Moved led page arrays to keymap.c and added keymap header to define
individual led addressesmaster
parent
56be300757
commit
af13e9a12d
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@ -1,5 +1,6 @@
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#include "infinity60.h"
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#include "led_controller.h"
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#include "keymap_jpetermans.h"
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//Helpful Defines
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#define _______ KC_TRNS
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@ -86,6 +87,66 @@ enum function_id {
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enum macro_id {
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ACTION_LEDS_ALL,
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ACTION_LEDS_GAME
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//TODO: ACTION_LED_LAYER which reads current layer and turns on appropriate LED
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};
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/*
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Configuring led control can be done
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1. full keyboard at a time - define led array, or
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2. individual - send specific led address (defined in keymap.h)
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The arrays relate to the mcu's LED pages (8 available) desribed in led_controller.c
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0x24 (pcb row 1) is first byte of PWM portion of LED page
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0x34 (pcb row 2) is 17th byte of PWM portion of LED page
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array translates to row and column positions
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Infinity60 LED MAP
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11 12 13 14 15 16 17 18 21 22 23 24 25 26 27*
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28 31 32 33 34 35 36 37 38 41 42 43 44 45
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46 47 48 51 52 53 54 55 56 57 58 61 62
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63 64 65 66 67 68 71 72 73 74 75 76 77*
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78 81 82 83 84 85 86 87
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*Unused in Alphabet Layout
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*/
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//"WASD"
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const uint8_t led_game[72] = {
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0x24,
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0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x34,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x44,
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0x00, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x54,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF,
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0x64,
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0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x74,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x84,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x94,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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};
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const uint8_t led_all[72] = {
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0x24,
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0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
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0x34,
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0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
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0x44,
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0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
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0x54,
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0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
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0x64,
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0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
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0x74,
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0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
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0x84,
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0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
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0x94,
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0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
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};
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const uint16_t fn_actions[] = {
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@ -94,13 +155,6 @@ const uint16_t fn_actions[] = {
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[2] = ACTION_FUNCTION(ACTION_LEDS_ALL),
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[3] = ACTION_FUNCTION(ACTION_LEDS_GAME)
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/* [1] = ACTION_FUNCTION(ACTION_LEDS_GAME),
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[4] = ACTION_USAGE_CONSUMER(0x1B4),
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[5] = ACTION_USAGE_CONSUMER(0x196),
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[6] = ACTION_USAGE_CONSUMER(0x1A6),
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[7] = ACTION_USAGE_CONSUMER(0x1A0)
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*/
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};
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/* custom action function */
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@ -140,7 +194,19 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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// Runs just one time when the keyboard initializes.
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void matrix_init_user(void) {
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uint8_t j;
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led_controller_init();
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//TODO: do pages need to be written at init or ok on demand?
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/* Write pages */
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for(j=0; j<8; j++) {
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is31_write_data(1,(uint8_t *)(led_game+(9*j)),9);
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chThdSleepMilliseconds(5);
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is31_write_data(2,(uint8_t *)(led_all+(9*j)),9);
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chThdSleepMilliseconds(5);
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}
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};
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// Runs constantly in the background, in a loop.
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@ -0,0 +1,78 @@
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/* LED layout mainly based on default Standard configuration
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* ,-----------------------------------------------------------.
