position >= (note_length));
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}
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if (end_of_note) {
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@ -433,11 +435,16 @@ ISR(TIMER3_COMPA_vect)
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return;
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}
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}
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if (!note_resting && (notes_rest > 0)) {
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if (!note_resting) {
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note_resting = true;
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note_frequency = 0;
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note_length = notes_rest;
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current_note--;
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if ((*notes_pointer)[current_note][0] == (*notes_pointer)[current_note + 1][0]) {
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note_frequency = 0;
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note_length = 1;
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} else {
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note_frequency = (*notes_pointer)[current_note][0];
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note_length = 1;
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}
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} else {
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note_resting = false;
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envelope_index = 0;
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@ -548,9 +555,9 @@ ISR(TIMER1_COMPA_vect)
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note_position++;
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bool end_of_note = false;
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if (TIMER_1_PERIOD > 0) {
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end_of_note = (note_position >= (note_length / TIMER_1_PERIOD * 0xFFFF));
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end_of_note = (note_position >= (note_length / TIMER_1_PERIOD * 0xFFFF - 1));
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} else {
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end_of_note = (note_position >= (note_length * 0x7FF));
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end_of_note = (note_position >= (note_length));
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}
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if (end_of_note) {
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@ -565,11 +572,16 @@ ISR(TIMER1_COMPA_vect)
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return;
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}
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}
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if (!note_resting && (notes_rest > 0)) {
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if (!note_resting) {
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note_resting = true;
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note_frequency = 0;
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note_length = notes_rest;
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current_note--;
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if ((*notes_pointer)[current_note][0] == (*notes_pointer)[current_note + 1][0]) {
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note_frequency = 0;
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note_length = 1;
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} else {
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note_frequency = (*notes_pointer)[current_note][0];
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note_length = 1;
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}
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} else {
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note_resting = false;
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envelope_index = 0;
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@ -638,7 +650,7 @@ void play_note(float freq, int vol) {
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}
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void play_notes(float (*np)[][2], uint16_t n_count, bool n_repeat, float n_rest)
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void play_notes(float (*np)[][2], uint16_t n_count, bool n_repeat)
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{
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if (!audio_initialized) {
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@ -663,7 +675,6 @@ void play_notes(float (*np)[][2], uint16_t n_count, bool n_repeat, float n_rest)
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notes_pointer = np;
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notes_count = n_count;
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notes_repeat = n_repeat;
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notes_rest = n_rest;
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place = 0;
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current_note = 0;
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@ -86,7 +86,7 @@ void play_sample(uint8_t * s, uint16_t l, bool r);
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void play_note(float freq, int vol);
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void stop_note(float freq);
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void stop_all_notes(void);
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void play_notes(float (*np)[][2], uint16_t n_count, bool n_repeat, float n_rest);
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void play_notes(float (*np)[][2], uint16_t n_count, bool n_repeat);
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#define SCALE (int8_t []){ 0 + (12*0), 2 + (12*0), 4 + (12*0), 5 + (12*0), 7 + (12*0), 9 + (12*0), 11 + (12*0), \
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0 + (12*1), 2 + (12*1), 4 + (12*1), 5 + (12*1), 7 + (12*1), 9 + (12*1), 11 + (12*1), \
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@ -98,8 +98,10 @@ void play_notes(float (*np)[][2], uint16_t n_count, bool n_repeat, float n_rest)
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// length. This works around the limitation of C's sizeof operation on pointers.
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// The global float array for the song must be used here.
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#define NOTE_ARRAY_SIZE(x) ((int16_t)(sizeof(x) / (sizeof(x[0]))))
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#define PLAY_NOTE_ARRAY(note_array, note_repeat, note_rest_style) play_notes(¬e_array, NOTE_ARRAY_SIZE((note_array)), (note_repeat), (note_rest_style));
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#define PLAY_SONG(song) PLAY_NOTE_ARRAY(song, false, STACCATO)
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#define PLAY_NOTE_ARRAY(note_array, note_repeat, deprecated_arg) play_notes(¬e_array, NOTE_ARRAY_SIZE((note_array)), (note_repeat)); \
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_Pragma ("message \"'PLAY_NOTE_ARRAY' macro is deprecated\"")
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#define PLAY_SONG(note_array) play_notes(¬e_array, NOTE_ARRAY_SIZE((note_array)), false);
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#define PLAY_LOOP(note_array) play_notes(¬e_array, NOTE_ARRAY_SIZE((note_array)), true);
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bool is_playing_notes(void);
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@ -51,12 +51,6 @@
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#define ED_NOTE(n) EIGHTH_DOT_NOTE(n)
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#define SD_NOTE(n) SIXTEENTH_DOT_NOTE(n)
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// Note Styles
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// Staccato makes sure there is a rest between each note. Think: TA TA TA
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// Legato makes notes flow together. Think: TAAA
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#define STACCATO 0.01
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#define LEGATO 0
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// Note Timbre
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// Changes how the notes sound
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#define TIMBRE_12 0.125
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@ -65,7 +59,6 @@
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#define TIMBRE_75 0.750
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#define TIMBRE_DEFAULT TIMBRE_50
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// Notes - # = Octave
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#define NOTE_REST 0.00
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