All Ez keymaps compiles
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#ifndef KEYBOARDS_ERGODOX_CONFIG_H_
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#define KEYBOARDS_ERGODOX_CONFIG_H_
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#ifdef SUBPROJECT_ez
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#include "ez/config.h"
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#endif
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#ifdef SUBPROJECT_infinity
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#include "infinity/config.h"
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#endif
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#endif /* KEYBOARDS_ERGODOX_CONFIG_H_ */
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#include "ergodox_ez.h"
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#include "ergodox.h"
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#include "debug.h"
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#include "action_layer.h"
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#include "ergodox_ez.h"
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#include "ergodox.h"
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#include "debug.h"
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#include "action_layer.h"
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#include "keymap_german.h"
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#include "ergodox_ez.h"
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#include "ergodox.h"
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#include "debug.h"
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#include "action_layer.h"
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@ -2,7 +2,7 @@
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* algernon's ErgoDox EZ layout, please see the readme.md file!
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*/
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#include "ergodox_ez.h"
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#include "ergodox.h"
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#include "led.h"
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#include "debug.h"
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#include "action_layer.h"
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// Netable differences vs. the default firmware for the ErgoDox EZ:
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// 1. The Cmd key is now on the right side, making Cmd+Space easier.
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// 2. The media keys work on OSX (But not on Windows).
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#include "ergodox_ez.h"
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#include "ergodox.h"
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#include "debug.h"
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#include "action_layer.h"
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#include "ergodox_ez.h"
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#include "ergodox.h"
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#include "debug.h"
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#include "action_layer.h"
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#include "keymap_bepo.h"
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#include "ergodox_ez.h"
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#include "ergodox.h"
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#include "debug.h"
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#include "action_layer.h"
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#include "led.h"
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#include "ergodox_ez.h"
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#include "ergodox.h"
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#include "debug.h"
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#include "action_layer.h"
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#include "ergodox_ez.h"
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#include "ergodox.h"
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#include "debug.h"
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#include "action_layer.h"
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#include "keymap_norwegian.h"
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#include "ergodox_ez.h"
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#include "ergodox.h"
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#include "debug.h"
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#include "action_layer.h"
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#include "ergodox_ez.h"
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#include "ergodox.h"
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#include "debug.h"
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#include "action_layer.h"
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@ -1,7 +1,7 @@
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// Netable differences vs. the default firmware for the ErgoDox EZ:
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// 1. The Cmd key is now on the right side, making Cmd+Space easier.
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// 2. The media keys work on OSX (But not on Windows).
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#include "ergodox_ez.h"
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#include "ergodox.h"
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#include "debug.h"
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#include "action_layer.h"
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#include "ergodox_ez.h"
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#include "ergodox.h"
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#include "debug.h"
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#include "action_layer.h"
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#include "ergodox_ez.h"
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#include "ergodox.h"
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#include "debug.h"
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#include "action_layer.h"
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#include "ergodox_ez.h"
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#include "ergodox.h"
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#include "debug.h"
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#include "action_layer.h"
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#include "ergodox_ez.h"
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#include "ergodox.h"
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#include "debug.h"
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#include "action_layer.h"
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#include "ergodox_ez.h"
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#include "ergodox.h"
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#include "debug.h"
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#include "action_layer.h"
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#include <keymap_extras/keymap_colemak.h>
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#include "ergodox_ez.h"
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#include "ergodox.h"
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#include "debug.h"
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#include "action_layer.h"
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// German keymap derived from "german", but more closely resembling the German layout of the Kinesis Ergo Elan.