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* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \ | ` |
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* |-----------------------------------------------------------|
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* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| Bksp|
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* |-----------------------------------------------------------|
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* |Caps | A| S| D| F| G| H| J| K| L| ;| '|Enter |
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* |-----------------------------------------------------------|
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* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |Fn0|
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* |-----------------------------------------------------------'
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* | LCtl|LGui|LAlt | Space | RAlt|RGui|RMenu|RCtl|
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* `-----------------------------------------------------------'
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*/
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#define ADDR_LED_ESC 0x24
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#define ADDR_LED_1 0x25
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#define ADDR_LED_2 0x26
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#define ADDR_LED_3 0x27
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#define ADDR_LED_4 0x28
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#define ADDR_LED_5 0x29
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#define ADDR_LED_6 0x2A
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#define ADDR_LED_7 0x2B
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#define ADDR_LED_8 0x34
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#define ADDR_LED_9 0x35
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#define ADDR_LED_0 0x36
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#define ADDR_LED_MINS 0x37
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#define ADDR_LED_EQL 0x38
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#define ADDR_LED_BSLS 0x39
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//#define ADDR_LED_GRV 0x3A //not used by Alphabet layout
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#define ADDR_LED_TAB 0x3B
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#define ADDR_LED_Q 0x44
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#define ADDR_LED_W 0x45
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#define ADDR_LED_E 0x46
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#define ADDR_LED_R 0x47
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#define ADDR_LED_T 0x48
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#define ADDR_LED_Y 0x49
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#define ADDR_LED_U 0x4A
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#define ADDR_LED_I 0x4B
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#define ADDR_LED_O 0x54
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#define ADDR_LED_P 0x55
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#define ADDR_LED_LBRC 0x56
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#define ADDR_LED_RBRC 0x57
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#define ADDR_LED_BSPC 0x58
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#define ADDR_LED_CAPS 0x59
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#define ADDR_LED_A 0x5A
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#define ADDR_LED_S 0x5B
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#define ADDR_LED_D 0x64
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#define ADDR_LED_F 0x65
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#define ADDR_LED_G 0x66
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#define ADDR_LED_H 0x67
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#define ADDR_LED_J 0x68
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#define ADDR_LED_K 0x69
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#define ADDR_LED_L 0x6A
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#define ADDR_LED_SCLN 0x6B
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#define ADDR_LED_QUOT 0x74
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#define ADDR_LED_ENT 0x75
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#define ADDR_LED_LSFT 0x76
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#define ADDR_LED_Z 0x77
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#define ADDR_LED_X 0x78
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#define ADDR_LED_C 0x79
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#define ADDR_LED_V 0x7A
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#define ADDR_LED_B 0x7B
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#define ADDR_LED_N 0x84
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#define ADDR_LED_M 0x85
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#define ADDR_LED_COMM 0x86
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#define ADDR_LED_DOT 0x87
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#define ADDR_LED_SLSH 0x88
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#define ADDR_LED_RSFT 0x89
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//#define ADDR_LED_FN0 0x8A //not used by Alphabet layout
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#define ADDR_LED_LCTL 0x8B
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#define ADDR_LED_LGUI 0x94
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#define ADDR_LED_LALT 0x95
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#define ADDR_LED_SPC 0x96
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#define ADDR_LED_RALT 0x97
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#define ADDR_LED_RGUI 0x98
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#define ADDR_LED_MENU 0x99
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#define ADDR_LED_RCTL 0x9A
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@ -171,6 +171,7 @@ static THD_FUNCTION(LEDthread, arg) {
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// process 'msg' here
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switch(msg) {
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//TODO: make this generic and able to turn on/off any address and loop through all(or current) pages
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case LED_MSG_CAPS_ON:
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// turn caps on on pages 1 and 2
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is31_write_register(0, CAPS_LOCK_LED_ADDRESS, 0xFF);
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@ -238,48 +239,6 @@ static THD_FUNCTION(LEDthread, arg) {
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}
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}
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//These relate to the LED map above, row and column
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//0x24 = first byte (CA1) of PWM page, 0x34 is 17th byte (CA2)
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/* LED game mode */
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const uint8_t led_game[72] = {
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0x24,
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0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x34,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x44,
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0x00, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x54,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF,
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0x64,
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0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x74,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x84,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x94,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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};
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/* ALL LEDs */
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const uint8_t led_all[72] = {
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0x24,
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0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
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0x34,
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0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
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0x44,
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0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
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0x54,
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0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
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0x64,
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0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
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0x74,
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0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
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0x84,
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0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
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0x94,
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0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
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};
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/* =============
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* hook into TMK
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* ============= */
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@ -315,14 +274,6 @@ void led_controller_init(void) {
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is31_write_register(IS31_FUNCTIONREG, IS31_REG_BREATHCTRL1, (3<<4)|3);
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is31_write_register(IS31_FUNCTIONREG, IS31_REG_BREATHCTRL2, IS31_REG_BREATHCTRL2_ENABLE|3);
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/* Write pages */
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for(i=0; i<8; i++) {
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is31_write_data(1,(uint8_t *)(led_game+(9*i)),9);
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chThdSleepMilliseconds(5);
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is31_write_data(2,(uint8_t *)(led_all+(9*i)),9);
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chThdSleepMilliseconds(5);
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}
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// clean up the capslock LED
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is31_write_register(1, CAPS_LOCK_LED_ADDRESS, 0);
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is31_write_register(2, CAPS_LOCK_LED_ADDRESS, 0);
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