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//
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// chschmitz, 2016-01-27
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#include "ergodox_ez.h"
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#include "ergodox.h"
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#include "debug.h"
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#include "action_layer.h"
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#include "keymap_german.h"
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#include "ergodox_ez.h"
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#include "ergodox.h"
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#include "action_layer.h"
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#include "keymap.h"
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#include "keymap_german.h"
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@ -12,7 +12,7 @@ Tested with python 2.7 and python 3.4
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{
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"layout": "ergodox_ez",
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"keymaps_includes": [
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"ergodox_ez.h",
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"ergodox.h",
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"action_layer.h",
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"keymap_common.h",
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"keymap_extras/keymap_german.h",
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#include "ergodox_ez.h"
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#include "ergodox.h"
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#include "debug.h"
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#include "action_layer.h"
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#include "keymap_german.h"
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#include "ergodox_ez.h"
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#include "ergodox.h"
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#include "debug.h"
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#include "action_layer.h"
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#include "ergodox_ez.h"
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#include "ergodox.h"
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#include "debug.h"
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#include "action_layer.h"
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#include "ergodox_ez.h"
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#include "ergodox.h"
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#include "debug.h"
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#include "action_layer.h"
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#include "ergodox_ez.h"
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#include "ergodox.h"
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#include "debug.h"
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#include "action_layer.h"
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#include "ergodox_ez.h"
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#include "ergodox.h"
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#include "debug.h"
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#include "action_layer.h"
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#include "ergodox_ez.h"
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#include "ergodox.h"
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#include "debug.h"
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#include "action_layer.h"
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#include "ergodox_ez.h"
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#include "ergodox.h"
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#include "debug.h"
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#include "action_layer.h"
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#include "ergodox_ez.h"
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#include "ergodox.h"
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#include "debug.h"
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#include "action_layer.h"
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#include "ergodox_ez.h"
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#include "ergodox.h"
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#include "debug.h"
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#include "action_layer.h"
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#include "keymap_colemak.h"
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#include "ergodox_ez.h"
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#include "ergodox.h"
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#include "debug.h"
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#include "action_layer.h"
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#include "ergodox_ez.h"
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#include "ergodox.h"
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#include "debug.h"
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#include "action_layer.h"
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#include "ergodox_ez.h"
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#include "ergodox.h"
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#include "led.h"
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#include "debug.h"
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#include "action_layer.h"
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#include "ergodox_ez.h"
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#include "ergodox.h"
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#include "debug.h"
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#include "action_layer.h"
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#include "keymap_german_osx.h"
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#include "ergodox_ez.h"
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#include "ergodox.h"
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#include "debug.h"
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#include "action_layer.h"
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#include "ergodox_ez.h"
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#include "ergodox.h"
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#include "debug.h"
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#include "action_layer.h"
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#include "keymap_neo2.h"
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// French AZERTY version of the default_osx file
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#include "ergodox_ez.h"
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#include "ergodox.h"
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#include "debug.h"
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#include "action_layer.h"
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#include "keymap_french_osx.h"
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break;
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}
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};
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};
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// Only default layer was remapped all others layers are standard Ergodox EZ
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// Very personal mapping of-course, but who knows a starting point for others.
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#include "ergodox_ez.h"
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#include "ergodox.h"
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#include "debug.h"
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#include "action_layer.h"
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#include "ergodox_ez.h"
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#include "ergodox.h"
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#include "debug.h"
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#include "action_layer.h"
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#include "ergodox_ez.h"
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#include "ergodox.h"
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#include "debug.h"
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#include "action_layer.h"
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#include "ergodox_ez.h"
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#include "ergodox.h"
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#include "debug.h"
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#include "action_layer.h"
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#include "ergodox_ez.h"
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#include "ergodox.h"
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#include "debug.h"
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#include "action_layer.h"
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#include "ergodox_ez.h"
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#include "ergodox.h"
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#include "debug.h"
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#include "action_layer.h"
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#include "ergodox_ez.h"
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#include "ergodox.h"
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#include "debug.h"
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#include "action_layer.h"
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// Based on `default_osx`
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// Replace left Bksp with Ctrl/Esc
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// Remove the Ctrl from Z and /
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#include "ergodox_ez.h"
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#include "ergodox.h"
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#include "debug.h"
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#include "action_layer.h"
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#include "ergodox_ez.h"
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#include "ergodox.h"
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#include "debug.h"
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#include "action_layer.h"
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#include "keymap_neo2.h"
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* SuperCoder 2000 layout
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*/
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#include "ergodox_ez.h"
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#include "ergodox.h"
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/* Layers */
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#include "ergodox_ez.h"
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#include "ergodox.h"
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#include "debug.h"
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#include "action_layer.h"
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#include "ergodox_ez.h"
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#include "ergodox.h"
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#include "led.h"
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#include "debug.h"
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#include "action_layer.h"
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#include "ergodox_ez.h"
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#include "ergodox.h"
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#include "debug.h"
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#include "action_layer.h"
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/* TypeMatrix-2030-like keymap */
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#include "ergodox_ez.h"
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#include "ergodox.h"
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#include "debug.h"
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#include "action_layer.h"
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#include "led.h"
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#include "ergodox_ez.h"
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#include "ergodox.h"
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#include "debug.h"
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#include "action_layer.h"
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#include "ergodox_ez.h"
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#include "ergodox.h"
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#include "debug.h"
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#include "action_layer.h"
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#include "action_util.h"
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#include "ergodox_ez.h"
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#include "ergodox.h"
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#include "debug.h"
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#include "action_layer.h"
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#include "keymap_plover.h"
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#include "ergodox_ez.h"
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#include "ergodox.h"
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#include "debug.h"
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#include "action_layer.h"
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// readme
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#include "ergodox_ez.h"
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#include "ergodox.h"
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#include "debug.h"
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#include "action_layer.h"
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